how has pharika's cure been? I thought it would be great against mono red until I "discovered" high priest of penance, which works against all the aggro decks
Restoration angel has been awesome in my testing. I think it works better in mutavault builds, where its easier to hit 4 mana. It gives you a lot more life from jotun grunt, bladesplicer, flickerwisp, and kitchen finks.
It'll definitely warrant testing. It can be vialed in as a trick, although we never leave our vial sitting around at 1 (neither does merfolk really). We really don't need it for storm because in my experience we haven't had any trouble with storm since the lovely Thalia was printed. I think it'll improve some of our worse matchups like BW tokens (this plus thalia really hurts them). It isn't bad against any decks other than kind of soul sister (never totally useless)
What are some strong cards versus jund? Obviously there is no silver bullet. Ethersworn Canonist stops cascade, but dies to all their removal. With Jund winning the player's choice, I expect its popularity to continue to rise.
Baleful Strix seems too close to me at 2 mana, I'd rather see you run the other 2 zephyr sprites and something else. If you are disrupting their hand as heavily as you are you probably don't need more card advantage (from strix). FNS draws plenty of cards between NotDH and standstill.
I changed tec edge to mutavault, and they always draw into it. I haven't been running revoker I guess that'll put it back over the top.
We crush UW tron but GR tron cantrips into their lands most games I play against them. I've never seen a deck assemble a 4 card combo so fast, dropping karn turn 3-4 consistently.
The rule of thumb is that for every two 0-1 mana cantrips in your deck, you can remove 1 land. You should be totally fine going down to 17 lands with serum visions.
its MWS easyinstaller which fetches MWS.
On the MWS website it says the most recent version is 0.97.
see http://www.magi-soft.com/forum/viewtopic.php?f=38&t=81519
Hope this clears up any confusion
I also really like mistblade shinobi.
We crush UW tron but GR tron cantrips into their lands most games I play against them. I've never seen a deck assemble a 4 card combo so fast, dropping karn turn 3-4 consistently.
Yeah revoker sounds really good.
The rule of thumb is that for every two 0-1 mana cantrips in your deck, you can remove 1 land. You should be totally fine going down to 17 lands with serum visions.