The control deck has horrible win conditions, lacks card advantage and has too much artifact/enchantment hate (I guess the latter is effective against the combo deck).
The idea behind control is to make all land drops, 'control' the board by countering dangerous spells and then drop a win condition that the opponent cannot handle. Frost Titan is a good example.
Blue is generally bad at dealing with permanents once they are on the battlefield. Bouncing is an option, but it is inherent card disadvantage.
Hence the need for extra draw. If you splash blue with a different colour, you can usually use that colour to deal with stuff. White has excellent removal. Oblivion Ring, Path To Exile, Wrath of God...
Here is an example decklist for UW-control.
Supreme Verdict is the expensive card. Can be replaced by any of the 'weak' wrath reprints.
StP can be replaced with condemn, oust.
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Mar 18, 2018Quilt posted a message on Help with a Mono-Green Ramp deck (it has been a long time ...)I would suggest to play 0-1 copies of Sol Ring, as the card is totally overpowered. You playgroup might be ok with it, but the only logic consequence is that every player will have four copies in his deck. Green has access to the next best thing: Joraga Treespeaker.Posted in: Casual & Multiplayer Formats
If you want to ramp, it is best to set up a ramping chain.
T1 Llanowar Elves into T2 Cultivate gives you 5 mana on turn three.
Sakura-Tribe Elder is a great card, but you don't tap the full potential in mono-green.
You can then follow up with strong 5-mana spells. Acidic Slime, Nissa, Vital Force, Verdurous Gearhulk, Whisperwood Elemental, Wolfir Silverheart, Oversoul of Dusk and Deity of Scars come to mind.
The problem with the seven-mana fatties is that they require another round of acceleration to cast them. That's a lot of rounds of doing nothing.
Decks that ramp have a lot of 'dead draws'. Adding some draw is usually a good idea. Harmonize is a popular option. Skullclamp works too, but the card is banned in some formats. Equipment can also help with dead draws.
Dense Foliage is not that great, imho. I think that Vines of Vastwood is vastly superior.
Your opponent will only have that much targeted removal. And if you need to cast it to protect the fat cards, you lose a lot of tempo. This is costly for archetypes that don't develop a lot of board. It also doesn't protect against mass removal.
Another alternative could be to play additional fatties instead. Blastoderm is cheap and effective.
I would stay away from lands that come into play tapped.
Oct 3, 2017T1: Aether VialPosted in: Casual & Multiplayer Formats
T2: Standstill, with counter backup (Daze, FoW)
I think you can get really far with mono-blue good cards.dec.
But for the optimal result, one will have to choose between pure tempo and pure control.
My advice would be to make multiple decks.
As for mono-blue and dealing with threats. Usually it is ignoring the smaller ones and then stabilizing the board.
I like Mishra's Factory as defense in draw-go. It is a 3/3 blocker and you can leave it open for your counterspells/draw.
Whelming Wave vs Wash out an interesting debate. Wash out is so bad when your opponent plays multiple colours.
Oct 1, 201718 lands is really not a lot for a control build. You are very likely to get stuck to only 2-3 lands.Posted in: Casual & Multiplayer Formats
This means you'll no longer be able to protect your creatures.
In this build you only have eight cards that can win you the game. Imagine playing against a white deck.
It can probably destroy/exile all your win conditions before you can do something about it.
Brainstorm is not that without shuffle effects. You only have Ponder to shuffle.
Sep 25, 2017This is what I play:Posted in: Casual & Multiplayer Formats
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 4x Avalanche Riders
4x Avaricious Dragon
4x Fulminator Mage
4x Shivan Wumpus
4x Young Pyromancer
3x Fire Diamond
4x Molten Rain
4x Stone Rain
3x Valakut, the Molten Pinnacle
I almost never play this deck, usually bring it out when someone played something particularly annoying against me.
Avaricious Dragon is the tech that keeps you going.
Sep 25, 2017What does Ixalan bring for mono-blue control?Posted in: Casual Primers
Here is my take:
Reprints of Opt and Spell Pierce. Hurray.
Chart a Course
Draw two cards. Then discard a card unless you attacked with a creature this turn.
I've said it before, and I'll say it again; I don't like sorceries in the 2 mana slot.
This card is intended for fast flyery decks, like with Ninjas, Fairies and Pirates.. Refill your hand and kill your opponent over the skies.
XUU Entrancing Melody
Gain control of target creature with converted mana cost X.
Dominate became one mana cheaper. I don't think this will see much play, but it is great tech against nasty tokens.
2U Lookout's Dispersal
Lookout's Dispersal costs 1 less to cast if you control a Pirate.
Counter target spell unless its controller pays 4.
The Mana Leak for pirates. For themed builds. Comboes with Changeling.
4UUU Overflowing Insight
Target player draws seven cards
This card will get abused, but probably not in mono-blue control. To me, it looks more like combo material.
1U Perilous Voyage
Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.
Love this one. You lose the ability to return your own stuff, but you gain the potential of scrying. Not as good as Cyclonic Rift, but a very solid card.
4UU River's Rebuke
Return all nonland permanents target player controls to their owner's hand.
This is a dollar rare. Takes a spot between Wash out, Upheaval and Devastation Tide. To me, this is a pretty valid sweeper. Is six mana two expensive? Would love to hear others opinions on this spell.
3U Run Aground
Put target artifact or creature on top of it's owner's library
Not really better than Commit/Memory. It is a common so maybe for pauper?
U Siren Stormtamer
Creature - Siren Pirate Wizard
U, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
It is a tempo card, but has relevant creature types and can put pressure on planeswalkers. Might have a spot in Wizard-themed control builds.
3UU Spell Swindle
Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have "T, Sacrifice this artifact: Add one mana of any color to your mana pool."
We finally know how overpowered Mana Drain was: 3-mana-difference-overpowered. For reference: Ancestral Recall was four-mana-difference overpowered (Jace's Ingenuity).
It is a five mana spell but sets you up for a finisher with counter-backup. Like Pact of Negation. I think I would rather play pact.
1U Search for Azcanta
At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (into Azcanta, The Sunken Ruin)
This cards seems playable in control builds that seek graveyard synergies. (Accumulated Knowledge, Rune Snag, Deep Analysis...)
4 Primal Amulet
Instant and sorcery spells you cast cost 1 less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it. (into Primal Wellspring).
4 mana is a lot, you are basically putting your shields down for a whole turn. But the transformed ability is very strong. Almost like getting an emblem from your planeswalker.
2 Thaumatic Compass
3, t: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass. (into Spires of Orazca)
I think I would totally play this. Getting land drops is essential in MUC and a nonlegendary Maze of Ith that produces mana: excellent.
1 Treasure Map
1, t: Scry1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map and create three colorless Treasure artifact tokens with "t, Sacrifice this artifact: Add one mana of any color to your mana pool." It transforms into Treasure Cove
I find this a little 'meh'. Cannot image it to be a viable strategy for MUC. There is a potential for card advantage, but the reward comes very late and your strategy is very transparant. I'm not convinced.
Sep 17, 2017- 3 Armadillo Cloak.Posted in: Casual & Multiplayer Formats
It is a good card, but not a control card. Remember: only you can avoid 2-for-one's.
+ 2 Mystic Snake
Too good not to play four off.
- 4 Temporal Spring
+ 4 Bant Charm
It doesn't have the versatility of Temporal Spring, but it is an instant and that goes a really long way.
Take in account that a lot of your other cards are instants too. Better not to force you into the hard choice of tapping out.
- 2 Deep Analysis
+ 3 Fact or Fiction
Deep analysis is a good card, but the real value comes when one can loot it. You don't have any specific graveyard effects. I think that FoF is better in this case. It also allows for playing FoF when you don't snake.
I don't want to set you up with a completely different deck.
But there are some more recent 'Bant' cards that are quite good: Rhox War Monk will keep you alive and eats the smaller stuff.
There is a lot of value in upgrading the mana base with 'better' lands.
Jul 12, 2017This card is a total stud in my Ghost Dad deck.Posted in: Casual & Multiplayer Formats
He basically swings two in your favour whenever you play another card, and once he's dead you get a Tallowisp back. And he looks like just a lousy 2/2.
In the right deck, the card becomes this:
Whenever this creature dies, return your best creature of two mana or less to your hand.
Whenever you play a spirit/arcane in your opponents turn or for the second time during your turn, you gain an extra attack phase with this creature.
Jun 22, 2017I think white cards are the only ones that look more or less decent with a white border.Posted in: Casual & Multiplayer Formats
I think there is sufficient choice to make an old-school white (weenie?) deck:
Jun 20, 2017Posted in: Casual & Multiplayer Formats
I have played this in a deck with Scandalmonger and Chain of Smog and other cards that punish discards. Good times.
But this isn't something you can pull off more than once against the same opponent.
Jun 15, 2017I think you don't have enough land. Ob Nixilis is a 6-mana card. For you to draw 6/20 lands, you need to see 18 cards (on average).Posted in: Casual & Multiplayer Formats
-> This is turn eleven.
With twenty lands you'll be missing land drops as of turn 2-3.
- 4 Despise
+ 4 Swamp
Other changes are more defined by the metagame. I've cut gatekeeper from my MBC in favour of Vampire Nighthawk.
Jun 12, 2017Did this see play against the blue skies deck from Masques?Posted in: Casual & Multiplayer Formats
Plummet, Aerial Predation, Crushing Vines, Eaten By Spiders are better than Wing Snare.
I did learn that there was an artist with a Dutch name and that he worked on Portal too (according to the BGG).
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Feb 16, 2015Are these decklists still up-to-date?Posted in: RabidVacin Blog
I have some suggestions for number 2, the 'Aggro Control' deck.
2. Aggro ControMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures (22)
2x Fyndhorn Elves
4x Llanowar Elves
3x Merfolk Looter
3x Seeker of Skybreak
4x Mtenda Lion
3x Nafs Asp
4x Force Spike
3x Rhystic Study
1x Misty Rainforest
3x City of Brass
- 3 City of Brass
- 1 Misty Rainforest
+ 4 Breeding Pool
- 4 Llanowar Elves
+ 4 Arbor Elf
- 4 Mtenda Lion
+ 4 Dryad Militant
- 3 Nafs Asp
+ 3 Scryb Ranger
- 2 Forest
- 2 Island
+ 4 Land Grant
- 4 Overrun
+ 4 Triumph of the Hordes
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