"I didn't make this thread to entertain people with chips on their shoulders, I made it so that I could get some answers as to why my community was unceremoniously shut down."
LogicX told you and the mods implied it heavily enough why your community was shut down. It was used to foster dissonance against a mod. It was further used it to coordinate an attack on a mods help desk. Even going so far as to have users coach one another on how to best come off as to elicit the most community sympathy against the mod without getting an infraction.
How was the singleton Sphinx working out for you? And what what the meta like?
It worked out really well against GBx, which is what it's there for. They have no answers to it, and if they ever tap out and you cast Sovereigns, they can't have two pieces of removal.
There was a lot of Jund, and Doran, and a lot of Fairies, with everything else being played as singletons.
It's obviously bad against Fairies, but at least it's an easy side out that isn't REALLY bad game 1. There was a time when I was playing against 'Lark where it won me the game because it was shrouded and he couldn't Sower it, or Cryptic to bounce it.
I should be running Clique in the board, or maybe main. Seems like a good replacement for that stuff.
So I played this at a GPT and scooped in the finals.
The deck is nuts; when I tested, Leak was better than Shaman, and Baneslayer was meh.
Also, some cuts I would make: Dauntless for Spell Pierce, Gideon and 1 Elspeth for something, 1 Plains for a Colonnade, and a forest for a Flooded Grove. These will improve bad matchups, and let you play Cryptic more.
I think a 4th key could be useful, since I found myself sacrificing it to the throne the turn it dropped most of the time. Maybe put one in place of a DForce. While DForce works really well in the deck, it can still set you back and seems it's best when used as a last resort or final nail in the coffin. Between Chandra and Koth, you can burn more than enough to get the job done.
For really fast aggro decks, siding in 2 Pyroclasms for 2 Blasts, or for 1 Blast and 1 DForce could do the trick.
Yeah, I've felt that Destructive Force is not the best in some cirumstances. But in other, it's insane. It seems like I play it turn 4/5 a lot of the time, and I'm relying on topdecking a Mountain to win the game after that with Koth. However, I 6-1'd a Fauna Shaman deck last night because of the cards, and would have straight up lost if it was anything else.
I think maybe 2 Destructive Force would be better than 3, and cutting 1 Pilgrims Eye for a pair of burn spells, whether Bolt or Pyroclasm. I often feel weak to an early Jace, so I'm leaning towards to Bolt.
Is there any way you can tell us what list(s) of UW beat Valakut Titan? Also I'm extremely curious about the Vampires...
Eh, wasn't Vampires good against control but bad against Jund back in the day? I can see that being good against UW I guess.
I bet it ran Abyssal Persecutor, and someone did some porting from San Juan.
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
As such, it is a "leaves-the-battlefield" triggered ability (see CR 603.6c and 603.6d), and the ability triggers based on the game state just prior to actually leaving the battlefield. Since you control Reveillark just before it left the battlefield, you control the triggered ability. (Since Reveillark on the battlefield is the source.) So, you could choose up to two creature cards in your graveyard to target with the ability.
Okay good.
This is what I claimed, but my opponent made the other claim, and I couldn't verify it.
Thank you!
My opponent controls Reveillark and I Mind Control it. If my opponent casts Wrath of God, do I get to potentially return any 2 power or less creatures from my graveyard to the battlefield?
I really don't know where Reveillark triggers from. It was under my control when it left the battlefield, but I don't own it outside of the battlefield, so I don't know who gets the trigger.
Laughable hand disruption. Blightning is decent but risky, duress is decent, IoK is decent. But none of them generate CA, and 90% of the decks in the current meta grind out CA like it's going out of style. Hand disruption simply isn't a viable deck goal right now, as evidenced by the scarcity of disruption spells in any recent competitive top 8.
Even though we're talking about post-Alara, Blightning not getting card advantage? Have you ever Blightning'd a walker?
Also, I think that Primeval Titan will still rise.
If you dont think Leyline of sanctity is going to see play you are very sadly mistaken. According to some dealers i know its the hardest rare for them to keep in stock besides Fauna shaman. If a deck with 20+ burn spells is in the format the card will see play regardless of how misguided your views on it are.
....
Do you see the potential in the White Leyline?
It devastates Oath, you can still target yourself with Ancestral Recall etc etc.
Wait, I'm in the Extended forum? Oh, what does that kill?
This deck, which a handful of people are going to play throughout the season.
Oh.
That card, just because it is going to see play in Legacy and Vintage, does not mean it will see play in Extended.
Hypergenesis, a famous Extended deck of last season, is an appealing combo deck to those that love winning with fatties. Porting it to Legacy, you get all the upswing, and none of the down. With cards such asForce of Will and Misdirection strengthening your answers to hate and Show and Tell as a backup plan to the namesake, you have a strong deck, capable of putting fatties into play at the end of your opponent's first turn.
Although a new archetype, Steve Birklid performed well with the following list:
The 2 Hypergenesis are the namesake of the deck, and when cascaded into, you can put all of the fatties from your hand directly into play. Your opponent may put a creature into play, but a Wild Nacatl is nowhere near as impressive as an Emrakul, the Aeons Torn.
The 4 Violent Outburst are the means of cascading into Hypergenesis. As an instant, and the ability to play it off of Spirit Guide mana, it gets the nod over other cascade spells.
2 Ardent Plea are used as a supplement to the Violent Outburst. Although they can only be played at sorcery speed, and they require more specific mana, you can pitch it to Force of Will and Misdirection.
The 4 Show and Tell are used as a supplement to the Hypergenesis plan. These allow you to also cheat fatties into play with ease, as well as being pitchable to your
4 Force of Will/2 Misdirection are what makes this deck resilient to other blue decks, and give you a chance to win the game against them.
2 Vendilion Clique are used for good creatures, that can pick the hate out of your opponent's hand.
2 Angel of Despair can blow up trouble artifacts, lands or creatures that may race you.
3 Sphinx of the Steel Wind are pitchable to your protection spells, and some aggro decks are just cold to it.
4 Progenitus are unblockable, a two turn clock and can be pitched to FoW.
4 Emrakul, the Aeons Torn, while not pitchable, are a one turn clock that many decks are stonecold to.
4 Simian Spirit Guide/4 Elvish Spirit Guide are fast mana, that let you win the game faster.
4 City of Traitors are used as a counter to Daze.
Other possible options: Iona, Shield of Emeria in testing, has been MUCH better than Angel of Despair for me. The ability to lock out opponents from playing spells is much better than blowing up a permanent in testing. Inkwell Levithan is a hard to deal with creature that is a nightmare for Blue decks. However, it is weak against Zoo and other non-blue decks.
The deck has two likely matchups: Blue and non-Blue decks. Non-blue decks (aka those not running Force), your primary goal is to turn 1/2/3 a fattie into play, and win the game quickly off of it, before your opponent can deal with it.
Against Force decks, things become much trickier. Depending on your hand, it is often correct to slowroll the combo until you have counter backup. City of Traitors shines in these matchups against Daze, allowing you to have 3 lands, and only needing one counter, versus two.
This deck is very new, and Steven Birklid is the only with an success, in a Lotus event.
Silence is fun to use along side a splash of white in a RDW. Just pop out a plains against a control deck on turn 5 on their upkeep and watch them hate you while you smash face for 6 next turn with a ball lightning.
Why would you do this? You can do so many better things with a white splash. Look at PV's list.
LogicX told you and the mods implied it heavily enough why your community was shut down. It was used to foster dissonance against a mod. It was further used it to coordinate an attack on a mods help desk. Even going so far as to have users coach one another on how to best come off as to elicit the most community sympathy against the mod without getting an infraction.
It worked out really well against GBx, which is what it's there for. They have no answers to it, and if they ever tap out and you cast Sovereigns, they can't have two pieces of removal.
There was a lot of Jund, and Doran, and a lot of Fairies, with everything else being played as singletons.
It's obviously bad against Fairies, but at least it's an easy side out that isn't REALLY bad game 1. There was a time when I was playing against 'Lark where it won me the game because it was shrouded and he couldn't Sower it, or Cryptic to bounce it.
I should be running Clique in the board, or maybe main. Seems like a good replacement for that stuff.
4 Noble Hierarch
4 Birds of Paradise
4 Lotus Cobra
4 Knight of the Reliquary
4 Sovereigns of Lost Alara
2 Eldrazi Conscription
1 Sphinx of Jwar Isle
1 Chameleon Colossus
2 Jace, the Mind Sculptor
2 Elspeth, Knight-Errant
1 Gideon Jura
2 Cryptic Command
4 Mana Leak
2 Plains
3 Island
6 Forest
4 Misty Rainforest
2 Verdant Catacombs
1 Scalding Tarn
2 Mystic Gate
2 Flooded Grove
1 Celestial Colonnade
1 Stirring Wildwood
1 Sejiri Steppe
1 Chameleon Colossus
4 Great Sable Stag
2 Dauntless Escort
2 Linvala, Keeper of Silence
4 Obstinate Baloth
So I played this at a GPT and scooped in the finals.
The deck is nuts; when I tested, Leak was better than Shaman, and Baneslayer was meh.
Also, some cuts I would make: Dauntless for Spell Pierce, Gideon and 1 Elspeth for something, 1 Plains for a Colonnade, and a forest for a Flooded Grove. These will improve bad matchups, and let you play Cryptic more.
Yeah, I've felt that Destructive Force is not the best in some cirumstances. But in other, it's insane. It seems like I play it turn 4/5 a lot of the time, and I'm relying on topdecking a Mountain to win the game after that with Koth. However, I 6-1'd a Fauna Shaman deck last night because of the cards, and would have straight up lost if it was anything else.
I think maybe 2 Destructive Force would be better than 3, and cutting 1 Pilgrims Eye for a pair of burn spells, whether Bolt or Pyroclasm. I often feel weak to an early Jace, so I'm leaning towards to Bolt.
Eh, wasn't Vampires good against control but bad against Jund back in the day? I can see that being good against UW I guess.
I bet it ran Abyssal Persecutor, and someone did some porting from San Juan.
I did for a while. But i've come to the conclusion that Corahelm Commander is better for the deck than Goyf. Really
Okay good.
This is what I claimed, but my opponent made the other claim, and I couldn't verify it.
Thank you!
My opponent controls Reveillark and I Mind Control it. If my opponent casts Wrath of God, do I get to potentially return any 2 power or less creatures from my graveyard to the battlefield?
I really don't know where Reveillark triggers from. It was under my control when it left the battlefield, but I don't own it outside of the battlefield, so I don't know who gets the trigger.
Even though we're talking about post-Alara, Blightning not getting card advantage? Have you ever Blightning'd a walker?
Also, I think that Primeval Titan will still rise.
....
Do you see the potential in the White Leyline?
It devastates Oath, you can still target yourself with Ancestral Recall etc etc.
Wait, I'm in the Extended forum? Oh, what does that kill?
This deck, which a handful of people are going to play throughout the season.
Oh.
That card, just because it is going to see play in Legacy and Vintage, does not mean it will see play in Extended.
Yeah, 3 months isn't that for a Legacy deck. Also, those weren't running the blue disruption package. Thanks for the valuable input
Hypergenesis, a famous Extended deck of last season, is an appealing combo deck to those that love winning with fatties. Porting it to Legacy, you get all the upswing, and none of the down. With cards such asForce of Will and Misdirection strengthening your answers to hate and Show and Tell as a backup plan to the namesake, you have a strong deck, capable of putting fatties into play at the end of your opponent's first turn.
Although a new archetype, Steve Birklid performed well with the following list:
4 Violent Outburst
2 Ardent Plea
4 Show and Tell
4 Force of Will
2 Misdirection
2 Vendilion Clique
2 Angel of Despair
3 Sphinx of the Steel Wind
4 Progenitus
4 Emrakul, the Aeons Torn
4 Simian Spirit Guide
4 Elvish Spirit Guide
4 City of Traitors
4 Misty Rainforest
3 Flooded Strand
2 Savannah
2 Volcanic Island
2 City of Brass
1 Forest
1 Island
3 Inkwell Leviathan
3 Ingot Chewer
2 Misdirection
1 Sphinx of the Steel Wind
3 Krosan Grip
The 2 Hypergenesis are the namesake of the deck, and when cascaded into, you can put all of the fatties from your hand directly into play. Your opponent may put a creature into play, but a Wild Nacatl is nowhere near as impressive as an Emrakul, the Aeons Torn.
The 4 Violent Outburst are the means of cascading into Hypergenesis. As an instant, and the ability to play it off of Spirit Guide mana, it gets the nod over other cascade spells.
2 Ardent Plea are used as a supplement to the Violent Outburst. Although they can only be played at sorcery speed, and they require more specific mana, you can pitch it to Force of Will and Misdirection.
The 4 Show and Tell are used as a supplement to the Hypergenesis plan. These allow you to also cheat fatties into play with ease, as well as being pitchable to your
4 Force of Will/2 Misdirection are what makes this deck resilient to other blue decks, and give you a chance to win the game against them.
2 Vendilion Clique are used for good creatures, that can pick the hate out of your opponent's hand.
2 Angel of Despair can blow up trouble artifacts, lands or creatures that may race you.
3 Sphinx of the Steel Wind are pitchable to your protection spells, and some aggro decks are just cold to it.
4 Progenitus are unblockable, a two turn clock and can be pitched to FoW.
4 Emrakul, the Aeons Torn, while not pitchable, are a one turn clock that many decks are stonecold to.
4 Simian Spirit Guide/4 Elvish Spirit Guide are fast mana, that let you win the game faster.
4 City of Traitors are used as a counter to Daze.
Other possible options:
Iona, Shield of Emeria in testing, has been MUCH better than Angel of Despair for me. The ability to lock out opponents from playing spells is much better than blowing up a permanent in testing.
Inkwell Levithan is a hard to deal with creature that is a nightmare for Blue decks. However, it is weak against Zoo and other non-blue decks.
The deck has two likely matchups: Blue and non-Blue decks. Non-blue decks (aka those not running Force), your primary goal is to turn 1/2/3 a fattie into play, and win the game quickly off of it, before your opponent can deal with it.
Against Force decks, things become much trickier. Depending on your hand, it is often correct to slowroll the combo until you have counter backup. City of Traitors shines in these matchups against Daze, allowing you to have 3 lands, and only needing one counter, versus two.
This deck is very new, and Steven Birklid is the only with an success, in a Lotus event.
Why would you do this? You can do so many better things with a white splash. Look at PV's list.
Exactly. It's just not worth it when there is nothing else to go with it.