but I can generate a starter without lands, it creates a pool of 45 cards as it should...
I just didn't want to waste time since I already don't have much this week
but if they are needed to play a correct sealed I'll do it since it's no wasted time
k, corrected pretty much everything you pointed out, some other small typos and added corrected text for Fathom Thrawl
basic lands are still missing
@aaron: Elvish Harbinger is already in the file
@StrikeForce: this is the 1st time I make the patch, I usually wait for someone else to do it, but this time we did (I didn't write it alone, Meals had also made an important part of it and some other friends of mine that pointed out the 1st errors :D... otherwise it would have been too time-consuming without a parser)
@rybosh: do you really need lorwyn basic lands to play sealed? can't you just add the old ones?
again, thanks to you all for the support and for pointing out the errors
Notes:
- the basic lands are not in the file
- planeswalker have loyalty as power
- there still are some errors, plz signal them or correct and post the updated version
here's a quick tutorial on how to add the set:
1. save Lorwyn.txt on your computer
2. open mws
3. select mwBase
4. tools -> analyze/add/remove sets...
5. edition name: Lorwyn edition key: LOR (note: it's important that you write it with capital letters, otherwise you can't generate sealed decks)
6. select "get data from text spoiler" and set path to Lorwyn.txt
7. next page
8. add edition
9. save mwBase
10. exit mws
11. reopen mws
12. resave mwBase
13. enjoy
thanks to everyone for the contribution in the correctness of the spoiler and to the rumor mill for providing it
last update:http://www.mediafire.com/?6eaktdtg3dd
white, blue, black, red complete, added P/T of goldmeadow harrier
added green, either it's missing 1 card that is in the spoiler or I wrongly updated the card numbers, if someone finds the error plz let me know
same goes for lands
so in total the patch is missing 2 cards: 1 G, 1 Land
u must select the master grid before adding/saving
just select 1 card in the master (the grid where you have all the cards, not the one containing the deck)
should work then
this is the updated version, we may have missed 1-2 cards but everything should be there
we're updating each time we see new cards and we have time...
note: there is a placeholder card in W named "missing card"
atm planeswalkers have starting loyalty inserted into the text box
if u see some error/missing card u may as well contact me since Meals doesn't have the time today or, if u want to contribute yourself, u're welcome
just be sure to post the updated version so that other people can benefit from it too
another couple of things:
don't play so many creatures.. they are not really good if you really want to abuse the eye...
and 2nd: don't play bounce... if they cast something that gets imprinted on the eye they can just play all the spell for free and bounce the eye at the end when they don't need it anymore...
oh... and if you want to abuse walk+eye you have to play more cheap spells... maybe that give you a card so that you can keep casting them each turn and still have the fuel to continue...
I just didn't want to waste time since I already don't have much this week
but if they are needed to play a correct sealed I'll do it since it's no wasted time
basic lands are still missing
@aaron: Elvish Harbinger is already in the file
@StrikeForce: this is the 1st time I make the patch, I usually wait for someone else to do it, but this time we did (I didn't write it alone, Meals had also made an important part of it and some other friends of mine that pointed out the 1st errors :D... otherwise it would have been too time-consuming without a parser)
@rybosh: do you really need lorwyn basic lands to play sealed? can't you just add the old ones?
again, thanks to you all for the support and for pointing out the errors
from the rules primer we also have rarities:
121 commons, 80 U, 80 R so probably 2 C are to be shifted to U
80 rares
78 uncommons
123 commons
what should these values be?
anyway for Lorwyn I'm using LOR like in the rumor mill...
found the error: I had 2 lands with same number
edit: forgot 2 blue cards, now they're in
uploading new version on 1st post
http://rapidshare.com/files/59336200/LRW.zip.html
Notes:
- the basic lands are not in the file
- planeswalker have loyalty as power
- there still are some errors, plz signal them or correct and post the updated version
here's a quick tutorial on how to add the set:
1. save Lorwyn.txt on your computer
2. open mws
3. select mwBase
4. tools -> analyze/add/remove sets...
5. edition name: Lorwyn edition key: LOR (note: it's important that you write it with capital letters, otherwise you can't generate sealed decks)
6. select "get data from text spoiler" and set path to Lorwyn.txt
7. next page
8. add edition
9. save mwBase
10. exit mws
11. reopen mws
12. resave mwBase
13. enjoy
thanks to everyone for the contribution in the correctness of the spoiler and to the rumor mill for providing it
enjoy!
last update:http://www.mediafire.com/?6eaktdtg3dd
white, blue, black, red complete, added P/T of goldmeadow harrier
added green, either it's missing 1 card that is in the spoiler or I wrongly updated the card numbers, if someone finds the error plz let me know
same goes for lands
so in total the patch is missing 2 cards: 1 G, 1 Land
created a new thread where more appropriate:
http://forums.mtgsalvation.com/showthread.php?t=90453
just select 1 card in the master (the grid where you have all the cards, not the one containing the deck)
should work then
we're updating each time we see new cards and we have time...
note: there is a placeholder card in W named "missing card"
atm planeswalkers have starting loyalty inserted into the text box
if u see some error/missing card u may as well contact me since Meals doesn't have the time today or, if u want to contribute yourself, u're welcome
just be sure to post the updated version so that other people can benefit from it too
EDIT: updated version here (still has the problem of line breaks though)
http://www.mediafire.com/?2tgmtubkrfg
don't play so many creatures.. they are not really good if you really want to abuse the eye...
and 2nd: don't play bounce... if they cast something that gets imprinted on the eye they can just play all the spell for free and bounce the eye at the end when they don't need it anymore...
oh... and if you want to abuse walk+eye you have to play more cheap spells... maybe that give you a card so that you can keep casting them each turn and still have the fuel to continue...