2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [Specialty Game] Lord of the Rings Mafia: The Council of Elrond (GAME OVER)
    case against armlx: summed up nicely by az, essentially over-aggressive and bases suspicions on feelings rather than logic. ambiguous at this stage. fos armlx

    case against worthawholebean: lurker, behavior does not inspire confidence, responded badly to being called a lurker (incorrectly tried to shove suspicion onto other, excused low-posters)
    in my opinion, that last point is probably the most damning - it's been said (numerous times) that we other low posters have an excuse for now; consequently, moving suspicion onto us as an excuse for lurking seems a bit like desperation. vote worthawholebean
    Posted in: Mafia
  • posted a message on [Specialty Game] Lord of the Rings Mafia: The Council of Elrond (GAME OVER)
    armlx: that is probably the most asinine defense i've ever heard.

    "don't lynch me if i act scummy, because that's just how i play. scummy."

    it's already been refuted ad nauseum, so i won't be redundant. with that said, however, you're been overly aggressive and trying to portray enigma as scum (which is unlikely). i'm not going to vote yet, as i don't want to lynch you without more discussion.
    Posted in: Mafia
  • posted a message on [Specialty Game] Lord of the Rings Mafia: The Council of Elrond (GAME OVER)
    Quote from worthawholebean »
    I was just thinking, maybe there's some sort of thing with Gollum vs. Smeagol? Like, maybe Gollum is an SK, but not really? Some combination of vig/SK? I don't know. More gray area.

    EBWODP: Maybe the mafia are the ones lurking, and that's why people don't look very suspicious. That's probably wrong, though. Just speculating.


    that seems like a very unwieldy role to implement, though. there doesn't seem to be a way to have that one role play both sides.

    also, despite boromir's redemption at the end, he was tempted throughout the story. for instance, in a star wars mafia, you'd make darth vader evil, despite the recanting of his beliefs at the end. i'd say this (in addition to other scummy behaviors by enigma) makes it more likely that he's evil. fos enigma
    Posted in: Mafia
  • posted a message on [Specialty Game] Shaman Mafia! (GAME OVER)
    YUS

    YUSYUSYUS

    glad i told puzzle to steal the talisman

    we were going to wait it out one more day, but we decided (in the interest of time) that we needed to get it from you now

    just in time, too - puzzle, urban, and i were all under fire
    Posted in: Mafia
  • posted a message on [Specialty Game] Lord of the Rings Mafia: The Council of Elrond (GAME OVER)
    sup guys, i've read the thread

    my rolename doesn't scream 'my ability', but it isn't far fetched all. so yes, my role fits.
    Posted in: Mafia
  • posted a message on well that's that
    Quote from sneakyhomunculus »
    Moved to Special Occasions


    it's always a special occasion when plastik leaves Smile
    Posted in: Special Occasions
  • posted a message on Grah?
    i'm pretty sure i'm more of an ass than the rest of the forum

    i'm just not quite as prolific as i was, say, 6 months ago

    and i don't play magic, so no one gets to see me there
    Posted in: Community Discussion
  • posted a message on [Specialty Game] Shaman Mafia! (GAME OVER)
    Quote from armlx »
    Well, I just realized something.

    1: Puzzle got protected, so he could have been shot since Crippled was shot.

    2. If Silicon did shoot and he was mafia, they would have killed Puzzle last night after I said we only protect against 1 attempt.

    3. Therefore, puzzle is a sweet mafia player

    Unvote

    Vote Puzzle


    i was blocked (presumably by crippled_fist)

    also, i do not understand that logic - how does 3 follow 2?

    since there was only 1 kill, silicon either:
    a) cannot kill (LAL)
    b) did not kill (why?)
    c) tried to kill and was blocked (seems likely)

    c points to him being town
    a and b point to him being mafia
    Posted in: Mafia
  • posted a message on Lord of the Rings Mafia: Sign-ups!
    Quote from Axelrod »
    Right, I've decided StevieT gets the spot. We're going with 20 players. Titus, I'm sorry about this. You are first alternate now and if anyone who signed up doesn't confirm (which seems likely given the number of new players) you will be in.

    I'll try to get roles out tonight because I will be away from this computer (where all the information is) all day tomorrow, but I can't promise considering the hour.


    haha dude chill it's cool i'll be a replacement
    Posted in: Old Sign-ups
  • posted a message on [Specialty Game] Shaman Mafia! (GAME OVER)
    Quote from Enigma91 »
    I personally think that swinkee should investigate one of either blinking, Axel, Silicon, or titus. Least emphasis on titus because with his ability stated, and other possible abilities I think he(titus) should be blocked by Crippled. Tonight I think Silicon should shoot whoever is not selected to be inspected by Swinkee, most likely blinking since Alpha should not die unless he is confirmed scum. We (the peacekeepers) should protet puzzle, puzzle should protect swinkee. So of the players left we have the three peacekeepers(me, Alpha, and Armlx) Puzzle, Swinkee, Crippled, And Pibbly as being "cleared" So of our nineteen left we can eliminate Stevie(who I think is going to be lynched), and the 7 I mentioned. Then silicon shoots his person(in my opinion blinking) either getting rid of a scum leaving us with either 3 or 4(changes depending on wether stevie is scum or not and how many we had to begin with) scum, or removing a townie. If silicon doesn't do what we tell him we lynch him removing a scum. Then swinkee investigates someone, either finding a scum or clearing someone else (hopefully Axel). Titus is blocked by Crippled tonight and then tomorrow night I think Titus should be investigated by Swinkee.


    having silicon kill and investigating him is redundant; we should do one or the other. we could have silicon kill and BK inspected/me inspected/axel inspected.

    vote steve
    Posted in: Mafia
  • posted a message on Lord of the Rings Mafia: Sign-ups!
    oh /in for me
    Posted in: Old Sign-ups
  • posted a message on [Specialty Game] Shaman Mafia! (GAME OVER)
    Quote from Urban Druid »
    So how were you not blocked... i was under the impression thru my PM that my "Cloud of Darkness" prevented all abilites, I.E. Protecting, Devining, Killing, Vigging... dazbog and whoever approched stevie were of course not doing those... they were merely attempting to locate the talisman...

    I'm sorry but if you could still investigate, that claim of your's at least merits a red light: Vote: titus

    And you're attempt to derail the peacekeepers just reenforces that little mishap you just threw down.


    wow that's a pretty terrible thing. looks pretty damning.
    i copy/pasted the line from my notes but did not add a qualifier so it'd be legible to the rest of you. i used 'dragyn + tracker = no' to mean it did not happen (was blocked), while i also used the '= no' to mean they were not that role. i guess the blame falls squarely for being so stupid and overlooking that.

    i was blocked night two... but tried to math dragyn and failed to do so.
    Posted in: Mafia
  • posted a message on [Specialty Game] Shaman Mafia! (GAME OVER)
    Quote from Axelrod »
    I'd be interested in a claim from Blinking Spirit too. And I want to know what Titus did the night of the mass roleblock.


    draygn_mage + tracker = no
    again, a fairly random thing. i can't do the same person/role two nights in a row, so alpha was out of the question.

    also, as to what we should do today: i believe (as others have said) that silicon should be left alone. he kills who we tell him to kill - if he doesn't, we know he's mafia, he's dead, etc, etc. i've claimed and told the town what i have done, so i'll let you guys decide about it.

    with alpha/the rest of the peacekeepers, i have a theory that would allow for the existence of 2 docs and a backup - it's obvious that fade needed safeguards to prevent this game from finishing quickly, justifying the existence of an extra doc. now, having seen that at least one of the peacekeepers is green, would it be reasonable to assume that all peacekeepers are their own seperate group (that is to say, all green), and thus, not town. whether they are a cult or what not, i cannot say, but if they aren't town it is in our best interests to eliminate them.
    Posted in: Mafia
  • posted a message on [Specialty Game] Shaman Mafia! (GAME OVER)
    Quote from armlx »
    Titus, then how do you know the role name Sacred Keeper......


    let me say this slowly
    type this slowly
    i mean type this with spaces

    whatever, let me type this in such a way that you will understand

    THERE WAS A LIST IN MY PM
    Posted in: Mafia
  • posted a message on [Specialty Game] Shaman Mafia! (GAME OVER)
    Quote from Axelrod »

    @Titus: did you or did you not get blocked by the "fog" on night 2?

    i did, as with the other diviners
    Posted in: Mafia
  • To post a comment, please or register a new account.