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  • posted a message on Skymark Roc and pump effects.
    If My opponent attacks with a skymark roc, targets my 2 toughness creature, I then giant growth it in response, does this make the bounce effect of the Skymark not occur or does it still happen because it was already targeted? This happened in a draft last week and nobody was 100% sure of the correct ruling on it.

    Please use card tags in future posts. The Forum Guidelines explain how to do that. -Carsten
    Posted in: Magic Rulings Archives
  • posted a message on Which card/guild are you picking for the prerelease (strategy discussion)
    Im havin a hard time taking detain seriously as a good power-wise mechanic. besides the tempo boost you get, its not card advantage, and u/w doesnt seem to be the most aggressive guild. This block seems to be awfully slow so detaining one blocker a turn should be profitable, but i dont see the power level of it yet.

    Paulo saying the u/w pre-release card is gg after you untap? its a 4/5 flyer for 7.

    Besides that I agree u/w has really good comm & unc, along with g/w. Im going selesyna to try and abuse populate. hopefully i can go u/g/w and get the best of both worlds.
    Posted in: Limited Archives
  • posted a message on [[RTR]] DailyMTG Previews 9/7 : Loxodon Smiter ; Syncopate
    Good elephant. Kills Liliana but i dont remember anyone complaining about her. still dies to decay.

    Syncopate decent catch all counter.

    Ive got a question, can a card work around the cant counter clause? Like say put target spell on the bottom of its owner's library? That would be awesome, splashy, very rav like.
    Posted in: The Rumor Mill
  • posted a message on [Official Thread] B/G TarmoRack
    ok, your reasoning behind not playing harmonize is that its double green, yet you run 4 treetop village which needs double green to be played anyway, i think youve crossed the threshold where harmonize gg cost is irrelevant.

    plus, like omg, graveborn muse beats, and it also get beat by just about every removal spell in standard. incinerate, obv ring, which u have no answer to, etc. the muse sucks when it doesnt draw you any cards and is instead a straight up 1 for 1 trade. just need to test harmonize more to see whats best. both are 4 mana so.
    Posted in: Standard Archives
  • posted a message on G/W Teeg Aggro
    Quote from Frein
    - Get rid of Ajani and Militia's Pride, well, at least Ajani. Pride doesn't look too hot but I could be wrong (it works nicely with Cenn's Heir), Ajani is total jank in an aggro deck.

    - Add the kithkin dual lands from Lorwyn for a better mana base.

    - Paladin en-Vec main board is jank. Play Serra Avengers or Knights of Holy nimbus instead and side in the paladins if they're good for the match up.

    - Put Saffi Eriksdotter on the side as resolving her together with Teeg is GG against control.


    first off, there is no kithkin dual. second, saffi i think should be an auto 2-3 of in this deck. 4 gaddock teeg too, unless the new standard is complete aggro, he should be a 4 of in all w/g aggro decks.

    im still trying to decide whether or not i try and go all out kithkin with the kithkin lord and kithkin piledriver or just play all the best w/g aggro creatures with a minor kithkin theme.

    plus, add in 1-2 of the hideaway lands for white, add in a little late game card advantage when you need it.

    still dont know why noone is playing surge of thoughtweft, +1/+1, draw a card in you have a kithkin. pump plus cantrip seems amazing to me.
    Posted in: New Card Discussion
  • posted a message on [LOR] the last three lands
    white and blue ones only playable ones i think, green will only be good if the indestructible treefolk deck becomes viable. besides that, white one seems perfect for a wwe deck as a way to get card advantage. blue ones good as late game boost, although it can also remove 1-2 other useful cards from your deck.
    Posted in: The Rumor Mill
  • posted a message on No Kithkin Dual Land?
    no treefolk land either, looks like we have found out the two blue balled tribes in this cycle. although elves are the exact same colors as treefolk,


    *edit*

    not saying there tribes suck, they probably got the best two legends out of the whole set imho, but all other tribes got a dual and these two didnt, and im excluding elementals because there all 5 colors.
    Posted in: New Card Discussion
  • posted a message on Hurricane vs Earthquake
    i voted hurricane, mainly cause we need another way to deal with SSS. wrath just aint enuf. plus i like green getting direct damage,
    Posted in: Speculation
  • posted a message on Who's going to what prelease... Dissension edition!!!
    ill be judging the illinois villa park pre-release prob both days.
    Posted in: Magic General
  • posted a message on [Official Thread] Heartbeat Combo
    ive actually had good success against jushi control on mtgo. winning about at least half of my games ive played. the trick in game one is to not play heartbeat until the turn u can go off, usually with 9-10 lands in play. transmute for a hinder so u can hard counter them and maga for just enough. it doesnt always work, usually it requires your opponet to tap at least 5 mana for meloku or keiga as they will usually do. post sb, i usually get extreemly good odds. as i board in 3 dosan so whenever ii can i usually transmute for it, then make them waste either a hard counter on it or let it resolve. this plus hinder/ remand backup usually lets it stick on the field.
    Posted in: Standard Archives
  • posted a message on [GP] Wreak Havoc
    Quote from einhorn »
    I think another thing that Grull Deck wins would lose is the incredibly efficient white beatdown dudes such as Isamaru, Hound of Konda and Savanah Lions.

    I'm happy to see this...it's a good, solid, not overpowerd card. And I like playing LD, back from my T2 Terravore deck to the crazy Mono-R deck that abused Recoup and even had Earth Rift in it. It's been forever since WotC has printed a good LD spell Smile


    yea because kird ape's 2/3 body looses to isamaru's 2/2 legendary status every day, right. anyway, itll prob run both kird and isamaru, 4 temple garden, 4 r/g dual, 4 sacred foundry, 4 g/w fetchland, 4 wooded foothills. add in 1 forest, 1 plains, 1 mountain, 23 lands, perfect mana base. man, just think, kird ape and isamaru side by side, attackin into the red zone on turn 3 backed by lightening helix. thats aggro for ya.
    Posted in: Rumor Mill Archive
  • posted a message on [Official Thread] Heartbeat Combo
    i also run the gifts version of heartbeat currently, but ill try your ver piledriver. it can never hurt to just sleeve it p and goldfish it a few times, see if its faster.

    however. 2 things id like to change, is the boiler really necessary? wouldnt running just 1 vitae do the same thing as the boiler takes 2 turns to use, where as the vitae just takes one usually and also doesnt kill your own heartbeat. after boarding i could see boiler vs aggro but ,b?, idk.

    also, isnt 2 maga redundant? you have recollect already which can get maga back if it is discarded to hyppie, so wouldnt either a 3rd recollect or even a blaze mb just be better? as blaze gives you an out against opponenets who extract maga.
    Posted in: Standard Archives
  • posted a message on [RAV] the problem with buying presales
    Quote from Lesurgo »
    Well, even though it costs 1 more, I still think it will be highly playable. Its still really good for a 5 mana instant. The extra mana doesn't hurt control decks so much as aggro decks because most aggro decks can hit 4 mana but 5 can be hard.


    yea because aggro decks never play ink eyes cause he costs 6 mana. still, it was nice to have it line up with fof but apparently, wizards is neutering ALL card draw, not just blues, to creature cards/ enchantments. still good in rock type decks and is still un playable in aggro decks due to dark confidant being better in alot of ways.
    Posted in: The Rumor Mill
  • posted a message on T2 mill deck?
    well, it requires alot of mana, 2 specific cards including one being an artifact that has to be activated at a certain time, the other a 6 mana sorcery. since your opponet doesnt even die when u cast tunnel vision, idk. prob not. better to just have plain mill cards than to combo out mill style.
    Posted in: New Card Discussion
  • posted a message on New duals in pre-con?
    hmm, i see the only way that these lands make it into precones is if theres 3 rares in the precons now. the starting price of precons will also probably be around 15 bucks now instead of 10-12. the old reason that noobs dont like lands has been said alot but its true in all its ways. most new players are timmys and they like meat on there cards. not salad like color fixing. when you play mono green stompy, color fixing doesnt mean much.

    the debate is pretty much even though as i can see it however. wizards did say to mae these lands avalable to the common player but, having just these lands isnt going to help you on your playset of force of wills. or other top dollar legacy cards. so, idk. id be happy as ever if they did put the lands into the precons, but id also understand if they didnt. they want people to buy boosters for not only the fatties, but also the chase rares. and they make the precons for a reason, to demonstrate either a cool combo from the set, or a race themed deck, or a ability themed deck. they dont just put random rares into precons. jitte was in rats nest because its an obvious aggro card. skullclalp, well, it was there because it was a one mana artifact i guess that was good with trinket mage. all good rares that are in precons are there for a reason.

    theres a reason why everyone is buy 9th boosters like crazy, they want painlands. if they put a pain land into each precon, i beat you only half as many boosters would be sold.
    Posted in: Speculation
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