2019 Holiday Exchange!
A New and Exciting Beginning
The End of an Era
  • posted a message on U/R colourless Eldrazi
    What does Benthic Infiltrator do for you? I don't see a way to take advantage of the cards it ingests, so do you just have it in there as a 1/4 for 3 that is unblockable? I would personally change those to 2 more Ruination Guide and 2 more Eldrazi Skyspawner. Both of these hit harder than the infiltrator, but also double-up the pumping of Vile Aggregate (Ruination Guide with +1/+0, and Skyspawner with the extra colorless token).
    Posted in: Standard Archives
  • posted a message on [[Duel Commander]] Ephara, God of the Polis
    Quote from Cuivienen

    There simply are not enough repeatable token generators in U/W to be consistent by themselves (I've included all the usable ones).

    Mimic Vat
    Phyrexian Processor
    Orochi Hatchery
    Trading Post
    Throne of Empires?
    Urza's Factory?
    Posted in: 1 vs 1 Commander
  • posted a message on CA [Orange County/Inland Empire/LA] MTG Community talk**
    Not to derail the thread too much, but do any of you know of an LGS that stamps cards for the prerelease?

    Without calling any out, I've been to three different ones where I have either seen people cheat or had very good reason to suspect cheating. Even people walking around asking if they had <X> card they would trade, before the matches started (and not cards for other formats, things like Allies in Zendikar or Shatter in Scars of Mirrodin, etc.).
    Posted in: Deckbuilding/Playtest Groups
  • posted a message on Thassa, God of Bouncing
    Tidespout Tyrant fits the theme and is a great way of increasing devotion while also providing a threat.

    Wash Out can be used on your opponents and/or yourself.

    Mulldrifter is kinda good with bounce.

    I run a few fetches in my mono blue because I am also playing Top and Jace, but I also run Scroll Rack and Future Sight, which you could consider (especially since the latter helps devotion and is just ridiculously awesome).

    I agree Mono Blue is surprisingly mana-hungry, so I play Ancient Tomb to help "ramp" a little. I also play some life gain though to offset it: Wurmcoil Engine (good with Academy Ruins / Buried Ruins), Loxodon Warhammer, etc.

    Serious question: How do you deal with graveyard shenanigans / repeated recursion? I'm seriously thinking about playing Arcane Laboratory to prevent people from going off.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[SCD]] Carpet of Flowers
    Quote from Sheldon
    Obvious combo is with Stormtide Leviathan.

    Came here to say this. Also, Quicksilver Fountain. Hose their colors while ramping yourself.
    Posted in: Commander (EDH)
  • posted a message on [Deck] RG walls
    Wall of Reverence seems good at stalling, and splashing white lets you play Wall of Omens and better removal.. I'd take out the 3 Traproot Kami and 4 Aether Membrane to make room.

    Aether Membrane is cool for stalling, but you need as many cantripping walls as you can so you can draw into Vent Sentinel (or make the ones you have more effective).
    Posted in: Modern Archives - Deck Creation
  • posted a message on [[BaseSpec]] Repeal reprint?
    What do you think about the likelihood of Repeal getting reprinted in Gatecrash?

    - It's an answer to the back half of Thragtusk with no card disadvantage
    - It's an awesome Simic tempo card
    - It's a way of "buying back" creatures to pump guys with Evolve
    - In block, it answers Centaur tokens
    Posted in: Baseless Speculation
  • posted a message on Why doesn't Gorilla Pack have Foresthome?
    Why doesn't Gorilla Pack have Foresthome?

    If I were to Magically Hack the Gorilla Pack naming Islands, isn't it now essentially a Manta Ray (without the evasion)?
    Posted in: Magic Rulings Archives
  • posted a message on What could Wizards improve about Magic?
    Quote from A.J.Gibson
    Mentor is a pretty bad card - if you play Honor of the Pure it stops working

    1/1 token with +1/+1 has > 2 power? Confused

    and you often don't have the mana available to use it.

    Three mana for Mentor of the Meek turn three, four mana for Lingering Souls and a card turn four? Five mana for Midnight Haunting and two cards turn five? Confused

    It's a card you have to build around to get to work

    Those have never worked.. Confused

    ..on topic: functional reprints of cards on the reserved list. Make it more of a TCG than a CCG.
    Posted in: Magic General
  • posted a message on [GTC] Fathom Mage
    What's this?! Fathom Mage is evolving!
    Posted in: New Card Discussion
  • posted a message on [[MM]] Modern Masters - Modern Legal Booster Product Announced at Pro Tour RtR
    Quote from Merestil Haye
    ...there was a signet in every pack drafted during RRR, RRG or RGD. They don't want that sort of Standard season again. Leaving mana rocks out of Sinker will help avoid that again; conversely putting all 10 Signets into Sinker will make it worse.

    So having signets in only one of three packs is worse than having signets in all three packs? Confused
    Posted in: The Rumor Mill
  • posted a message on [SCD] Predator, Flagship
    Works well in Horobi / in conjunction with Cowardice.
    Posted in: Commander (EDH)
  • posted a message on Guild Pre-release pack content
    I can't be the only one who has a problem with this guy's claim of 10/9 chance of pulling any one of the Azorius commons.. can I?

    Quote from Ripptor
    So, with 1 Rare/Mythic, 3 Uncommons, and 10 Commons, the %'s (currently) are:


    Rare: (1/7 chance of each)
    Trostani, Selesnya's Voice
    Collective Blessing
    Grove of the Guardian
    Growing Ranks
    Loxodon Smiter
    Temple Garden
    Wayfaring Temple

    Uncommon: (3/7 chance of each)
    Call of the Conclave
    Dryad Militant
    Heroes Reunion
    Risen Sanctuary
    Selesnya Charm
    Selesnya Keyrune
    Vitu-Ghazi Guildmage

    Common: (10/11 chance of each)
    Centaur Healer
    Common Bond
    Courser's Accord
    Druid's Deliverance
    Eyes in the Skies
    Horncaller's Chant
    Rootborn Defenses
    Selesnya Sentry
    Trostani's Judgment
    Selesnya Guildgate
    Sundering Growth

    Rare: (1/8 chance of each)
    Jarad, Golgari Lich Lord
    Abrupt Decay
    Corpsejack Menace
    Deadbridge Goliath
    Deathrite Shaman
    Jarad's Orders
    Overgrown Tomb
    Lotleth Troll

    Uncommon: (3/10 chance of each)
    Dreg Mangler
    Golgari Charm
    Golgari Decoy
    Golgari Keyrune
    Korozda Guildmage
    Rites of Reaping
    Sluiceway Scorpion
    Treasured Find
    Zamikev Locust

    Common: (10/10 chance of each)
    Sewer Shamble
    Terrus Wurm
    Drudge Beetle
    Korozda Monitor
    Golgari Charm
    Grisly Salvage
    Trestle Troll
    Stonefare Crocodile
    Golgari Longlegs
    Golgari Guildgate

    Rare: (1/8 chance of each)
    Isperia, Supreme Judge
    Archon of the Trimvirate
    Azor's Elocutors
    Hallowed Fountain
    Supreme Verdict
    Martial Law
    Detention Sphere
    Righteous Authority

    Uncommon: (3/9 chance of each)
    Azorius Charm
    Azorius Justiciar
    Azorius Keyrune
    Fall of the Gavel
    Judge's Familiar
    Lyev Skyknight
    New Prahv Guildmage
    Skymark Roc
    Soulsworn Spirit

    Common: (10/9 chance of each)
    Azorius Arrester
    Azorius Guildgate
    Dramatic Rescue
    Hussar Patrol
    Inaction Injunction
    Isperia's Skywatch
    Search Warrant
    Tower Drake
    Vassal Soul

    Rare: (1/9 chance of each)
    Niv-Mizzet, Dracogenius
    Cyclonic Rift
    Firemind's Foresight
    Hypersonic Dragon
    Mercurial Chemister
    Mizzium Mortars
    Nivmagus Elemental
    Steam Vents

    Uncommon: (3/10 chance of each)
    Blistercoil Weird
    Izzet Charm
    Izzet Keyrune
    Izzet Staticaster
    Nivix Guildmage
    Street Spasm

    Common: (10/10 chance of each)
    Chemister's Trick
    Essence Backlash
    Frostburn Weird
    Goblin Electromancer
    Izzet Guildgate
    Mizzium Skin
    Pursuit of Flight

    Rare: (1/8 chance of each)
    Rakdos, Lord of Riots
    Blood Crypt
    Carnival Hellsteed
    Chaos Imps
    Cryptborn Horror
    Havoc Festival
    Slaughter Games

    Uncommon: (3/8 chance of each)
    Bloodfray Giant
    Hellhole Flailer
    Rakdos Cackler
    Rakdos Charm
    Rakdos Keyrune
    Rakdos Ragemutt
    Rix Maadi Guildmage
    Thrill-Kill Assassin

    Common: (10/10 chance of each)
    Auger Spree
    Dead Reveler
    Deviant Glee
    Gore-House Chainwalker
    Grim Roustabout
    Rakdos Guildgate
    Rakdos Shred-Freak
    Skull Rend
    Spawn of Rix Maadi
    Splatter Thug
    Seem about right?
    Would be pretty interesting if we got exactly one of each guild common in each booster...

    Nvm, seems there are too many watermarked commons for some guilds...

    Seems like it should end up:
    1/8 for each possible, guild rare
    3/10 for each possible guild uncommon
    10/11 for each possible guild common

    If so, then I'm missing:
    1 Selesnya Rare
    3 Selesnya Uncommon
    1 Golgari Common
    1 Azorius Uncommon
    2 Azorius Common
    1 Izzet Common
    2 Rakdos Uncommon
    1 Rakdos Common

    Posted in: Speculation
  • To post a comment, please or register a new account.