I'm thinking this card will go into a U/B/x mill deck that I'm planning. Seems good to get this off for 3 lands (probably basics if they are running fetch lands, not going to be fetching too many after that) and then mind funeral them.
By 4th turn, they probably have removed at least 4 lands from the deck, maybe more depending on fetches, then remove 3 more with this and mind funeral them for 4 more...really shut down the game by turn 4. And with all the huge cost, kicker based cards, I'm a big fan of mass removal of lands in any way possible.
I personally will be trying out a White/Black/splash Color lifelink deck.
I'm thinking something along the lines of Tainted Sigil + Ajani Goldmane + Sorin Markov with a bunch of little lifelinkers like Child of Night and the new 2/3 Vampiregaining life until Sanguine Bond + Blood Tribute.
The idea I have right now is to splash blue for Mindlock Orb. With Nissa and all the fetch lands, I'm thinking that slowing down the search might do wonders for the Metagame.
Another idea would be Green for Behemoth Sledge
Quick (hopefully simple) question about Sanguine Bond and the idea of "gaining life".
The way I understand it right now, gaining life is the only way to get SB to go off. Like say, Ajani Goldmane's first ability.
Senseless gratuitous spoiler cut. -Woap
How about cards like Magister's Sphinx (I think that's the one). Say I was at 4 and somewow MS came back into play setting my life total to 10.
I'm so no following whatsoever. So you expect to get ALL 4 in your opening hand?
Once in the while the nuts will happen, I think the sequence he was showing was 8 cards, which, opening hand + 2 isn't likely, but considering most decks run 60 cards, I suppose there is a chance it will happen sooner or later.
I'm not statistician but I'm sure someone could pull the possibility of hitting 8 cards out of 9 cards total from a 60 card deck.
I think it would be awesome if you hit with this guy, then throw out a Goblin Chieftain (from his first strike damage), which will then make this guy hit for another 2 instead of 1. Throw out a second Goblin Chieftain or a Siege-Gang and you have a huge creature advantage right there.
With this card, I'd almost venture to say Coat of Arms might have a decent place in a tribal Goblin (or a Red/Green BBE / Gob deck) deck.
Edit: This card says, whenever Warren Instigator deals damage to a player, not COMBAT damage. At what instance would he deal damage that isn't combat damage? Something like Siege-Gang sacrificing? Or is there some other way he can do damage that isn't combat damage.
There is a secondary benefit to this card I think -
Turn 1 (you start)
Goblin Guide - revealing land
Turn 1 (opponent)
Draw - 9 cards in hand, no 1 drop - discard.
Now you are forcing the opponent to discard cards, never a good idea (for them) in the first few turns of the game.
Assuming they don't have a good 1 or 2 drop, it will be possible to keep them discarding for a couple turns, which I think will overweigh the land pulling.
I've been worried my red/green aggro deck was going to be underpowered after the Goblins from Lor block rotate out. This, plus Warren Instigator will help solidify and keep my deck going.
I for one, am very excited for this!
It really depends on your playgroup as well. My playgroup allows for them. Best thing would be to just talk to the people you play with an let them know that you want to use one as your general and see if they allow for it.
Thank you for the great answer!
The only other question I have is this - If I attack with, for the sake of simplicity say - four 2/2s and they all are a band, and a 1/1 blocks, is the entire group of 2/2s considered blocked? If I read correctly before, the only thing that would go through is if, say, 3 of the 2/2s have trample, and I assign the one w/o the trample to block the 1/1, the other 6 will go through?
Sorry for the mass of questions, banding was before my time, and it probably is better off dead, but I want to explore it, because no one in my play group uses it.
I'm going to slightly jack this thread with a question, don't worry, it is completely related! -
If a creature has banding, and this creature also has flying or first strike, does the first strike go towards all creatures in the "band"? Or, should I attack with a 2/2 Band + First Strike and a 1/1 no ability band - and get blocked by a 2/2, would my 2/2 deal its first strike? What if one creature has flying in the band? Does that creature fly over and deal its damage, or do they all get blocked?
I'm a little unclear on the ordering of damage here as well, If I attack with a 2/2 normal, a 1/1 first strike, a 3/3 flying and a 2/2 poison (all banded) and the defender has a 1/1 and a 2/2 as blockers, do I get to assign what creatures they block? Or do they block the "band" and I assign which of my creatures deal damage to their creatures?
I'm only asking because I have an extremely off the wall EDH deck in mind involving banding and poison, and I am trying to clarify for myself (and when the inevitable ruling questions come up) on how damage and blocks are assigned.
So a creature with Exalted gives +1/+1 when a creature attacks alone correct? And creatures with banding are considered to attack as though they were a "band" and blocked completely by 1 creature. Are they considered to attack "alone" with banding, since they are treated as a singular creature for the purpose of combat?
Do these two abilities work together? Or, regardless of how many creatures attack, banding doesn't stack with exalted?
Thanks in advance for the clarification!
Edit: Ugh, I need more banding clarifications - If a creature has banding, and this creature also has flying or first strike, does the first strike go towards all creatures in the "band"? Or, should I attack with a 2/2 Band + First Strike and a 1/1 no ability band - and get blocked by a 2/2, would my 2/2 deal its first strike? What if one creature has flying in the band? Does that creature fly over and deal its damage, or do they all get blocked?
I realize this might not be EDH related, I guess I Was looking at EDH generals and the thoughts crossed my minds, please feel free to move me if you want!
Am I the only one who is concerned about Landfall? I mean, is it going to be a "Basic" land or will it be any land?
It just seems to me that this could unbalance the game if things like the Panoramas and/or Terramorphic are allowed to proc Landfall, and then when they crack, they go again.
Like with Rampaging Baloths? Imagine if you have Panoramas out, and then cast Baloth, then play Terramorphic, and crack both - now you have 3 4/4s and a 6/6 in play?
Just seems kind of powerful, almost too much so if they proc off of non-basics.
By 4th turn, they probably have removed at least 4 lands from the deck, maybe more depending on fetches, then remove 3 more with this and mind funeral them for 4 more...really shut down the game by turn 4. And with all the huge cost, kicker based cards, I'm a big fan of mass removal of lands in any way possible.
I'm thinking something along the lines of Tainted Sigil + Ajani Goldmane + Sorin Markov with a bunch of little lifelinkers like Child of Night and the new 2/3 Vampiregaining life until Sanguine Bond + Blood Tribute.
The idea I have right now is to splash blue for Mindlock Orb. With Nissa and all the fetch lands, I'm thinking that slowing down the search might do wonders for the Metagame.
Another idea would be Green for Behemoth Sledge
The way I understand it right now, gaining life is the only way to get SB to go off. Like say, Ajani Goldmane's first ability.
Senseless gratuitous spoiler cut. -Woap
How about cards like Magister's Sphinx (I think that's the one). Say I was at 4 and somewow MS came back into play setting my life total to 10.
Thanks!
Once in the while the nuts will happen, I think the sequence he was showing was 8 cards, which, opening hand + 2 isn't likely, but considering most decks run 60 cards, I suppose there is a chance it will happen sooner or later.
I'm not statistician but I'm sure someone could pull the possibility of hitting 8 cards out of 9 cards total from a 60 card deck.
Just not me.
Exactly...he's a Goblin...
With this card, I'd almost venture to say Coat of Arms might have a decent place in a tribal Goblin (or a Red/Green BBE / Gob deck) deck.
Edit: This card says, whenever Warren Instigator deals damage to a player, not COMBAT damage. At what instance would he deal damage that isn't combat damage? Something like Siege-Gang sacrificing? Or is there some other way he can do damage that isn't combat damage.
Turn 1 (you start)
Goblin Guide - revealing land
Turn 1 (opponent)
Draw - 9 cards in hand, no 1 drop - discard.
Now you are forcing the opponent to discard cards, never a good idea (for them) in the first few turns of the game.
Assuming they don't have a good 1 or 2 drop, it will be possible to keep them discarding for a couple turns, which I think will overweigh the land pulling.
Edit:
T4: Bloodbraid Elf. Ball Lightning (or anything with haste for that matter)
Game.
I'm also very very excited for the idea of 2x turn 3 Siege-Gang Slingers....
I for one, am very excited for this!
The only other question I have is this - If I attack with, for the sake of simplicity say - four 2/2s and they all are a band, and a 1/1 blocks, is the entire group of 2/2s considered blocked? If I read correctly before, the only thing that would go through is if, say, 3 of the 2/2s have trample, and I assign the one w/o the trample to block the 1/1, the other 6 will go through?
Sorry for the mass of questions, banding was before my time, and it probably is better off dead, but I want to explore it, because no one in my play group uses it.
If a creature has banding, and this creature also has flying or first strike, does the first strike go towards all creatures in the "band"? Or, should I attack with a 2/2 Band + First Strike and a 1/1 no ability band - and get blocked by a 2/2, would my 2/2 deal its first strike? What if one creature has flying in the band? Does that creature fly over and deal its damage, or do they all get blocked?
I'm a little unclear on the ordering of damage here as well, If I attack with a 2/2 normal, a 1/1 first strike, a 3/3 flying and a 2/2 poison (all banded) and the defender has a 1/1 and a 2/2 as blockers, do I get to assign what creatures they block? Or do they block the "band" and I assign which of my creatures deal damage to their creatures?
I'm only asking because I have an extremely off the wall EDH deck in mind involving banding and poison, and I am trying to clarify for myself (and when the inevitable ruling questions come up) on how damage and blocks are assigned.
Do these two abilities work together? Or, regardless of how many creatures attack, banding doesn't stack with exalted?
Thanks in advance for the clarification!
Edit: Ugh, I need more banding clarifications - If a creature has banding, and this creature also has flying or first strike, does the first strike go towards all creatures in the "band"? Or, should I attack with a 2/2 Band + First Strike and a 1/1 no ability band - and get blocked by a 2/2, would my 2/2 deal its first strike? What if one creature has flying in the band? Does that creature fly over and deal its damage, or do they all get blocked?
I realize this might not be EDH related, I guess I Was looking at EDH generals and the thoughts crossed my minds, please feel free to move me if you want!
It just seems to me that this could unbalance the game if things like the Panoramas and/or Terramorphic are allowed to proc Landfall, and then when they crack, they go again.
Like with Rampaging Baloths? Imagine if you have Panoramas out, and then cast Baloth, then play Terramorphic, and crack both - now you have 3 4/4s and a 6/6 in play?
Just seems kind of powerful, almost too much so if they proc off of non-basics.