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  • posted a message on Help: Blue Trolls? (Can blue support regeneration?)
    Quote from CalvinSchwa »
    In general, though, frankly I'm concerned about your very premise. Looking for a regen-type ability seems to lean towards defensive abilities, and if you're not careful then that seems like it implies 1 and 3 no matter what the specifics of the mechanic are.
    I'm not really looking for a set mechanic, more just an ability that would appear on a couple of cards. It wouldn't be omnipresent by any means, but I was considering blue and/or white trolls.

    White is easy (it gains indestructible uEOT), but blue provided an interesting thought experiment of "How could I even do that?"

    I'm really wanting to mimic "it heals itself" without color bleeding the ability at all.

    Quote from Aejann »
    A flicker effect

    Flicker effect is a really good one.
    Timing or triggering the Flicker could represent "it died, but it comes back" well, but stay true to what blue does within the game.

    Quote from void_nothing »
    Alternately, activated Gaseous Form apes regen pretty well.
    Just preventing the damage seems like a decent way to go, but this ability is seen very seldom within blue. I honestly wonder if damage prevention is really within blue's pie? There's literally only 15 instances of "prevent" in all of true blue, and only 2 that have been printed since Modern. That said, it does feel like something blue could do if done right. Specifically, something along the lines of Guard Gomazoa. Is Gomazoa in line with blue's pie? Could it exist without defender?


    Quote from CalvinSchwa »
    Maybe the ability given by Kira, Great Glass-Spinner
    This works great for mimicking the ability against spells, like very solidly. But it would still need something to also represent the ability of when it becomes blocked by something that kills it.

    If you attach a Kira ability/cost to Gomazoa's prevent ability, does it push it more solidly into blue's territory?

    "Whenever ~troll~ would be dealt damage for the first time each turn, prevent that damage unless any player pays {2}."

    Would this be solidly blue?

    (Sidenote: This ability would work perfectly in my world)

    edit: that last ability would lead to some confusion when there are multiple blockers, and I hate confusing designs. Feels like a good direction, but needs more work.
    Posted in: Custom Card Creation
  • posted a message on Help: Blue Trolls? (Can blue support regeneration?)
    First, a synopsis for purpose:

    Suppose there were a race of Trolls on some unknown plane that began to develop not only the sentience many trolls posses, but also higher reasoning and sophistication. They move out of the forests and begin to adapt into society, of full elegance, refinement, and poise. Their higher reasoning leads them to a normal law and order lifestyle, with society pushing for analysis, understanding, and sensibility. They create, refine, and study for further development at both a social and personal level.

    We thus have a Blue-aligned race that happens to be Trolls. Further supposing that their sophistication of life did not change their biology, we would need to in some way emulate their classical regeneration / healing ability.

    Given that blue does not get regeneration or indestructibility, how can we replicate or emulate their nature within blue and blue alone?

    I've been stuck on this for a while.
    I specifically don't want off color costs ( green mana ) or color bleeds.
    I want to find a way, within Blue's pie, that it can represent the Troll's ability to heal.

    Ideas? Thoughts?


    Sidenote: I know there are a few random blue cards that have regeneration and indestructible abilities, these are either special circumstances or go directly against the color pie and should be ignored for this thought experiment
    Posted in: Custom Card Creation
  • posted a message on Devil's Advocate Game
    At best, your card would be an absolute rules nightmare beyond anything you can imagine. Games would immediately end from the simplest of things. Infinitely more likely, it simply wouldn't work as intended even if you tried to address its issues without a full retemplating.

    Terminology:

    First, your wording is ambiguous as to whether you intend for the modifying or affected object having the requirement of being a card. As written: tokens, emblems, and the anything that isn't defined as a "card" won't interact with your design.

    Additionally, what you're looking for are "effects" not "sources". Effects do things, sources simply exist. Generally, when a card wants to refer to an effect it's written as "a spell or ability that ___s". "Effects" are like "the stack". They exist and can absolutely be referenced to, but its rare. The only effects that aren't from spells or abilities are from costs or are effects that happen because of the game rules. We don't seem to want to touch costs or game rules, so we should stick with "Spells or abilities" in general.

    "Unnaturally" isn't a term in magic. Everything in magic is "natural", as they are precisely defined and governed by the rules and text. You're looking for "A spell or ability causes it to _"

    Results as Written:
    Static abilities that modify other cards accordingly would trigger the effect ad infinitum and end the game as soon as it hit play. Moreso, your list of what defines "Free function" is far from exhaustive based upon reasonable understanding of the term. It is also highly ambiguous and ripe for rules debates. The ambiguity part simply cannot exist. It has to be explicit and complete. It has to be written out and expressed. It has to be defined and confined.

    This is why "Protection" has become mostly deprecated. It doesn't function in a way that reasonable understanding would generally dictate, and it's pretty much impossible to define it in a way that the reasonable understanding wants.

    There's simply no way to reword this in a way that keeps the basic functioning. You'll have to retemplate it and adjust the functioning to a defined list of what is feasible and possible within the game.

    Retemplating:
    The only way to salvage this into something that functions in the real world is to retemplate this in a highly verbose way, explicitly listing each thing you wish to accomplish with clearly defined boundaries and using existing verbiage. The result is not ideal.

    Prevents Spells or Abilities
    Prevents casting is right out. Can't exist like that, sorry. The only way to tell if it was "prevented" would be to show your opponent you had the card and could otherwise cast it, which is an illegal game procedure. You can't trigger off of this, only prevent it from happening. And if you change the rules to allow it, it triggers ad infinitum. Also, "Hexproof" is an effect that prevents the "free function" of my lightning bolt. No really, it is absolutely an ability that triggers this card based on your wording. This paragraph also applies to "preventing abilities".

    Counters a Spell or Ability
    -> "Whenever a spell or ability counters.."

    Taps Something
    -> "Whenever a spell or ability taps.."

    Doesn't Untap
    We should probably just lose this one, but..
    -> "Whenever a permanent would untap, but an effect not created by an ability of that permanent prevents it from untapping or replaces it with another effect, ..."

    Prevents Attacking/Blocking
    -> "At the beginning of the declare attacker step, if an effect prevented a creature from attacking, and that effect was not created by an ability of that creature.."
    -> "At the beginning of the declare blocker step, if an effect prevented a creature from blocking, and that effect was not created by an ability of that creature.."
    ..There's still some rules ambiguity here.
    Is Menace an effect that prevented me from blocking? (Probably?)
    Probably needs to be removed, or just redone differently altogether.

    Prevents Changing Zones
    -> "If a card or permanent would change zones and that effect is replaced, and that replacement effect was not from an ability of that card or permanent, ..."

    Changing Text
    -> "Whenever a spell or ability modifies the text of a card, spell, or permanent..."

    Change Value
    -> "Whenever a spell or ability lowers a creatures power or toughness ..."

    Loses Abilities
    Probably right out due to static abilities that would trigger ad infinitum.
    You could limit it to spells only?

    Etc
    No etc. Right out. List it or lose it. Ambiguity does not exist in magic.

    Edit:
    Interesting to note, preventing the above list from happening to begin with is actually far easier to template.
    "Spells and permanents can't have their text modified"
    "Creatures can attack and block as though they weren't prevented from doing so by any spell or ability."
    "Spells and abilities can't be countered"
    etc
    Posted in: Custom Card Creation
  • posted a message on "Non Latin Unicode characters are temporarily not allowed."
    Quote from The Fluff »
    Can I be added to the list please. Was just trying to type a post that included a few unicode characters.
    Added!
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on Getting a not secure alert
    It should be resolved at this point.
    I believe it was just an issue with some server updates and changes yesterday not fully propagating to everything.

    Apologies for the trouble Smile
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on Getting a not secure alert
    Looking into this.

    What Chrome version are you running?
    (You can see it here: chrome://settings/help)
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on Amazon/Twitch Sells Curse to Fandom, How Does This Affect Our Accounts?
    To be clear, though, MTG Salvation will be continuing on. We have no chance of closing, etc. With the deal not even have finished closing yet, though, it's way too early to try to answer any real questions or give any predictions about accounts or other impacts.

    When these things become clear, we will absolutely inform everyone.
    Smile
    Posted in: Community Discussion
  • posted a message on Unable to access old account
    Yes sir. You'll need to submit a merge ticket, and our Customer Support can verify and handles this.

    Note your current account and email, your twitch account and email, and your old account and email.
    Then head to: https://curseweb.zendesk.com/hc/en-us/requests/new

    Follow this quick how-to:

    What can we help you with today?
    > Website Assistance

    Email
    >Your twitch account email

    Subject
    > Account Merge

    Description
    > Indicate that you need to merge your twitch account with your MTG Salvation account. List both your Twitch account name and your MTG Salvation account name. If your email is not the same for both, please note this and what each one is.

    Which website do you need help with?
    > MTG Salvation

    What can we help you with?
    > Account Assistance
    > Curse / Twitch Merge

    If you have any trouble, just holler at me here Smile
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on Broken card tag - Hero’s Blade
    It's an ipad keyboard thing.
    It wants to make things "look nicer" so it replaces the normal quotes, apostrophes, etc, with more stylized versions.

    If you hold down the "apostrophe" character on the keyboard, the real apostrophe appears as one of the options to choose. If this annoys you too much, you can instead just go into your keyboard settings and toggle "Smart Punctuation" to OFF. This will make the apostrophe actually default to the "real" apostrophe, etc.

    Smile
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on cannot merge my old account with twitch.
    We can get you back in.
    You'll need to submit a merge ticket, and our Customer Support can verify and handles this.
    Note your current account and email, your twitch account and email, and your old account and email.
    Then head to: https://curseweb.zendesk.com/hc/en-us/requests/new

    Follow this quick how-to:
    What can we help you with today?
    > Website Assistance

    Email
    >Your twitch account email

    Subject
    > Account Merge

    Description
    > Indicate that you need to merge your twitch account with your MTG Salvation account. List both your Twitch account name and your MTG Salvation account name. If your email is not the same for both, please note this and what each one is.

    Which website do you need help with?
    > MTG Salvation

    What can we help you with?
    > Account Assistance
    > Curse / Twitch Merge

    If you have any trouble, just holler at me here
    Posted in: Community Discussion
  • posted a message on [Global/Tech] Feyd Ruin's Depths of Despair
    Yes sir.
    You'll need to submit a merge ticket, and our Customer Support can verify and handles this.


    Note your current account and email, your twitch account and email, and your old account and email.
    Then head to:
    https://curseweb.zendesk.com/hc/en-us/requests/new

    Follow this quick how-to:

    What can we help you with today?
    > Website Assistance

    Email
    >Your twitch account email

    Subject
    > Account Merge

    Description
    > Indicate that you need to merge your twitch account with your MTG Salvation account. List both your Twitch account name and your MTG Salvation account name. If your email is not the same for both, please note this and what each one is.

    Which website do you need help with?
    > MTG Salvation

    What can we help you with?
    > Account Assistance
    > Curse / Twitch Merge

    If you have any trouble, just holler at me here Smile
    Posted in: Staff Helpdesks
  • posted a message on Vivien's invocation and evil twin
    Moved to rulings
    Posted in: Magic Rulings
  • posted a message on [Global/Tech] Feyd Ruin's Depths of Despair
    Quote from RivenEsq »
    Hello, I tried to find a better place to put this, but the previous name change thread was retired and there doesn't seem to be anywhere else. Since you did this previously, do you think you could change my name to "RivenEsq" ?

    Thanks in advance!
    Changed! Smile

    ..and yeah, I guess we never made a new one after Introduce Yourself retired.
    I'll bring it up.
    Smile
    Posted in: Staff Helpdesks
  • posted a message on Mtg related gifts
    It honestly depends on how much you can or are willing to invest, and what your all-told goals are.

    Are you looking to play casually or competitively?
    Are you looking mainly to start a collection or build specific decks?

    It's basically a question of Quantity vs Quality.

    Collection and more casual play prefer the Quantity side of things. Buying the gift box, toolkit, fat packs, and booster boxes will bulk up your collection quickly, and offer a lot of interesting options for kitchen table magic and casual play. Then you can slowly trade for what you need.

    Competitive play or more specific decks prefer the Quality side of things. They need specific cards depending on what you're wanting to play, so buying a random assortment (whether packs or boxes) won't give you all the specific cards you're looking for. In this case, you are much better off buying individual cards and focusing on just building decks you want to play.

    You can, of course, go somewhere between with Standard, specifically. Buy a box/fatpack/etc and use it as a basis of making the Standard deck you want. Especially if you're not sold on one specific Standard deck. You can use its contents to start the decks, pick up anything cheap you're missing, and then slowly work towards finishing it with the more expensive cards. This is one of the best way to get into Standard on a budget, honestly.

    Once we hit Modern and Commander, however, we definitely have to start committing to the Competitive vs Casual / Quality vs Quantity debate.

    If you're going casual and collection, then you're still fine buying bulk. The decks here will take a hard hit on their viability, but you can easily supplement them up a notch or two on a budget.

    If you're looking for a Competitive Deck in either format, however, buying boxes or packs will give you very little return on what you need. Perhaps even none at all. The card pool here is infinitely more vast, Standard cards see only minor play, and decks are very specific about what they want. As such, the only real option is to go with individual buys. Even if you have to start off with a budget-friendly version and work you're way up, you're better off avoiding bulk.


    If I were starting off, I would split the decision. Competitive for Standard, Casual for everything else.

    Buy a bit of bulk, whether packs, fatpacks, boxes, or giftboxes. Whatever you can afford, while still holding back a bit of money to finish off decks. Use the bulk to start off some EDH or other casual decks, and flesh them out with budget friendly options. It's not hard to finish them off cheaply. The price difference between the best card and the second best card can be staggering. At the same time, if the bulk you're buying is Standard, you'll inevitably get some good Standard cards. From this, you can build a semi-competitive Standard deck, and invest the bulk of the extra money into getting it top notch.
    Posted in: Magic General
  • posted a message on Mtg related gifts
    Two great places to start are the "Holiday Gift Box" and the "Deckbuilder's Toolkit".

    Each of these are superb for getting a small collection started. Both come with lands, cards, and a place to start storing them. The Gift Box is best for the storage, and having a decent chance at opening a good pack of the newer sets. The Deckbuilder's Toolkit is best for getting the basic pieces to start building decks.

    I would go with either, or even both.
    Smile
    Posted in: Magic General
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