- Feyd_Ruin
- Registered User
-
Member for 19 years, 3 months, and 21 days
Last active Sun, Apr, 7 2024 17:59:51 - GoogleFeyd_Ruin on Google+
- 2 Followers
- 9,737 Total Posts
- 637 Thanks
-
1
CorruptDictator posted a message on Un-Ignore a user?Go to your profile, hit the My Account button and then you will see a new option on the left column for Ignored users.Posted in: Forum Software Feedback and Bug Reports -
2
Tiax posted a message on Chupacabra Found in Texas!This is clearly a baby Sasquatch with mange.Posted in: Talk and Entertainment -
1
tomsloger posted a message on [Perfect Hand Magic League] ABT - T19W4 - the looming bolasThis thread contains the results for week 4 of All Blind Tournament #19 and is the start of week 1 of ABT#20.Posted in: Forum Magic
[SIZE=+2][B]Week 4 of ABT#19[/B][/SIZE][space=25]
This round was [i]'3CB free walker'[/i].
a free planeswalker is a format warping thing, and the metagame shows it. 7 bolas' with various disruption and 2 garruk/progenitus combos. we'll see how it goes.
[SIZE=+1][B][U]The Entries[/U][/B][/SIZE][space=25]
1[b]tomsloger[/b] : prog rock
mental misstep / progenitus / garruk, caller of beasts
the thought was if i can get progenitus in play, its already the best planeswalker defense. not spending 2 cards on my win con would have been nice though.
2[b]bateleur[/b] ; Bolas Deck Wins
Pithing Needle / Oxidize / Nicol Bolas, Planeswalker
oxidize is even narrower than mental misstep this round. especially since you are half the pithing needles
3[b]reyemile[/b] : the soft lock
Silence / Mental Misstep / Nicol Bolas, Planeswalker
silence is a cool way to stop the walkers
4[b]Feyd_Ruin[/b] : grixis control
Commandeer / Spell Pierce / Nicol Bolas, Planeswalker
commandeer is very cool
5[b]piato[/b] : double counter
Mental Misstep / Spell Pierce / Nicol Bolas, Planeswalker
im starting to feel really outnumbered here
6[b]bronyaur[/b] : hey, nice deck
Chainer's Edict / Progenitus / Garruk, Caller of Beasts
that chainer's edict is good against me. i like the way you think though.
7[b]mogg[/b] : eventualities
Mental Misstep / Nix / Nicol Bolas, Planeswalker
nix is another cool solution
8[b]aurorasparrow[/b] : the standard
Pithing Needle / Mental Misstep / Nicol Bolas, Planeswalker
ive more or less run out of things to say about bolas/control
9[b]sockfresh[/b] : inficate
wheel of sun and moon / vindicate / Nicol Bolas, Planeswalker
i think everyone metagamed a little harder than you. vindicate seems slow, even when theres infinite of them[/space]
[SIZE=+1][B][U]The Grid [/U][/B][/SIZE][space=25][FONT=Courier New][U]X | 1 2 3 4 5 6 7 8 9 | PT | TPs[/U]
1 | X 6 3 6 3 0 3 3 6 | 26 | 325
2 | 0 X 3 2 3 3 3 1 6 | 17 | 213
3 | 3 3 X 2 3 3 3 2 6 | 20 | 250
4 | 0 6 2 X 6 3 6 6 6 | 34 | 425
5 | 3 6 3 0 X 3 3 2 6 | 22 | 275
6 | 6 3 3 3 3 X 3 3 6 | 24 | 300
7 | 3 6 3 0 3 3 X 2 6 | 22 | 275
8 | 3 4 2 0 2 3 2 X 4 | 18 | 225
9 | 0 0 0 0 0 0 0 1 X | 01 | 013
[/FONT][/space]
[SIZE=+1][B][U]The Results[/U][/B][/SIZE]
[SIZE=+3][B]Feyd_Ruin wins week 4![/B][/SIZE]
[Spoiler=Weekly Rankings & Tournament Points][FONT=Courier New]
[U]TPnts[/U] [U]player[/U]
425 feyd_ruin
325 tomsloger
300 bronyaur
275 mogg
275 piato
250 reyemile
225 aurorasparrow
213 bateleur
013 sockfresh
[/FONT][/Spoiler]
[Spoiler=Weekly Round Statistics]
there were 13 unique cards out of 27 submitted[/Spoiler]
the repeated cards were:
7 nicol bolas, planeswalker
5 mental misstep
2 garruk, caller of beasts
2 progenitus
2 pithing needle
2 spell pierce
[/space][B][SIZE=+2]Next Round : Week 1 of ABT#20[/SIZE][/B][space=25]
[b][u]Modern[/u][/b]
[space=25][b]Format Rules[/b]
[tab]Deck size: 6 cards
[tab]Land Rule: none
[b]Special Rules:[/b]
only cards legal in modern may be submitted
[b]Submit decks to tomsloger[/b]
[B]Additional Ban List[/B][list]
[B]Full Banned List[/B][list]
[*]Channel
[*]Fastbond
[*]Flash
[*]Show and Tell
[*]Chancellor of the Annex
[*]Force of Will
[*]Leyline of Anticipation
[*]Trinisphere
[*]Ghost Quarter
[*]Strip Mine
[*]Wasteland
[*]Barren Glory
[*]Laboratory Maniac
[*]Magus of the Moon
[*]Meddling Mage
[*]The Rack
[*]Vampire Hexmage
[/list][/space][/space][SIZE=+2][B]Information[/B][/SIZE][space=25][SIZE=+1]What is Blind Magic?[/SIZE]
Blind Magic is an online Magic format played here on the forums. Players play with an extremely limited deck size, such as 3 cards. Players begin with their entire deck (ie: those three cards) in hand and have no library (players don't lose when they fail to draw a card because of this). Due to the extremely limited number of play options given with their small deck size, games are calculated, rather then played, with an absolute determined winner (or a tie). Each player plays a match of two games against each other player who submitted - once going first, and once going second. Wins, losses, and ties for each of those two games are calculated by the moderator and players. The actual fun of the game comes from trying to decide which cards you will be playing.
[SIZE=+1]What is the All Blind Tournament?[/SIZE]
The All Blind Tournament is a four-week XCB tournament, which spans all card blind formats and embraces a progressive anti-metagame. For each week of the four-week tournament, a new XCB format is announced for players to enter. Players compete for points (similiar to the PotM points for previous XCB games) each round. At the end of the four-week tournament, the player who has accumulated the most points over the four weeks wins the tournament, and receives a real-world prize.
[SIZE=+1]Basic Rules of All Blind Tournament[/SIZE]
Below lies the rules of ABT written in laymen's terms for ease of understanding.
While a comprehensive rule system exists, new players and quick glances are best left for this basic explanation.[spoiler=All Blind Tournament Basic Rules][I]Overview[/I][space=25]The All Blind Tournament (ABT) is a Magic tournament that consists of four rounds of X Card Blind (XCB), run entirely within this forum. To compete, entrants submit decks containing [I]X[/I] cards which are played against each other. Scoring assumes optimal play, without randomness or concealed information.[/space][I]Deck Construction Rules[/I][space=25]1. A deck must contain exactly [I]X[/I] cards.
2. A deck may contain any number of copies of any Vintage-legal card, but can't contain any cards on the ABT Banned List.
3. A player's deck must not enable that player to win the game before an opponent's second turn.
4. A player's deck must not enable that player to force an opponent to lose any cards in his or her hand before an opponent's second turn.
5. A player's deck must enable that player to win the game.[/space][I]Deck Submission Rules[/I][space=25]6. An entrant submits his or her deck to the ABT moderator by private message (pm).[/space][I]Playing the Decks[/I][space=25]7. Entrants don't actually play their decks, because game results can be determined theoretically.
8. Each player starts the game with the cards in his or her deck in his or her hand.
9. A player doesn't lose the game as a result of being unable to draw a card.
10. A random effect resolves in favor of the opponent of the owner of that effect.
11. Players know all information that would normally be concealed from them.
12. Each player plays one two-game match against each other player, and each player is the starting player once per match.[/space][I]Points[/I][space=25]13. The entrant with the most points in a round is the round winner. For each match, an entrant earns 3 points per game win and 1 point per drawn game. However, an entrant earns only 2 points for a split match (each player wins a game).[/space]14. The entrant with the most points in the four rounds comprising the ABT is the tournament winner.
[I]Extra Rules[/I][space=25]15. Some optional rules may be used; see Optional Rules.
16. The Basic Rules don't cover every issue. For in-depth rules, see Comprehensive Rules.[/space][I]Optional Rules[/I]
[spoiler]
[I]Basic Land Rule[/I][space=25]Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land.[/space][I]Extra Land Rule[/I][space=25]Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.[/space][I]Draw Land Rule[/I][space=25]If a player would draw a card from an empty library, that player puts a basic land card of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.[/space][I]Sanctioned Magic Format[/I][space=25]A deck may contain only cards contained in sets legal in the specified format.[/space][I]Counter Rule[/I][space=25]Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.[/space][I]Life Rule[/I][space=25]If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win the game as though this rule didn't exist.[/space][I]Special Format[/I][space=25]Other rules are specified.[/space][/spoiler][/spoiler]
[SIZE=+1]XCB Comprehensive Rules[/SIZE]
Below lies the comprehensive rules system for the ABT.
Rules are written for precision and game clarification. They are not written for ease of reading.[spoiler=XCB Comprehensive Rules]
[B]Game Rules[/B]
1.1. There are many versions of XCB. Each version has a name, of the form [I]X[/I]CB 'Land Rule' 'Sanctioned Magic Format' 'Special Format' '(Bonus)' 'Counter Rule' 'Life Rule'.[space=25]1.1a. [I]X[/I] is a number.
1.1b. 'Land Rule' can be BLR, ELR, DLR, or nothing. BLR indicates that the basic land rule is in effect, ELR indicates that the extra land rule is in effect, and DLR indicates that the draw land rule is in effect (see Rule 1.7).
1.1c. 'Sanctioned Magic Format' can be the name of a [URL="http://www.wizards.com/Magic/tcg/resources.aspx?x=mtg/tcg/resources/formats-sanctioned#constructed"]sanctioned[/URL] Magic constructed format or nothing. The name of a format indicates that only cards contained in sets legal in that format may be submitted. This is an exception to rule 2.3c.
1.1d. 'Special Format' can be the name of at least one special format or nothing. The name of a special format indicates that the special format in effect (see Rule 1.8).
1.1e. 'Bonus' can be (Bonus) or nothing. (Bonus) modifies the preceding special format, indicating that an entrant must not follow the rules of that format, but that entrant will earn a specified number of bonus points if he or she does (see Rule 2.4f).
1.1f. 'Counter Rule' can be C or nothing. C indicates that the counter rule is in effect (see Rule 1.9).
1.1g. 'Life Rule' can be LF, AL, or nothing. LF indicates that the life rule is in effect and AL indicates that the alternative life rule is in effect (see Rule 1.10).[/space]1.2. Decks are not played, but are scored as though they were. The [I]player[/I] of a deck is the [I]entrant[/I] who submitted that deck.
1.3. Except for the changes described in these rules, games follow the rules for a normal game of [URL="http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/rules"]Magic[/URL].
[space=25]1.3a. Ignore any part of an instruction that isn't covered by these rules or the rules of Magic.
1.3b. Rules that would take effect during the prerelease for a set take effect during the first round for which cards from that set may be submitted instead (see Rule 2.3d).[/space]1.4. An entrant's deck contains exactly [I]X[/I] cards (see Rule 1.1).
[space=25]1.4a. A player's opening hand contains the cards in his or her deck.
1.4b. Players don't draw hands or mulligan.
1.4c. Players don't have sideboards.[/space]1.5. Players' libraries begin the game empty.
[space=25]1.5a. A player doesn't lose the game as a result of being unable to draw a card.[/space]1.6. A cost or effect that would produce a random result produces the result that least benefits the player who paid the cost or the owner of the source of the effect instead.
1.7. Some versions of XCB use a [I]land rule[/I].
[space=25]1.7a. This is the [I]basic land rule[/I] (LR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land.
1.7b. This is the [I]extra land rule[/I] (ELR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
1.7c. This is the [I]draw land rule[/I] (ALR). If a player would draw a card from an empty library, that player puts a basic land or basic snow land card of the subtype of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.[/space]1.8. Some versions of XCB use a [I]special format[/I]. A special format is an extra set of rules. These rules overwrite any other applicable rules. A non-comprehensive list of special formats is maintained [URL="http://forums.mtgsalvation.com/showpost.php?p=9493301&postcount=22"]here[/URL].
[space=25]1.8a. Some special formats cause players to draw hands. The drawn cards become part of that player's opening hand.
1.8b. Some special formats generate continuous effects. Continuous effects generated by special formats are applied in the order those formats are listed in the XCB version name, before any other effects that could be applied in a layer.
1.8c. Some special formats require an entrant to make some number of decisions in addition to or instead of submitting a deck. An entrant's [I]submission[/I] is that entrant's deck and any decisions that entrant makes. An entrant's submission must not violate rule 2.3 if all instances of the word 'deck' in that rule are replaced with 'submission'.
1.8d. Some special formats refer to decks that obtain or could obtain results. Saying that a deck obtains or could obtain a result means that the player of that deck obtains or could obtain that result in a game or match against another player (see Rule 1.11). If a deck obtains or could obtain a result against another deck, then the player of that deck obtains or could obtain that result against the player of the other deck.[/space]1.9. Some versions of XCB use the counter rule.
[space=25]1.9a. This is the [I]counter rule[/I] (C). Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.[/space]1.10. Some versions of XCB use a life rule.
[space=25]1.10a. This is the [I]life rule[/I] (LF). If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win a match as though this rule didn't exist (see Rule 2.3b).
1.10b. This is the [I]alternative life rule[/I] (AL). If neither player would win otherwise, then the player who maintains the higher life total wins the game.[/space]1.11. Each player plays one match against each other player.
[space=25]1.11a. Each match has two games.
1.11b. Each player is the starting player for one game in each match.
1.11c. Games are played with perfect information; players know the identities of face-down cards and cards in hidden zones, and players know which decisions have been made by other players.
1.11d. Games are played optimally. The best outcome for a player is to win the game and the worst outcome is to lose the game.
1.11e. If a loop containing at least one optional action would be repeated indefinitely during a turn, then any player may propose a number of times for that loop to repeat instead. If a player does, then each other player may propose a different number and the loop is repeated for the greatest number of times proposed instead. No player is required to make a choice that would end a loop that crosses multiple turns.
1.11f. If a game would continue indefinitely, then the game is a draw.[/space]
[B]Tournament Rules[/B]
2.1. Entrants compete in a [I]competition[/I].
[space=25]2.1a. The shortest type of competition is a [I]round[/I]. Typically, each round lasts one week.
2.1b. The ABT is a competition consisting of four rounds.[/space]2.2. An entrant submits his or her deck to the ABT moderator.
[space=25]2.2a. An entrant submits his or her deck by private message (pm).
2.2b. An entrant may submit multiple decks, but only the most recently submitted deck is counted.
2.2c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any cards causing that deck to be illegal have been removed or replaced.
2.2d. The moderator determines the result of each match. Entrants may challenge results, but not after the results of the first round of a new ABT has been posted, except at the moderator's discretion.
2.2e. An entrant may name his or her deck. If an entrant doesn't, then the moderator may name it.[/space]2.3. Decks are subject to some restrictions.
[space=25]2.3a. An entrant may not submit a deck that could enable the player of that deck to win the game or force any cards in an opponent's hand to change zones before an opponent's second turn. A card is [I]forced[/I] to change zones if the owner of that card could make no sequence of decisions that would not result in either that card changing zones or that player losing the game before his or her second turn. Ignore this rule in the following cases:
[space=25]i. All cards in an opponent's hand that would be forced to change zones would not be cast by that opponent and would enter the battlefield under that opponent's control. For example, a 4CB deck with two copies of Black Lotus could contain Stronghold Gambit but could not contain Wild Evocation.
ii. All cards in an opponent's hand that weren't there as a result of a cost or effect that opponent controlled that would be forced to change zones during the resolution of a spell or ability would be in that opponent's hand after that spell or ability resolved. For example, a 3CB deck could contain Timetwister and Black Lotus but an 8CB deck could not.
iii. Cards in an opponent's hand would be forced to change zones only if cards in that opponent's hand that started outside the game would cause that opponent's maximum hand size at the start of the game to be exceeded. For example, a 3CB LR deck could contain two copies of Ancestral Recall.
iv. The rule would be violated only in a game that existed as a result of an effect that resolved not before the specified turn or until each player had completed the specified number of turns that restarted the game or created a subgame. For example, a 2CB LR deck could contain Karn Liberated.[/space]2.3b. An entrant may not submit a deck that wouldn't enable the player of that deck to win a match (see Rule 2.4d) against the player of at least one deck satisfying all rules.
2.3c. A deck may contain any number of copies of any card legal in Vintage (Type 1). Except as modified by a special format, all cards used in a game must be legal in Vintage.
2.3d. A deck may contain any number of copies of any card that will become legal in Vintage upon release of a set that's been revealed fully and officially since the start of the round.
2.3e. A deck may not contain any cards on the ABT Banned List.[/space]2.4. Points determine round standings.
[space=25]2.4a. Entrants are ranked – first to last – in order of decreasing number of points.
2.4b. For each match, an entrant earns 3 points per game win and 1 point per drawn game.
2.4c. The combined result of both games in a match is called a [I]match result[/I]. Possible match results are: 6 – two wins, 4 – a win and a draw, 3 or [U]2[/U] or S – a win and a loss, 2 – two draws, 1 – a draw and a loss, and 0 – two losses.
2.4d. Some match results are also denoted by names: two wins – [I]match win[/I], a win and a loss – [I]split match[/I], two draws – [I]draw[/I], and two losses – [I]match loss[/I]. An entrant [I]wins the match[/I] if he or she wins both games, [I]splits the match[/I] if he or she wins a game and loses a game, [I]draws a match[/I] if he or she draws both games, and [I]loses the match[/I] if he or she loses both games.
2.4e. An entrant earns only 2 points for a split match. This is an exception to rule 2.4b.
2.4f. An entrant may earn a number of bonus points defined by a special format. An entrant earns these points in addition to any other points.
2.4g. A table of match results is posted at the end of each round. Its rows represent entrants and its columns represent those entrants' opponents. An entrant's total number of points is listed at the end of his or her row.[/space]2.5. The entrant with the most tournament points over the course of the ABT is the tournament winner.
[space=25]2.5a. Each round, an entrant receives [I]tournament points[/I] equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer or some number of decimal places chosen at the moderator's discretion. For example, an entrant scoring 6-6-6-6-X-0-0-0 in a round with 8 entrants receives 340 tournament points ((6 + 6 + 6 + 6) / (8 - 1) x 100).
2.5b. If two or more entrants would win the ABT, then each of those entrants competes in additional rounds specified by the moderator, until only one entrant has the most tournament points. Each additional round contains only the entrants who have the most tournament points. The moderator may specify a limit to the number of additional rounds.[/space]
3. [B]Prize Rules[/B]
3.1. A prize shall be given to the tournament winner.[space=25]3.1a. The winner of the tournament shall be given the prize described within the tournament, or a suitable replacement upon the tournament's end.
3.1b. If the winner of the tournament has won two or more tournaments, then the highest ranked entrant who hasn't won two or more tournaments shall be given the prize instead.
3.1c. If the winner was a moderator for two or more rounds of the tournament, then the highest ranked entrant who wasn't the moderator for two or more rounds of that tournament shall be given the prize instead. This is to ensure fair play.
3.1d. An entrant may decline the prize. If he or she does, then that entrant may designate another entrant to receive the prize.
3.1e. Entrants under the age of 18 are ineligible for prizes, due to federal laws regarding the sharing of personal information of minors.
3.1f. In the event that a prize can't be given to an entrant, the moderator will do his best to find another suitable way to reward that entrant.
3.1g. No prize is 100% guaranteed, but is assumed upon a good faith basis. Let's face it, with international customs, weird laws, etc, we can't guarantee anything. We'll do our best.[/space]3.2. As a prized tournament, special scoring rules and practices are in place.[space=25]3.2a. Entrants are responsible for their own scoring. Assistance will be given, especially to new entrants, but it is ultimately up to each entrant to ensure his or her scoring is completed and accurate.
3.2b. Incomplete scores are considered losses, even to both players in a match if necessary. This is to make sure a winner is determined at the end of a tournament.
3.2c. The moderator always has the final word regarding scores and rules. Entrants may question any scoring the moderator does, until the moderator says that a match's scoring is final.
3.2d. The moderator may, at his or her discretion, determine a match is too difficult to calculate and give it a tie score, or his or her best guess. Again, this is final.
3.2e. Once a winner has been announced as final, that entrant shall receive the prize, even if errors in scoring or points are shown later.[/space][/spoiler]
[SIZE=+1]Permanently Banned Cards[/SIZE]
The following cards are permanently banned in the All Blind Tournament.
Each round will have an additional banned list that extends beyond, but always includes, these cards.[spoiler=Permanently Banned Cards]Acceleration
Channel
Fastbond
Flash
Show and Tell
Disruption
Chancellor of the Annex
Force of Will
Leyline of Anticipation
Trinisphere
Lands
Ghost Quarter
Strip Mine
Wasteland
Win Conditions
Barren Glory
Laboratory Maniac
Magus of the Moon
Meddling Mage
The Rack
Vampire Hexmage
[/spoiler]
[SIZE=+1]Land Rule Banned Cards[/SIZE]
The following cards are often worth banning when a Land Rule is used.
They are included here for reference.[spoiler=Land Rule Banned Cards]Acceleration
Black Lotus
Disruption
Balancing Act
Energy Field
Time Walk
Win Conditions
Beacon of Creation
Maralen of the Mornsong
Nezumi Shortfang
Red Sun's Zenith
White Sun's Zenith
[/spoiler]
[SIZE=+1]Tournament Prize[/SIZE]
tbd
[SIZE=+1]Player Standings[/SIZE]
Previous standings will always be posted below the opening post of each week's thread.
Standings will be updated after the current week has been completed and score checking has finished.[/space]
List tags are malformed. -
1
tomsloger posted a message on [Perfect Hand Magic League] ABT - T19W3 - attack of the giant legendsLEGEND MONTHPosted in: Forum Magic
This thread contains the results for week 3 of All Blind Tournament #19 and is the start of week 4 of ABT#19.
[SIZE=+2][B]Week 3 of ABT#19[/B][/SIZE][space=25]
This round was [i]'5CB incentives'[/i].
the idea was to play a regular round and incentivize playing legends.
it seems to have worked, with 21 of the submitted cards effected by the special rules.
but at its heart, this is just 5cb with more hexproof
edit: special rules, for reference
legendary permanents gain hexproof and indestructible
cards from the "legends" expansion cost 1 less to cast
legendary lands have "t: add one mana of any color to your mana pool"
legendary creatures gain "bands with other legends"
[SIZE=+1][B][U]The Entries[/U][/B][/SIZE][space=25]
1[b]tomsloger[/b] : why not?
black lotus / eureka / iona, shield of emeria / volition reins / ulamog, the infinite gyre
when eureka costs 3, just go all out.
2[b]Feyd_Ruin[/b] : Random Design Test
Black Lotus / Black Lotus / Black Lotus / Empty the Warrens / Erayo, Soratami Ascendant
very strong on the play. we'll see how bad 3-3 syndrome is
3[b]bateleur[/b] : Seriously? Karakas?
Karakas / Black Lotus / Sneak Attack / Emrakul, the Aeons Torn / Archetype of Endurance
archetype is a cool card this round, but im not sure youre fast enough
4[b]BronYAur[/b] : flustered
Black Lotus / Eureka / Anowon, the Ruin Sage / Island /Flusterstorm[/quote]
i suspected yours would be better than mine, but now im not sure.
5[b]piato[/b] : the deep stage
Dark Depths / Thespian's stage / Gemstone cavern / Spell Pierce / thalia, guardian of thraben
spell pierce looks good here. and 20/20s tend to be effective
6[b]sockfresh[/b] : 4lands.dec
tabernacle at pendrel vale / dark depths / thespian's stage / gods' eye, gate to the reikai / crack the earth
cte is among the better disruption when everything relevant has hexproof
7[b]whammewhamme[/b] : classics
Foil / Island / Emrakul, the Aeons Torn / Lion's Eye Diamond / Shelldock Isle
can't go wrong with that.
8[b]reyemile[/b] : pox on you
Smallpox / God's Eye, Gate to the Rekai / Ulamog, the Infinite Gyre / Dreadship Reef / Pithing Needle
i love that you can keep smallpoxing. hope its enough.
9[b]aurorasparrow[/b] : low power, high impact
Gemstone Caverns / Remove Soul / Inkmoth Nexus / The Tabernacle at Pendrell Vale / Isamaru, Hound of Konda
remove soul for u is strong.
10[b]knobbodi[/b] : disruptasaurus
Black lotus / black lotus / blood moon / gatekeeper of malakir / yixlid jailer
you are a headache for a lot of strategies. especially that blood moon.
[/space]
[SIZE=+1][B][U]The Grid [/U][/B][/SIZE][space=25][FONT=Courier New][U]X | 1 2 3 4 5 6 7 8 9 | PT | TPs[/U]
1 | X 3 2 4 0 6 2 6 6 6 | 34 | 378
2 | 3 X 3 3 6 0 0 6 0 6 | 24 | 267
3 | 2 3 X 6 0 0 0 0 6 6 | 22 | 244
4 | 1 3 0 X 0 0 0 0 6 0 | 10 | 111
5 | 6 0 6 6 X 2 0 6 6 4 | 36 | 400
6 | 0 6 6 6 2 X 0 0 6 6 | 32 | 356
7 | 2 6 6 6 6 6 X 0 6 0 | 38 | 422
8 | 0 0 6 6 0 6 6 X 6 0 | 30 | 333
9 | 0 6 0 0 0 0 0 0 X 6 | 12 | 133
0 | 0 0 0 6 1 0 6 6 0 X | 19 | 211[/FONT][/space]
[SIZE=+1][B][U]The Results[/U][/B][/SIZE]
[SIZE=+3][B]whammewhamme wins week 3![/B][/SIZE]
[Spoiler=Weekly Rankings & Tournament Points][FONT=Courier New]
[U]TPnts[/U] [U]player[/U]
[/FONT][/Spoiler]
[Spoiler=Weekly Round Statistics]
pending[/Spoiler]
[/space][B][SIZE=+2]Next Round : Week 4 of ABT#19[/SIZE][/B][space=25]
Welcome to Legend Month! All of ABT19 will be on theme somehow.
its gonna be legen... wait for it...
[spoiler]dary[/spoiler]
this week, lets focus on the real legends of the multiverse: planeswalkers
[b][u]leyline of the walker[/u][/b]
[space=25][b]Format Rules[/b]
[tab]Deck size: 2 + 1
[tab]Land Rule: Extra Land Rule
[b]Special Rules:[/b]
in addition to the 2 cards of your deck, each player also submits a planeswalker.
at the beginning of the first main phase of each player's first turn, that player may cast their chosen planeswalker without paying its mana cost.
[b]Submit decks to tomsloger[/b]
[B]Additional Ban List[/B][list]
[B]Full Banned List[/B][list]
[*]Channel
[*]Fastbond
[*]Flash
[*]Show and Tell
[*]Chancellor of the Annex
[*]Force of Will
[*]Leyline of Anticipation
[*]Trinisphere
[*]Ghost Quarter
[*]Strip Mine
[*]Wasteland
[*]Barren Glory
[*]Laboratory Maniac
[*]Magus of the Moon
[*]Meddling Mage
[*]The Rack
[*]Vampire Hexmage
[/list][/space][/space][SIZE=+2][B]Information[/B][/SIZE][space=25][SIZE=+1]What is Blind Magic?[/SIZE]
Blind Magic is an online Magic format played here on the forums. Players play with an extremely limited deck size, such as 3 cards. Players begin with their entire deck (ie: those three cards) in hand and have no library (players don't lose when they fail to draw a card because of this). Due to the extremely limited number of play options given with their small deck size, games are calculated, rather then played, with an absolute determined winner (or a tie). Each player plays a match of two games against each other player who submitted - once going first, and once going second. Wins, losses, and ties for each of those two games are calculated by the moderator and players. The actual fun of the game comes from trying to decide which cards you will be playing.
[SIZE=+1]What is the All Blind Tournament?[/SIZE]
The All Blind Tournament is a four-week XCB tournament, which spans all card blind formats and embraces a progressive anti-metagame. For each week of the four-week tournament, a new XCB format is announced for players to enter. Players compete for points (similiar to the PotM points for previous XCB games) each round. At the end of the four-week tournament, the player who has accumulated the most points over the four weeks wins the tournament, and receives a real-world prize.
[SIZE=+1]Basic Rules of All Blind Tournament[/SIZE]
Below lies the rules of ABT written in laymen's terms for ease of understanding.
While a comprehensive rule system exists, new players and quick glances are best left for this basic explanation.[spoiler=All Blind Tournament Basic Rules][I]Overview[/I][space=25]The All Blind Tournament (ABT) is a Magic tournament that consists of four rounds of X Card Blind (XCB), run entirely within this forum. To compete, entrants submit decks containing [I]X[/I] cards which are played against each other. Scoring assumes optimal play, without randomness or concealed information.[/space][I]Deck Construction Rules[/I][space=25]1. A deck must contain exactly [I]X[/I] cards.
2. A deck may contain any number of copies of any Vintage-legal card, but can't contain any cards on the ABT Banned List.
3. A player's deck must not enable that player to win the game before an opponent's second turn.
4. A player's deck must not enable that player to force an opponent to lose any cards in his or her hand before an opponent's second turn.
5. A player's deck must enable that player to win the game.[/space][I]Deck Submission Rules[/I][space=25]6. An entrant submits his or her deck to the ABT moderator by private message (pm).[/space][I]Playing the Decks[/I][space=25]7. Entrants don't actually play their decks, because game results can be determined theoretically.
8. Each player starts the game with the cards in his or her deck in his or her hand.
9. A player doesn't lose the game as a result of being unable to draw a card.
10. A random effect resolves in favor of the opponent of the owner of that effect.
11. Players know all information that would normally be concealed from them.
12. Each player plays one two-game match against each other player, and each player is the starting player once per match.[/space][I]Points[/I][space=25]13. The entrant with the most points in a round is the round winner. For each match, an entrant earns 3 points per game win and 1 point per drawn game. However, an entrant earns only 2 points for a split match (each player wins a game).[/space]14. The entrant with the most points in the four rounds comprising the ABT is the tournament winner.
[I]Extra Rules[/I][space=25]15. Some optional rules may be used; see Optional Rules.
16. The Basic Rules don't cover every issue. For in-depth rules, see Comprehensive Rules.[/space][I]Optional Rules[/I]
[spoiler]
[I]Basic Land Rule[/I][space=25]Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land.[/space][I]Extra Land Rule[/I][space=25]Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.[/space][I]Draw Land Rule[/I][space=25]If a player would draw a card from an empty library, that player puts a basic land card of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.[/space][I]Sanctioned Magic Format[/I][space=25]A deck may contain only cards contained in sets legal in the specified format.[/space][I]Counter Rule[/I][space=25]Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.[/space][I]Life Rule[/I][space=25]If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win the game as though this rule didn't exist.[/space][I]Special Format[/I][space=25]Other rules are specified.[/space][/spoiler][/spoiler]
[SIZE=+1]XCB Comprehensive Rules[/SIZE]
Below lies the comprehensive rules system for the ABT.
Rules are written for precision and game clarification. They are not written for ease of reading.[spoiler=XCB Comprehensive Rules]
[B]Game Rules[/B]
1.1. There are many versions of XCB. Each version has a name, of the form [I]X[/I]CB 'Land Rule' 'Sanctioned Magic Format' 'Special Format' '(Bonus)' 'Counter Rule' 'Life Rule'.[space=25]1.1a. [I]X[/I] is a number.
1.1b. 'Land Rule' can be BLR, ELR, DLR, or nothing. BLR indicates that the basic land rule is in effect, ELR indicates that the extra land rule is in effect, and DLR indicates that the draw land rule is in effect (see Rule 1.7).
1.1c. 'Sanctioned Magic Format' can be the name of a [URL="http://www.wizards.com/Magic/tcg/resources.aspx?x=mtg/tcg/resources/formats-sanctioned#constructed"]sanctioned[/URL] Magic constructed format or nothing. The name of a format indicates that only cards contained in sets legal in that format may be submitted. This is an exception to rule 2.3c.
1.1d. 'Special Format' can be the name of at least one special format or nothing. The name of a special format indicates that the special format in effect (see Rule 1.8).
1.1e. 'Bonus' can be (Bonus) or nothing. (Bonus) modifies the preceding special format, indicating that an entrant must not follow the rules of that format, but that entrant will earn a specified number of bonus points if he or she does (see Rule 2.4f).
1.1f. 'Counter Rule' can be C or nothing. C indicates that the counter rule is in effect (see Rule 1.9).
1.1g. 'Life Rule' can be LF, AL, or nothing. LF indicates that the life rule is in effect and AL indicates that the alternative life rule is in effect (see Rule 1.10).[/space]1.2. Decks are not played, but are scored as though they were. The [I]player[/I] of a deck is the [I]entrant[/I] who submitted that deck.
1.3. Except for the changes described in these rules, games follow the rules for a normal game of [URL="http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/rules"]Magic[/URL].
[space=25]1.3a. Ignore any part of an instruction that isn't covered by these rules or the rules of Magic.
1.3b. Rules that would take effect during the prerelease for a set take effect during the first round for which cards from that set may be submitted instead (see Rule 2.3d).[/space]1.4. An entrant's deck contains exactly [I]X[/I] cards (see Rule 1.1).
[space=25]1.4a. A player's opening hand contains the cards in his or her deck.
1.4b. Players don't draw hands or mulligan.
1.4c. Players don't have sideboards.[/space]1.5. Players' libraries begin the game empty.
[space=25]1.5a. A player doesn't lose the game as a result of being unable to draw a card.[/space]1.6. A cost or effect that would produce a random result produces the result that least benefits the player who paid the cost or the owner of the source of the effect instead.
1.7. Some versions of XCB use a [I]land rule[/I].
[space=25]1.7a. This is the [I]basic land rule[/I] (LR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land.
1.7b. This is the [I]extra land rule[/I] (ELR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
1.7c. This is the [I]draw land rule[/I] (ALR). If a player would draw a card from an empty library, that player puts a basic land or basic snow land card of the subtype of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.[/space]1.8. Some versions of XCB use a [I]special format[/I]. A special format is an extra set of rules. These rules overwrite any other applicable rules. A non-comprehensive list of special formats is maintained [URL="http://forums.mtgsalvation.com/showpost.php?p=9493301&postcount=22"]here[/URL].
[space=25]1.8a. Some special formats cause players to draw hands. The drawn cards become part of that player's opening hand.
1.8b. Some special formats generate continuous effects. Continuous effects generated by special formats are applied in the order those formats are listed in the XCB version name, before any other effects that could be applied in a layer.
1.8c. Some special formats require an entrant to make some number of decisions in addition to or instead of submitting a deck. An entrant's [I]submission[/I] is that entrant's deck and any decisions that entrant makes. An entrant's submission must not violate rule 2.3 if all instances of the word 'deck' in that rule are replaced with 'submission'.
1.8d. Some special formats refer to decks that obtain or could obtain results. Saying that a deck obtains or could obtain a result means that the player of that deck obtains or could obtain that result in a game or match against another player (see Rule 1.11). If a deck obtains or could obtain a result against another deck, then the player of that deck obtains or could obtain that result against the player of the other deck.[/space]1.9. Some versions of XCB use the counter rule.
[space=25]1.9a. This is the [I]counter rule[/I] (C). Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.[/space]1.10. Some versions of XCB use a life rule.
[space=25]1.10a. This is the [I]life rule[/I] (LF). If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win a match as though this rule didn't exist (see Rule 2.3b).
1.10b. This is the [I]alternative life rule[/I] (AL). If neither player would win otherwise, then the player who maintains the higher life total wins the game.[/space]1.11. Each player plays one match against each other player.
[space=25]1.11a. Each match has two games.
1.11b. Each player is the starting player for one game in each match.
1.11c. Games are played with perfect information; players know the identities of face-down cards and cards in hidden zones, and players know which decisions have been made by other players.
1.11d. Games are played optimally. The best outcome for a player is to win the game and the worst outcome is to lose the game.
1.11e. If a loop containing at least one optional action would be repeated indefinitely during a turn, then any player may propose a number of times for that loop to repeat instead. If a player does, then each other player may propose a different number and the loop is repeated for the greatest number of times proposed instead. No player is required to make a choice that would end a loop that crosses multiple turns.
1.11f. If a game would continue indefinitely, then the game is a draw.[/space]
[B]Tournament Rules[/B]
2.1. Entrants compete in a [I]competition[/I].
[space=25]2.1a. The shortest type of competition is a [I]round[/I]. Typically, each round lasts one week.
2.1b. The ABT is a competition consisting of four rounds.[/space]2.2. An entrant submits his or her deck to the ABT moderator.
[space=25]2.2a. An entrant submits his or her deck by private message (pm).
2.2b. An entrant may submit multiple decks, but only the most recently submitted deck is counted.
2.2c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any cards causing that deck to be illegal have been removed or replaced.
2.2d. The moderator determines the result of each match. Entrants may challenge results, but not after the results of the first round of a new ABT has been posted, except at the moderator's discretion.
2.2e. An entrant may name his or her deck. If an entrant doesn't, then the moderator may name it.[/space]2.3. Decks are subject to some restrictions.
[space=25]2.3a. An entrant may not submit a deck that could enable the player of that deck to win the game or force any cards in an opponent's hand to change zones before an opponent's second turn. A card is [I]forced[/I] to change zones if the owner of that card could make no sequence of decisions that would not result in either that card changing zones or that player losing the game before his or her second turn. Ignore this rule in the following cases:
[space=25]i. All cards in an opponent's hand that would be forced to change zones would not be cast by that opponent and would enter the battlefield under that opponent's control. For example, a 4CB deck with two copies of Black Lotus could contain Stronghold Gambit but could not contain Wild Evocation.
ii. All cards in an opponent's hand that weren't there as a result of a cost or effect that opponent controlled that would be forced to change zones during the resolution of a spell or ability would be in that opponent's hand after that spell or ability resolved. For example, a 3CB deck could contain Timetwister and Black Lotus but an 8CB deck could not.
iii. Cards in an opponent's hand would be forced to change zones only if cards in that opponent's hand that started outside the game would cause that opponent's maximum hand size at the start of the game to be exceeded. For example, a 3CB LR deck could contain two copies of Ancestral Recall.
iv. The rule would be violated only in a game that existed as a result of an effect that resolved not before the specified turn or until each player had completed the specified number of turns that restarted the game or created a subgame. For example, a 2CB LR deck could contain Karn Liberated.[/space]2.3b. An entrant may not submit a deck that wouldn't enable the player of that deck to win a match (see Rule 2.4d) against the player of at least one deck satisfying all rules.
2.3c. A deck may contain any number of copies of any card legal in Vintage (Type 1). Except as modified by a special format, all cards used in a game must be legal in Vintage.
2.3d. A deck may contain any number of copies of any card that will become legal in Vintage upon release of a set that's been revealed fully and officially since the start of the round.
2.3e. A deck may not contain any cards on the ABT Banned List.[/space]2.4. Points determine round standings.
[space=25]2.4a. Entrants are ranked – first to last – in order of decreasing number of points.
2.4b. For each match, an entrant earns 3 points per game win and 1 point per drawn game.
2.4c. The combined result of both games in a match is called a [I]match result[/I]. Possible match results are: 6 – two wins, 4 – a win and a draw, 3 or [U]2[/U] or S – a win and a loss, 2 – two draws, 1 – a draw and a loss, and 0 – two losses.
2.4d. Some match results are also denoted by names: two wins – [I]match win[/I], a win and a loss – [I]split match[/I], two draws – [I]draw[/I], and two losses – [I]match loss[/I]. An entrant [I]wins the match[/I] if he or she wins both games, [I]splits the match[/I] if he or she wins a game and loses a game, [I]draws a match[/I] if he or she draws both games, and [I]loses the match[/I] if he or she loses both games.
2.4e. An entrant earns only 2 points for a split match. This is an exception to rule 2.4b.
2.4f. An entrant may earn a number of bonus points defined by a special format. An entrant earns these points in addition to any other points.
2.4g. A table of match results is posted at the end of each round. Its rows represent entrants and its columns represent those entrants' opponents. An entrant's total number of points is listed at the end of his or her row.[/space]2.5. The entrant with the most tournament points over the course of the ABT is the tournament winner.
[space=25]2.5a. Each round, an entrant receives [I]tournament points[/I] equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer or some number of decimal places chosen at the moderator's discretion. For example, an entrant scoring 6-6-6-6-X-0-0-0 in a round with 8 entrants receives 340 tournament points ((6 + 6 + 6 + 6) / (8 - 1) x 100).
2.5b. If two or more entrants would win the ABT, then each of those entrants competes in additional rounds specified by the moderator, until only one entrant has the most tournament points. Each additional round contains only the entrants who have the most tournament points. The moderator may specify a limit to the number of additional rounds.[/space]
3. [B]Prize Rules[/B]
3.1. A prize shall be given to the tournament winner.[space=25]3.1a. The winner of the tournament shall be given the prize described within the tournament, or a suitable replacement upon the tournament's end.
3.1b. If the winner of the tournament has won two or more tournaments, then the highest ranked entrant who hasn't won two or more tournaments shall be given the prize instead.
3.1c. If the winner was a moderator for two or more rounds of the tournament, then the highest ranked entrant who wasn't the moderator for two or more rounds of that tournament shall be given the prize instead. This is to ensure fair play.
3.1d. An entrant may decline the prize. If he or she does, then that entrant may designate another entrant to receive the prize.
3.1e. Entrants under the age of 18 are ineligible for prizes, due to federal laws regarding the sharing of personal information of minors.
3.1f. In the event that a prize can't be given to an entrant, the moderator will do his best to find another suitable way to reward that entrant.
3.1g. No prize is 100% guaranteed, but is assumed upon a good faith basis. Let's face it, with international customs, weird laws, etc, we can't guarantee anything. We'll do our best.[/space]3.2. As a prized tournament, special scoring rules and practices are in place.[space=25]3.2a. Entrants are responsible for their own scoring. Assistance will be given, especially to new entrants, but it is ultimately up to each entrant to ensure his or her scoring is completed and accurate.
3.2b. Incomplete scores are considered losses, even to both players in a match if necessary. This is to make sure a winner is determined at the end of a tournament.
3.2c. The moderator always has the final word regarding scores and rules. Entrants may question any scoring the moderator does, until the moderator says that a match's scoring is final.
3.2d. The moderator may, at his or her discretion, determine a match is too difficult to calculate and give it a tie score, or his or her best guess. Again, this is final.
3.2e. Once a winner has been announced as final, that entrant shall receive the prize, even if errors in scoring or points are shown later.[/space][/spoiler]
[SIZE=+1]Permanently Banned Cards[/SIZE]
The following cards are permanently banned in the All Blind Tournament.
Each round will have an additional banned list that extends beyond, but always includes, these cards.[spoiler=Permanently Banned Cards]Acceleration
Channel
Fastbond
Flash
Show and Tell
Disruption
Chancellor of the Annex
Force of Will
Leyline of Anticipation
Trinisphere
Lands
Ghost Quarter
Strip Mine
Wasteland
Win Conditions
Barren Glory
Laboratory Maniac
Magus of the Moon
Meddling Mage
The Rack
Vampire Hexmage
[/spoiler]
[SIZE=+1]Land Rule Banned Cards[/SIZE]
The following cards are often worth banning when a Land Rule is used.
They are included here for reference.[spoiler=Land Rule Banned Cards]Acceleration
Black Lotus
Disruption
Balancing Act
Energy Field
Time Walk
Win Conditions
Beacon of Creation
Maralen of the Mornsong
Nezumi Shortfang
Red Sun's Zenith
White Sun's Zenith
[/spoiler]
[SIZE=+1]Tournament Prize[/SIZE]
tbd
[SIZE=+1]Player Standings[/SIZE]
Previous standings will always be posted below the opening post of each week's thread.
Standings will be updated after the current week has been completed and score checking has finished.[/space]
List tags are malformed. -
1
tomsloger posted a message on [Perfect Hand Magic League] ABT - T19W2 - 'legends'daryLEGEND MONTHPosted in: Forum Magic
This thread contains the results for week 2 of All Blind Tournament #19 and is the start of week 3 of ABT#19.
[SIZE=+2][B]Week 2 of ABT#19[/B][/SIZE][space=25]
This round was [i]'Infinite Legends'[/i] - 2+1 cards, B(asic)LR.
this set is bad. like, real bad. but i think we came up with some interesting decks.
i usually have an idea of what decks are going to do well, but i truly have no idea.
[SIZE=+1][B][U]The Entries[/U][/B][/SIZE][space=25]
1[b]tomsloger[/b] : souldrain
mana drain / mana drain // syphon soul
what i really wanted to play was living plane / something // pyrokinesis, but i couldnt really find "something".
2[b]reyemile[/b] : Terrible Mana.dec
Time Elemental / Moat // Underworld Dreams
that is terrible mana... and time elemental looks excellent here.
3[b]bateleur[/b] : It's the Weak Ones I'm Scared Of
nova pentacle / Greater Realm of Preservation // Syphon Soul
realm was indeed a good meta call. well maybe. does it beat underworld dreams or chain lightning? it definitely beats syphon soul if resolved.
4[b]whammewhamme[/b] : the math problem
Moat / Greater Realm of Preservation // Underworld Dreams
well this looks like a nightmare to calculate.
5[b]feyd_ruin[/b] : drag me to hell
The Abyss / Pyrotechnics // Syphon Soul
i do love a good theme deck. very evil.
6[b]mogg[/b] : aggro
Chain Lightning / Syphon Soul // Chain Lightning
i wish my legacy burn deck was this consistent, but this lacks the finishing power of fireblast/price of progress
7[b]sockfresh[/b] : death of 10(thousand) stings
The abyss / Serpent Generator // Time elemental
welcome! you definitely played the most creatures this round. infinite time elementals can be devastating against many decks
8[b]piato[/b] : [s]BEARS![/s]APES!
Concordant Crossroads / Mana Drain // Barbary Apes
turn 5 win against a goldfish is nothing to sneeze at in this format. and mana drain is pretty clearly among the best cards in the set.
9[b]aurorasparrow[/b] : counterburn
Mana Drain / Greater Realm of Preservation // Chain Lightning
realm is good against 7 decks. thats just crazy. cant wait to see how good[/space]
[SIZE=+1][B][U]The Grid [/U][/B][/SIZE][space=25][FONT=Courier New][U]X | 1 2 3 4 5 6 7 8 9 | PT | TPs[/U]
1 | X 6 1 3 2 6 6 0 0 | 23 | 288
2 | 0 X 0 6 0 0 0 0 0 | 06 | 075
3 | 4 6 X 6 6 6 0 0 1 | 29 | 363
4 | 3 0 0 X 6 0 0 0 0 | 08 | 100
5 | 2 6 0 0 x 6 6 0 0 | 20 | 250
6 | 0 6 0 6 0 X 6 0 0 | 18 | 225
7 | 0 6 6 6 0 0 x 0 0 | 18 | 225
8 | 6 6 6 6 6 6 6 x 6 | 48 | 600
9 | 6 6 4 6 6 6 6 0 X | 40 | 500
[/FONT][/space]
[SIZE=+1][B][U]The Results[/U][/B][/SIZE]
[SIZE=+3][B]Piato wins week 2![/B][/SIZE]
[Spoiler=Weekly Rankings & Tournament Points][FONT=Courier New]
[U]TPnts[/U] [U]player[/U]
600 piato (8)
500 aurorasparrow (9)
363 bateleurv(3)
288 tomsloger (1)
250 feyd_ruin (5)
225 mogg (6)
225 sockfresh (7)
100 whammewhamme (4)
075 reyemile (2)
[/FONT][/Spoiler]
[Spoiler=Weekly Round Statistics]
There were 9 players and 36 matches.
32 matches were a 6-0 sweep. Piato had the most, with 8
1 match was a 3-3 split
there were 4 total draws. 3 matches had at least one draw
Out of 27 total cards, 13 unique cards were submitted.
4 mana drain
4 syphon soul
3 chain lightning
3 realm of greater preservation
2 the abyss
2 moat
2 time elemental
2 underworld dreams
[/Spoiler]
[/space][B][SIZE=+2]Next Round : Week 3 of ABT#19[/SIZE][/B][space=25]
Welcome to Legend Month! All of ABT19 will be on theme somehow.
its gonna be legen... wait for it...
[spoiler]dary[/spoiler]
this week, instead of forcing legends on you, im just gonna make them a little more appealing
[b][u]Incentives[/u][/b]
[space=25][b]Format Rules[/b]
[tab]Deck size: 5
[tab]Land Rule: none
[b]Special Rules:[/b]
legendary permanents gain hexproof and indestructible
cards from the "legends" expansion cost 1 less to cast
legendary lands have "t: add one mana of any color to your mana pool"
legendary creatures gain "bands with other legends"
okay, that last one was gonna be a joke, but whatever. i dont think it will break the format
so its just 5cb. but some cards are better.
[b]Submit decks to tomsloger[/b]
[B]Additional Ban List[/B][list]
arena of the ancients
[B]Full Banned List[/B][list]
[*]Channel
[*]Fastbond
[*]Flash
[*]Show and Tell
[*]Chancellor of the Annex
[*]Force of Will
[*]Leyline of Anticipation
[*]Trinisphere
[*]Ghost Quarter
[*]Strip Mine
[*]Wasteland
[*]Barren Glory
[*]Laboratory Maniac
[*]Magus of the Moon
[*]Meddling Mage
[*]The Rack
[*]Vampire Hexmage
[/list][/space][/space][SIZE=+2][B]Information[/B][/SIZE][space=25][SIZE=+1]What is Blind Magic?[/SIZE]
Blind Magic is an online Magic format played here on the forums. Players play with an extremely limited deck size, such as 3 cards. Players begin with their entire deck (ie: those three cards) in hand and have no library (players don't lose when they fail to draw a card because of this). Due to the extremely limited number of play options given with their small deck size, games are calculated, rather then played, with an absolute determined winner (or a tie). Each player plays a match of two games against each other player who submitted - once going first, and once going second. Wins, losses, and ties for each of those two games are calculated by the moderator and players. The actual fun of the game comes from trying to decide which cards you will be playing.
[SIZE=+1]What is the All Blind Tournament?[/SIZE]
The All Blind Tournament is a four-week XCB tournament, which spans all card blind formats and embraces a progressive anti-metagame. For each week of the four-week tournament, a new XCB format is announced for players to enter. Players compete for points (similiar to the PotM points for previous XCB games) each round. At the end of the four-week tournament, the player who has accumulated the most points over the four weeks wins the tournament, and receives a real-world prize.
[SIZE=+1]Basic Rules of All Blind Tournament[/SIZE]
Below lies the rules of ABT written in laymen's terms for ease of understanding.
While a comprehensive rule system exists, new players and quick glances are best left for this basic explanation.[spoiler=All Blind Tournament Basic Rules][I]Overview[/I][space=25]The All Blind Tournament (ABT) is a Magic tournament that consists of four rounds of X Card Blind (XCB), run entirely within this forum. To compete, entrants submit decks containing [I]X[/I] cards which are played against each other. Scoring assumes optimal play, without randomness or concealed information.[/space][I]Deck Construction Rules[/I][space=25]1. A deck must contain exactly [I]X[/I] cards.
2. A deck may contain any number of copies of any Vintage-legal card, but can't contain any cards on the ABT Banned List.
3. A player's deck must not enable that player to win the game before an opponent's second turn.
4. A player's deck must not enable that player to force an opponent to lose any cards in his or her hand before an opponent's second turn.
5. A player's deck must enable that player to win the game.[/space][I]Deck Submission Rules[/I][space=25]6. An entrant submits his or her deck to the ABT moderator by private message (pm).[/space][I]Playing the Decks[/I][space=25]7. Entrants don't actually play their decks, because game results can be determined theoretically.
8. Each player starts the game with the cards in his or her deck in his or her hand.
9. A player doesn't lose the game as a result of being unable to draw a card.
10. A random effect resolves in favor of the opponent of the owner of that effect.
11. Players know all information that would normally be concealed from them.
12. Each player plays one two-game match against each other player, and each player is the starting player once per match.[/space][I]Points[/I][space=25]13. The entrant with the most points in a round is the round winner. For each match, an entrant earns 3 points per game win and 1 point per drawn game. However, an entrant earns only 2 points for a split match (each player wins a game).[/space]14. The entrant with the most points in the four rounds comprising the ABT is the tournament winner.
[I]Extra Rules[/I][space=25]15. Some optional rules may be used; see Optional Rules.
16. The Basic Rules don't cover every issue. For in-depth rules, see Comprehensive Rules.[/space][I]Optional Rules[/I]
[spoiler]
[I]Basic Land Rule[/I][space=25]Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land.[/space][I]Extra Land Rule[/I][space=25]Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.[/space][I]Draw Land Rule[/I][space=25]If a player would draw a card from an empty library, that player puts a basic land card of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.[/space][I]Sanctioned Magic Format[/I][space=25]A deck may contain only cards contained in sets legal in the specified format.[/space][I]Counter Rule[/I][space=25]Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.[/space][I]Life Rule[/I][space=25]If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win the game as though this rule didn't exist.[/space][I]Special Format[/I][space=25]Other rules are specified.[/space][/spoiler][/spoiler]
[SIZE=+1]XCB Comprehensive Rules[/SIZE]
Below lies the comprehensive rules system for the ABT.
Rules are written for precision and game clarification. They are not written for ease of reading.[spoiler=XCB Comprehensive Rules]
[B]Game Rules[/B]
1.1. There are many versions of XCB. Each version has a name, of the form [I]X[/I]CB 'Land Rule' 'Sanctioned Magic Format' 'Special Format' '(Bonus)' 'Counter Rule' 'Life Rule'.[space=25]1.1a. [I]X[/I] is a number.
1.1b. 'Land Rule' can be BLR, ELR, DLR, or nothing. BLR indicates that the basic land rule is in effect, ELR indicates that the extra land rule is in effect, and DLR indicates that the draw land rule is in effect (see Rule 1.7).
1.1c. 'Sanctioned Magic Format' can be the name of a [URL="http://www.wizards.com/Magic/tcg/resources.aspx?x=mtg/tcg/resources/formats-sanctioned#constructed"]sanctioned[/URL] Magic constructed format or nothing. The name of a format indicates that only cards contained in sets legal in that format may be submitted. This is an exception to rule 2.3c.
1.1d. 'Special Format' can be the name of at least one special format or nothing. The name of a special format indicates that the special format in effect (see Rule 1.8).
1.1e. 'Bonus' can be (Bonus) or nothing. (Bonus) modifies the preceding special format, indicating that an entrant must not follow the rules of that format, but that entrant will earn a specified number of bonus points if he or she does (see Rule 2.4f).
1.1f. 'Counter Rule' can be C or nothing. C indicates that the counter rule is in effect (see Rule 1.9).
1.1g. 'Life Rule' can be LF, AL, or nothing. LF indicates that the life rule is in effect and AL indicates that the alternative life rule is in effect (see Rule 1.10).[/space]1.2. Decks are not played, but are scored as though they were. The [I]player[/I] of a deck is the [I]entrant[/I] who submitted that deck.
1.3. Except for the changes described in these rules, games follow the rules for a normal game of [URL="http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/rules"]Magic[/URL].
[space=25]1.3a. Ignore any part of an instruction that isn't covered by these rules or the rules of Magic.
1.3b. Rules that would take effect during the prerelease for a set take effect during the first round for which cards from that set may be submitted instead (see Rule 2.3d).[/space]1.4. An entrant's deck contains exactly [I]X[/I] cards (see Rule 1.1).
[space=25]1.4a. A player's opening hand contains the cards in his or her deck.
1.4b. Players don't draw hands or mulligan.
1.4c. Players don't have sideboards.[/space]1.5. Players' libraries begin the game empty.
[space=25]1.5a. A player doesn't lose the game as a result of being unable to draw a card.[/space]1.6. A cost or effect that would produce a random result produces the result that least benefits the player who paid the cost or the owner of the source of the effect instead.
1.7. Some versions of XCB use a [I]land rule[/I].
[space=25]1.7a. This is the [I]basic land rule[/I] (LR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land.
1.7b. This is the [I]extra land rule[/I] (ELR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
1.7c. This is the [I]draw land rule[/I] (ALR). If a player would draw a card from an empty library, that player puts a basic land or basic snow land card of the subtype of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.[/space]1.8. Some versions of XCB use a [I]special format[/I]. A special format is an extra set of rules. These rules overwrite any other applicable rules. A non-comprehensive list of special formats is maintained [URL="http://forums.mtgsalvation.com/showpost.php?p=9493301&postcount=22"]here[/URL].
[space=25]1.8a. Some special formats cause players to draw hands. The drawn cards become part of that player's opening hand.
1.8b. Some special formats generate continuous effects. Continuous effects generated by special formats are applied in the order those formats are listed in the XCB version name, before any other effects that could be applied in a layer.
1.8c. Some special formats require an entrant to make some number of decisions in addition to or instead of submitting a deck. An entrant's [I]submission[/I] is that entrant's deck and any decisions that entrant makes. An entrant's submission must not violate rule 2.3 if all instances of the word 'deck' in that rule are replaced with 'submission'.
1.8d. Some special formats refer to decks that obtain or could obtain results. Saying that a deck obtains or could obtain a result means that the player of that deck obtains or could obtain that result in a game or match against another player (see Rule 1.11). If a deck obtains or could obtain a result against another deck, then the player of that deck obtains or could obtain that result against the player of the other deck.[/space]1.9. Some versions of XCB use the counter rule.
[space=25]1.9a. This is the [I]counter rule[/I] (C). Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.[/space]1.10. Some versions of XCB use a life rule.
[space=25]1.10a. This is the [I]life rule[/I] (LF). If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win a match as though this rule didn't exist (see Rule 2.3b).
1.10b. This is the [I]alternative life rule[/I] (AL). If neither player would win otherwise, then the player who maintains the higher life total wins the game.[/space]1.11. Each player plays one match against each other player.
[space=25]1.11a. Each match has two games.
1.11b. Each player is the starting player for one game in each match.
1.11c. Games are played with perfect information; players know the identities of face-down cards and cards in hidden zones, and players know which decisions have been made by other players.
1.11d. Games are played optimally. The best outcome for a player is to win the game and the worst outcome is to lose the game.
1.11e. If a loop containing at least one optional action would be repeated indefinitely during a turn, then any player may propose a number of times for that loop to repeat instead. If a player does, then each other player may propose a different number and the loop is repeated for the greatest number of times proposed instead. No player is required to make a choice that would end a loop that crosses multiple turns.
1.11f. If a game would continue indefinitely, then the game is a draw.[/space]
[B]Tournament Rules[/B]
2.1. Entrants compete in a [I]competition[/I].
[space=25]2.1a. The shortest type of competition is a [I]round[/I]. Typically, each round lasts one week.
2.1b. The ABT is a competition consisting of four rounds.[/space]2.2. An entrant submits his or her deck to the ABT moderator.
[space=25]2.2a. An entrant submits his or her deck by private message (pm).
2.2b. An entrant may submit multiple decks, but only the most recently submitted deck is counted.
2.2c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any cards causing that deck to be illegal have been removed or replaced.
2.2d. The moderator determines the result of each match. Entrants may challenge results, but not after the results of the first round of a new ABT has been posted, except at the moderator's discretion.
2.2e. An entrant may name his or her deck. If an entrant doesn't, then the moderator may name it.[/space]2.3. Decks are subject to some restrictions.
[space=25]2.3a. An entrant may not submit a deck that could enable the player of that deck to win the game or force any cards in an opponent's hand to change zones before an opponent's second turn. A card is [I]forced[/I] to change zones if the owner of that card could make no sequence of decisions that would not result in either that card changing zones or that player losing the game before his or her second turn. Ignore this rule in the following cases:
[space=25]i. All cards in an opponent's hand that would be forced to change zones would not be cast by that opponent and would enter the battlefield under that opponent's control. For example, a 4CB deck with two copies of Black Lotus could contain Stronghold Gambit but could not contain Wild Evocation.
ii. All cards in an opponent's hand that weren't there as a result of a cost or effect that opponent controlled that would be forced to change zones during the resolution of a spell or ability would be in that opponent's hand after that spell or ability resolved. For example, a 3CB deck could contain Timetwister and Black Lotus but an 8CB deck could not.
iii. Cards in an opponent's hand would be forced to change zones only if cards in that opponent's hand that started outside the game would cause that opponent's maximum hand size at the start of the game to be exceeded. For example, a 3CB LR deck could contain two copies of Ancestral Recall.
iv. The rule would be violated only in a game that existed as a result of an effect that resolved not before the specified turn or until each player had completed the specified number of turns that restarted the game or created a subgame. For example, a 2CB LR deck could contain Karn Liberated.[/space]2.3b. An entrant may not submit a deck that wouldn't enable the player of that deck to win a match (see Rule 2.4d) against the player of at least one deck satisfying all rules.
2.3c. A deck may contain any number of copies of any card legal in Vintage (Type 1). Except as modified by a special format, all cards used in a game must be legal in Vintage.
2.3d. A deck may contain any number of copies of any card that will become legal in Vintage upon release of a set that's been revealed fully and officially since the start of the round.
2.3e. A deck may not contain any cards on the ABT Banned List.[/space]2.4. Points determine round standings.
[space=25]2.4a. Entrants are ranked – first to last – in order of decreasing number of points.
2.4b. For each match, an entrant earns 3 points per game win and 1 point per drawn game.
2.4c. The combined result of both games in a match is called a [I]match result[/I]. Possible match results are: 6 – two wins, 4 – a win and a draw, 3 or [U]2[/U] or S – a win and a loss, 2 – two draws, 1 – a draw and a loss, and 0 – two losses.
2.4d. Some match results are also denoted by names: two wins – [I]match win[/I], a win and a loss – [I]split match[/I], two draws – [I]draw[/I], and two losses – [I]match loss[/I]. An entrant [I]wins the match[/I] if he or she wins both games, [I]splits the match[/I] if he or she wins a game and loses a game, [I]draws a match[/I] if he or she draws both games, and [I]loses the match[/I] if he or she loses both games.
2.4e. An entrant earns only 2 points for a split match. This is an exception to rule 2.4b.
2.4f. An entrant may earn a number of bonus points defined by a special format. An entrant earns these points in addition to any other points.
2.4g. A table of match results is posted at the end of each round. Its rows represent entrants and its columns represent those entrants' opponents. An entrant's total number of points is listed at the end of his or her row.[/space]2.5. The entrant with the most tournament points over the course of the ABT is the tournament winner.
[space=25]2.5a. Each round, an entrant receives [I]tournament points[/I] equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer or some number of decimal places chosen at the moderator's discretion. For example, an entrant scoring 6-6-6-6-X-0-0-0 in a round with 8 entrants receives 340 tournament points ((6 + 6 + 6 + 6) / (8 - 1) x 100).
2.5b. If two or more entrants would win the ABT, then each of those entrants competes in additional rounds specified by the moderator, until only one entrant has the most tournament points. Each additional round contains only the entrants who have the most tournament points. The moderator may specify a limit to the number of additional rounds.[/space]
3. [B]Prize Rules[/B]
3.1. A prize shall be given to the tournament winner.[space=25]3.1a. The winner of the tournament shall be given the prize described within the tournament, or a suitable replacement upon the tournament's end.
3.1b. If the winner of the tournament has won two or more tournaments, then the highest ranked entrant who hasn't won two or more tournaments shall be given the prize instead.
3.1c. If the winner was a moderator for two or more rounds of the tournament, then the highest ranked entrant who wasn't the moderator for two or more rounds of that tournament shall be given the prize instead. This is to ensure fair play.
3.1d. An entrant may decline the prize. If he or she does, then that entrant may designate another entrant to receive the prize.
3.1e. Entrants under the age of 18 are ineligible for prizes, due to federal laws regarding the sharing of personal information of minors.
3.1f. In the event that a prize can't be given to an entrant, the moderator will do his best to find another suitable way to reward that entrant.
3.1g. No prize is 100% guaranteed, but is assumed upon a good faith basis. Let's face it, with international customs, weird laws, etc, we can't guarantee anything. We'll do our best.[/space]3.2. As a prized tournament, special scoring rules and practices are in place.[space=25]3.2a. Entrants are responsible for their own scoring. Assistance will be given, especially to new entrants, but it is ultimately up to each entrant to ensure his or her scoring is completed and accurate.
3.2b. Incomplete scores are considered losses, even to both players in a match if necessary. This is to make sure a winner is determined at the end of a tournament.
3.2c. The moderator always has the final word regarding scores and rules. Entrants may question any scoring the moderator does, until the moderator says that a match's scoring is final.
3.2d. The moderator may, at his or her discretion, determine a match is too difficult to calculate and give it a tie score, or his or her best guess. Again, this is final.
3.2e. Once a winner has been announced as final, that entrant shall receive the prize, even if errors in scoring or points are shown later.[/space][/spoiler]
[SIZE=+1]Permanently Banned Cards[/SIZE]
The following cards are permanently banned in the All Blind Tournament.
Each round will have an additional banned list that extends beyond, but always includes, these cards.[spoiler=Permanently Banned Cards]Acceleration
Channel
Fastbond
Flash
Show and Tell
Disruption
Chancellor of the Annex
Force of Will
Leyline of Anticipation
Trinisphere
Lands
Ghost Quarter
Strip Mine
Wasteland
Win Conditions
Barren Glory
Laboratory Maniac
Magus of the Moon
Meddling Mage
The Rack
Vampire Hexmage
[/spoiler]
[SIZE=+1]Land Rule Banned Cards[/SIZE]
The following cards are often worth banning when a Land Rule is used.
They are included here for reference.[spoiler=Land Rule Banned Cards]Acceleration
Black Lotus
Disruption
Balancing Act
Energy Field
Time Walk
Win Conditions
Beacon of Creation
Maralen of the Mornsong
Nezumi Shortfang
Red Sun's Zenith
White Sun's Zenith
[/spoiler]
[SIZE=+1]Tournament Prize[/SIZE]
tbd
[SIZE=+1]Player Standings[/SIZE]
Previous standings will always be posted below the opening post of each week's thread.
Standings will be updated after the current week has been completed and score checking has finished.[/space]
List tags are malformed. -
1
tomsloger posted a message on [Perfect Hand Magic League] ABT - T19W1 - the braids conundrumThis thread contains the results for week 1 of All Blind Tournament #19 and is the start of week 2 of ABT#19.Posted in: Forum Magic
It is also the beginning of LEGEND MONTH
Week 1 of ABT#19Next Round : Week 2 of ABT#19
This round was 'Mirror Gallery' - 4 cards, E(xtra)LR.
The format bogeyman was clearly braids. 5 players submitted it, and several had ways to beat her
overall, really interesting decks this round. we'll see how we/she does.
The Entries
1tomsloger : clerical lockdown
oriss, samite guardian / oriss, samite guardian / volrath's stronghold / tomb of urami
i somehow didnt realize tomb made me sac stronghold. hopefully it wont cost me too many points vs shizo.
2Feyd_Ruin : I always find a way for Braids
Ashling the Pilgrim / Braids, Cabal Minion / Phyrexian Tower / Thalia, Guardian of Thraben
i definitely expected more ashling.
3Draco9 : Submitting a Deck Right Meow
Brimaz, King of Oreskos / Kemba, Kha Regent / Konda's Banner / Spear of Heliod
aww. kitties. needing 3 turns to cast anything looks to be pretty rough this round though
4WhammeWhamme : temple of sacrifice
Gemstone Caverns / Okina, Temple to the Grandfathers / Braids, Cabal Minion / Horobi, Death's Wail
i love okina in this deck, but im not a huge fan of caverns. it doesnt give you a turn 1 play and some of the utility lands seem better.
5bateleur : With My Spear and Magic Helmet
Untaidake, the Cloud Keeper / Helm of Kaldra / Shield of Kaldra / Sword of Kaldra
i feel the same way about untaidake as i did about caverns. doesnt give you a turn 1 play and academy ruins could have come in handy. it didnt, but it could have.
6aurorasparrow : fear the mana
shizo, death’s storehouse / yavimaya hollow / kiku, night’s flower / omnath, locus of mana
an omnath with fear is a scary sight. and it gets under the braids lock.
7plopfill : goblin horde
Minamo, School at Water's Edge / Tuktuk the Explorer / Krenko, Mob Boss / Llawan, Cephalid Empress
intended or not, tuktuk is a pretty cool braids defense.
8mogg : keeper tribal
Braids, Cabal Minion / Linvala, Keeper of Silence / Rhys the Redeemed / Untaidake, the Cloud Keeper
i honestly expected more rhys. its why i went with oriss instead of braids
9piato : edge tribal
Minamo, School at Water's Edge / Rath's Edge / Braids, Cabal Minion / Merieke Ri Berit
rath's edge and merieke are really interesting win cons. braids is there to ensure you dont need them
10reyemile : ninja braids
Braids, Cabal Minion / Urborg, Tomb of Yawgmoth / Sakashima, the Impostor / Volrath's Stronghold
ok, im running out of things to say about braids decks.
The GridX | 1 2 3 4 5 6 7 8 9 0 | PT | TPs
1 | X 2 6 3 6 4 4 1 3 4 | 31 | 344
2 | 2 x 6 3 6 0 3 0 0 3 | 20 | 222
3 | 0 0 X 1 6 0 0 0 0 6 | 13 | 144
4 | 3 3 4 X 6 0 3 3 0 3 | 20 | 222
5 | 0 0 0 0 X 2 0 3 0 0 | 04 | 044
6 | 1 6 6 6 2 X 6 6 3 6 | 41 | 456
7 | 1 3 6 3 6 0 X 0 3 3 | 21 | 233
8 | 4 6 6 3 3 0 6 X 6 3 | 34 | 378
9 | 3 6 6 6 6 3 3 0 X 6 | 36 | 400
0 | 1 3 0 3 6 0 3 3 0 X | 15 | 167
The Results
aurorasparrow wins week 1!
TPnts player
344 tomsloger
222 feyd_ruin
144 draco9
222 whammewhamme
044 bateleur
456 aurorasparrow
233 plopfill
378 mogg
400 piato
167 reyemile
5 braids, cabal minion
2 untaidake, the cloud keeper
2 minamo, school at water's edge
2 volrath's stronghold
2 oriss, samite guardian
Information
Welcome to Legend Month! All of ABT19 will be on theme somehow.
its gonna be legen... wait for it...
dary
Infinite Legends
Format Rules
Deck size: 2+1 cards
Land Rule: Basic Land Rule(Any player may play a basic land of his or her choice from outside the game any time he or she could normally play a land.Special Rules:
In addition to the two cards that begin the game in your hand, each player also chooses an infinite card.
Players may only submit cards from the Legends expansion. Yes, its bad
Whenever a player would draw a card, that player draws their chosen infinite card.
Submit decks to tomsloger
Additional Ban List-
mana drainandboomerang may not be chosen as your infinite card
What is Blind Magic?
Blind Magic is an online Magic format played here on the forums. Players play with an extremely limited deck size, such as 3 cards. Players begin with their entire deck (ie: those three cards) in hand and have no library (players don't lose when they fail to draw a card because of this). Due to the extremely limited number of play options given with their small deck size, games are calculated, rather then played, with an absolute determined winner (or a tie). Each player plays a match of two games against each other player who submitted - once going first, and once going second. Wins, losses, and ties for each of those two games are calculated by the moderator and players. The actual fun of the game comes from trying to decide which cards you will be playing.
What is the All Blind Tournament?
The All Blind Tournament is a four-week XCB tournament, which spans all card blind formats and embraces a progressive anti-metagame. For each week of the four-week tournament, a new XCB format is announced for players to enter. Players compete for points (similiar to the PotM points for previous XCB games) each round. At the end of the four-week tournament, the player who has accumulated the most points over the four weeks wins the tournament, and receives a real-world prize.
Basic Rules of All Blind Tournament
Below lies the rules of ABT written in laymen's terms for ease of understanding.
While a comprehensive rule system exists, new players and quick glances are best left for this basic explanation.OverviewThe All Blind Tournament (ABT) is a Magic tournament that consists of four rounds of X Card Blind (XCB), run entirely within this forum. To compete, entrants submit decks containing X cards which are played against each other. Scoring assumes optimal play, without randomness or concealed information.Deck Construction Rules1. A deck must contain exactly X cards.Deck Submission Rules
2. A deck may contain any number of copies of any Vintage-legal card, but can't contain any cards on the ABT Banned List.
3. A player's deck must not enable that player to win the game before an opponent's second turn.
4. A player's deck must not enable that player to force an opponent to lose any cards in his or her hand before an opponent's second turn.
5. A player's deck must enable that player to win the game.6. An entrant submits his or her deck to the ABT moderator by private message (pm).Playing the Decks7. Entrants don't actually play their decks, because game results can be determined theoretically.Points
8. Each player starts the game with the cards in his or her deck in his or her hand.
9. A player doesn't lose the game as a result of being unable to draw a card.
10. A random effect resolves in favor of the opponent of the owner of that effect.
11. Players know all information that would normally be concealed from them.
12. Each player plays one two-game match against each other player, and each player is the starting player once per match.13. The entrant with the most points in a round is the round winner. For each match, an entrant earns 3 points per game win and 1 point per drawn game. However, an entrant earns only 2 points for a split match (each player wins a game).14. The entrant with the most points in the four rounds comprising the ABT is the tournament winner.
Extra Rules15. Some optional rules may be used; see Optional Rules.Optional Rules
16. The Basic Rules don't cover every issue. For in-depth rules, see Comprehensive Rules.
Basic Land RuleAny player may play a basic land of his or her choice from outside the game any time he or she could normally play a land.Extra Land RuleAny player may play a basic land of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.Draw Land RuleIf a player would draw a card from an empty library, that player puts a basic land card of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.Sanctioned Magic FormatA deck may contain only cards contained in sets legal in the specified format.Counter RuleUntil each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.Life RuleIf neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win the game as though this rule didn't exist.Special FormatOther rules are specified.
XCB Comprehensive Rules
Below lies the comprehensive rules system for the ABT.
Rules are written for precision and game clarification. They are not written for ease of reading.
Game Rules
1.1. There are many versions of XCB. Each version has a name, of the form XCB 'Land Rule' 'Sanctioned Magic Format' 'Special Format' '(Bonus)' 'Counter Rule' 'Life Rule'.1.1a. X is a number.1.2. Decks are not played, but are scored as though they were. The player of a deck is the entrant who submitted that deck.
1.1b. 'Land Rule' can be BLR, ELR, DLR, or nothing. BLR indicates that the basic land rule is in effect, ELR indicates that the extra land rule is in effect, and DLR indicates that the draw land rule is in effect (see Rule 1.7).
1.1c. 'Sanctioned Magic Format' can be the name of a sanctioned Magic constructed format or nothing. The name of a format indicates that only cards contained in sets legal in that format may be submitted. This is an exception to rule 2.3c.
1.1d. 'Special Format' can be the name of at least one special format or nothing. The name of a special format indicates that the special format in effect (see Rule 1.8).
1.1e. 'Bonus' can be (Bonus) or nothing. (Bonus) modifies the preceding special format, indicating that an entrant must not follow the rules of that format, but that entrant will earn a specified number of bonus points if he or she does (see Rule 2.4f).
1.1f. 'Counter Rule' can be C or nothing. C indicates that the counter rule is in effect (see Rule 1.9).
1.1g. 'Life Rule' can be LF, AL, or nothing. LF indicates that the life rule is in effect and AL indicates that the alternative life rule is in effect (see Rule 1.10).
1.3. Except for the changes described in these rules, games follow the rules for a normal game of Magic.
1.3a. Ignore any part of an instruction that isn't covered by these rules or the rules of Magic.1.4. An entrant's deck contains exactly X cards (see Rule 1.1).
1.3b. Rules that would take effect during the prerelease for a set take effect during the first round for which cards from that set may be submitted instead (see Rule 2.3d).
1.4a. A player's opening hand contains the cards in his or her deck.1.5. Players' libraries begin the game empty.
1.4b. Players don't draw hands or mulligan.
1.4c. Players don't have sideboards.
1.5a. A player doesn't lose the game as a result of being unable to draw a card.1.6. A cost or effect that would produce a random result produces the result that least benefits the player who paid the cost or the owner of the source of the effect instead.
1.7. Some versions of XCB use a land rule.
1.7a. This is the basic land rule (LR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land.1.8. Some versions of XCB use a special format. A special format is an extra set of rules. These rules overwrite any other applicable rules. A non-comprehensive list of special formats is maintained here.
1.7b. This is the extra land rule (ELR). Any player may play a basic land or basic snow land of the subtype of his or her choice from outside the game any time he or she could normally play a land. Any player may play an additional land on each of his or her turns from his or her hand.
1.7c. This is the draw land rule (ALR). If a player would draw a card from an empty library, that player puts a basic land or basic snow land card of the subtype of his or her choice from outside the game into his or her hand instead. The starting player doesn't skip the draw step of his or her first turn.
1.8a. Some special formats cause players to draw hands. The drawn cards become part of that player's opening hand.1.9. Some versions of XCB use the counter rule.
1.8b. Some special formats generate continuous effects. Continuous effects generated by special formats are applied in the order those formats are listed in the XCB version name, before any other effects that could be applied in a layer.
1.8c. Some special formats require an entrant to make some number of decisions in addition to or instead of submitting a deck. An entrant's submission is that entrant's deck and any decisions that entrant makes. An entrant's submission must not violate rule 2.3 if all instances of the word 'deck' in that rule are replaced with 'submission'.
1.8d. Some special formats refer to decks that obtain or could obtain results. Saying that a deck obtains or could obtain a result means that the player of that deck obtains or could obtain that result in a game or match against another player (see Rule 1.11). If a deck obtains or could obtain a result against another deck, then the player of that deck obtains or could obtain that result against the player of the other deck.
1.9a. This is the counter rule (C). Until each player has completed two turns, each player ignores any part of an effect of a source an opponent owns that would counter a spell that player controls.1.10. Some versions of XCB use a life rule.
1.10a. This is the life rule (LF). If neither player would win otherwise, then the player who maintains the higher life total wins the game. Determine whether a deck enables the player of that deck to win a match as though this rule didn't exist (see Rule 2.3b).1.11. Each player plays one match against each other player.
1.10b. This is the alternative life rule (AL). If neither player would win otherwise, then the player who maintains the higher life total wins the game.
1.11a. Each match has two games.Tournament Rules
1.11b. Each player is the starting player for one game in each match.
1.11c. Games are played with perfect information; players know the identities of face-down cards and cards in hidden zones, and players know which decisions have been made by other players.
1.11d. Games are played optimally. The best outcome for a player is to win the game and the worst outcome is to lose the game.
1.11e. If a loop containing at least one optional action would be repeated indefinitely during a turn, then any player may propose a number of times for that loop to repeat instead. If a player does, then each other player may propose a different number and the loop is repeated for the greatest number of times proposed instead. No player is required to make a choice that would end a loop that crosses multiple turns.
1.11f. If a game would continue indefinitely, then the game is a draw.
2.1. Entrants compete in a competition.
2.1a. The shortest type of competition is a round. Typically, each round lasts one week.2.2. An entrant submits his or her deck to the ABT moderator.
2.1b. The ABT is a competition consisting of four rounds.
2.2a. An entrant submits his or her deck by private message (pm).2.3. Decks are subject to some restrictions.
2.2b. An entrant may submit multiple decks, but only the most recently submitted deck is counted.
2.2c. An illegal deck is not counted. At the moderator’s discretion, an illegal deck may be replaced by a similar deck – in which any cards causing that deck to be illegal have been removed or replaced.
2.2d. The moderator determines the result of each match. Entrants may challenge results, but not after the results of the first round of a new ABT has been posted, except at the moderator's discretion.
2.2e. An entrant may name his or her deck. If an entrant doesn't, then the moderator may name it.
2.3a. An entrant may not submit a deck that could enable the player of that deck to win the game or force any cards in an opponent's hand to change zones before an opponent's second turn. A card is forced to change zones if the owner of that card could make no sequence of decisions that would not result in either that card changing zones or that player losing the game before his or her second turn. Ignore this rule in the following cases:2.4. Points determine round standings.
i. All cards in an opponent's hand that would be forced to change zones would not be cast by that opponent and would enter the battlefield under that opponent's control. For example, a 4CB deck with two copies of Black Lotus could contain Stronghold Gambit but could not contain Wild Evocation.2.3b. An entrant may not submit a deck that wouldn't enable the player of that deck to win a match (see Rule 2.4d) against the player of at least one deck satisfying all rules.
ii. All cards in an opponent's hand that weren't there as a result of a cost or effect that opponent controlled that would be forced to change zones during the resolution of a spell or ability would be in that opponent's hand after that spell or ability resolved. For example, a 3CB deck could contain Timetwister and Black Lotus but an 8CB deck could not.
iii. Cards in an opponent's hand would be forced to change zones only if cards in that opponent's hand that started outside the game would cause that opponent's maximum hand size at the start of the game to be exceeded. For example, a 3CB LR deck could contain two copies of Ancestral Recall.
iv. The rule would be violated only in a game that existed as a result of an effect that resolved not before the specified turn or until each player had completed the specified number of turns that restarted the game or created a subgame. For example, a 2CB LR deck could contain Karn Liberated.
2.3c. A deck may contain any number of copies of any card legal in Vintage (Type 1). Except as modified by a special format, all cards used in a game must be legal in Vintage.
2.3d. A deck may contain any number of copies of any card that will become legal in Vintage upon release of a set that's been revealed fully and officially since the start of the round.
2.3e. A deck may not contain any cards on the ABT Banned List.
2.4a. Entrants are ranked – first to last – in order of decreasing number of points.2.5. The entrant with the most tournament points over the course of the ABT is the tournament winner.
2.4b. For each match, an entrant earns 3 points per game win and 1 point per drawn game.
2.4c. The combined result of both games in a match is called a match result. Possible match results are: 6 – two wins, 4 – a win and a draw, 3 or 2 or S – a win and a loss, 2 – two draws, 1 – a draw and a loss, and 0 – two losses.
2.4d. Some match results are also denoted by names: two wins – match win, a win and a loss – split match, two draws – draw, and two losses – match loss. An entrant wins the match if he or she wins both games, splits the match if he or she wins a game and loses a game, draws a match if he or she draws both games, and loses the match if he or she loses both games.
2.4e. An entrant earns only 2 points for a split match. This is an exception to rule 2.4b.
2.4f. An entrant may earn a number of bonus points defined by a special format. An entrant earns these points in addition to any other points.
2.4g. A table of match results is posted at the end of each round. Its rows represent entrants and its columns represent those entrants' opponents. An entrant's total number of points is listed at the end of his or her row.
2.5a. Each round, an entrant receives tournament points equal to his or her average match result for that round multiplied by 100, rounded to the nearest integer or some number of decimal places chosen at the moderator's discretion. For example, an entrant scoring 6-6-6-6-X-0-0-0 in a round with 8 entrants receives 340 tournament points ((6 + 6 + 6 + 6) / (8 - 1) x 100).3. Prize Rules
2.5b. If two or more entrants would win the ABT, then each of those entrants competes in additional rounds specified by the moderator, until only one entrant has the most tournament points. Each additional round contains only the entrants who have the most tournament points. The moderator may specify a limit to the number of additional rounds.
3.1. A prize shall be given to the tournament winner.3.1a. The winner of the tournament shall be given the prize described within the tournament, or a suitable replacement upon the tournament's end.3.2. As a prized tournament, special scoring rules and practices are in place.
3.1b. If the winner of the tournament has won two or more tournaments, then the highest ranked entrant who hasn't won two or more tournaments shall be given the prize instead.
3.1c. If the winner was a moderator for two or more rounds of the tournament, then the highest ranked entrant who wasn't the moderator for two or more rounds of that tournament shall be given the prize instead. This is to ensure fair play.
3.1d. An entrant may decline the prize. If he or she does, then that entrant may designate another entrant to receive the prize.
3.1e. Entrants under the age of 18 are ineligible for prizes, due to federal laws regarding the sharing of personal information of minors.
3.1f. In the event that a prize can't be given to an entrant, the moderator will do his best to find another suitable way to reward that entrant.
3.1g. No prize is 100% guaranteed, but is assumed upon a good faith basis. Let's face it, with international customs, weird laws, etc, we can't guarantee anything. We'll do our best.3.2a. Entrants are responsible for their own scoring. Assistance will be given, especially to new entrants, but it is ultimately up to each entrant to ensure his or her scoring is completed and accurate.
3.2b. Incomplete scores are considered losses, even to both players in a match if necessary. This is to make sure a winner is determined at the end of a tournament.
3.2c. The moderator always has the final word regarding scores and rules. Entrants may question any scoring the moderator does, until the moderator says that a match's scoring is final.
3.2d. The moderator may, at his or her discretion, determine a match is too difficult to calculate and give it a tie score, or his or her best guess. Again, this is final.
3.2e. Once a winner has been announced as final, that entrant shall receive the prize, even if errors in scoring or points are shown later.
Permanently Banned Cards
The following cards are permanently banned in the All Blind Tournament.
Each round will have an additional banned list that extends beyond, but always includes, these cards.Acceleration
Channel
Fastbond
Flash
Show and Tell
Disruption
Chancellor of the Annex
Force of Will
Leyline of Anticipation
Trinisphere
Lands
Ghost Quarter
Strip Mine
Wasteland
Win Conditions
Barren Glory
Laboratory Maniac
Magus of the Moon
Meddling Mage
The Rack
Vampire Hexmage
Land Rule Banned Cards
The following cards are often worth banning when a Land Rule is used.
They are included here for reference.Acceleration
Black Lotus
Disruption
Balancing Act
Energy Field
Time Walk
Win Conditions
Beacon of Creation
Maralen of the Mornsong
Nezumi Shortfang
Red Sun's Zenith
White Sun's Zenith
Tournament Prize
The prize for ABT 18 is a copy of the excellent puzzle game Sokobond.
Player Standings
Previous standings will always be posted below the opening post of each week's thread.
Standings will be updated after the current week has been completed and score checking has finished.
-
1
JPoJohnson posted a message on How to view your likes or 'thumbs up'In the old thread it was quite easy to see these on your profile, but I can't locate how to see yours or other individuals on these new forums. Anyone give me a heads up? (:Posted in: Forum Software Feedback and Bug Reports - To post a comment, please login or register a new account.
1
1
-
Will score my full line when I get home this afternoon
2
Right now your MTGS account is a Curse account, usable across all of Curse's network. As the Twitch merger goes forward, the Curse Network is becoming part of the Twitch Network. There was already overlap, and it's starting to become one larger system. Trying to have two independent account authorization systems, especially ones that hit the same sites together, only increases the potential security risks, etc.
Please note you already have "a twitch account". It's just only usable on some of twitch's websites (namely not actually Twitch.com). This is simply migrating your account to the mothership, as the sub-site account systems are going away.
You don't have to go to twitch or other sites. In fact, you don't even have to go there as part of this merger. You can do it all here.
But as we are part of twitch, we're simply doing away with our own separate system.
1
If it does, what browser/device/version/etc are you using?
1
2 | 3 X 6 1 3 2 | 13 | 260
1v2: 3-3
2nd turn "You die if you cast" is nasty.
On my play, though, Mists hits and Flame handles the rest.
2v3: 6-0
Assuming Liliana replacement isn't a game changer.
Destructive Flow hits before Thrasher can swing lethal. This locks out the combo, and everything else, for Mists-Flare to win.
2v4: 1-4
On my play, I can always Rekindled Flame the Satyr before he combos. Natures Claim can always hit Mists, however. If he doesn't try to Decree for 1, he can keep a card in hand so Flame isn't deadly.
2v5: 3-3
Silence prevents Destruction Flow turn 2 on his play, but not on his draw.
2v6: 2-2
He Arcanes Destructive Flow. He Put Aways Necrogen Mists. If he casts Griffin However, I Rekindled Flame it. If he Arcane Denials, then Flame comes online from his empty hand and I win. If he doesn't, then neither of us can win. So he ties it.
If you actually try to use all that tempo, though, you lose.
3
Apologies for the trouble/annoyance.
1
Notifications not clearing is being worked on by our development team.
Apologies for the trouble/annoyance.
1
1
Commander
Spell Trolling Combo
Mana Trolling Combo
Bounce Lands
More Tap Down Trolls
Card Drawing Trolls
Getting Around My Own Trolls
Troll / Work-Around Copying
Other Trolls
Legit Cards
Way(s) to Win
Edit:
One of the things I'm highly considering is removing the few cards with activated abilities (there's only a couple) and using Cursed Totem and Damping Matrix
23
Pure cat theme through the whole deck. It's beautiful.
There's like a hundred cards in there, of course.
Tons of goodies.
Kind of too much to try and pic and post all at once.
So I thought I'd just show off the really good new cards: