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- Feyd_Ruin
- Staff
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Member for 16 years and 26 days
Last active Sun, Jan, 24 2021 21:38:25 - GoogleFeyd_Ruin on Google+
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bobthefunny posted a message on Inclusion in the MTG Salvation CommunityPosted in: Community Discussion -
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Watchwolf posted a message on How much should "Target gets -4/-4 uEOT" Cost?There are a lot of factors to consider.Posted in: Custom Card Creation
Mainly, there is the question of how aggressive and how large the set's threats are. A set with multiple aggressively costed N/4 creatures will want a more aggressively costed -4/-4 removal spell, for example.
Rarity also matters. A higher number of the aformentioned threats at common will encourage the removal to be common as well.
Also depends on the other removal in the set. Red will usually take care of the smaller creatures. I think that in a set with Lightning Strike, for example, will be more comfortable with black removal that gives -4/-4 or -5/-5. Similarly, if there's other black removal already in the set at a certain mana cost, that pushes -N/-N removal away from that spot. For example, you're less likely to see Murder alongside Ob Nixilis's Cruelty, for example.
As for speed, I think it depends on how significant the hasty or flashy threats in the set are. Riot, for example, is the kind of mechanic that would push one toward using more instant-speed removal.
As for my personal preference, I like sets that have more aggressive threats, so I would not want to go above 3 mana for a -4/-4 spell. I would also be partial to instant-speed, but it really depends on the context. I will say that Ob Nixilis's Cruelty is surprisingly efficient. I wouldn't have expected a -5/-5 effect at instant with upside to be only 3 mana and only one black symbol. -
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Skornage posted a message on Magic Commander Counter (iOS and Android)Hi guys,Posted in: Mobile Apps
I made a counter app for my buddy, and he suggested I share it with the community! It’s free and has some unique features that we haven't seen in the app stores yet. The most unique feature is that its session based: users host/join sessions to keep track of vitals across multiple devices. It allows unlimited devices to be connected and is cross-platform supported!
App Store listing:
https://itunes.apple.com/us/app/magic-commander-counter/id1450538726#?platform=iphone
Google Play Store listing:
https://play.google.com/store/apps/details?id=io.ionic.magic.commander.counter
Or search the stores yourself for "Magic Commander Counter," and look for the green icon.
Why online? My buddy requested this feature to be more strategic when he's checking vitals. When checking vitals on pen/paper, or traditional counter apps, his opponents could see who he was checking. Also, traditional counter apps starve for screen space because they want the device to be shared for the entire group. The session format allows individual users to decide what to display, and it allows the device to take advantage of more screen space!
The app has several features that you guys should check out! I believe it's the most flexible and non-prescriptive counter app out there. It has tablet support, and all mobile devices have landscape and portrait modes. I hope to make it even better after I gain some insight into how people use it. So please, if you try it out, post some feedback/suggestions. I'm accepting feature requests, and your ideas are extremely valuable.
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WizardMN posted a message on [Global/Tech] Feyd Ruin's Depths of DespairPosted in: Staff Helpdesks
I responded to your other thread but there were a couple things wrong with the lines in your deck tags. If you look at your other thread, you will see how to get your deck to format correctly.Quote from Brownpaws1 »Hi, I am very new here and just joined a couple days ago. I posted a deck in Modern and put it into the thing, but it came up as if their were no cards in there, did I do something wrong? Also is this in the wrong place?
Also, check out this thread on tags in general:
https://www.mtgsalvation.com/forums/community-forums/community-discussion/576824-the-mtg-salvation-tag-explanation-thread -
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Legend posted a message on My friend is having a baby!!!Posted in: Custom Card CreationQuote from Simplysublime »I think I will change it to exile
Use Magic Set Editor to make your cards. The software is designed to be very accurate to actual cards but recognizable as fake cards. You will have to use card sleeves no matter what you do. -
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void_nothing posted a message on The MTG Salvation Tag Explanation Threadbrb editing every monthly contest post with the style tagsPosted in: Community Discussion -
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DaveJacinto posted a message on Grixis Death's ShadowSo the thread is back on track!!!Posted in: Midrange
Thanks @Feyd for restoring it. -
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Legend posted a message on Help: Blue Trolls? (Can blue support regeneration?)Posted in: Custom Card CreationQuote from saneatali »
Thinking Man's Troll 2UU
Creature - Troll Advisor
U: The next time ~ would die this turn, instead put it on top of its owner's library.
3/3
Good catch. But does it have to say “The next time...”? Couldn’t it just say “If Card Name would die this turn, instead...”? -
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einhorn303 posted a message on Help: Blue Trolls? (Can blue support regeneration?)How aboutPosted in: Custom Card Creation
"Whenever X would die, instead, put it into your library 2nd (or 3rd) from the top."
I think that captures the "slowly regrowing" ability."
Another precursor would be Wayward Soul. -
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CalvinSchwa posted a message on Help: Blue Trolls? (Can blue support regeneration?)Maybe the ability given by Kira, Great Glass-Spinner, could be flavored as a sort of "Kill me quickly / with overwhelming force, or I'll just grow back and you'll have to try again"? Unlike persist/undying/regen/indestructible/etc., that's actually clearly part of blue's color pie, and it's not necessarily too overpowered to boot.Posted in: Custom Card Creation
The bigger issue might be the impact on the set as a whole: 1) It's not a particularly compelling ability, since you can't really build around it; 2) You'd probably want to include more incidental abilities that target that you can combine with others to kill the trolls (more Forge Devil and Cinder Pyromancer), plus things like Diabolic Edict, and 3) Even then, giving a whole subset of the set an ability that invalidates lots of traditional removal might be dangerous.
In general, though, frankly I'm concerned about your very premise. Looking for a regen-type ability seems to lean towards defensive abilities, and if you're not careful then that seems like it implies 1 and 3 no matter what the specifics of the mechanic are.
Also, in general you're looking for a creature mechanic in blue, which is tricky. Maybe level up? That's primarily blue, and you could stretch it as the idea of trolls getting tougher as they age. Or maybe a level-up variant that removes counters when they take damage? It'd be hard to make sure it's not frustrating to play against. - To post a comment, please login or register a new account.
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Are you seriously calling Bob a conservative Christian moderator that’s trying to silence liberal voices?
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Back to our regularly scheduled thread...
When a new legend comes out, I always immediately consider them as a possible Commander.
For that, it seems lackluster. It's quick and easy, but it's still just one token per turn.
Seems more likely to be useful in an aggro non-commander deck.
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That was utterly ridiculous.
Posts deleted.
Please remain on topic.
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It's my goal to give primer writers everything they need to have full control over the look and feel of their primer. If you're going to invest the amount of time it takes to really do a good primer for the love of the game and for the benefit of the magic community, the least I can do is make sure you have every tool you need at your disposal. If we're lacking something, at launch or even down the road, let me know.
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There will be two:
One for "these are the basic tags and how they work"
Another for "This is actually everything you can do"
I'm trying to make them as "backwards compatible" as possible, but there will definitely be some that have to change in order to best serve stronger function. For instance, [hr]black[/hr] is what we have here, but [hr] (that's it, no closing tag, etc) will work easier for the average user. We can then add width, color, size, dashed/dotted/solid, etc, to make it a real customizable line for those of us who really want to control the look and feel.
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The board software stores all posts in s9e/xml, so I would have to write a heft extension to sanitize the input and then convert it into the proper xml/s9e. Such would definitely take some time, and would definitely take a back seat to the myriad of other things we're wanting. That said, tag/property filtering is something that I want to add to the front end CMS eventually, so it's entirely possible that when it's worked out I can port it over. So hopefully down the road perhaps.
Before that, I'm fully willing to add ALL the various tags and parameters that we need. My goal is to have the basic usage as straight forward as possible, so the average user can use them intuitively, and also have them fully customizable for the more advanced user.
Our new [BOX] tag is a good example:
And I'm absolutely willing to add more optional/defaulted parameters as we need.
For [DECK]s, currently they use css columns to allow the browser to do the column breaking. That's not set in stone, and needs some more testing, but so far it's been rather good. Adding a COLUMNS parameter to specify the number of columns is doable. My only concern would be how to handle it with Mobile. I've been painstakingly careful that nothing anywhere ever makes a mobile screen have to scroll sideways. It might just have to force it back to 2 columns regardless at a certain screen size.
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The staff and I are are creating a new home for our community. Moreso, we will have the freedom to innovate and create.
It will take time to get there (a lot more than the 40 days I have, so we'll be launching feature-light), but we will end up with something that truly does the community justice