Alright, I've added a temporary change.
It fixes the popup/card page. Looking into the smaller card versions.
Having ellipses to clip the long names isn't perfect, but it lets us see the mana costs, etc.
I'll get these other versions, and ask our devs for a permanent fix.
Got the small cards, but it doesn't always line up perfectly.
It'll need a more thorough change from the devs.
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Mar 7, 2018Feyd_Ruin posted a message on I changed my username on the Twitch account but my username here didn't changeYour accounts here are linked together, but they are not exactly the same.Posted in: Forum Software Feedback and Bug Reports
I can change it for you, though.
What would you like it to be?
Feb 28, 2018It has been my experience with Ghost Notifications that 99% of the time it's "X happened to trigger a notification" and then "Y happened to make that notification pointless/null and void"Posted in: Forum Software Feedback and Bug Reports
The most common way this happens: You're subscribed to a thread/forum, and that got a new post. That post was then removed as spam, or deleted, etc.
The "Hey you've got a notification!" already triggered, but it checks again when you pull the notifications and it's like "Oh wait, that's deleted/spam, and you can't see that. NEVERMIND"
It can be confusing sometimes, but it's trying to remove the unnecessary pokes.
Feb 22, 2018Posted in: Forum Software Feedback and Bug Reports
There was an issue with multiple people being "Tapped Out" (Underscore, dash, and space between)Quote from Garlic Golem »I am still having this problem logging into my original MTGS account. I would select 'log in with twitch' and then 'i already have an mtgs account.' After clicking on that, I put in my old username (tapped_out) but I can't remember my password. When I try to recover it through the link, it says "this is a twtich account" and I can go nowhere from there as I am already logged into twitch.
I cleared all cookies and logged into twitch and made a new account (this one) so I could post here for a solution. What do I do? I have a twitch account but it's merged with the wrong mtgs ID, and I can't remember the password for the account I DO want merged with my twitch.
It was trying to log you into a different account. It's confusing, so don't think too hard on it heh.
I've set you up as "Tapped_Out" on all sides, so try now.
Feb 22, 2018Posted in: Forum Software Feedback and Bug Reports
Crap, I missed your reply, sorryQuote from trashacct1 »This problem persists for me. I still cannot log in.
Yeah, the issue is the two different twitch accounts then.
"Lithl" was attached to "blanketyblankman"
I've unlinked these accounts.
If you go to https://www.twitch.tv/settings/connections
At the very bottom, it will say "Other Connections" with "MTGSalvation" under it.
Click disconnect, then come back here and log in with your twitch account.
It will ask you for your MTGS account to link to, log in with your Lithl account.
You might have to clear cookies to re-link here, but I don't think so.
Feb 10, 2018Feyd_Ruin posted a message on Path of Discovery - Card name entered wrong in databaseFixed (although it'll take a few hours for the cache to update in all the different places).Posted in: Forum Software Feedback and Bug Reports
Apologies, and thanks for pointing it out!
Feb 6, 2018Hey chaos, as above - clear all cookies, then log into twitch with your GFYourself9000 account, and come back here.Posted in: Forum Software Feedback and Bug Reports
If you log in and it isn't GFYourself9000, let me know and we can unmerge so your current account links properly.
Feb 6, 2018Hey Lithl.Posted in: Forum Software Feedback and Bug Reports
Clear all cookies, and then go to https://twitch.tv/login
Log into your blanketyblankman account there.
When you come back here, just "log in with my twitch account" and it should put you directly in.
If you log into twitch and it doesn't say "blanketyblankman" at the top right, then the issue is that you have a different twitch account you're logging into. If you've accidentally set up a different twitch account, let me know and I can unmerge them so that when you come in, you can give it control of the Lithl account.
Jan 24, 2018Feyd_Ruin posted a message on 3CH LR Squandered Goblin Curtains; Anachronity wins! (425 points)X | 1 2 3 4 5 6 7 8 9Posted in: Forum Magic
3 | 2 3 X 6 3 3 0 3 6 | 22 | 275
1. 2-2 Predator Ooze infi-block
2. 3-3 Land Equilibrium can draw it.
4. 6-0 Revenge races Voidstone drop, swings away
5. 3-3 3rd turn kills trade
6. 3-3 3rd turn kills trade
7. 0-6 2nd turn bridge.
8. 3-3 3rd turn kills trade
9. 6-0 Either Revenge, or Wasted Commandeer.
Jan 18, 2018Feyd_Ruin posted a message on Perfect Hand Draft: Round 3 : 90 Card Sealed : HANDS POSTEDExactly.Posted in: Forum Magic
It does not go "infinite" it goes "arbitrarily large number"
You get a loop you can repeat any number of times, and after say a billion you end the loop.
You are then stuck at one billion Savants.
It is important to note that you get "stuck" for the Mirror match. If Player-A first drops a billion Savants, Player-B can then drop two billion Savants and thus win. Visa versa as well. The mirrors tie unless disruption/speed/etc otherwise break the tie.
Quote from ManyCookies »I disagree on 6 <-> 4, should be 0-6. 4 can flashback memory's journey at end step to put savant on top of his deck, then outrace
You are correct.
Jan 18, 2018Posted in: Forum Magic2.5c. Any Conspiracy cards that were drafted will start the game in the command zone for that player, as long as that player makes any pre-game choices required as part of the deck submission. Such choices cannot be changed, and any Conspiracy not requiring a choice will be considered to always start in the command zone unless that player explicitly states he does not want to use the Conspiracy as part of his or her submission.
There was confusion on this in Round 3 (it was entirely my fault, actually) - so I've clarified and codified this moving forward. Note that your conspiracy card cannot be part of your 3-card submission. Either they start in the command zone or they don't.
Jan 18, 2018Feyd_Ruin posted a message on Perfect Hand Draft: Round 3 : 90 Card Sealed : HANDS POSTEDWhen I make a round, I try to see if from your all's perspective and figure out what I'd choose. Since this was a sealed round where I had no "i know what's coming" advantage, I briefly considered entering - but as this took a good bit of hand tweaking, it would still be unfair. That said, the deck I would have gone with was exactly ManyCookies's entry (Ancient Tomb / Dream Stealer / Riding the Dilu Horse), so it's really nice to see it on the field.Posted in: Forum Magic
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Mar 4, 2018SCG has listed all of their foil prices, so I've gone ahead and figured foil value per booster box. Based upon SCG foil prices, and using the 1:2:4 foil sheet distribution estimation (which is at least very close if not accurate), the average box should have:Posted in: Articles
$28.90 in foil cards value per booster box.
Foil value variance is, of course, quite high though.
Mar 4, 2018Median works well for looking at a singular pack, and especially if you're looking to see if you'd get actual card value of what you paid vs if you bought whatever it was as a single. Not so much for a box, though.Posted in: Articles
The median value of rares is right at $2, give or take a few cents depending on where you price. This means that if you pick up a single pack at random, you have the highest odds of getting a card that's worth about $2. However, once you start adding additional boosters, this number gets more and more unrealistic and at some point meaningless.
In example, lets say there are only three rares in the set. Two of those cards are worth $1, and the third is worth $10. The median is exactly $1, but the average is $4. If you open up a single pack, the median says you'll probably get a $1 card out of it - which is accurate as you have 2/3rds of a chance of that. The average of $4 doesn't make sense here - you literally can't get a $4 card.
Once we move to boxes, however, the roles reverse. In 25 packs, the median expects $25 while the average expects $100. The average is obviously close to the truth, while the median is ridiculously useless here. You'll average just over 8 of the $10 cards here, with a decent degree of variance, so looking at the median gives us no benefit. This example is a bit extreme, obviously, but it's a good illustration of the differences between median and average when you're talking about packs vs boxes.
More directly to Masters 25: There is a 1.78% chance (about 1 in 56) that if you crack a booster box you will not get one single mythic or rare that is over $15. It's the horriblest of horrible boxes. The thing that nightmares are made of. Yet, that box will still have a much higher average per pack than the median. That average here is one and a half times that of the median.
In fact, there's only a 1/1000 chance that a box is so horrible it's average is equal to the mean.
tl;dr - Median for singular pack, Average for boosters boxes
Mar 4, 2018I agree with all of the above. I didn't delve much into the per-pack much because I don't think there's really a whole lot to be said. The rare-slot variance is fairly on topic for a per-pack basis, but after that there's only a delve into how much variance there is. If there's a good amount of variance level in a 25-pack box, there's about 25 times the variance in a singular pack.Posted in: Articles
We generally focus on an individual, small group, or LGS looking at the market. Someone who can buy anywhere from a box to a few, with the idea of selling individuals for a profit, or to get the cards they want and recoup their losses.
For individual packs, it's almost always a scratch-off lottery ticket. Most packs are duds, some let you break even, and a smaller minority are winners. It's extremely rare to see any in-print set break this mold.
Feb 8, 2018As a huge proponent of pauper, I feel your pain. In order to make sure everything was smooth, our first release was focused only on the main supported formats. More will come, and you can believe I'm making sure Pauper is high on the list.Posted in: Articles
Jan 5, 2018End of year update:Posted in: Articles
Etali, Primal Storm is a strong titan on his own. Two things to note here: he lets you play the top card of your own library, which will almost always be a good play, and you don't have to play anything you don't like. Pulling a Wrath of your opponents library is anything but a dud. You might not want to cast it, but you've now prevented your opponent from casting it. He's a very strong advantage engine.
Zacama, Primal Calamity might lose his untap ability if you Mayael him into play, but he's still a very strong control card. A 9/9 body is always nice, but his ability to Naturalize over and over is what makes him a massive boon to our board. The life gain and bolt is just more icing on the cake.
Ghalta, Primal Hunger might just be a beat stick, but he can often be hardcast from the hand for very cheap. Having two titans out ensures that he costs just two green mana. Even if you only have a single titan, he's probably still 4 mana or less.
Crested Sunmare needs support to get going, but he can be a powerhouse when he gets going. Perhaps if you focus on some of the better life gain titans, with a small life gain theme. In example: if you Tooth and Nail a Celestial Force and Crested Sunmare, you'll have a titan armada by the next time you untap.
Nazahn, Revered Bladesmith with her Hammer can be a decent combo to play with, especially if you use more than a couple equipment cards.
The above titans list several Dinosaur creatures. That's because Ixalan has given us another tribe we can play with. Dinosaurs are not nearly as cohesive and strong as the other tribes mentioned, but they have a very strong flavor factor that you might love. If you go this route, I recommend only doing a subtheme of dinosaurs, as they simply don't pack the punch that the other tribes and generic titans do. Carnage Tyrant, Burning Sun's Avatar, Etali, Primal Storm, Gishath, Sun's Avatar, Ghalta, Primal Hunger, Thundering Spineback, and Zacama, Primal Calamity are the marquee Dinosaurs for this tribe. Forerunner of the Empire, Knight of the Stampede, Otepec Huntmaster, and Priest of the Wakening Sun are all good support cards for the tribe.
Curse of Bounty can cause some collateral help to your opponents, but it can basically give all of your creatures vigilance and let you double dip on anything that taps for mana. If you do have a good bit mana, it can also let you use Mayael twice a turn - if not more if your opponents activate it as well. Somewhat situational, but it can make for some strong plays.
Traverse the Outlands might cost 5 mana, but can often fetch 6+ lands. Even if it just fetches 3, it puts you into the Titan hardcast zone.
Huatli, Warrior Poet and Huatli, Radiant Champion are acceptable creature-focused planeswalkers. Warrior Poet can be decent life gain that builds up to a large flame wave that clears the path for your creatures. Radiant Champion is best used if you go with Titans that can pump out tokens. If you can reliably get tokens out, she can ultimate the turn after she hits - which then makes further tokens absurd.
There's definitely a good bit more I could cover, but I just wanted to touch on the big new cards that I would definitely have gone over had I written this today.
Dec 14, 2017Posted in: Articles
It's the Gremlins I tell you! They're ruining all of our charts! Ahhhhh.Quote from TheAnnihilator0798 »Edit: Oh, and apparently my UW control deck has a lot of green in it, according to the color pie? Not sure where that's coming from haha.
Something went awry with the card database update. This will hopefully be fixed soon enough.
And yes, a listing of your own decks is slated to be added
Dec 4, 2017It is infinite turns.Posted in: Articles
Use By Gnome Means to put an Eon counter on Magosi, the Waterveil. Tap, remove the counter, bounce: Get the extra turn. In that same turn, replay magosi, which enters tapped.
Take the extra turn, untapping Magosi.
Just keep the Gnomes well supplied with artifact fodder.
Nov 8, 2017Alien Ugin Guy™ makes this one of the best things I've ever read.Posted in: Articles
Also, Nissa's vision actually being a glimpse into the future is epic story telling. I really wonder what this means for her other visions from the same episode. Will another tie into Ixalan, or are they foretelling of other planes/sets stories to come?
How long ago did Ugin "wake up"? Battle for Zendikar through Eldritch Moon happened right after Ugin was released. Even if all of that battling took a year, that leaves another year for Kaladesh and Amonkhet to take place.I don't know why the Legion of Dusk only finally turns their attention to Ixalan (the continent) two years ago
Without a concrete timeline, it definitely seems to line up. Ugin woke up, causing things to change (insert your artistic license as to how here). The legion could feel this change, and had a new sense that the immortal sun could be found.
Nov 4, 2017Kamigawa was considered to be a disappointment and/or failure compared to other sets.Posted in: Articles
I'd consider it to have "Masque Syndrome". The lore and setting was fine, and the block itself wasn't bad, but it had bad timing and needed more tuning on its mechanics.
It was a low power level block, but followed a higher power level block (Mirrodin). This made all of the cards feel weak/subdued/etc. The power pendulum always swings, but when it goes from high to low suddenly, that low level set/block is always very disjointed from standard and hated. Before Affinity started getting the ban axe, Kamigawa was largely ignored in standard.
The cards that broke the power level descent were problematic. Umizawa's Jitte is still one of the best equipments ever printed. Add to it the overall low power level that surrounded it, and it stuck out like a sore thumb that warped the meta to some degree.
Its mechanics were not well received at all. Although Ninjitsu was generally a success, bushido was considered "ok", and Splice into Arcane and Flip cards were both very un-loved. Splice just didn't have the support and power it needed to succeed. Flip cards failed both on the mechanic and visual end. Even wotc says flip cards visuals were a mistake, and recreated the effect with success in Transform. They were also very "meh" even beyond the visuals. Unlike the cool effects that present day transform has given us, most were "never happen", "not worth it", or "that's just win more".
In the end, the cards and sets were a flop.
While this has nothing to do with the story (which was actually refreshing and good) or plane itself, it has one of two reasons a set falls badly on the Rabiah scale. Either the plane itself is off by design or otherwise can't support a set - like Serra's Realm or the infamous Rabiah - or the cards were received so poorly that it taints the plane - like Mercadia, Kamigawa, and Ulgrotha (Homelands plane).
Any of the latter planes could be revisited and "redeemed" with a new set, but they are - at the very least - hesitant to revisit them because of the initial reaction from players: "Oh, that was horrible the last time".
Personally, I'd like to see Mercadia, Kamigawa, and Ulgrotha all revisited just so they can be done "correctly" and redeemed. The planes themselves were good.
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