"no cards in your graveyard, hand, library or on the battlefield"
Is that "or" supposed to be "and"?
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May 27, 2017If we are discussing how systems of government align with the Magic color wheel:Posted in: Custom Card Creation
- Black-red is the color pair for anarchy and self interest.
- Green-white is the color pair for community and working together.
May 24, 2017I think Meteor Crater and Corrupted Grafstone are worded that way because you have to choose both the permanent/card and the color. If the first choice is already limited, then it doesn't need to be as wordy. Based on Chrome Mox, it should be okay to say "Add one mana of any of that creature's colors to your mana pool."Posted in: Custom Card Rulings
May 22, 2017Some planeswalkers and legendary creatures already use pronouns like "he" and "she" instead of "it" (unless that was just something I started for my custom cards and I forgot). I think this could be tested out on planeswalkers and legends before moving to every card.Posted in: Custom Card Creation
I think the main problem is not "too much flavor" but mismatched flavor when it is on spell or inanimate artifact.
May 21, 2017Posted in: Custom Card Creation
That is what I'd expect. Look at four, choose one, look at the next four, choose one.Quote from atogstorm »Hideaway 2:
1 (This land enters the battlefield tapped. When it does, look at the top 4 cards of your library, exile 1 face down, then put the rest on the bottom of your library, then do this again)
But cooperation and envious are horrible abilities. A card can't just blindly copy all keywords. Without even digging too deeply into esoteric keywords, you can sideboard in a Wall to shut down your opponent's envious creatures.
May 21, 2017This might be okay in a heavy multicolor set. If you wanted to limit it a bit, you could make, for example, the (W/U) "Enchant basic Plains or Island" so that it can't interact with nonbasic lands. That also simplifies the gameplay choices since you wouldn't be able to create any individual lands that can tap for more than three colors.Posted in: Custom Card Creation
May 18, 2017Posted in: Custom Card Creation
Reach is a subset of flying. White is the best color at blocking and it gets efficient flying and nonflying creatures. Do you seriously have a problem with a nonflying white creature being able to block a flying creature?
Reach is not Flying.Quote from silvercut »
- White can have creatures with flying anyway, and being able to block flying is just a subset of that.
Don't open cans of wurms you can't handle. Why don't all Giants have reach by this logic? Or is he particularly big, as signified by his slightly bigger attack and the name "Skyraker". By that logic, my Skyplower Fugitive Wizard is going to set the color pie on fire! Flavor base blue fire!
I also mentioned earlier when you or someone else brought up Skyraker Giant, and it was ignored, that Magic Origins was designed to be like the original Magic Alpha set where flavor played a bigger role in defining anilities. Skyraker Giant has reach because of falvor. That is a fact. That is why the card has it. And opening a can of worms is not really a problem. All they do is withe around and make a bit of a mess. When someone shakes up a can of bees and opens it, then I'll start to worry.
As I then also said, any color could probably get occasional cards with reach without really considering it a color bleed.
May 18, 2017Timespiral block is complicated for precedent.Posted in: Custom Card Creation
- There are a lot of designs that were made as callbacks, color pie be damned. These are mostly from Time Spiral and generally the most problematic citings.
- Other designs were made imagining what could have been possible if some past design decisions had been made differently. These are mostly from Planar Chaos and were very carefully thought out with the philosophies of the colors, but sometimes setting aside past mechanical restrictions. Some of these designs are worthwhile for adding more design space. Some might be okay infrequently but shouldn't be regularly recurring.
- Then there were several design ideas, mostly in Future Sight but a few others like Prodigal Pyromancer, that were seeded in specifically for future use in broadening the color pie and fixing past cards.
May 18, 2017If looting were to go into black, it would need to be in a form that doesn't fuel reanimation. Something like "draw a card, then put a card from your hand on the bottom of your library." That would probably even be seen as an upgrade for newer players.Posted in: Custom Card Creation
May 18, 2017Backstab with the restriction to blocking creatures is mechanically similar to "T: Target attacking creature gets +X/+0 until end of combat, where X is this creature's power." What color is that ability? I think justifiable arguments could be made for any color except blue.Posted in: Custom Card Creation
And, yeah, it is a coordinated attack, not a sneaky underhanded attack.
May 18, 2017I've seen mana fixing ideas like this before, but don't rember if it was a land or maybe an artifact or creature. That was before Oath of the Gatewatch though. Seeing it now with colorless mana symbol makes me think of this change for a set like OGW that cares about colorless mana:Posted in: Custom Card Creation
Land (C? U?)
CARDNAME enters the battlefield tapped.
T: Add C to your mana pool.
C: Add U to your mana pool.
May 18, 2017Posted in: Custom Card Creation
- Drain Life. Black can gain life if it is taking it from someone else.B get to gain life from attacking? Why is WR allowed to block flyers w/o flying? Why can G creatures sometimes attack the turn they come into play?
- White can have creatures with flying anyway, and being able to block flying is just a subset of that. Skyraker Giant is a flavor based design. I'd guess WotC probably has begun bleeding reach into red for the sake of limited. I'm not sure if bleed is an appropriate word though. Just as any color can get trample on really large creatures, any color could probably get reach if it was needed for limited.
- Instill Energy. Haste is an anti-control ability --attack before your opponent has a chance to kill it-- and green has gotten has scattered through out Magic's history for that use. You can also read MaRo's reasoning for it: http://magic.wizards.com/en/articles/archive/making-magic/keyword-play-2007-06-18
Or they maybe just dismissed it out of hand because it was obviously not appropriate for a common card.
Even if we were just talking about putting this only black cards, it is too good to show up on multiple cards in every set. A few cards with this ability in one set would probably be okay. That could create some interesting gameplay with blocking decisions, like you say. But if every set from now on was constantly forcing that decision in limited it would get very boring.
1. U doesn't get discard.
Response: New Keywords bleed, rather reliably. So for all intents and purposes, ask yourself how this would work as a B-only keyword.
May 17, 2017Posted in: Custom Card Creation
https://en.wikipedia.org/wiki/Poe's_law?Quote from BlackTempleGaurdian »[...]
School of Thievery 1(U/B)
Enchantment - Aura (R)
Enchanted creature has thievery. (Whenever it deals combat damage to a player, that player discards a card. If they do, draw a card.)
It fits in blue, because it's a shifted looting (they discard, you draw), and it fits in black because it's forced discard and draw at a cost (just, a cost the opponent is playing).
It's also not as win-more as Blackmail, since the opponent chooses what to discard.
May 16, 2017Posted in: Custom Card Creation
Just a point of contention: Spirit of the Night is the black Akroma. Or I guess actually Akroma, Angel of Wrath is the white Spirit of the Night.
May 16, 2017Okay, so I guess I'll address these examples of color bleed becoming standard.Posted in: Custom Card Creation
Quote from atogstorm »Menace was historically R, but bled into RB as a replacement for Fear/Intimidate.
Haste was traditionally R but bled into RG normally (and yes, that one defender U card).
Flash was traditionally mostly W but became UG with only a splash of "combat trick" W cards.
Reach was traditionally G, but bled into W and now R (beginning with Time Spiral Block I might add).
Deathtouch was a simple/unified version of a G mechanic that became B as well.
Lifelink was W, and is now WB.
Vigilance was UWR and now G gets it too maybe? And R does not, on pain of dirty looks from R+D.
Menace - Can't be blocked because it is scary has always been in black. Mechanically this has been implemented in different ways, but it is still an evasion mechanic and not too far out there.
Haste - The oldest cards with haste and psuedo-haste abilites were black and green, then it was added into red. It became a primarily red mechanic when it was keyworded and mostly forgotten in other colors, then when MaRo was looking to broaden keyword usage in Future Sight development (Keyword Play) they made it secondary black and teriary green.
Flash - The first creature with flash was King Cheetah, in the next set was Benalish Knight. Green has always been the primary color for flash as anti-control and combat trick. White has occasionally gotten flash for combat tricks. It was added to blue in Time Spiral mostly for creatures with enter triggers, then made evergreen with Future Sight.
Reach - Primary in green as the anti-flying color, but probably available to any color that really needs it. I would connect the few red creatures recently with reach more with Skyraker Giant in Magic Origins which sought to bring back some more flavorful designs. Still, one card per year since Magic Origins is tertiary at best.
Deathtouch - There have been variations of Thicket Basilisk and Infernal Medusa in green and black for all of Magic's history.
Lifelink - El-Hajjâj was the first card with a variation of this ability. It became an infrequent but solidly white ability with Spirit Link. Black has always had Drain Life effects though.
Vigilance - After Sera Angel, vigilance was an infrequent ability that bounced around in every color before settling in as a recurring primarily white ability.
All of those "color bleeds" have some mechanical history in the colors that they have settled into but fell into disuse before being intentionally broadend back out starting around the time of Future Sight when Magic R&D was thinking about the long term future of Magic design needs.
Specter abilities have only ever been a black ability. Discard in general has always been a black mechanic. Discard allows black to stop threats before they happen, because other than creatures it can't deal with most threats after they have been played.
Blue has a similar treatment with acting on threats in the moment with counterspells. It temporarily remove a threat later with bounce, but to permanently handle something, it needs to act in a very narrow window of time. In exchange for only having that small window of interaction, blue gets the overall most versatile answer of any color. Allowing blue to broaden that window of interaction to before or after they need to use a counterspell would add a lot of power to a color that is already usually one of the strongest colors in any set.
If discard needed to be broadened into another color, I think I would push for spreading into red. It could fit in with red forcing others to think about living for the current moment and not planning too far ahead.
But even if discard was added to another color, the specter ability still probably isn't worth keywording. It isn't currently used often enough, and repeated discard is not really something that we want showing up more often.
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