The flex spot most likely being Loxodon Smiter? Can replace him x3 with a mixed toolbox of the cards you mentioned plus maybe Tireless Tracker/Thalia, Heretic Cathar/Kitchen Finks. The possibilities are almost endless! Although Mindcensor can hurt you a little bit..
I really like the Rhonas though. Kessig Wolf Run shouldn't be only way to ensure damage getting in.
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Jun 19, 2018Okok I see, nothing wrong with a little bit of testing! I'd love to know it ends up feeling for you. I'm currently on the 5c Tribal build with Mantis Rider and CANNOT wait to cascade into him, and of course burn face for 5 this FNM.Posted in: Aggro & Tempo
So far, that 3cmc spot for me belongs to either 4x Mantis Rider in the Tribal Flames version because blue is easy to splash with the Noble Hierarchs, or 4x Tireless Trackers/4x KotR for all the value in the non-Tribal Flames version. in the non-Tribal Flames version, I also try with and without BBE replacing her with some walkers and a strombreath, which gives me some more endgame.
Mantis Rider is one of my favorite cards and I love that that Tribal Flames grows Tarmogoyf so I'll likely stick to this for a while.
Here's my list:
Does my mana base need some tweaking? I have two black sources since land destruction seems relevant... but is it worth it? Does a Steam Vents fit better somewhere?
And the 2x Tireless Tracker can flex to either Rabblemasters or Geists of St. Traft. What's another faster 3-drop?
Jun 18, 2018Posted in: Aggro & TempoQuote from Zulander »Gonna try out Queller Zoo tomorrow night with the following main, still trying to piece together a coherent board.
with bloodbraid elf OR collected company, wouldn't you rather run 4x mantis rider or 4x reflector mage instead of the spell quellers? spell queller's ability can be very underwhelming if cascaded/coco'd into.
Jun 14, 2018this is the 75 I run currently:Posted in: Combo
I suppose I keep 1 fulminator mage in my SB because i don't see a lot of control in my local meta. but even still, splitting the macabres and fulminators 3 and 3 in the main seems right. this gives me a bit more versatility.
so perhaps just the 1 krosan grip is enough to diversify my SB a bit. I still have the 3x beast within in the main to deal with rest in peace and any other threat, but the 1 krosan grip in the SB still gives me that extra edge vs relic/spellbomb. it also messes up the arcbound ravager plan! and oblivion stone. am I forgetting anything?
Jun 14, 2018So I just wanted to strongly suggest 1 or 2 copies or Krosan Grip. I had tough time dealing with Relic of Progenitus last FNM and Krosan Grip is just the card to stop relic. Not to mention, it also turns off and destroys Nihil Spellbomb and gets rid of a Rest in Peace... even if it's already done its damage! Krosan Grip seems like the best anti-GY hate, right?Posted in: Combo
This is my current SB and I'm wondering if I should add a 2nd krosan grip? If so, what to cut?:
3x Ricochet Trap
2x Ingot Chewer
2x Shriekmaw(1 in the main)
2x Brindle Boar(thinking of splitting this with
1x Faerie Macabre(3 in the main)
1x Fulminator Mage(3 in the main)
1x Kolaghan's Command
1x Anger of the Gods
1x Krosan Grip
May 30, 2018Posted in: ComboQuote from ViciousBadger »Sure, Phantasmal Image may copy a 1st Mage, but this also means that your 3-4 Demonic Dreads (targeting Phantasmal Image) become removals as well.
In regards to casting a Demonic Dread targeting Phantasmal Image, does the Phantasmal Image get sacrificed before or after the cascade?
May 10, 2018What does everyone think about Lingering Souls? Splash black with maybe 1 Overgrown Tomb and fetch for it when you intend to flashback Lingering Souls. You'd probably have to cut 4 of a mixture of Tireless Tracker/Loxodon Smiter/Knight of the Reliquary, and make sure you have 4x Voice of Resurgence to get the most value out of Lingering Souls. I sorta kinda don't hate the idea. Dark Zoo anyone?Posted in: Aggro & Tempo
Jul 19, 2013Posted in: Standard Archives
I'm gonna have to to disagree. If this is the case with the dodge creatures, this list seems more like an AiR deck, especially if you throw dynacharges in there.This is all bad advice. Boros Reckoner is a good card but lacks synergy with what the posted deck is trying to do, which is get all its little dudes through. A lot of us jammed Reckoner in our mono red lists before we realized the Wolf just flat-out won us more games, so we slid Reckoner to the sideboard for aggro mirrors.
Ash Zealot is really good, and I would definitely try to find room for her. That said, BTE is a big reason to be running a lower curve. If he finds another two drop to chain with it would obviously be most effective.
The "can't block, won't block" redundancy in the deck is what makes it perform so consistently. Honestly the deck can't have enough of it.
I'd maybe cut 2 lands and 2 pillars for 4 dynachrages if hellrider is the top of the curve here.
Also, another problem with BTE is that you lose steam way too fast if you chain her and you'll only be relying on topdecking into rather underwhelming creatures. I just don't think this list is as competitive as the list I've been running:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards CREATURES:
4x Stromkirk Noble
4x Rakdos Cackler
4x Ash Zealot
4x Lightning Mauler
3x Firefist Striker
4x Boros Reckoner
2x Thundermaw Hellkite
4x Searing Spear
2x Pillar of Flame
But hey, to each his own.
Jul 19, 2013Posted in: Standard ArchivesQuote from Rakdos Goon
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 4 Hellrider
4 Pyreheart Wolf
4 Firefist Striker
4 Goblin Shortcutter
4 Burning-Tree Emissary
4 Rakdos Cackler
4 Stromkirk Noble
4 Searing Spear
4 Pillar of Flame
Firefist Striker, Pyreheart Wolf, and Goblin Shortcutter bassically just makes your guys unblock able. I haven't tested it but I'm thinking this would be good. I'm pretty sure I should have mauler in here though but I can't find room after adding shortcutter and I definitely don't want to cut lands...A bit of flooding isn't so bad as long as stonewright has a friend around.
Been a while since I've played RDW but with the first open being played with m14 out I'd rather go with a simple and effective strategy...Proven and not too hard to test. I'll look through the threads but I also wanna ask you guys which version of RDW do you believe to be the best? My buddy is telling me to just go gruul because of gore-clan but I really like the Dos Rakis version because it has falkenrath and dreadbore+doomblade to deal with reckoner or other annoying guys...But with mono-red #nevermulligan?
Boros Reckoner is the best red card in the format... why do you have 0 of them in that list?
I personally don't think BTE has a really good place in mono-red either. I'd also probably cut the 4x BTE for 4x Ash Zealot.
And it seems like 4x pyreheart wolf, 4x firefist striker, and 4x goblin shortcutter are way too much creature dodge. I'd pick one of those playsets and stick with it. It'd also give you room to put in 4x lightning mauler because haste is great in mono-red. That leaves you with 4 spots so maybe 2x madcap skills and 2x thundermaw hellkite would be the way to go. Or as I mentioned before, the 4x boros reckoner. Maybe even put 1 or 2 burning earth maindeck because A LOT of the decks in the current meta play nothing but non-basic lands.
Jun 29, 2013the card straw soldiers itself says creature - soldiers as its creature type, but when i look it up in (for example) starcitygames.com or even the gatherer.wizards.com, it designates it as a scarecrow for its creature type.Posted in: Commander (EDH)
my question is: will straw soldiers destroy a target permanent when it comes into play while my commander reaper king is in play?
Jun 27, 2013Posted in: Magic General
Jun 12, 2013Soooooo, if I attack with one of my creatures (tap it to declare attacker) and then before combat damage phase, I activate Slayers' Stronghold to give the creature +2/0, haste and vigilance.. does the creature untap because of it gaining vigilance?Posted in: Magic Rulings Archives
May 28, 2013I must sound really redundant, but I guess regeneration has always confused me.Posted in: Magic Rulings Archives
If I attack with a 3/3 experiment one (two +1/+1 counters on it) and my opponen't vanilla 3/3 creatures blocks it, and I remove the 2 counters to regenerate my creature... does the 3/3 vanilla die or what?
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