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Magic Market Index for April 20th, 2018
Pauper Review: Dominaria
The Limited Archetypes of Dominaria
  • posted a message on Dominaria Spoilers for Peasant Cube
    Quote from Leelue ยป
    I'm really trying to think about this now

    IF you support ramp to cast a card like artisan of kozilek (as opposed to doing it with reanimator which I never really never got to work.)
    Then I GUESS 9 mana for what would be a 12 mana rolling thunder may actually be a better play than a 9/7 with a zombify attached.

    AND if you run the better X spells (the XRRR one, rolling thunder) and a number of red sweepers, then MAYBE you can run fight with fire as primarily a finisher with a passable bail out mode in a fairly common red control deck.

    My thoughts are pretty close to this. The clamoring I have gotten to add Fight with Fire has mostly been along the lines of "Why isn't there a great ramp card in red decks?" I took out all of the X-Spells a while ago because I find them mostly inefficient and almost entirely useless to the lower curve Red decks. At least Fight with Fire will kill almost all creatures at 3 mana and maybe you can draft a deck built around getting to 9-mana and kicking it.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Dominaria Spoilers for Peasant Cube
    A tad late to the party, but I have my customary spoiler release day top 20, including some comments where relevant. I always rank based on my excitement to CUbe, so there are some weird results higher on my list. Your mileage may vary.

    A couple notable outside the top 20:
    Seal Away- Due to the tapped restrictions, I think this is almost always worse than the other 2-mana options we have. Small bonuses for nabbing utility creatures which tap.
    Garna, the Bloodflame- It does a lot, but mostly in weird combinations that have anti-synergy. If I want to get creatures back, I usually have to wait until after combat, which means your 5 drop fails to impact the board the turn you play it. Giving other creatures haste at 5 mana feels too late. I have never liked the sacrifice deck and agree with _i0 that it doesn't even help that deck much.

    20-18) Stronghold Confessor, Ghitu Lavarunner, Sparring Construct- I am always keen on one drops, and I like all of these for having some utility early and late in the game.
    17-13) Raff Capashen, Ship's Mage, Valduk, Keeper of the Flame, Tetsuko Umezawa, Fugitive, Whisper, Blood Liturgist and Slimefoot, the Stowaway- I love, love, love that this set has so many interesting uncommon build arounds. I will not be playing any of these myself, but could easily see a world where a CUbe more focused on artifacts, auras, blue aggro, black tokens, or Golgari ramp would want these cards (and I was close on Slimefoot for just that reason).
    12) Merfolk Trickster- The double blue restriction makes it feel like a spell you often cast on turn 3 or 4, where the impact is good, but weaker than other 3- or 4-mana spells.
    11) Memorial to Glory- Shout-outs to the blue, black, and green Memorials as well. The white Memorial is the one for which I most like what you are getting out of the land. All of the others have that weird issue where you sacrifice a land just as you might need that land to press your new card advantage.
    10) Adventurous Impulse- Green Ponder sounds about right. For all gamestates, an easy way to find a card that is better than the average card from your deck.
    9-8) Knight of Malice and Knight of Grace- I am interested enough in the base mode (2/2 first striker for 1M) to try both out. Obviously the upside is also nice, especially because you can take steps to make it happen yourself.
    7) Chainer's Torment- Taking a big swing for the fences on this one. I hope it can be a good curve-topper for aggro decks to provide reach with 4 points of direct damage to the opponent and a (hopefully) board dominating creature. Totally prepared for this to fail.
    6) Fight With Fire- I understand all the complaints about its power level and do not fully disagree with them. That said, one of my most frequent CUbers has expressed an interested in the Red X-Spells as a finisher for both ramp and control decks, and I think this is just better than Fireball or Rolling Thunder in that role. Another card I can see failing in CUbe.
    5-4) Baird, Steward of Argive andDanitha Capashen, Paragon- Another two cards that could be good, but will likely end up being replaceable. I am quite a bit higher on Danitha because of the potential to get there with aura, equipment, or +1/+1 counters.
    3-1) Untamed Kavu, Dauntless Bodyguard, Cast Down- The hands-down best cards in the set (and by a wide margin, I say). All of them should be in CUbes for a very long time and will be useful in all varieties of decks.

    Overall, a super deep set for interesting cards that will likely be very shallow on actual impact. I think only 3 cards will stick around long-term, which makes this strangely similar to Rivals, which I also feel had 3 cards that were head-and-shoulders above the rest (also in green, white, and black, respectively). Please let me know if you have any comments on these rankings.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Dominaria Spoilers for Peasant Cube
    My idea with Chainer's Torment was that you are sacrificing a possibly non-consequential impact for different impacts that are non-conventional. If the opponent has stabilized with creatures and has become hard to attack, you have a (slow) but guaranteed four damage that should eventually create a larger threat than normal. It feels like a different axis of attack, which I like. I could also being getting suckered in by thinking of this as one card with a huge impact instead of thinking of the time downside, but I still like everything Torment does.

    As far as The Eldest Reborn, a normal three-for-one better be amazing if it costs 5 mana, two turns, and can be disrupted. I think you are right that it is not enough, though.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Dominaria Spoilers for Peasant Cube
    Wanted to solicit discussion on the two Black uncommon Sagas: Chainer's Torment and The Eldest Reborn.

    I think I really like Chainer's Torment. Like all of the Sagas, this card is slow, but I think it is super powerful and does not have a frequent super bad scenario. The super bad scenario seems to be that you spend a bunch of life for the token and it gets dealt with right away, but I don't even know how bad that scenario is. You already got to deal 4 damage to them before they dealt with the token and the token itself requires no mana and would have a large impact (4/4 or greater creature frequently) if not immediately dealt with. Maybe there is a pretty bad scenario I am not thinking of or the card is lower impact than I think.

    The Eldest Reborn looks like an attrition card along the lines of Torment of Scarabs, but the benefit is more concrete and probably harder to play around. That said, it costs more than Torment and is slow, but it looks like a pretty easy 3-for-1 where your opponent loses a creature and you get a creature in the end.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    One of my absolute favorite things about my CUbe is that nearly all of my signed cards has an additional "play tip" that I requested to be written by the artist. Some of them are helpful and some are hilariously botched.

    Two of my favorites are a Stormfront Pegasus that has "Good to drop" written on it instead of "Good two drop" and a Cloudfin Raptor that states "2 the skies!" instead of "To the skies!"
    My absolute favorite is a foil Unhinged Booster Tutor on which Christopher Rush wrote "Draft a land." I got this signed at GP Orlando a few years back before he passed, and it is a very proud part of my collection.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Dominaria Spoilers for Peasant Cube
    The great thing about Danitha Capashen, Paragon, compared to a 2/2 first striker or a 2/2 vigilance, is that having lifelink and vigilance is that you can get some additional value even if Danitha is outclassed by one or more creatures.
    If you are against a red-aggro deck that plays Borderland Marauder into Brazen Wolves, you cannot block those Wolves and you will take 4 damage a turn cycle, but then you get to attack through Marauder and gain 2 and hold off the Marauder on defense.
    If the midrange green deck plays Wall of Blossoms into Thrashing Brontodon, you can't block their three drop, but at least you can swing in and gain two life every attack.

    I am definitely not committed to running Danitha in my CUbe, but this idea that she is useless if your opponent has a 3/3 out is a tad overblown.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Dominaria Spoilers for Peasant Cube
    The real way that Danitha gets to "beat up" those creatures is by gaining two life and leaving a 2/2 first strike lifelinker on defense. It is an interesting card because while it matches up well against value 3-drops, does it match up well against the decks that most often run value 3-drops? It is not a slam dunk 3-drop, but I like considering it for bigger CUbes.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Dominaria Spoilers for Peasant Cube
    We got 4 separate triple-mana three-drops in these release notes and they all feel like uncommons. Which of these, if any, would you consider playing?

    Benalish Marshal
    Tempest Djinn
    Goblin Chainwhirler
    Steel Leaf Champion

    My general rule of thumb for these cards is the think about what they would be like cast on turn 5, when the mana is a bit more reasonable to have. Given that restriction, I think I would play Benalish Marshal. It is basically a larger Kongming, "Sleeping Dragon", which a few of us are going to CUbe after Master 25. I can see a case for Steel-Leaf Champion, since mana elves give us a better chance to cast this by turn 3. I think I would decline since it is not a great creature on turn 5 if you cannot hit a mana elf or similar effect to play with it. Any other thoughts?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Masters 25 rarity shifts for Peasant cube
    I also briefly thought about Aphetto Exterminator as well.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Masters 25 rarity shifts for Peasant cube
    Question: if you were to play morphs in your CUbe, which morphs would you play?

    I am interested in bringing morphs back on the strength of Ire Shaman and am okay with the idea of playing just the one, but if I am opening it up to morphs again, I would like to figure out which ones are still good enough in this day and age (I cut my morphs at same point between Return to Ravnica and Gatecrash). I will just run out a short list of cards that maybe could be good enough for opinions.

    Ainok Survivalist / Nantuko Vigilante - Where would these fit in with our current green Naturalize creatures?
    Aven Sunstriker - Skyhunter Skirmisher with upside
    Brine Elemental - Slow, but has a big effect
    Fathom Seer - Gush on a creature
    Gathan Raiders - Colorless beater
    Gudul Lurker - 1/1 unblockable with upside
    Icefeather Aven - Mist Raven on installments
    Ruthless Ripper - Typhoid Rats with a surprise factor
    Skinthinner and Skirk Marauder - 2/1s for 2 with potential upside
    Zoetic Cavern - Colorless morph with ramp upside
    Zombie Cutthroat - Coloreless 3-mana 3/4 with a steep cost

    Aphetto Exterminator - Another 2-for-1 creature in black
    Shaper Parasite - Potential creature kill in blue
    Willbender - Very limited, but potential powerful effect.

    Of the list above, I would probably look at just Gathan Raiders as a definite, and maybe on Ainok Suvivalist (play powerful artifacts/enchantments), Aven Sunstriker (recently played Skyhunter Skirmisher), and Zoetic Cavern (fun utility option for a land slot). Anybody else who is playing or would play any of these (if you played morphs)?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    And sometimes you cascade into Condescend and you get that free Scry 2 with your 1UG 2/2.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Evaluate Everything
    I am still not sure which mode of Merfolk Branchwalker is better- the Terrain Elemental or the 2/1 draw a land off the top. Those two cards probably go in different decks and it is also worth asking if the deck that wants the 2/1 draw a card is happy with the 3/2 version. I would hesitant to rank it above Terrain Elemental, which got a 2.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I have personally never banned anything for power reasons, although I have a few powerful cards I do not play for other reasons.

    Timely Reinforcements for being basically a sideboard card whose power varies greatly based on the opponent's deck.
    Knight of the Kitchen Sink for black borders for logistical issues with tokens (I have all the tokens and transformed cards with me and I find it silly that you can get an advantage by using a die instead of the actual token).
    I do not count online rares or U1 in sets without rares, like Library of Alexandria.
    I do not play proxies, although the only possible card I might cube with that I do not own is Imperial Recruiter.

    I also play Conspiracies, some of which are extremely powerful (Double Stroke vs Sol Ring is a very real debate in my playgroup for power level.)
    Posted in: Pauper & Peasant Discussion
  • posted a message on What's the pick? / What's the build?
    I personally think Cloudgoat Ranger is the strongest card in that pack and would select that. I also do not mind Staggershock, especially if an Izzet spells build is supported in your cube.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Best of 2017 Peasant Cards
    @majikian: I do note a couple of Kaladesh cards on your list- Arborback Stomper and Renegade Freighter- and Kaladesh was a late 2016 set.
    Posted in: Pauper & Peasant Discussion
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