Essentially my build is trying to maximize the complete brokeness that is angel of serenity. 8 turn 2 ramp spells lead to almost always a turn 3 or 4 stabilizing card. Manafixing is so good in this format i have never had problems casting jace AND supreme verdict AND huntmaster on 4.. with the same set of lands. Deadeye navigator gives your angel combo potential by leaving play before the enters play resolves, which means permanantly exiling 3 creatures for every 2 mana beyond the first 2.(people usually conceded around this point) Cavern of souls either fixes mana for your huntmaster or helps to push through some game ending threat vs control.
Hey guys. Here is the list i used for scgo richmond.
It was a blast to play and honestly made my day when i got to
combo out on camera:-). I ended up going 6:3 and finishing 35th.
I combod out every single match at least once. There are definitely
some changes i would love to make now that ive played against the
meta(aka tons of UW humans). But the deck was absolutely amazing
to play and everyone myself and my teammate beat were laughing about
it and enjoyed playing against something new.
Yeah they can be dangerous. You really have to have oracle,crucible, or as in my list, claws of gix to get rid of either them, or to put damia back into the command zone, so you can recast her and get the card chain going again.
The reason i have so many creature tutors with so few creatures.. is cause i have so few creatures but the ones that are there, i want nearly every game, natural order in particular allows me to cheat for primeval titan as early as turn 2. you can use the green fetches to find dryad arbor to sac to it, or khalni garden.
The reason i omitted Pernicious Deed is cause of all of the splash damage that i will take removing my own enchantments/artifacts. There is the misers Damnation if things get out of control on the creature side.
Garruk could definatly make it in, if only to help vs the aggro matchup while occasionally ramping and allowing me to untap coffers.
Before i get into the decklist in its particulars i just want to clear up that competitive tag. I am not sure whether this deck wins or is viable in a high power environment but i will say that it is not something that you should take to a friendly or casual game. Thanks for making this game enjoyable for everyone.
So the way the deck plays out the early game is to ramp, ramp, and ramp some more all without dying. Preferably to ramp to 7 and to empty your hand. This means sometimes its ideal to mulligan away any "real" action spells that dont support ramping hard. This is also the time when you should start tutoring for pieces that will allow you to start setting up engines to allow you to go off once you draw your first set of seven off of Damia.
Examples: Mana bond, spitting image, crucible of worlds, mana reflection, and (if you have enough extra land drops via oracle, exploration, azusa) Recycle/Null profusion
Mid game:
The midgame is about setting up your locks and getting engines running. Protecting these is the goals of the instant disruption spells, and not for nearly anything else. For the most part you dont care about anything anyone else does unless its going to kill you THIS turn, or if its going to remove your graveyard which fuels a large portion of your deck.
If all is going well you should have more mana than god, be drawing 7-10 cards a turn and all the other players are now gunning for you. Of course their options are rather limited at this point. Use spitting image to copy big stuff, remove their lands, let smokestack grind them out, if you see the opening, go ahead and find avenger of zendikar , drop 7 lands into play and kill them all. Try to not get your tokens power over 7 so that you can swing from under ensnaring bridge.
Play suggestions:
Try to dump your hand as fast and as often as possible to get the most out of Damia's draw.
First tutor off of Primeval Titan should usually be Urborg and Volraths Stronghold to recur him should someone get uppity and kill him.
To ramp up fast enough you will usually need either extra land drops or manabond, try to find one relatively early.
Save your counterspell/stifle effects(trickbind, bind, etc) for GY hating cards, or something that's going to wipe a bunch of your enchantments/artifacts.
Anyhoo thanks for reading, any card suggestions would be most welcome.
With the meta shaping up to be either kaw blade or boros to beat kaw blade the right call would be 3-4 condemns in the main. Out of the board i would suggest 3ish oust or 3 journey to nowhere.
how is condemn good vs cawblade? put hawk to the bottom and they just fetch it again, and you cant hit mystic on turn 2 you have to wait till he cheats sword of awesome into play and swings with counter magic up.
I prefer oust because not only is my build more beatdown but because it allows me to reach out and get those creatures which are insane but non combat ie, lotus cobra , fauna shaman, turn 2 mystic. And this is not unsummon, its a single card for removal, that just gives them an extra copy to recast if they want, at which point you have the option of wanting to counter it depending on the game state.
well assuming you are running the mystic package yourself, you could always run spidersilk net, since on the draw or even in the case you get to mystic one turn slower you can get the net up before he swings and anything with 2 toughness can block the hawk /mystic indefinitly
If my meta is dominated by artifact hate, how would it be contradictory? Maybe it's contradictory to you... Just sayin.
Anyway, you're right. Albeit, it WAS just a suggestion.
sorry was just saying that pulling dark tutelage to fight removal seemed a bit backwards, only time i would pull tutelage would be against kuldotha red where the life is VERY relevant.
First off the meta is shaping up to be 3 or 4 decks right now at the top
valakut, no artifacts
UB control, very few artifacts
UW control, very few artifacts
kuldotha red, lots of artifacts but the game is over by turn 4 so general creature sweepers are better.
So no for the general meta you will see at top tournaments artifact hate is not prevalent.
That being said if YOUR meta is dominated by artifact decks then yes artifact hate is bound to appear.
However as for your reaction artifact hate, you took OUT dark tutelage???? as in one of the ways for you to recoup your losses to artifact destruction.
Indomitable angel is very cool, however its a nonbo with -1 tez.
I have been running a variant of this list that is UB that doesnt use white and has riddlesmith and usually wins by getting to enough artifacts to just kill the opponent with a turn 4 or 5 tez ultimate. Its amazing how fast you can rip through your deck with riddlesmith + 1 and 0 CC artifacts. i REALLY miss tempered steel though so i might consider going back to the white splash, the problem is figuring out how to find the slots.
A really cool combo a friend of mine played the other day.
He had Kahaml and Nacatl War-Pride out. He activated Kahmal to turn a bunch of his opponent's lands into creatures, and then Swung with the War Pride, got 5 more tokens then he should have, and used overrun. Yup, that was game over.
Greg is a cheater with that kahmal deck.
I have had amazing luck using Three Dreams in my rafiq deck. Especially with the printing of spreading seas, you can fetch creature removal, "land destruction" or just something to buff up your creature like shield of the oversoul, armadillo cloak or eldrazi conscription. Not to mention Faiths fetters to shut off any permanant.
first off Electrolyze is always sexy either way cause it cantrips AND kills utility creatures. IMO most of the time you want unconditional removal(path, swords, terminate) OR something that gives you card advantage that kills a specific type of creature(bit blast, necrataal). So that the size of the creatures almost never matter.
Remember EDH is a casual format, if you and your playgroup don't like something, change it. However if you are going to join a random group at some FNM these are the rules that most people agree on because they work.
Current list
4 Supreme Verdict
2 Jace, Architect of Thought
2 Cyclonic Rift
2 Azorius Charm
4 Thragtusk
3 Elvish Visionary
3 Angel of Serenity
3 Huntmaster of the Fells
2 Deadeye Navigator
2 Centaur Healer
4 Hallowed Fountain
4 Temple Garden
4 Island
2 Plains
4 Hinterland Harbor
2 Glacial Fortress
2 Sunpetal Grove
2 Cavern of Souls
1 Steam Vents
Note: Sideboard still in the works
Essentially my build is trying to maximize the complete brokeness that is angel of serenity. 8 turn 2 ramp spells lead to almost always a turn 3 or 4 stabilizing card. Manafixing is so good in this format i have never had problems casting jace AND supreme verdict AND huntmaster on 4.. with the same set of lands. Deadeye navigator gives your angel combo potential by leaving play before the enters play resolves, which means permanantly exiling 3 creatures for every 2 mana beyond the first 2.(people usually conceded around this point) Cavern of souls either fixes mana for your huntmaster or helps to push through some game ending threat vs control.
It was a blast to play and honestly made my day when i got to
combo out on camera:-). I ended up going 6:3 and finishing 35th.
I combod out every single match at least once. There are definitely
some changes i would love to make now that ive played against the
meta(aka tons of UW humans). But the deck was absolutely amazing
to play and everyone myself and my teammate beat were laughing about
it and enjoyed playing against something new.
3x Island
4x Mountain
2x Swamp
1x Drowned Catacomb
3x Blackcleave Cliffs
4x Darkslick Shores
4x Sulfur Falls
2x Evolving wilds
Instant (7)
3x Mana Leak
4x Forbidden Alchemy
Sorcery (8)
1x Faithless Looting
2x Whipflare
1x Devil's Play
4x Ponder
1x Inferno Titan
3x Perilous Myr
1x Consecrated Sphinx
3x Priest of Urabrask
3x Havengul Lich
2x Olivia Voldaren
2x Spellskite
3x Solemn Simulacrum
Enchantment (4)
4x Heartless Summoning
1x Frost Titan
2x Wurmcoil Engine
1x Spellskite
1x Manic Vandal
1x Mimic Vat
2x Negate
1x Inferno Titan
1x Rune-Scarred Demon
2x Peace Strider
2x Ratchet Bomb
1x Phyrexian Metamorph
/edit burgeoning looks freaking sexy 0_o
The reason i have so many creature tutors with so few creatures.. is cause i have so few creatures but the ones that are there, i want nearly every game, natural order in particular allows me to cheat for primeval titan as early as turn 2. you can use the green fetches to find dryad arbor to sac to it, or khalni garden.
The reason i omitted Pernicious Deed is cause of all of the splash damage that i will take removing my own enchantments/artifacts. There is the misers Damnation if things get out of control on the creature side.
Garruk could definatly make it in, if only to help vs the aggro matchup while occasionally ramping and allowing me to untap coffers.
So to start with, the list:
1 Damia, Sage of Stone
Creatures
1 Avenger of Zendikar
1 Azusa, Lost but Seeking
1 Eternal Witness
1 Lotus Cobra
1 Oracle of Mul Daya
1 Primeval Titan
1 Vorinclex, Voice of Hunger
Artifacts
1 Claws of Gix
1 Mox Diamond
1 Smokestack
1 Expedition Map
1 Sol Ring
1 Ensnaring Bridge
1 Crucible of Worlds
1 Null Brooch
Enchantments
1 Recycle
1 Null Profusion
1 Mana Reflection
1 Abundance
1 Trade Routes
1 Manabond
1 Exploration
1 Words of Waste
Instant
1 Worldly Tutor
1 Sunder
1 Time Stop
1 Bind
1 Interdict
1 Trickbind
1 Vampiric Tutor
1 Intuition
1 Mystical Tutor
1 Liliana Vess
1 Tezzeret the Seeker
Sorcery
1 Damnation
1 Yawgmoth's Will
1 Merchant Scroll
1 Natural Order
1 Green Sun's Zenith
1 Imperial Seal
1 Grim Tutor
1 Recollect
1 Spitting Image
1 Fabricate
1 Journey of Discovery
1 Demonic Tutor
1 Life from the Loam
1 Regrowth
1 Bribery
1 Cultivate
1 Kodama's Reach
1 Sylvan Scrying
1 Genesis Wave
Lands
1 Halimar Depths
1 Khalni Garden
1 Phyrexian Tower
1 Creeping Tar Pit
1 Vesuva
1 Watery Grave
1 Overgrown Tomb
1 Breeding Pool
1 Command Tower
1 Volrath's Stronghold
6 Forest
2 Swamp
3 Island
1 Lonely Sandbar
1 Barren Moor
1 Tranquil Thicket
1 Strip Mine
1 Academy Ruins
1 Glacial Chasm
1 Bojuka Bog
1 Tree of Tales
1 Vault of Whispers
1 Seat of the Synod
1 Tolaria West
1 Mystifying Maze
1 Maze of Ith
1 The Tabernacle at Pendrell Vale
1 Cabal Coffers
1 Urborg, Tomb of Yawgmoth
1 Polluted Delta
1 Misty Rainforest
1 Verdant Catacombs
1 Tropical Island
1 Bayou
1 Underground Sea
1 Tectonic Edge
1 Wasteland
Early game:
So the way the deck plays out the early game is to ramp, ramp, and ramp some more all without dying. Preferably to ramp to 7 and to empty your hand. This means sometimes its ideal to mulligan away any "real" action spells that dont support ramping hard. This is also the time when you should start tutoring for pieces that will allow you to start setting up engines to allow you to go off once you draw your first set of seven off of Damia.
Examples: Mana bond, spitting image, crucible of worlds, mana reflection, and (if you have enough extra land drops via oracle, exploration, azusa) Recycle/Null profusion
Mid game:
The midgame is about setting up your locks and getting engines running. Protecting these is the goals of the instant disruption spells, and not for nearly anything else. For the most part you dont care about anything anyone else does unless its going to kill you THIS turn, or if its going to remove your graveyard which fuels a large portion of your deck.
Examples:
manabond + ensnaring bridge
smokestack + crucible of worlds
Damia Draw 7s
cabal coffers + urborg
End game:
If all is going well you should have more mana than god, be drawing 7-10 cards a turn and all the other players are now gunning for you. Of course their options are rather limited at this point. Use spitting image to copy big stuff, remove their lands, let smokestack grind them out, if you see the opening, go ahead and find avenger of zendikar , drop 7 lands into play and kill them all. Try to not get your tokens power over 7 so that you can swing from under ensnaring bridge.
Play suggestions:
Try to dump your hand as fast and as often as possible to get the most out of Damia's draw.
First tutor off of Primeval Titan should usually be Urborg and Volraths Stronghold to recur him should someone get uppity and kill him.
To ramp up fast enough you will usually need either extra land drops or manabond, try to find one relatively early.
Save your counterspell/stifle effects(trickbind, bind, etc) for GY hating cards, or something that's going to wipe a bunch of your enchantments/artifacts.
Anyhoo thanks for reading, any card suggestions would be most welcome.
how is condemn good vs cawblade? put hawk to the bottom and they just fetch it again, and you cant hit mystic on turn 2 you have to wait till he cheats sword of awesome into play and swings with counter magic up.
sorry was just saying that pulling dark tutelage to fight removal seemed a bit backwards, only time i would pull tutelage would be against kuldotha red where the life is VERY relevant.
First off the meta is shaping up to be 3 or 4 decks right now at the top
valakut, no artifacts
UB control, very few artifacts
UW control, very few artifacts
kuldotha red, lots of artifacts but the game is over by turn 4 so general creature sweepers are better.
So no for the general meta you will see at top tournaments artifact hate is not prevalent.
That being said if YOUR meta is dominated by artifact decks then yes artifact hate is bound to appear.
However as for your reaction artifact hate, you took OUT dark tutelage???? as in one of the ways for you to recoup your losses to artifact destruction.
Indomitable angel is very cool, however its a nonbo with -1 tez.
I have been running a variant of this list that is UB that doesnt use white and has riddlesmith and usually wins by getting to enough artifacts to just kill the opponent with a turn 4 or 5 tez ultimate. Its amazing how fast you can rip through your deck with riddlesmith + 1 and 0 CC artifacts. i REALLY miss tempered steel though so i might consider going back to the white splash, the problem is figuring out how to find the slots.
no defence, costs 5, ultimate is underwhelming and takes a ton of loyalty
Greg is a cheater with that kahmal deck.
I have had amazing luck using Three Dreams in my rafiq deck. Especially with the printing of spreading seas, you can fetch creature removal, "land destruction" or just something to buff up your creature like shield of the oversoul, armadillo cloak or eldrazi conscription. Not to mention Faiths fetters to shut off any permanant.
malakir bloodwitch (++) as in malakir bloodwitch= bloodwitch + 1
its a computer term for adding 1 to itself.