Zealous Atoner: Seems fine. Almost wished it was a 2/2 for :1mana::symw:.
Mind Sunder :xmana::symb:
Sorcery
Target opponent reveals his or her hand. That player chooses to either discard all cards with converted mana cost less than X, or all cards with converted mana cost greater than X.
I like this. What would each creature's planeswalker type be? We could say that each creature's planeswalker type is its name. Alternately, they could not have planeswalker types.
Don't see the need to add a planeswalker subtype to the creature. With a lack of one, that should mean multiple of the same creature can stay on the battlefield, right?
Would it add any value to also make creature's activated abilities work somewhat like planeswalker abilities? For example, each creature can only activate abilities at sorcery speed. Each creature can either attack or activate one activated ability per turn. Activated abilities that don't tap give +1 loyalty and activated abilities that do tap give -1 loyalty. Attacking is neutral loyalty.
Might be too difficult to calculate rounds if you take into account fluctuating loyalty with activated abilities. At the most, probably make all activated abilities do negative loyalty.
Also, am I correct in assuming that the ban on "exile" and "destroy" extends to words that contain those words. For example, Darksteel Relic couldn't be submitted because indestructible says (from memory, so the wording isn't exact) "can't be destroyed".
Going to change things around to allow destroy, but not exile. (By giving the creatures indestructible.)
I like the creatures being attacked directly a lot.
I don't like the bolded bit. If you go through the hoops of proliferating or doubling or moving a 3rd loyalty counter onto a 2/2, it shouldn't still die to Shock.
Going to address that by just giving them indestructible. Any damage will still remove loyalty.
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Everyone is Special - 3CB Land Rule
Creatures are planeswalkers in addition to their card types.
Creatures have a starting loyalty equal to their toughness.
Creatures gain indestructible and can't block.
A creature's activated abilities costs -1 loyalty instead of its normal cost.
Activated abilities of creatures can only be activated as a sorcery and you're limited to one ability from each of your creatures during your turn.
Additional Notes
Creature 'walkers can be attacked directly. When attacked directly, the defending planeswalker doesn't deal its power back to the attacking planeswalker.
Creature 'walkers don't gain any planeswalker subtypes. For the most part, the planeswalker uniqueness rule doesn't apply.
Creature 'walkers that are dealt damage by wither/infect sources will get -1/-1 counters AND reduced loyalty.
If a noncreature permanent without any loyalty counters on it becomes a creature, it gains loyalty counters equal to its toughness.
If a noncreature permanent with loyalty counters on it becomes a creature, it doesn't gain any loyalty counters.
Additional Ban List
Cards with 'exile' in their card text or reminder text are banned.
Instant, sorcery, and nonbasic land cards are banned.
Black Lotus
Energy Field
Nezumi Shortfang
Example
Benalish Heralds would enter the battlefield with 4 loyalty counters. (4 toughness)
Benalish Heralds activated ability is "-1 loyalty: Draw a card." (-1 loyalty replaces the ":3mana::symu:, :symtap:" cost.)
Sorry for not calculating my own stuff. I donated a prize one time, so that makes up for it?
I have an idea for a special week. Its wacky. Will post soon.
Everyone is Special
Creatures are planeswalkers in addition to their card types. Creatures can't block.
Cards with 'destroy' or 'exile' in their card text or reminder text are banned.
All creatures have starting loyalty equal to their toughness.
Notes
Creature planeswalkers can be attacked directly. When attacked directly, the defending planeswalker doesn't deal its power back to the attacking planeswalker.
When a creature planeswalker is dealt damage, they also lose that many loyalty counters. If they either have lethal damage or no loyalty, they are put into the graveyard.
I think it really depends on the format. In a land-rule round, I could definitely see slowing down the kill/discard a turn. But in Lotus-Ridden rounds, it makes a lot of things that aren't broken illegal.
The turn that makes things legal/illegal could change for the format, just like hand size, etc?
Once upon a time, Hunting Pack + Black Lotus was a deck in 5CB, which was later made invalid due to rule 2.3a (along with a handful of other things).
Shifting the metagame every once in awhile isn't such a bad thing if enough people are tired of the current metagame. Then again, the only way to make perfectly sure is to test it out a few times in actual games and get feedback from it.
Why not just extend rule 2.3a to occur before the opponent's third turn? Rule 2.3a for reference:
2.3a. An entrant may not submit a deck that could enable the player of that deck to win the game or force any cards in an opponent's hand to change zones before an opponent's second turn.
That'll nerf Meek/Forge decks and Shelldock/Eldrazi decks. Then just ban either Karakas or Leyline of Singularity.
With the new Legendary rules, Leyline of Singularity isn't as strong as it used to be, so it won't be used much in decks if Karakas is banned. Karakas however can still be useful and would be more interesting to keep.
Congrats Rudyard! I was so worried about FreshMeat surpassing me that it came to a surprise when you caught up. Overall, the quality of cards were top-notch.
Now to go into creative hibernation for another six months.
Selfishness
Enchantment - Aura
Enchant creature you control
:symb:, Put a -1/-1 counter on another creature you control: Enchanted creature gets +1/+1 until end of turn.
Sorrowful Memories :2mana::symb:
Sorcery
Target player reveals his or her hand. You choose up to two nonland cards from it. That player discards those cards.
Regret (An opponent may cast this card from your graveyard during his or her turn for its regret cost. Then he or she exiles it.)
Mimicry :2mana::symu::symu:
Instant
Choose one - Copy target instant or sorcery spell, and you may choose new targets for the copy; or put a token that's a copy of target creature onto the battlefield.
Mind Sunder :xmana::symb:
Sorcery
Target opponent reveals his or her hand. That player chooses to either discard all cards with converted mana cost less than X, or all cards with converted mana cost greater than X.
Don't see the need to add a planeswalker subtype to the creature. With a lack of one, that should mean multiple of the same creature can stay on the battlefield, right?
Might be too difficult to calculate rounds if you take into account fluctuating loyalty with activated abilities. At the most, probably make all activated abilities do negative loyalty.
Going to change things around to allow destroy, but not exile. (By giving the creatures indestructible.)
Going to address that by just giving them indestructible. Any damage will still remove loyalty.
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Everyone is Special - 3CB Land Rule
I have an idea for a special week. Its wacky. Will post soon.
Everyone is Special
Creatures are planeswalkers in addition to their card types. Creatures can't block.
Cards with 'destroy' or 'exile' in their card text or reminder text are banned.
All creatures have starting loyalty equal to their toughness.
Notes
Creature planeswalkers can be attacked directly. When attacked directly, the defending planeswalker doesn't deal its power back to the attacking planeswalker.
When a creature planeswalker is dealt damage, they also lose that many loyalty counters. If they either have lethal damage or no loyalty, they are put into the graveyard.
Once upon a time, Hunting Pack + Black Lotus was a deck in 5CB, which was later made invalid due to rule 2.3a (along with a handful of other things).
Shifting the metagame every once in awhile isn't such a bad thing if enough people are tired of the current metagame. Then again, the only way to make perfectly sure is to test it out a few times in actual games and get feedback from it.
With the new Legendary rules, Leyline of Singularity isn't as strong as it used to be, so it won't be used much in decks if Karakas is banned. Karakas however can still be useful and would be more interesting to keep.
Now to go into creative hibernation for another six months.
Enchantment - Aura
Enchant creature you control
:symb:, Put a -1/-1 counter on another creature you control: Enchanted creature gets +1/+1 until end of turn.
Sorcery
Exile each creature with power greater than its converted mana cost.
Sorcery
Target player reveals his or her hand. You choose up to two nonland cards from it. That player discards those cards.
Regret (An opponent may cast this card from your graveyard during his or her turn for its regret cost. Then he or she exiles it.)
Artifact
All mana symbols on cards, spells, and permanents are colorless. (For example, a card with mana cost :symr::symr: is now :2mana:.)
Instant
Return target creature to its owner's hand. Its owner draws two cards, then discards three cards.
Instant
Choose one - Copy target instant or sorcery spell, and you may choose new targets for the copy; or put a token that's a copy of target creature onto the battlefield.
I think for the most part, people like either elegant cards -or- top-down designs.