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  • posted a message on Pox
    Quote from Korsakow

    @Urdjur
    I realy like Contamination, but i don't know if it fit's in this list. What do you want to do? Put up a Contamination lock or disrupt your oponement? It seems to be some kind of hybrid-plan. What are you doing against B-decks?
    In my experience Contamination is fine as some SB-tech. A nasty surprise for your adversery.
    And btw. 20 Lands are not enough to support Mox Diamond, there should be at least 24 or even 26.
    If you want manadenial I would try Sinkhole. On the play Land/Mox Diamond --> Hymn or on the draw Land/Mox Diamond --> Sinkhole or Smallpox are very strong moves.


    Thanks for the input. This is my first Pox build, but the two lists that appealed to me in the first post was the contamination and crucible ones. Black decks (there are few, competitively) will be immune to Contamination, but none of the disruption pieces will hit all decks. I'm trying to create a hybrid list oriented on mana denial, but perhaps a discard/rack combination would be better?

    I could easily drop some hand disruption. The reason for Duress is to handle outs to mana denial by LD, for instance Aether Vial, moxen or acceleration like Seething Song and Dark Ritual. It's also good against combo game 1. I'm not sure Sinkhole would actually do the job of preventing spells to be played better.

    Funeral Charm could most likely be cut - I intended it mostly as an answer to t1 Lackey, but goblins see less and less play, and Mox Diamond + Smallpox is an answer, with Innocent Blood coming in from the board. I'm primarily thinking:

    +4 Lands (manlands mostly - these also help against lackey)
    -4 Funeral Charm

    and maybe
    -4 Duress
    +4 Sinkhole
    though this risks defeating its own purpose.
    Posted in: Legacy Archives
  • posted a message on Pox
    I've been exploring a combination of Contamination pox and Crucible pox. The idea is to get lots of mana denial in a mono-black package, and Contamination works as an Urborg-ToY for your colorless lands too. Tell me what you think!

    Posted in: Legacy Archives
  • posted a message on [Deck] - Death and Taxes
    So you're taking out the ET toolbox? Could you show us your new list please?


    Sure. I still haven't decided whether to go with an ET-sideboard or not - right now I'm working on the assumption that it won't be necessary. I also want to drop Cataclysm altogether and go down to 20 mana producing lands, but I'm having a hard time making the deck "fit" then. I'm left with one or two odd slots MD, or a sideboard configuration that looks ugly. So far my solution has been to simply add an extra Mishra's Factory and go to 21 lands MD, but there might be better options.


    I think that should be pretty strong and give good SB options against any deck in the format.

    As for the ETutor SB you suggest, I think you've made a fine selection of tutor targets, as those will be significant in MUs where the CD of ETutor matters little. Still, I find myself covering the same bases without ETutor:

    Canonist: I pack 4 MD
    WoSaM: Great against dredge and affinity, but I find Grunt is too similar in effect to warrant is as a 3-of. Also pretty easy for Ichorid to deal with. It doesn't draw you a card like Relic, so it costs you more tempo, and isn't a guaranteed turn 2 play as a double white cc. Still wouldn't leave it out if I ran ETutor though.
    Relic: I think this is the perfect GY hate card. Even as a tutor target, the cantrip makes the CD less noticable. Anyway, I run 3 myself.
    Aura of Silence: Also 3-of.
    CoP: Red: Unless the burn player packs Anarchy, he is dead. Then again, jitte, canonist and StP on grunt shenanigans should be enough game 1, and then the bushi come in anyway, so I don't think this alone merits an ETutor SB.

    The interesting thing with MD canonists and SB ETutor, is that you suddenly can have many more canonists (or Jitte) in MUs where that matters too. So in addition to SB silver bullets, you can increase the copy number of your MD meat and bread cards too, which is interesting.

    For my list, I could see moving Maze of Ith to the main over that second Factory, and then go down to 1 Aura of Silence and 1 Relic, adding CoP, WoSaM and 3x ETutor. For one, this would also mean 3 more Jittes against aggro or 3 more canonists against combo. I'm still not convinced it would be better though. Relic and Aura are good in multiples too.
    Posted in: Legacy Archives
  • posted a message on [Deck] - Death and Taxes
    Glowrider needs to be considered together with other mana denial in the form of wasting/mangara:ing pimped lands in that match-up to be effective.

    Enchantress is pretty difficult to sideboard against. I agree that cataclysm is probably our best bet. Since it attacks the mana base at the same time, it can even get around replenish - something not even dedicated hate like patrician's scorn/meditation could do (not that we would ever run that).

    Apart from that, I think Aura is still kind of good. And maybe glowrider too. I saw Serenity suggested a while back, but I can tell you for certain that it sucks in that MU, and enchantress has a very easy time finding an answer.

    Any other suggestions that are not extremely narrow?
    Posted in: Legacy Archives
  • posted a message on [Deck] - Death and Taxes
    With this MD and SB, yup. It's pretty much the only thing I can bring in, even though it'll only affect 16 cards or so (depending on build). And canonist has to go for games 2 and 3 - it hurts us more than them. Not that it's that common a MU where I live though, so I guess it doesn't matter much.
    Posted in: Legacy Archives
  • posted a message on [Deck] - Death and Taxes
    Yup, the problem with ORing, canonist and Aura of Silence (my SB suggestion) is that they are all affected by opposing AoS/Seals.

    So maybe I'll put glowriders in that last 3x SB slot after all. They should be at least as relevant as AoS in most control MUs + affinity/enchantress + extra combo hate.
    Posted in: Legacy Archives
  • posted a message on [Deck] - Death and Taxes
    Yeah aura of silence is okay against enchantress...I've played enchantress and they play aura of silence and seal of primordium maindeck with more coming in from the SB so they'll just blow up your aura of silence and you'll be left with nothing really. Mangara can't target argothian enchantress nor the enchantress's presence if sterling grove is in play. I haven't playtested the matchup but I doubt it being in D+T favor because enchantress comes out pretty fast compared to D+T


    In game one, Mangara targets their lands - preferably the sprawled ones. This gets around the whole "you can't target my enchantments, nyah nyah". Ethersworn Canonist prevents them from casting more than one enchantment per turn, but they DO have counter measures in seal/aura.

    Aura of Silence vs. Aura of Silence is essentially a race. It's stupid to play Aura of Silence for 5 (or seal for 4) to remove an opposing Aura of Silence, because that aura will blow up in response hitting something else (unless the enchantress player managed double sterling grove before your AoS).

    Having said that, I still think Cataclysm is a much stronger SB option against enchantress than Aura of Silence. It even makes it hard for them to recover with Replenish. With canonist and solid land disruption in the main, I'd say it's a pretty even game 1. Haven't tested against Enchantress since removing Clysm though (back then it was very favorable) so I don't know. Game 2 and 3 obviously depend on how strong SB options you have.
    Posted in: Legacy Archives
  • posted a message on [Deck] - Death and Taxes
    Ah, but you forget I run Wayfarer in the main. It's even better than clysm against landstill since it comes down turn 1 and/or can be vialed, thus is harder to counter and less of a tempo set back if they do counter it. And it does more than get wastelands - it can also get karakas for more consistent mangara wasting or bring in a manland under standstill etc.

    I think clysm is actually a bit clunky against Landstill. To ensure it gets through, you either need an extra daze mana open and/or bait it with chant/silence etc. so it's rarely simply a matter of getting to 4 lands anyway.

    Aura of Silence is pretty good against landstill too I think, delay and kill standstill, humility, counterbalance (in those builds), crucible. It could even get a factory when animated.
    Posted in: Legacy Archives
  • posted a message on [Deck] - Death and Taxes
    I've been a long time advocate of Enlightened Tutor, but the options for white have really increased to the point where it may have become obsolete. D&T now has so many tricks to it that we can pack MD answers to every deck out there, with reinforcements coming in from the board.

    In my weathered wayfarer build, I've decided to cut Stonecloaker, for a number of reasons:
    *Less hot with canonist and encourages to keep mana open when I really shouldn't.
    *Less needed with wayfarer->karakas and flickerwisp+vial already giving me plenty of ways to abuse mangara (or ORing - something cloaker can't do).
    *The problem of being a lousy threat to top deck if your board is cleared.

    Naturally, the SB must then pack more GY hate to compensate. I think Relic of Progenitus is the way to go since:
    *It's less anticipated by Ichorid, who often pithe Crypt pre-emptively.
    *It's the most devastating piece of disruption against Threshold (except Grunt perhaps)
    *It's quite effective against aggro-loam, 43 land etc. too.
    *It cantrips

    I've also decided to try out a 20 land build with 15 white sources (10 basics) now that Clysm and SotPC are gone. Seems to work fine. I manage to fit 4x Forge-Tenders in the SB (great find, Maëlig!) so I think that should adequately compensate for the lack of Clysm in the goblins MU.

    This leaves me 3 SB slots left, like so:

    1 Jötun Grunt
    4 Silence/Orim's Chant
    4 Bushi Forge-Tender
    3 Relc of Progenitus
    3 ? (I run 4x ORing in the main, btw)

    The 1st post list suggests Tivadar or Glowrider here, but I don't think I need Tivadar against goblins and glowrider is too slow against combo, plus doesn't go well with a 20 land build. I think Aura of Silence could be the way to go. It can improve several even to poor MUs where clysm and SotPC have helped in the past:

    *Enchantress
    *Affinity
    *Stax
    *Counterbalance
    *Landstill
    Posted in: Legacy Archives
  • posted a message on [Deck] - Death and Taxes
    The impact on the mana base (among other things) from cutting Cataclysm altogether was brought up a few pages back, but was a conclusion ever made?

    With most of the SB cards being 1cc and cataclysm disappearing + the fact that most 3cc spells are creatures and thus vialable, I think it's entirely possible to go down to 20 mana producing lands if you go this route. Especially if you run wayfarer (but perhaps Maelig and I are the only ones to do that?)

    Whether you stick at 22 with cataclysm or 20 without, I think you'll need AT LEAST 16-18 white sources (16 with wayfarer, 18 without) if you intend to land WW-costed stuff like SotPC consistently on turn 2, even if it's only in the sideboard. We cannot rely on vial for this obviously. If you shy away from double whites in the 2cc slot, you're probably fine with 14-15 white sources.

    As for flagstones, it should probably only be run if you use clysm, or possibly as a one-of even if you don't (assuming having it against geddon-effects is better than it becoming essentially colorless with moon-effects). If you have wayfarer, you can get by with a single copy even if you run clysm I think.

    As for Mishra's Factory, they do fill a double role of sorts, allowing us to play more lands without really loosing threat density. But I'm still not sure that's a reason to play more land than necessary in a build without 4cc+ spells. The deck sure could use the extra space, for example for the 4th ORing etc.

    Thoughts on this?
    Posted in: Legacy Archives
  • posted a message on [Deck] - Death and Taxes
    Personally I still run wayfarer and have grown increasingly fond of a ET+toolbox strategy, but in the SB only. I feel like the card disadvantage will harm you too much against any Ux (aggro-)control to be worth MDing, since that still represents a very large proportion of the field.


    That's an interesting option. To me, ET in the main is what makes room to run wayfarer, as you save space on extra jittes and canonists. To mitigate the CD against the decks you mention, I try not to rely on silver bullets in such matches and mostly tutor for sure plays (such as epochrasite when I have Vial).

    Personally I run maze of ith instead of kor haven (against noughts and equiped creatures), but I've had to move it to the SB because its inability to produce mana sometimes made it a dead card. I'll have to test kor haven MD, it would save a SB slot.


    I keep going back and forth between the two - they both have their quirks. In the MUs where you actually need the effect bad enough to use wayfarer to get it, you'd typically prefer Maze of Ith since it costs 2 less to use. But since you rely on flying for evasion, you'd rather pay that 2 if you're fighting say a tombstalker. Otherwise, Maze has the same downside as Runed Halo in that respect (effectively leaving a wall in your path to victory). Of course, in all other match-ups, the mana production from haven is preferable.

    Do you run Stonecloaker? I think keeping the 3 mana open for Kor Haven would be even sexier then.

    I see you've switched to playing 4 wasteland, and I think that's a good call.


    Yes. I only miss the Dust Bowl option when pithing needle naming wasteland is out. But in such cases (games 2/3 against landstill usually) there is still vial/mangara and cataclysm to attack the mana base.

    I would suggest to add a grunt MD, ever cutting a land (you play the same number as classic D&T while you play wayfarer) or ghostly prison/aura of silence (these can be dead in certain MUs)


    It's interesting - despite running tutors and wasteland, I've found I can't smoothly support 3 grunts MD in all games, but since almost all lists run 3 grunts these days, maybe I was just unlucky when testing? I'm gonna try a 3rd grunt and cut Crucible for it. As you say, it is icing and not really needed, especially with a 3rd grunt being able to recur lands for additional wayfarer use.

    As for your sideboard commments, I like the idea of only playing one canonist. I generally prefer playing different SB cards since it throws off my opponent's counter measures. The new Silence looks promising, as I'm not in a position to shell out for 4x chant right now. Generally, the SB is extremely flexible and there are many conceivable options.
    Posted in: Legacy Archives
  • posted a message on [Deck] - Death and Taxes
    Interesting to see you pondering Enlightened Tutor, amoebasinger. I've been running 3 in my build since Canonist came out, and haven't regretted it. I've also used Weathered Wayfarer since way back. This is my current build:


    Like you suggest, I've found having fetchable Halo/Prison very useful at times, and neither is typically a dead top deck. Ichorid still *can* beat you game one, but Wheel of Sun and Moon is a faster drop post board. ETutor is also very good against discard as you point out, especially with spiritual focus as a target post board.

    Aura of Silence is usually ORing #2, but also a fetch target against enchantress/affinity/stax. Crucible has some nice synergy with the wayfarer engine, while the single Epochrasite is a strong fetchable fatty with Vial or Flickerwisp.

    The lack of stonecloaker is mitigated by more effective karakas sources in wayfarer for bounce, and other ways to handle GY strategies. The lack of Chants in the board is mitigated by having 8 effective canonists post board with tutors (as well as other combo silver bullets).
    Posted in: Legacy Archives
  • posted a message on [EDH] Grand Arbiter Augustine IV
    30 lands is too little, especially for a control deck. If you include lots of land fetch/artifact mana, you might get by on 36 lands.

    Rather than just putting together good blue, white and artifact cards, try to exploit GAAIV more. You are looking for effects that hamper - but doesn't destroy - mana development. This means it will still be too expensive for your opponents to do something significant, while you will still have mana available for your cheapened spells.

    Winter Orb (and perhaps Hokori too) is a good start. Cataclysm is also a fantastic card for you to play, combined with Flagstones of Trokair, Oboro and Weathered Wayfarer to find them and other utility lands. With either of those in play when you clysm and saving a mana artifact, you still have 3 mana on the board and can cast 4-5cc spells next turn, while your opponents are lucky to cast 1cc spells next turn.

    Ghostly Prison (which you play) is very synergistic, but there's absolutely no reason to not include Propaganda too. I'd also much rather play Aura of Silece instead of Oblivion Ring in this deck. If you want RFG removal, use Return to Dust instead.

    As for win conditions, Mindslaver is probably a must. I'd also recommend Dovescape against opposing combo and control. Combine with Guile and you have a combo win there as well. Good luck!
    Posted in: Commander (EDH)
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