best misuse I saw at prerelease: guy played it on his own Avacyn with about 4-5 creatures and lethal on the board, effectively plague winding himself. And opponent was going to scoop before we all noticed what went wrong.
yeah, back in the good old days of Mercadian Masques I remember packs of all foils, and packs of all rares! sigh... doesn't seem to happen anymore though.
should have more legendary lands. Boseiju, who shelters all! Voltath's dungeon. Yavimaya hollow. Phyrexian tower. So many better lands to choose from. U got 2 man-lands, and 4 any color mana lands. Too much redundancy. Specially glimmervoid and thran quarry. But could definitely see this getting made. Tons of cool lands to showcase, even without the broken ones.
Nope. Unless they have completely useless abilities like
+1: look at the top card of target player's library.
And reaally expensive ultimates like
-12: ????
Or all the abilities affect all players
+2: each player mills top two cards.
-1: each player draws a card.
-10: each player discards hand and draws 7 cards.
You aren't paying more, though, because presumably you've already cast the spell once for its printed mana cost, which is why its now in the graveyard. I know this won't always be the case (discard, mill). So when you do play SCM, you are paying 1U for the chance to cast spell again. Seems like good deal to me!
I'm just trying to dispel the common opinion that it's a guaranteed 2-for-1.
Of course you should try to 2-for-1 with it. That's good deck building and good play. The opportunity will sometimes present itself, and sometimes it won't.
I just argue that SCM doesn't go in a deck because "duh, 241s are good, lol". Paying 1U more is significant, so SCM should only be played when he provides necessary redundancy.
Snapcaster Mage looks great, but can someone explain how it's so awesome?!
I like the werewolf myself.
How it's awesome:
Versatility. He is only limited in what he can do by the cards you have in your graveyard. He's mini-yawgmoth's will for 1U at instant speed and you get a 2/1 to boot.
Say you played a ponder earlier. When you flash him into play he is 1UU for 2/1 that says ponder.
Or he's 2UU for a 2/1 and mana leak.
Or he's 1UR 2/1 lightning bolt/shock.
He can even be day of judgements numbers 5,6,7,8 for 4WU.
Werewolves are actually pretty awesome. They brutally punish slow decks, and any decks that stall. If your opponent can't play a spell on the turn following you dropping a werewolf, they are pretty much screwed. Smash for 8? Doublestrike werewolf? Create more wolves? And if your opponent couldn't play a spell during the one turn "grace period", what are the chances of them being able to ever cast two spells in one turn before they die? Serious power. Super sick in limited. Gonna be almost impossible to untransform a werewolf.
+1: look at the top card of target player's library.
And reaally expensive ultimates like
-12: ????
Or all the abilities affect all players
+2: each player mills top two cards.
-1: each player draws a card.
-10: each player discards hand and draws 7 cards.
Hmm. So maybe it could happen. But not likely...
Where's the Blue-Eyes White Dragon?
How it's awesome:
Versatility. He is only limited in what he can do by the cards you have in your graveyard. He's mini-yawgmoth's will for 1U at instant speed and you get a 2/1 to boot.
Say you played a ponder earlier. When you flash him into play he is 1UU for 2/1 that says ponder.
Or he's 2UU for a 2/1 and mana leak.
Or he's 1UR 2/1 lightning bolt/shock.
He can even be day of judgements numbers 5,6,7,8 for 4WU.
Pretty much awesome!
Werewolves are actually pretty awesome. They brutally punish slow decks, and any decks that stall. If your opponent can't play a spell on the turn following you dropping a werewolf, they are pretty much screwed. Smash for 8? Doublestrike werewolf? Create more wolves? And if your opponent couldn't play a spell during the one turn "grace period", what are the chances of them being able to ever cast two spells in one turn before they die? Serious power. Super sick in limited. Gonna be almost impossible to untransform a werewolf.