Round 17:
Dementia Blader v. Bobinite
Judged by SOS
Volume of Forgotten Lore 5
Legendary Artifact 5,T: Target permanent gains one of the activated abilities of a card in your graveyard that shares a permanent type and a color with it. (This doesn’t end at end of turn.)
Think of it as a god's notes on reality.
Phantsmal Killer UUU
Creature-Illusion Horror
Phantasmal Killer gains flying if you control a black permament.
If the total converted mana cost of all black spells you've played this turn is five or higher, Phantasmal Killer is unblockable.
3/3 Fear naught but darkness.
"What's that, dragon hoard? Oh, I know you're so cold and lonely in this dark cave. But Mommy is here now! She'll take such good care of you, her little children!"
Bushi of Sun and Moon 2WU
Creature-Fox Samurai Ninja
Bushido 2, Ninjutsu 1UU
Whenever Bushi of Sun and Moon deals combat damage to a player, tap target creature. It doesn't untap during its controller's next untap phase.
2/2
Four-Armed Monk 5G
Creature-Spirit Monk
Trample
Four-Armed Monk can only be blocked by a number of creatures equal to one plus the number of Spirit and Arcane spells you've played this turn.
Four-Armed Monk can block a number of creatures equal to one plus the number of Spirit and Arcane spells you've played this turn.
4/4
Banner of Sun and Moon 2
Artifact
All Ninjas get +2/+0.
All Samurai gain Bushido 2.
Eclipse Spirit B
Instant
Destroy target non-black Ninja or Samurai. It can't be regenerated.
Blood Magic 1BB
Enchant Permament
Whenever you lose life, you may play one of enchanted permaments triggered abilities as though it had been triggered.
"With my ultimate power of the thunders, I, Thor, smash this entire dungeon to shattered ruins, each piece no larger than a man's fist. Then, I return to Asgard to woo goddesses and drink an ocean's worth of beer. Huzzah!"
"In retrospect, that 'W.W.T.D.' thing be nev'r really as applicable to my situation as 'tis supposed to be.
Bonus: 5/5
Balance: 8/10
Would have been a 10/10 if not for the fear. It's just too good with it.
Flavor: 8/10
I really don't see why this is black, beyond the fear. Personally, I would've just scapped fear and changed the cost to 2RR.
Total: 21/25
Blinking Spirit-Beast of Vitriol
Bonus: 3/5
Balance: 10/10
No problems, may be a tad overcosted.
Flavor: 6/10
You got some wording problems. I'd have it say:
Beast of Vitriol 4B
Creature - Beast
Fading 4
Whenever Beast of Vitriol deals combat damage to a player, that player gains a poison counter for each fade counter on Beast of Vitriol.
Whenever Beast of Vitirol blocks or becomes blocked, each creature blocking or blocked by Beast of Vitriol gets -1/-1 until end of turn for each fade counter on Beast of Vitriol.
Illus. Todd Lockwood
2/2
In addition, I have problems with the fact it's named Beast of Vitriol, but is an elemental.
Total: 19/25
Silver Seraph-Dano the Mistweaver
Bonus: 5/5
Balance: 8/10
Ability seems balanced, but it's not all that useful unless the other guy has a bunch of expensive guys and you have a weenie swarm.
Flavor: 10/10
Very original.
Overall: 23/25
Nightshift-Exalted Champion
Bonus: 5/5
Balance: 4/10
Holy crap, this is scary. Waaaay better than Skytop Skirmisher. This and Wild Mongrel make me scared.
Flavor: 8/10
Neat ability, but I can't see how an Exalted Champion relates to Madness. The two other white cards with madness make some reference to insanity of some sort, this should too.
Overall: 17/25
Fear Mage-Twigjack
Bonus: 4/5
Balance: 8/10
Don't see any problems, but it's too weak if you pay the kicker, and doesn't last long enough if you don't.
Flavor: 10/10
Like the concept of a kicker to negate a drawback, instead of providing an advantage.
Overall: 22/25
AlphaInsidious-Dread Bomber
Bonus: 4/5
Balance: 7/10
An uber leaves-play ability. In black. Yeah.
Flavor: 8/10
I like it, but I would've made it so the leaves play ability only triggered if their were no fade counters on it when it left play.
Overall: 19/25
Grimclaw-Penumbra
Bonus: 3/5
Balance: 7/10
Shadow's too powerful anyway, and the ability to pump out a ton of tokens with all the black sac engine is just too good.
Flavor: 6/10
The word "Penumbra" in a card's name denotes a very specific mechanic, making it innapropriate for this card's name-and even if we din't already have a penumbra mechanic, I still don't see what it has to do with this card.
Soulmind 2W
Enchantment
Discard a card: Add one mana of any color to your mana pool. This mana can only be used to play enchantments and their abilities.
The last impression
Does it matter? Not likely
Sorcery
Remove all tapped lands from the game.
P.O.S.
P.O.
on
ton
ron
ran
rad
read
tread
thread
Sweet Baby Jesus
Creature-Elemental
Whenever Forgotten Elemental deals combat damage to a player, all players discard their hands.
5/5
Dementia Blader v. Bobinite
Judged by SOS
Volume of Forgotten Lore 5
Legendary Artifact
5,T: Target permanent gains one of the activated abilities of a card in your graveyard that shares a permanent type and a color with it. (This doesn’t end at end of turn.)
Think of it as a god's notes on reality.
lay
slay
slat
slit
sit
sith
with
sith
sit
it
I
A
I
in
din
dun
don
dock
duck
Let's Meet James Ensor
Sorcery
Tap all creatures.
Target player divides all creatures into two piles.
Creature-Illusion Horror
Phantasmal Killer gains flying if you control a black permament.
If the total converted mana cost of all black spells you've played this turn is five or higher, Phantasmal Killer is unblockable.
3/3
Fear naught but darkness.
"What's that, dragon hoard? Oh, I know you're so cold and lonely in this dark cave. But Mommy is here now! She'll take such good care of you, her little children!"
Creature-Fox Samurai Ninja
Bushido 2, Ninjutsu 1UU
Whenever Bushi of Sun and Moon deals combat damage to a player, tap target creature. It doesn't untap during its controller's next untap phase.
2/2
Four-Armed Monk 5G
Creature-Spirit Monk
Trample
Four-Armed Monk can only be blocked by a number of creatures equal to one plus the number of Spirit and Arcane spells you've played this turn.
Four-Armed Monk can block a number of creatures equal to one plus the number of Spirit and Arcane spells you've played this turn.
4/4
Banner of Sun and Moon 2
Artifact
All Ninjas get +2/+0.
All Samurai gain Bushido 2.
Eclipse Spirit B
Instant
Destroy target non-black Ninja or Samurai. It can't be regenerated.
Enchant Permament
Whenever you lose life, you may play one of enchanted permaments triggered abilities as though it had been triggered.
Ah, the hilarity that is the Order of the Stick.
Bonus: 5/5
Balance: 8/10
Would have been a 10/10 if not for the fear. It's just too good with it.
Flavor: 8/10
I really don't see why this is black, beyond the fear. Personally, I would've just scapped fear and changed the cost to 2RR.
Total: 21/25
Blinking Spirit-Beast of Vitriol
Bonus: 3/5
Balance: 10/10
No problems, may be a tad overcosted.
Flavor: 6/10
You got some wording problems. I'd have it say:
Beast of Vitriol 4B
Creature - Beast
Fading 4
Whenever Beast of Vitriol deals combat damage to a player, that player gains a poison counter for each fade counter on Beast of Vitriol.
Whenever Beast of Vitirol blocks or becomes blocked, each creature blocking or blocked by Beast of Vitriol gets -1/-1 until end of turn for each fade counter on Beast of Vitriol.
Illus. Todd Lockwood
2/2
In addition, I have problems with the fact it's named Beast of Vitriol, but is an elemental.
Total: 19/25
Silver Seraph-Dano the Mistweaver
Bonus: 5/5
Balance: 8/10
Ability seems balanced, but it's not all that useful unless the other guy has a bunch of expensive guys and you have a weenie swarm.
Flavor: 10/10
Very original.
Overall: 23/25
Nightshift-Exalted Champion
Bonus: 5/5
Balance: 4/10
Holy crap, this is scary. Waaaay better than Skytop Skirmisher. This and Wild Mongrel make me scared.
Flavor: 8/10
Neat ability, but I can't see how an Exalted Champion relates to Madness. The two other white cards with madness make some reference to insanity of some sort, this should too.
Overall: 17/25
Fear Mage-Twigjack
Bonus: 4/5
Balance: 8/10
Don't see any problems, but it's too weak if you pay the kicker, and doesn't last long enough if you don't.
Flavor: 10/10
Like the concept of a kicker to negate a drawback, instead of providing an advantage.
Overall: 22/25
AlphaInsidious-Dread Bomber
Bonus: 4/5
Balance: 7/10
An uber leaves-play ability. In black. Yeah.
Flavor: 8/10
I like it, but I would've made it so the leaves play ability only triggered if their were no fade counters on it when it left play.
Overall: 19/25
Grimclaw-Penumbra
Bonus: 3/5
Balance: 7/10
Shadow's too powerful anyway, and the ability to pump out a ton of tokens with all the black sac engine is just too good.
Flavor: 6/10
The word "Penumbra" in a card's name denotes a very specific mechanic, making it innapropriate for this card's name-and even if we din't already have a penumbra mechanic, I still don't see what it has to do with this card.
Overall: 16/25
Enchantment
Discard a card: Add one mana of any color to your mana pool. This mana can only be used to play enchantments and their abilities.
Enchantment
Whenever you discard a white card, you may return a white creature from your graveyard to play.