2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [WWK] Visual Spoiler cards we missed...
    Dang, that ally is pretty sweet. I have no idea what colors I want to run for allies now. Turn three Warlord makes me wanna run Naya but Loremaster is so freakin good. Especially with this guy to play what you draw (well, at least have the colorless covered since its all one color).

    DECISIONS.
    Posted in: The Rumor Mill
  • posted a message on [WWK] 5 cards from several blogs!
    Its a 4 mana soldier ally generator because soldiers are much more relevant now. Theres quite a few great soldier cards and a two mana instant soldier generator would be amazing for them. So they made it 4 mana, but then its terrible so they added ally to it and now its relevant in two senses. Allies gets a nice boost because its two triggers for three allies (cause you wont play this with a clean board unless things are seriously going downhill).

    I dont really know why its not just straight allies, I could see that at 3 mana. Two mana would probly be too strong with all the amazing triggers you can get from it.

    But I know next to nothing about standard having just started playing. Casual for so many years has tainted what "good" is in my mind.
    Posted in: The Rumor Mill
  • posted a message on [WWK] 5 cards from several blogs!
    So, Join the Ranks is kinda expencive but man, its instant allies. Don't think of them as soldiers, thats not really what the card is. Sup par soldier token generation. But it is instant allies which, in an ally deck like I have, can be devastating. With a Turntimber thats 3W for 4 creatures. instant speed Kabira triggers. "Surprise! My Umara is actually a 6/6, get out Baneslayer."

    Basically its pretty great for allies, I don't know much about standard but it seems like this will help a lot. Chances are this will be a 4-of in my Bant Allies.
    Posted in: The Rumor Mill
  • posted a message on what's your opinion on the new blue ally?
    Actually each excavator in that circumstance triggers 5 times for 6 cards each time because they all see the others entering play as well.

    So 6 cards per trigger times 5 triggers per card times 6 excavators is 180 (plus 1 if you count playing the first excavator by itself).


    Man, I didn't believe you so I went to the rules thread, which confirms what you say.

    Holy crap, thats... thats dumb. Rite of Replication is leaping back into my allies deck.

    Also Ill probly side this guy into my deck against turbo fog.

    Mill me? NO MILL YOU!
    Posted in: New Card Discussion
  • posted a message on what's your opinion on the new blue ally?
    Quote from anna.mossity
    180 cards is a LOT and it doesn't even consider whether you have any other dudes to back him. I think that UBW Allies cold be a block deck to contend with, if you can bolster enough defense against Vamps and Bushwacker


    180 is a lot, but I also think thats wrong.

    As I understand it, the situation is you play an excavator with no other allies (1 card milled). Then you kick Rite of Replication on him (putting 5 copies of him into play). Each of those copies comes into play at the same time, so each copy sees 6 allies. Each ally will trigger for 6 cards, giving you 36, plus the one from playing the ally in the first place, so 37 cards tops.

    Now thats more if you have allies on the field obviously, but assuming just the excavator and rite, only 37.

    Its still a lot, and kicking a rite on almost any ally will probably result in a game win, but I dont think excavator will win you a 4 player FFA.
    Posted in: New Card Discussion
  • posted a message on [WWK] Six Commons - Visual Spoiler
    Quote from LogicX
    The lizards should at least have some sort of landwalk.


    Oh oh, and trample.

    Man, and you cant forget first strike, this card sucks without those!

    Come on people, its a common. Its raging goblin minus the relevant tribe that can fit everywhere on the curve. This is pretty good for a common.
    Posted in: The Rumor Mill
  • posted a message on [WWK] WWK-page illustrations
    Quote from coyotemoon722
    Top left picture in OP.


    Im pretty sure thats a Kor.
    Posted in: The Rumor Mill
  • posted a message on [WWK] WWK-page illustrations
    Quote from Knast
    The bearded mage, on the last picture, leads my thoughts to a legendary ally... but could might as well be "just another ally".


    Id love to see a legendary Ally, but thats really cause I just like allies. I dunno if they'll ever be competitive but they'll always be fun for me.
    Posted in: The Rumor Mill
  • posted a message on Allies
    Ok, so I made this just for fun but then I took it to a FNM and actually got third. Loads better than I was expecting. So I figured I would try an work on it, Im not aiming for tier 2 and higher, but I would like it to be somethin viable in FNM and such.



    How It Played
    So I went up against Aggro Vamps, Spread Em, my roommates 8 plains white weenie, and white tokens I guess? Might have just been a random white weenie.

    Vamps: Did alright, game one he got mana screwed so that doesnt really count but my deck seemed to curve out pretty nicely. Game two was close, he was removing most of my allies and beating on me pretty hard but then I got a Cleric to stick and bounced back pretty easy from there. So I ended up winning 2-0 here.

    Spread Em: Yeah this didnt work at all. Ive too much land that comes into play tapped so Ill need to work on that. Basically she locked me out and slapped me around with a jwar jwar sphinx while getting rid of the few allies I did get out. Game two was mostly the same but I got a few allies out before she locked me out. Then she played Baneslayer and I held on for as long as I could, would have won if I had gotten a plains or a glacial fortress (had a path in hand) but all I got were cipt lands. She got that 2-0.

    White Tokens: Pretty easy games. His deck was basically Soul Warden and then throwing tokens and little dudes at me. I was able to ignore them mostly until I got my guys out and then just pick at him. He wrathed a few times over the match but I just had enough creatures for that to not matter. I went 2-1 (White Ajani with a lot of tokens makes for a bad time).

    8 lands weenie: Its my roommates deck, basically its 8 plains and 8 fetches, the highest cost is 3. he got mana screwed first game and the second I just got creatures faster than he could. Went 2-0.


    Ok, so my sideboard actually had 3 Day of Judgments and 4 Dauntless Escorts in it but that was before I had gotten some good testing for it. Those cards just didn't fit so Ive removed them. I know I need less lands that come into play tapped, so Im thinking Ill go with three each of the M10 duals, none of the uncommon duals from Zen, and upping the lands to 5 plains and forests. Might help.

    Ill be takin this to another little tournament on Tuesday so Ill have some more results for ya then. Until then, what do you guys suggest?
    Posted in: Standard Archives
  • posted a message on Bant Allies!
    Ooh, dang, didnt know there was an Allies thread, Ill make this post there and this can be locked / forgotten about.
    Posted in: Standard Archives
  • posted a message on Bant Allies!
    Ok, so I made this just for fun but then I took it to a FNM and actually got third. Loads better than I was expecting. So I figured I would try an work on it, Im not aiming for tier 2 and higher, but I would like it to be somethin viable in FNM and such.



    How It Played
    So I went up against Aggro Vamps, Spread Em, my roommates 8 plains white weenie, and white tokens I guess? Might have just been a random white weenie.

    Vamps: Did alright, game one he got mana screwed so that doesnt really count but my deck seemed to curve out pretty nicely. Game two was close, he was removing most of my allies and beating on me pretty hard but then I got a Cleric to stick and bounced back pretty easy from there. So I ended up winning 2-0 here.

    Spread Em: Yeah this didnt work at all. Ive too much land that comes into play tapped so Ill need to work on that. Basically she locked me out and slapped me around with a jwar jwar sphinx while getting rid of the few allies I did get out. Game two was mostly the same but I got a few allies out before she locked me out. Then she played Baneslayer and I held on for as long as I could, would have won if I had gotten a plains or a glacial fortress (had a path in hand) but all I got were cipt lands. She got that 2-0.

    White Tokens: Pretty easy games. His deck was basically Soul Warden and then throwing tokens and little dudes at me. I was able to ignore them mostly until I got my guys out and then just pick at him. He wrathed a few times over the match but I just had enough creatures for that to not matter. I went 2-1 (White Ajani with a lot of tokens makes for a bad time).

    8 lands weenie: Its my roommates deck, basically its 8 plains and 8 fetches, the highest cost is 3. he got mana screwed first game and the second I just got creatures faster than he could. Went 2-0.


    Ok, so my sideboard actually had 3 Day of Judgments and 4 Dauntless Escorts in it but that was before I had gotten some good testing for it. Those cards just didn't fit so Ive removed them. I know I need less lands that come into play tapped, so Im thinking Ill go with three each of the M10 duals, none of the uncommon duals from Zen, and upping the lands to 5 plains and forests. Might help.

    Ill be takin this to another little tournament on Tuesday so Ill have some more results for ya then. Until then, what do you guys suggest?
    Posted in: Standard Archives
  • posted a message on [WWK]UltraPro Worldwake Product Images!
    So I just saw this thread, late to the party and all that, but Ive always been a big fan of green. Its my favorite color, big beasts that smash face? Yes please!

    That elephant looks like its about perfect for me. I wouldn't mind seeing that on a playmat, Im not one for fancy sleeves though, solid colors are sufficient.
    Posted in: The Rumor Mill
  • posted a message on [WWK] Compiled Info
    Quote from PhyreMynd
    It's so hard to believe that the official previews don't start until the 18th, with this season being so dry so far. Have preview weeks always been only two weeks long?

    Anyways, we do know the release and pre-release cards from the mailing, don't we? If so, couldn't that be posted into the OP? I forget which order, but Comet Storm is release and Juraga Warcaller is pre-release?


    I dunno anything about comet storm being one of the promos, but if the Joraga picture is accurate, its got the February date for the release. Which would make Joraga the release.

    Plus I remember reading somewhere that the prerelease is always going to be a Mythic and the release will be a Rare. Dunno where that info is for backup, but the sets have been proving that so far.
    Posted in: Rumor Mill Archive
  • posted a message on [ZEN] running tally of highest priced cards (updated post 571)
    I really dont expect to see cobra settle near baneslayer. The cobra is just too fragile. Sure he has potential for amazing amounts of mana but theres just so much removal around now. Also cobra isnt a threat in itself, its just the potential for a threat. Baneslayer gets hit by less removal and shes a threat just by herself. Thats why shes $25. I expect cobra will setting in the 12-16 range, its still really good, but I dont think its baneslayer good.
    Posted in: Market Street Café
  • posted a message on Cobra Kai (GWB Landfall)
    Quote from Schtauffen
    personally, I don't think KHE is really worthwhile... rather a waste of space. However, one card I think worth mentioning in your list is Vines of Vastwood. The ability to save your all-star, or pump for lethal is an amazing card to have.

    I for one will be trying it over duress. The one downfall is that VoV does nothing against Day of Judgment whereas Duress can pluck it from their greedy lil paws.


    Yeah, takin KHE out is something Ive thought about. It might serve me better as Duress. Then again, having an instant speed landfall trigger of two is tempting. Sure they see it, but havin it on the board makes a player think about how to block a lynx. I dunno, playtesting will have to commense!
    Posted in: New Card Discussion
  • To post a comment, please or register a new account.