woops mistyped with the bloom. Its supposec to be cast on turn 2. Fixed that
There's no way lantern can be cut. its unbelievably good at accelerating and fixing mana, but its not game ending if its blown up. saying that it can be blown up isn't really a good reason to cut anything. You wouldn't cut Birds of paradice because there creature removal being played. You wouldn't cut planeswalkers from your deck if dreadbore becomes popular.
The problem with vigil and gatecreeper is that neither actually ramp. they just fetch lands for your hand, meaning you really don't gain the advantage of casting big impact spells sooner. I'm really hoping for a nice new ramp card to replace mana bloom in gatecrash, but for now its not bad. It gives you mana early on, then pops back to your hand for more uses or to pitch to a lighthouse later. gatecreeper could be good if they print a gate that does something cool or something relevant that interacts with gates
Its a fairly straight forward plan. Accelerate, clog the board, smash face.
The only thing thats somewhat odd is the mana bloom. Basically since the plan is no longer to go 2-4-titan, Its ok to run 3cmc acceleration. cast in on turn 2 and its a 1 shot mana storage that lets you hit any spell a turn earlier. turn 3/4 it basically becomes a rechargeable sphere of the suns.
The 2 overload spells are awesome ramp dream cards. Early spot removal that become one sided sweepers late game.
Niv-Mizzet is the only dedicated finisher. It doesn't make any "immediate" impact unless you cast it with 8 mana, but it packs a punch and you likely win when you untap with him. It also helps that all the walkers and other creatures can also double as wincons, especially when backed by cyclonic rift.
So I'm sure there is something I missed here, so help me improve.
Someone correct me if I'm wrong, but I don't think UR post is one of the cheaper decks out there right? I mean aside from blasts the serr. arrows is the only expensive thing in there and most of it can be found if you shop around bulk bots enough.
Most of the non blue mono colored aggro decks are pretty much the cheaper decks in the format.
Mono green stompy, Burn, Goblins, White weenie, Woo Rats, mono black aggro.
Also, another cheap option (a personal favorite of mine) is Tortured existence decks. Pretty much 4 tix for a set of Tortured existences, then the rest is pretty much bulk. its difficult to pilot and has a touch time vs storm, but its good against cloudpost so It balances out on some weeks.
Run a combo deck that doesn't care about what general you have. for example, teneb the harvester isn't particularly threatening, but you can play a combo deck with it that wouldbe cutthroat.
Tutors + combo pieces + accel + answers. as a starting point:
In addition to everything mentioned so far, Silence, Stifle, duress Variants
Silence at the begning of your combo turn will them to waste their counter in this case flusterstorm or make sure they can't counter things the rest of the turn. Duress is a similar but more proactive approach and stifle counter the storm ability which makes it a flexible answer to other storm decks and flusterstorms
Doom's Patch seems to work. When I first loaded it, mws crashed twice when I would open it then try to switch to deck edit veiw, but then I tried opening it, loading a new deck, then switching modes and its works fine.
basically no, for two reasons:
1)Wheel of fortune is extremely splashable and red is splash in a number of decks so the fact that there aren't a lot of "good" "red decks" isn't a problem. and red isn't that far out there as a color.
2)Storm. The decks you talked about as red decks seem legacy but this is true in both legacy and vintage. there are plenty of red rituals that are commonly played. in legacy charbelcher and storm would more consistently win turn 1/2 and in vintage storm decks now not playing red because its over shadowed by black and blue completely would now have a reason to play red again if they can play 4 wheel of fortune.
a card that for all intents and purposes reads "2R: draw 7 cards." is probably not getting unbanned/unrestricted anytime soon
"we must've <snip> up standard with snapcaster. We need to do something about it."
"well most of its power comes from flashing stuff back, so lets print gravehate?"
"yeah all we need to do is stop instants and sorceries from going to the grave. so lets make a creature that does that."
"brilliant. lets make a 2/1 for 2 mana that exiles instants and sorceries"
"no not good enough. drop it to one mana. It should be strictly better than elite vanguard/savanah lions. also make it green so people in legacy can shut off snapcaster with green sun zenith."
"isn't that a bit over powered? It also shuts off loam decks, dredge decks, past in flames decks..."
"nonsense people will say "It dies to removal". Oh wait snapcaster deck can just play removal. what can we do to make something harder to get rid of?"
"lets make an enchantment that exiles things on impact"
"well we can't make it 1 mana because that's just planar void."
"lets take relic of progenitus onto it and add a mana."
"wait a minute. I know we only really care about standard, but what about other formats?"
"we already banned dredge in modern, legacy is just going to tutor the new 1 drop anyway and we don't really support vintage anyway so who cares."
On a more serious note since, Maybe we might see some sort of enlighted tutor/idyllic deck? at this point white can hate pretty much everything with enchantments. This thing, Rule of Law, Leyline of sanctity, stony silence, serenity, equipoise, Add serra's sanctum and moxen for mana, opalesense or the helm for a win con, plus missteps, jace, power9...ect possibly fun?
on the other hand, it is simply a planar void attached to a relic of progenitus for 2 mana. and most of the other grave hate is 1 mana or free...
Seems pretty good, but a bit slow. Fire//ice or Arc trail do pretty much the same thing for 1 less mana and still also hit X/2s.
You pretty much need to deal with most of the relevant X/1s before their control untaps with them to really counteract them. Think Bob for a second. turn 2, land cast bob. turn 2 land durdle, pass. turn 3, bob takes an extra card. turn 3, staticaster, kill bob. They already got a cardout of bob, and you just spent 3 mana to kill it. ganted moxen speed it up, but that works on both sides of the playing field. with welder, cast turn 1, they get at least one usage before it dies. Thalia is going to still delay non creatures for a turn and devlers get a turn to flip.
I don't understand how people can blame her for this at all. If you were at your home without clothes on and some body used a telescoping lens to take pictures of you, then released them to the public most people would probably raise hell about it.
If a random women was at the pool, in a bikini and somebody took pictures of her in a bikini then put them in a magazine without their consent there would be an issue.
I don't see why it is different because she's "a public figure" she is on her own property. yes she was on a balcony but would it be different if there was a pane of glass in between? just being a public figure shouldn't give people permission to do whatever they want, just the same it shouldn't give people to do want the want to said public figures.
Photographers may be liable for violating the privacy rights of others when they intentionally intrude in an offensive way upon someone’s private domain. You can usually photograph someone in a public place. But if you surreptitiously or without permission view and photograph people inside their homes, business or other private areas, then you are likely to violate their privacy rights.
I don't know the exact details, nor have I seen the photographs, however I would assume that the the royal couple was not sunbathing on the balcony that was attached to the room at the lodge that they were "renting" making not a public place. Aside from the fact that stuff like this has unfortunately become excepted to a certain extent and the photographers and magazines were hoping to make a few buck and then have the whole thing blow over I can't imagine how they could justify it.
why run tragic poet? I see that its 1cmc, but it also needs to tap to activate. wouldn't auramancer be better? its 2 more mana, but you get and keep a 2/2 body out of it and you get the enchantment back on impact rather than the next turn.
Also, I know it might be greedy for pauper mana bases, but I had been testing a version using blue to dig with impulse/ponder/preordain/brainstorm
Basically the trick to beating workshop is to not try to play a version that really wants to combo ASAP and is more comfortable if it needs to just sit and durdle for a bit.
Fatestichers is awesome for the speed, and its lets storm and control matches go nicer, Its overly dependent on keeping a workshop in play. Those lists also rely on bloodghasts which require you to actually casts spells to sac them which as you probably found is a problem. Play more Ichorids, Play petrified feilds, don't try to go all in.
This is a list I have sitting around (Haven't gotten much testing in recently since nobody nearby seems to want to play vintage :/ ) meant to take on workshops.
It still goldfishes turn 3 consistently, but its more built to play without casting spells.
Griselbrand I think is one of the best targets for dread return off against stacks. aside from duplicant, they have nothing that beats it. It takes the place of sphinx of the lost truth and the steel wind in one swoop, racing aggro decks and dredging the rest of your deck. Once you get it out, you probably win. worst case scenario, they duplicant it, you pay 7 puke out narcomoebas and then either by blocking or animating Ichorids you have an army of zombies. best case, you can win just by swinging with your 7/7 flying lifelink.
Stomping Ground < ~35min away from where I live, but a nice place non the less
Princeton < Website is way out of date, but Its still running every sunday 2:30ish on the Princeton University Campus. you wont find any big events since its not a shop, but just weekly drafts
Most of these places are big enough that they don't feel like a fire trap. Comic Lair has definitely stepped out of its old "hole in the wall"
a bit further south, there's also Top Deck Games in Haddon Township. I've not been there yet, but I've heard its nice
There's no way lantern can be cut. its unbelievably good at accelerating and fixing mana, but its not game ending if its blown up. saying that it can be blown up isn't really a good reason to cut anything. You wouldn't cut Birds of paradice because there creature removal being played. You wouldn't cut planeswalkers from your deck if dreadbore becomes popular.
The problem with vigil and gatecreeper is that neither actually ramp. they just fetch lands for your hand, meaning you really don't gain the advantage of casting big impact spells sooner. I'm really hoping for a nice new ramp card to replace mana bloom in gatecrash, but for now its not bad. It gives you mana early on, then pops back to your hand for more uses or to pitch to a lighthouse later. gatecreeper could be good if they print a gate that does something cool or something relevant that interacts with gates
2 Niv-Mizzet Dracogenesis
3 Thragtusk
3 Mana Bloom
4 Chromatic Lantern
4 Farseek
2 Garruk primal hunter
2 tamiyo the moon sage
4 mizzium mortars
4 cyclonic rift
1 bonfire of the damned
4 steam vents
2 mountain
3 island
3 sulfur falls
3 rootbound crag
4 forest
4 hinterland harbor
Its a fairly straight forward plan. Accelerate, clog the board, smash face.
The only thing thats somewhat odd is the mana bloom. Basically since the plan is no longer to go 2-4-titan, Its ok to run 3cmc acceleration. cast in on turn 2 and its a 1 shot mana storage that lets you hit any spell a turn earlier. turn 3/4 it basically becomes a rechargeable sphere of the suns.
The 2 overload spells are awesome ramp dream cards. Early spot removal that become one sided sweepers late game.
Niv-Mizzet is the only dedicated finisher. It doesn't make any "immediate" impact unless you cast it with 8 mana, but it packs a punch and you likely win when you untap with him. It also helps that all the walkers and other creatures can also double as wincons, especially when backed by cyclonic rift.
So I'm sure there is something I missed here, so help me improve.
19cf6n0u
Most of the non blue mono colored aggro decks are pretty much the cheaper decks in the format.
Mono green stompy, Burn, Goblins, White weenie, Woo Rats, mono black aggro.
Also, another cheap option (a personal favorite of mine) is Tortured existence decks. Pretty much 4 tix for a set of Tortured existences, then the rest is pretty much bulk. its difficult to pilot and has a touch time vs storm, but its good against cloudpost so It balances out on some weeks.
Tutors + combo pieces + accel + answers. as a starting point:
1 Karmic guide
1 saffi ericsdotter
1 mirror entity
1 viscera seer
1 carrion feeder
1 Mikeous the unhallowed
1 juniper order ranger
1 twilight shepherd
1 woodfall primus
1 puppeteer clique
1 kitchen finks
1 academy rector
1 survival of the fittest
1 bithing pod
Silence at the begning of your combo turn will them to waste their counter in this case flusterstorm or make sure they can't counter things the rest of the turn. Duress is a similar but more proactive approach and stifle counter the storm ability which makes it a flexible answer to other storm decks and flusterstorms
Edit:Wait scratch that back to having problems...
1)Wheel of fortune is extremely splashable and red is splash in a number of decks so the fact that there aren't a lot of "good" "red decks" isn't a problem. and red isn't that far out there as a color.
2)Storm. The decks you talked about as red decks seem legacy but this is true in both legacy and vintage. there are plenty of red rituals that are commonly played. in legacy charbelcher and storm would more consistently win turn 1/2 and in vintage storm decks now not playing red because its over shadowed by black and blue completely would now have a reason to play red again if they can play 4 wheel of fortune.
a card that for all intents and purposes reads "2R: draw 7 cards." is probably not getting unbanned/unrestricted anytime soon
On a more serious note since, Maybe we might see some sort of enlighted tutor/idyllic deck? at this point white can hate pretty much everything with enchantments. This thing, Rule of Law, Leyline of sanctity, stony silence, serenity, equipoise, Add serra's sanctum and moxen for mana, opalesense or the helm for a win con, plus missteps, jace, power9...ect possibly fun?
on the other hand, it is simply a planar void attached to a relic of progenitus for 2 mana. and most of the other grave hate is 1 mana or free...
just some thoughts
Warning for evading the censor - BlackVise
You pretty much need to deal with most of the relevant X/1s before their control untaps with them to really counteract them. Think Bob for a second. turn 2, land cast bob. turn 2 land durdle, pass. turn 3, bob takes an extra card. turn 3, staticaster, kill bob. They already got a cardout of bob, and you just spent 3 mana to kill it. ganted moxen speed it up, but that works on both sides of the playing field. with welder, cast turn 1, they get at least one usage before it dies. Thalia is going to still delay non creatures for a turn and devlers get a turn to flip.
If a random women was at the pool, in a bikini and somebody took pictures of her in a bikini then put them in a magazine without their consent there would be an issue.
I don't see why it is different because she's "a public figure" she is on her own property. yes she was on a balcony but would it be different if there was a pane of glass in between? just being a public figure shouldn't give people permission to do whatever they want, just the same it shouldn't give people to do want the want to said public figures.
I'm not sure if this applies to european or international media but scroll down to 3.3 here:
http://www.wipo.int/sme/en/documents/ip_photography.htm#3.3
I don't know the exact details, nor have I seen the photographs, however I would assume that the the royal couple was not sunbathing on the balcony that was attached to the room at the lodge that they were "renting" making not a public place. Aside from the fact that stuff like this has unfortunately become excepted to a certain extent and the photographers and magazines were hoping to make a few buck and then have the whole thing blow over I can't imagine how they could justify it.
Also, I know it might be greedy for pauper mana bases, but I had been testing a version using blue to dig with impulse/ponder/preordain/brainstorm
Fatestichers is awesome for the speed, and its lets storm and control matches go nicer, Its overly dependent on keeping a workshop in play. Those lists also rely on bloodghasts which require you to actually casts spells to sac them which as you probably found is a problem. Play more Ichorids, Play petrified feilds, don't try to go all in.
This is a list I have sitting around (Haven't gotten much testing in recently since nobody nearby seems to want to play vintage :/ ) meant to take on workshops.
1 dakmor salvage
4 undiscovered paradice
2 city of brass
2 petrified field
4 stinkweed imp
4 golgari grave troll
3 golgari thug
4 street wraith
4 ichorid
4 narcomoeba
2 Bloodghast
2 ingot chewer
1 FKZ
1 Griselbrand
4 cabal therapy
4 serum powder
4 bridge from below
4 chalice of the void
It still goldfishes turn 3 consistently, but its more built to play without casting spells.
Griselbrand I think is one of the best targets for dread return off against stacks. aside from duplicant, they have nothing that beats it. It takes the place of sphinx of the lost truth and the steel wind in one swoop, racing aggro decks and dredging the rest of your deck. Once you get it out, you probably win. worst case scenario, they duplicant it, you pay 7 puke out narcomoebas and then either by blocking or animating Ichorids you have an army of zombies. best case, you can win just by swinging with your 7/7 flying lifelink.
Gamer's Realm
Comic Lair
Stomping Ground < ~35min away from where I live, but a nice place non the less
Princeton < Website is way out of date, but Its still running every sunday 2:30ish on the Princeton University Campus. you wont find any big events since its not a shop, but just weekly drafts
Most of these places are big enough that they don't feel like a fire trap. Comic Lair has definitely stepped out of its old "hole in the wall"
a bit further south, there's also Top Deck Games in Haddon Township. I've not been there yet, but I've heard its nice