Your right hte deck is basically sensei's divining top. the top was such a controling card, that it ould win games. the deck is that + added twist that there r cards that put lands into play. this speads up the deck and over powers quickly....
the way to drop Progen on turn 3 would be nice but takes way to much luck like i had in the first draft of the deck. i could theoreticall do that in this deck with say
Turn 1-Birds/hierarch+Forest
Turn 2-Forest+Birds/hierarch +another Birds/hierarch if available.
Turn 3-Forest+Dramatic Entrance Progen.
for my version of the deck i go T1 - Gilt-Leaf Palace/Llanowar Wastes/Forest+Birds(or hierarch if not playing forest nxt turn)
T2 - any land (except forest if you played one turn b4) + Maralen of the Mornsong +oppenent take 3 at the bigining of the turn
T3 -search for Elvish Piper+play it+oppenent take 3 more at the bigining of the turn
T4 - Search for Progenitus tap Piper for it. (if you have it knock out threat with Nameless inversion or Shriekmaw) oppenent take 3 more at the bigining of the turn
T5 - atk with Progen. opponent down to 1 life and loses to maralen.
for the T3 way, you need in your first 3 turns to draw:
3 Mana dorks, 2 green lands, Progen and Dramatic Entrance. for the deck i have right now, only need to draw by second turn Maralen, Birds and two dif. lands and its golden. with mullians down until 4 for that, not much luck needed. =)
I was play testing the deck some more and it was doing terribly so I remade the list to spead it up. this version has a consistent 4th turn drop for Progenitus and a 5th turn kill.
Basically, this deck only needs to start with Maralen of the Mornsong, Birds of Paradise and any combination of two lands to produce a green and a black Mana(wether it be Gilt-Leaf Palace,Forest or Twilight Mire,Swamp anything besides two of the same basic or two Twilight Mire)and it can drop Progenitus on the 4th turn.
also if you dont draw those, the deck only needs those 4 cards to start and win by turn 5-6 so you can mulligan down to 4 in order to get them.
This deck is centered around Progenitus getting out quickly. as soon as he's out, its 2 turns till end game. ive gotten him out a few times by the 5-6th turn.
i'd add in predator dragon for a quick win with large flying swoop.
i agree to take out the violent ultimatums because they arent very strong for 7 mana. Rockslide Elemental is a must! hes absolutly devistating if not gotten rid of quickly.
Also Kresh is good
ive played Deathgreeters in sealed and not sure how they work in constructed but they might be good (?)
if you really want to focus on tokens Put in cards like Rhys, the Redeemed, Goblin Assault, Mycoloth maybe even Rakka Mar.
this deck doesnt really look like naya tokens. looks more along the lines of i guess Naya Ramp or sumthing.
either way you should consider Elspeth and Garruk.
Turn 1-Birds/hierarch+Forest
Turn 2-Forest+Birds/hierarch +another Birds/hierarch if available.
Turn 3-Forest+Dramatic Entrance Progen.
for my version of the deck i go
T1 - Gilt-Leaf Palace/Llanowar Wastes/Forest+Birds(or hierarch if not playing forest nxt turn)
T2 - any land (except forest if you played one turn b4) + Maralen of the Mornsong + oppenent take 3 at the bigining of the turn
T3 -search for Elvish Piper+play it+ oppenent take 3 more at the bigining of the turn
T4 - Search for Progenitus tap Piper for it. (if you have it knock out threat with Nameless inversion or Shriekmaw) oppenent take 3 more at the bigining of the turn
T5 - atk with Progen. opponent down to 1 life and loses to maralen.
for the T3 way, you need in your first 3 turns to draw:
3 Mana dorks, 2 green lands, Progen and Dramatic Entrance. for the deck i have right now, only need to draw by second turn Maralen, Birds and two dif. lands and its golden. with mullians down until 4 for that, not much luck needed. =)
4 Birds of Paradise
4 Maralen of the Mornsong
3 Shreikmaw
4 Elvish Piper
4 Progenitus
4 Llilana ves
3 Garruk Wildspeak
3 Diabolic tutor
2 Dramatic Entrance
3 Llanowar Wastes
2 Twilight Mire
4 Forest
3 Swamp
Basically, this deck only needs to start with Maralen of the Mornsong, Birds of Paradise and any combination of two lands to produce a green and a black Mana(wether it be Gilt-Leaf Palace,Forest or Twilight Mire,Swamp anything besides two of the same basic or two Twilight Mire)and it can drop Progenitus on the 4th turn.
also if you dont draw those, the deck only needs those 4 cards to start and win by turn 5-6 so you can mulligan down to 4 in order to get them.
Comments any one?
4 Soul Warden
2 Auriok Champion
2 Rhys the Redeemed
4 Twilight Drover
2 Roughshod Mentor
2 Juniper Order Ranger
1 Tolsimir Wolfblood
4 Nacatl War-Pride
2 Glorious Anthem
2 Gaea's Anthem
2 Mantle of Leadership
2 Mirari's Wake
2 Angelic Chorus
4 Arctic Flats
4 Elfhame Palace
2 Flagstones of Trokair
1 Mosswort Bridge
2 Murmuring Bosk
1 Saltcrusted Steppe
4 Temple Garden
2 Wooded Bastion
1 Windbrisk Heights
3 Coiling Oracle
2 Augury Adept
2 Desendant of Soramaro
3 Skyward Eye Prophets
4 Aven Fateshaper
4 Index
3 Ponder
2 Trickery Charm
3 Path to Exile
2 Counterbalance
2 Remand
1 Call of the wild
2 Supply//Demand
2 Cryptic Command
2 Plains
4 Island
1 Pendelhaven
4 Hallowed Fountain
4 Temple Garden
4 Breeding Pool
its a RGB
3 Goblin Razerunners
4 Bramblewood Paragon
4 Brighthearth Banneret
4 Bird of Paradise
2 Shreikmaw
2 Fate Transfer
3 Cruciable of worlds
2 Garruk Wildspeak
2 Flame Javelin
3 Jund Charm
2 Volcanic Fallout
3 Nameless Inversion
1 Worm Harvest
2 Fire-Lit Thicket
4 Gilt-Leaf Palace
3 Karplusan Forest
2 Reflecting Pool
5 Mountain
4 Forest
Plz comment. i know it need a lot of help.
4 Noble Hierarch
4 Birds of Paradise
2 Mayael the Anima
2 Maralen of the Mornsong
3 Elvish Piper
3 Composite Golem
2 Progenitus
3 Manamorphose
3 Kaleidostone
3 Diabolic tutor
3 Gilt-Leaf Palace
2 Jungle Shrine
2 Savage Lands
3 Seaside Citadel
2 Vivid Grove
1 Vivid Marsh
4 Forest
2 Plains
3 Swamp
1 Mountain
This version of the deck is useless. see the next post for new version(post4)
i agree to take out the violent ultimatums because they arent very strong for 7 mana.
Rockslide Elemental is a must! hes absolutly devistating if not gotten rid of quickly.
Also Kresh is good
ive played Deathgreeters in sealed and not sure how they work in constructed but they might be good (?)
Overall suggestions
-3 Violent ultimatums
-1 necrogenisis
-2 Fallout
-1 Bloodhall ooze
+2 Rockslide
+2 Predator Dragon
+2 Overrun
+1 Kresh
this deck doesnt really look like naya tokens. looks more along the lines of i guess Naya Ramp or sumthing.
either way you should consider Elspeth and Garruk.