The point is that only those lucky/rich enough to GET the Lotus Cobras and Baneslayers of the world will be the ones to win tourneys. Those cards set the bar for what is tournament viable.
Basically, imagine this: What if Path to Exile or Bloodbraid Elf were mythic?
The token lands are very underwhelming in this deck and are not worth inclusion unless you don't have access to the good lands.
How has Void Winnower performed for everyone else? I have yet to draw it, but I'm starting to doubt how effective it actually is. Also, what do you guys think of Scorched Ruins? It is another ramp land to churn out Kozilek faster, although it is a non-bo with Temple of the False God + Shrine of the Forsaken Gods.
brb selling a kidney
1 Zurgo Bellstriker
Artifacts
1 Champion's Helm
1 Golem-Skin Gauntlets
1 Swiftfoot Boots
1 Lightning Greaves
1 Tenza, Godo's Maul
1 Bonesplitter
1 Sol Ring
1 Fire Diamond
1 Mind Stone
1 Loxodon Warhammer
1 Infiltration Lens
1 Masterwork of Ingenuity
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Grafted Exoskeleton
1 Hero's Blade
1 Grafted Wargear
1 Ring of Valkas
1 Rogue's Gloves
1 Umezawa's Jitte
1 Chariot of Victory
1 Obsidian Battle-Axe
1 Sensei's Divining Top
1 Quietus Spike
1 Strata Scythe
1 Mind's Eye
1 Shuko
1 Ronin Warclub
1 Bone Saw
1 Sai of the Shinobi
1 Mox Opal
1 Mask of Memory
1 Godo, Bandit Warlord
1 Goblin Gaveleer
1 Urabrask the Hidden
1 Magus of the Moon
1 Cyclops Gladiator
1 Solemn Simulacrum
1 Keldon Firebombers
1 Stromkirk Noble
1 Adamaro, First to Desire
1 Slith Firewalker
1 Markov Blademaster
1 Simian Spirit Guide
Lands
30 Mountain
1 Strip Mine
1 Wasteland
1 Ghost Quarter
1 Tectonic Edge
1 Flamekin Village
Spells
1 Ruination
1 Tectonic Break
1 Shattering Spree
1 Vandalblast
1 Chaos Warp
1 Blood Moon
1 Fatal Frenzy
1 Koth of the Hammer
1 Seething Song
1 Wheel of Fortune
1 Boom // Bust
1 Epicenter
1 Desperate Ritual
1 Pyretic Ritual
1 Rite of Flame
1 Outpost Siege
I threw this list together on a whim to see if mini-Zurgo could become a red version of Isamaru, Hound of Konda. While I think Zurgo is a better card, Isamaru was in white, which had the advantage of tutors. However, red gets rituals and a greater number of land destruction spells. I built the deck with Zurgo's dash ability in mind. No matter how high his commander tax, you can always dash him for the low cost of 2 mana. Because of this, I added equipment with cheap or free equip costs, as well as some land hate. I honestly don't think the deck is all that great, so that's why I'm posting here to get ideas!
2) Don't play removal
3) Don't try to point out any plays to other players or they will think you are being manipulative and condescending
Politics in EDH is a mess
They get sent to the morgue.
I've recently built my own Numot deck and your list looked like a good starting point. However, I've made a few changes. I'm super excited for this Commander 2013 card:
Oh yeahhhhh...
Theros has cards like Curse of the Swine, Elspeth, Sun's Champion, Anger of the Gods, Omenspeaker, Daxos of Meletis, Spear of Heliod, and Gods Willing that could potentially make the deck.
All of the Commander 2013 cards seem pretty borderline to me. Toxic Deluge has the disadvantage of costing life, of which Chainer needs plenty. If your deck has more than the usual amount of life gain then I could see running it, otherwise it seems too painful. The four mana wraths like Mutilate and Barter in Blood are probably just better. I might be underestimating this card, since it is cheap and efficient at what it does. I think it is worth playing in an aggro meta, but probably not worth it otherwise.