Side note there is a decent combo:
Aether Channeler + Crystal Shard + Ring, gives you infinite protection from everything except for instant speed interactions
Teferi, Hero of Dominaria 3UW
Legendary Planeswalker
+1: Draw a card. At the beginning of the next end step, untap two lands.
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
[4]
Not a bad planeswalker that is for sure, but does it make the cut?
My aggressive decks just don't have enough early artifacts to get this card to go live. And the artifact.dec shells are neither white nor in the market for aggro beaters. Unfortunately, I just don't think there's a shell for this in the cube.
These were my concerns too, and is even worse in unpowered cubes. Do you think you'd test him if he were color shifted?
I'm sure most will pass on this card but it does do a decent Delver impression with an easier to control trigger. For that I think it deserves its own thread.
Toolcraft Exemplar W
Creature - Dwarf Artificer
At the begining of your combat step, if you control an artifact "Toolshaper Paradigm" gains +2/+1 until end of turn. If you control at least 3 artifacts, it also gains first strike until end of turn.
1/1
That's a really interesting metric, and Cube Tutor's list of Top Cards by Cube Count reads like a list of budget cube all stars with cards like Lightning Bolt, Evolving Wilds, Vampire Nighthawk, Swords to Plowshares, and Counterspell all at the top. Then somehow Ow is #4 on the list.
What the heck is going on there?
Seems to be an error with the bulk uploader. Here is what the admin said about it:
"please ignore ‘Ow’ which only features so frequently because it is often picked up from mis-spellings through the Bulk Uploader"
I think the most interesting part of this card for me is the potential to encourage a new archetype, and have that archetype be focused around a color with a pretty singular identity.
Are we talking about the monogreen Nicol Bolas deck?
Reminds me of Grinning Demon. Normally people stay away from these types of punisher cards but sometimes it's quite tempting. He fills your yard and is fairly giant for the cost. I could see him going into some lists.
Mindbreak Demon 2BB
Creature - Demon
Flying, trample
When Mindbreaker Demon enters the battlefield, put the top 4 cards of your library into your graveyard.
At the beginning of your upkeep, if you don't have 4 or more card types in your graveyard, lose 4 life.
4/5
Magus of the Nightmare
1B
2B, T, Sacrifice another creature, Return ~ to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
2/2
I can't wait to use this to blow up a sword, kill the X/1 that was carrying it, and dome my opponent for 2. This card is going to create some good stories.
Just don't forget that this doesn't work on swords that give protection from red.
It would have if damage was dealt after the sword is destroyed, right?
This card is nuts, quite possibly the most powerful 3 drop in black and right up there with Flesh Carver and Ophiomancer. I'm quite stoked black is getting close to the power level of blue's 3 drops.
At first I missed the first strike combat damage interaction, then I noticed she pumps herself too.
Enemy manlands come early, and now I'm disappointed we won't get all 5 this set. Makes me feel ungrateful... and here I am disappointed we'll probably only get two this set and have to wait for the other three.
I can see this one being undervalued until you play it, I think this one is really good. Probably near the power level of Ravaging Ravine. Basically impossible to get rid of and being a 3/3 makes it hard kill in combat without double blocking. Great threat of activation just being on the table, plus is really good at blocking due to hexproof.
I like this Kiora better than most of you guys. She seems like she competes for the top Simic spot in unpowered cubes. She works really well with mana dorks, has good card advantage, and her ultimate is very sweet wrath. I see her as +1 Garruk Wildspeaker, -2 sweet card advantage, and her ultimate is basically Plague Wind + three 8/8s.
She isn't quite Kolaghan's Command or Dack Fayden power level but Simic isn't there yet and doesn't really need those effects since green and blue are already such a powerful color combo even without the gold cards.
Side note there is a decent combo:
Aether Channeler + Crystal Shard + Ring, gives you infinite protection from everything except for instant speed interactions
3UW
Legendary Planeswalker
+1: Draw a card. At the beginning of the next end step, untap two lands.
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
[4]
Not a bad planeswalker that is for sure, but does it make the cut?
Toolcraft Exemplar
W
Creature - Dwarf Artificer
At the begining of your combat step, if you control an artifact "Toolshaper Paradigm" gains +2/+1 until end of turn. If you control at least 3 artifacts, it also gains first strike until end of turn.
1/1
Creature
Haste
Whenever ~ enters the battlefield you may destroy target artifact.
2/3
Just looking for anything to fit into the RG guild that isn't a 4 drop.
Seems to be an error with the bulk uploader. Here is what the admin said about it:
"please ignore ‘Ow’ which only features so frequently because it is often picked up from mis-spellings through the Bulk Uploader"
Mindbreak Demon 2BB
Creature - Demon
Flying, trample
When Mindbreaker Demon enters the battlefield, put the top 4 cards of your library into your graveyard.
At the beginning of your upkeep, if you don't have 4 or more card types in your graveyard, lose 4 life.
4/5
1B
2B, T, Sacrifice another creature, Return ~ to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
2/2
Wishful thinking
At first I missed the first strike combat damage interaction, then I noticed she pumps herself too.
I can see this one being undervalued until you play it, I think this one is really good. Probably near the power level of Ravaging Ravine. Basically impossible to get rid of and being a 3/3 makes it hard kill in combat without double blocking. Great threat of activation just being on the table, plus is really good at blocking due to hexproof.
She isn't quite Kolaghan's Command or Dack Fayden power level but Simic isn't there yet and doesn't really need those effects since green and blue are already such a powerful color combo even without the gold cards.