I'm with Son of Suns...
That sideboard layout is quite poor. The way this deck sideboards really depends on draw/play.
I used to run Molten Rain, but cut it for the reasons stated by Son. Tron is still a great match without it. Bloom is horrendous w/ or w/o it. You don't really need it against Jund/Junk either.
Eidolon comes out on the draw in almost every match.
You never board out Boros Charm. Period.
Your first Burn spells out should be Rift Bolts/Shard Volleys. I actually don't think Shard Volley is good anyway. It always feels like an auto mulligan in your opening hand.
I also wouldn't board out GLM. Even against Tron it still has utility.
If there are any specifics, just ask...don't feel like typing up a whole guide...
Assuming you're on Naya, then Yes...
1. White is the more important splash.
2. Merfolk is a real deck, and having 3 Foundries > 2 helps with the Spreading Seas, and Sea's Claim post board.
3. Doesn't CIPT, as mentioned.
Beowulf: If anything, you should run an extra Foundry. Having your 4th land drop come into play tapped with 2 spells that cost 2 CMC can be rough. Happens more often than you think...
Take a look at my deck for example. I would never run a land that CIPT. I'd rather run another mountain instead.
PPTQ/IQ this past Saturday.
49 people showed up to battle, and I took down the event with a final record of 8-0-1.
Note: I've been playing Modern/Burn almost exclusively for a year.
Round 1
Eric on Jund:
Don't remember much from this match except I mulligan game 1. Game 2 I beat him when at 1 life. Game 3 he was stuck on 2 lands until turn 4? By then it didn't matter.
Round 2
Tracey on Merfolk:
I know him from local events, and he usually plays Mill.
Game 1 I keep a 1 land, 2x Guide/1x Swiftspear, and 3 other cards. He is on the play and surprises me with T1 Vial. Follows it up with T2 Spreading Seas. I concede on my turn after not drawing another land.
Game 2 was rough for him. I again had double guide on the play. He stumbled.
Game 3 was closer, but I was able to handle his vial, and Lords before just burning him out.
Round 3
Milton on U/R Twin:
Game 1 got kind of weird after I mulligan, and he never hits twin. He also drew 3 deceivers, and I drew garbage.
During the game he mentioned that he has never had a burn opponent leave up blockers like I did...times get hard when you have a GG/Swiftspear facing down 3 Deceivers and a Snapcaster. Lol
Game 2 I had the Revelry for his Twin, and was able to beat with Guide/Swiftspear.
Game 3 He mulled, and almost got there...but I topdecked the Rending Volley the turn before I would've died.
Round 4
David on Bogles
Game 1...I somehow pulled a miracle victory out of a hat.
Game 2 he Leylines...I try. Dead.
Game 3 he thinks, and keeps his hand. I start with a Swiftspear. He plays a Bogle. It winds up he is at 7, and passes turn without attacking with his life linking Bogle. End of turn I Revelry his Spirit Link so he can no longer gain life. Untap, draw and Eidolon. I proceed to Lava Spike him to 2, and cast Eidolon. Life totals are 11 to 2. He draws and scoops.
Sitting at 4-0, I think about double drawing into Top8.
Luckily I scouted the tables, and knew my opponent was on G/R Tron.
I decide to play this great matchup to guarantee #1 seed throughout Top8.
Round 5
Larry on GR Tron:
Game 1 I get tilted having to mull to 5...
2x Swiftspear, 2x Land, and a burn spell. Was able to take down game1 relatively quick.
Game 2 He can't assemble Tron, even with Goblin Guides feeding him lands.
Round 6 - ID
Quarters
Bob on Elves:
Game 1 went as expected. Play some dudes, kill some dudes.
Game 2 I was able to knock him down to 1 while he was Hellbent. He proceeds to Topdeck Ezuri with just enough mana to cast/pump and swing for 12. I was at 11.
Game 3 went just like game 1. Except he mulled to 5.
Semis
Mike on Bloom Titan:
Game 1, Turn 1, I play Swiftspear. He plays Amulet. I play another Swiftspear, attack. His turn, he combos.
Game 2 he plays Leyline. I was able to beat fast enough before he finds a Karoo land. Boros Charm, and Atarka's Command are clutch here.
Game 3 He is on the play. He thinks over a mull, but decided to keep. Plays a Tolaria West, and passes. I do my thing, and pass back. He plays Amulet, and passes. Missed his land drop. This happened only one more time before he died. Was apparently only 1 Karoo land from going off with above Mind.
Finals
Brandon on Merfolk:
Game 1 he mulls to 5. His five was insane enough to keep him In the game though.
Game 2 I keep a hand consisting of 2x Guid/1x Swiftspear, 2x Fetches, and 2 Burn Spells.
He mulled to 6, and tried to double Vial. Was too fast for him, and proceeded to maneuver my way to a RPTQ berth.
Sorry if this report is bad. It is my first one. Let alone I'm doing it on my phone.
If anyone has any questions, I'll be checking in to help out as needed!
Play style: Various
Competitive: GPs/IQs
Budget: Flexible. Not willing to buy Goyfs.
Staples: Khans Fetches, TS
Looking ahead, Modern will be the format I can play the most this year. Since the banning of Cruise and Dig, the meta looks super aggressive with decks such as RDW, and Affinity placing high/in multiples. If this trend continues, I would like something somewhat favored in that field.
Decks over considered are UWR, Affinity, and Twin, but open to other suggestions.
Since they aren't posted in Primer, and I don't feel like reading every page to find out...
What's this decks positive matchups? What is it poor against?
Edit: Or link to articles regarding the deck. Literature, not video please.
I like Derevi because of Control Combo implications. It also feels like the best build around me for that style of play. The Naya deck would be second choice...mainly cause Jund never feels combo-y to me...
Which of the generals from Commander 2013 is decent to build around? I'm leaning towards the Bant deck. Always playing General for 3 mana seems...good.
Thoughts/suggestions?
Oh, it's between Bant/Jund/Naya.
I posted on Nexus's Burn Primer that the card is very good, and someone questioned it. Now look where we're at...just saying. Lol
Splash is a necessity for the hate cards games2/3.
I too took out Helixes to put back 1 Shard Volley, and 1 Craft MD.
Got a lot of testing to do with an upcoming RPTQ.
That sideboard layout is quite poor. The way this deck sideboards really depends on draw/play.
I used to run Molten Rain, but cut it for the reasons stated by Son. Tron is still a great match without it. Bloom is horrendous w/ or w/o it. You don't really need it against Jund/Junk either.
Eidolon comes out on the draw in almost every match.
You never board out Boros Charm. Period.
Your first Burn spells out should be Rift Bolts/Shard Volleys. I actually don't think Shard Volley is good anyway. It always feels like an auto mulligan in your opening hand.
I also wouldn't board out GLM. Even against Tron it still has utility.
If there are any specifics, just ask...don't feel like typing up a whole guide...
Does Confusion in the Ranks still trigger if they cast SnT, and put Emrakul into play at the same time you put CitR into play?
On the draw:
-4 Eidolon
+2 Path
+2 Palm
On the play:
-1 Eidolon
-1 Shard volley
-2 Rift Bolt
+2 Path
+2 Palm
Assuming you run only 1 Volley...
1. White is the more important splash.
2. Merfolk is a real deck, and having 3 Foundries > 2 helps with the Spreading Seas, and Sea's Claim post board.
3. Doesn't CIPT, as mentioned.
Take a look at my deck for example. I would never run a land that CIPT. I'd rather run another mountain instead.
49 people showed up to battle, and I took down the event with a final record of 8-0-1.
Note: I've been playing Modern/Burn almost exclusively for a year.
4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
1 Grim Lavamancer
Spells(28)
4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
4 Atarka's Command
2 Skull Crack
4 Boros Charm
3 Searing Blaze
2 Lightning Helix
1 Shard Volley
12 Fetches
3 Sacred Foundry
2 Stomping Ground
2 Mountain
4 Destructive Revelry
3 Deflecting Palm
3 Kor Firewalker
1 Path to Exile
2 Rending Volley
2 Exquisite Firecraft
Round 1
Eric on Jund:
Don't remember much from this match except I mulligan game 1. Game 2 I beat him when at 1 life. Game 3 he was stuck on 2 lands until turn 4? By then it didn't matter.
Round 2
Tracey on Merfolk:
I know him from local events, and he usually plays Mill.
Game 1 I keep a 1 land, 2x Guide/1x Swiftspear, and 3 other cards. He is on the play and surprises me with T1 Vial. Follows it up with T2 Spreading Seas. I concede on my turn after not drawing another land.
Game 2 was rough for him. I again had double guide on the play. He stumbled.
Game 3 was closer, but I was able to handle his vial, and Lords before just burning him out.
Round 3
Milton on U/R Twin:
Game 1 got kind of weird after I mulligan, and he never hits twin. He also drew 3 deceivers, and I drew garbage.
During the game he mentioned that he has never had a burn opponent leave up blockers like I did...times get hard when you have a GG/Swiftspear facing down 3 Deceivers and a Snapcaster. Lol
Game 2 I had the Revelry for his Twin, and was able to beat with Guide/Swiftspear.
Game 3 He mulled, and almost got there...but I topdecked the Rending Volley the turn before I would've died.
Round 4
David on Bogles
Game 1...I somehow pulled a miracle victory out of a hat.
Game 2 he Leylines...I try. Dead.
Game 3 he thinks, and keeps his hand. I start with a Swiftspear. He plays a Bogle. It winds up he is at 7, and passes turn without attacking with his life linking Bogle. End of turn I Revelry his Spirit Link so he can no longer gain life. Untap, draw and Eidolon. I proceed to Lava Spike him to 2, and cast Eidolon. Life totals are 11 to 2. He draws and scoops.
Sitting at 4-0, I think about double drawing into Top8.
Luckily I scouted the tables, and knew my opponent was on G/R Tron.
I decide to play this great matchup to guarantee #1 seed throughout Top8.
Round 5
Larry on GR Tron:
Game 1 I get tilted having to mull to 5...
2x Swiftspear, 2x Land, and a burn spell. Was able to take down game1 relatively quick.
Game 2 He can't assemble Tron, even with Goblin Guides feeding him lands.
Round 6 - ID
Quarters
Bob on Elves:
Game 1 went as expected. Play some dudes, kill some dudes.
Game 2 I was able to knock him down to 1 while he was Hellbent. He proceeds to Topdeck Ezuri with just enough mana to cast/pump and swing for 12. I was at 11.
Game 3 went just like game 1. Except he mulled to 5.
Semis
Mike on Bloom Titan:
Game 1, Turn 1, I play Swiftspear. He plays Amulet. I play another Swiftspear, attack. His turn, he combos.
Game 2 he plays Leyline. I was able to beat fast enough before he finds a Karoo land. Boros Charm, and Atarka's Command are clutch here.
Game 3 He is on the play. He thinks over a mull, but decided to keep. Plays a Tolaria West, and passes. I do my thing, and pass back. He plays Amulet, and passes. Missed his land drop. This happened only one more time before he died. Was apparently only 1 Karoo land from going off with above Mind.
Finals
Brandon on Merfolk:
Game 1 he mulls to 5. His five was insane enough to keep him In the game though.
Game 2 I keep a hand consisting of 2x Guid/1x Swiftspear, 2x Fetches, and 2 Burn Spells.
He mulled to 6, and tried to double Vial. Was too fast for him, and proceeded to maneuver my way to a RPTQ berth.
Sorry if this report is bad. It is my first one. Let alone I'm doing it on my phone.
If anyone has any questions, I'll be checking in to help out as needed!
Competitive: GPs/IQs
Budget: Flexible. Not willing to buy Goyfs.
Staples: Khans Fetches, TS
Looking ahead, Modern will be the format I can play the most this year. Since the banning of Cruise and Dig, the meta looks super aggressive with decks such as RDW, and Affinity placing high/in multiples. If this trend continues, I would like something somewhat favored in that field.
Decks over considered are UWR, Affinity, and Twin, but open to other suggestions.
Decks like B/G and Jund will/should mull to a Thoughtseize or 2, just like you should mull to leyline.
What's this decks positive matchups? What is it poor against?
Edit: Or link to articles regarding the deck. Literature, not video please.
As for table hate BigBear, I'm used to it...only because I'm "That Guy." That always draws it no matter what lol
Thoughts/suggestions?
Oh, it's between Bant/Jund/Naya.