As some MTG players know there are three archtypes of players. The combo player a.k.a Johnny, the big numbers person a.k.a Timmy, and the one who plays just to win a.k.a Spike. For the combo player I found the song "Powerhouse" by Raymond Scott fits well. What about the other two types?
Strike of the Nayan Gods
:4mana::symw::symrg:
Sorcery
Destroy all creatures all opponents control. If green was used to play Strike of the Nayan Gods destroy all enchantments opponents control. If red was used to play Strike of the Nayan Gods destroy all artifacts opponents control.
Boggart fires deals 10 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Breath of Life :symw::symw::symg:
Enchantment
:symw::symw::symg:: Target player gains 3 life and creatures target player control gain indestructable until end of turn. Play this ability anytime you can play a sorcery.
Next :symw::symw::symu::symu::symb::symb::symr::symr::symg::symg:
Target opponent discards his or her hand.
Target creature or player is delt 5 damage.
Target creature gets +5/+0 and trample Until end of turn.
Target player gains 5 life.
Enchant target creature. When simic growth enters the battle field put X +1/+1 counters on target creature. Target creature gains graft 1 and defender.
Suspend (X)-Rather than play this card from your hand, pay :xmana::symgu:, X can not be 0, and remove it from the game with X time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
Kirby i built a rat deck once, i would recomend running swarmyard, chittering rats, lab rats, and Grave pact. I would advise against megrim and the ninja rats except for marrow-gnawer. A recent card would be an excellet edition to rat decks, rotting rats. The concept of a rat deck is fun keep on working on it.
Windfall simply put is infact broken. It allows for massive card draw. Storm decks would abuse this. Not neglecting the discard option that would be eaten up by aggroloam decks. Also the symetric effect seems to be fair, however, the player who plays windfall is one card down and gets an extra card if anyone has a higher amount then him/her. Cards that offer a potential refill of a players hand are really sick. As stated earlier, Necropotence" target="blank">Necropotence and Yawgmoth's Bargain" target="blank">Yawgmoth's Bargain, but this is just the start of the list. Wheel of fortune, Memory Jar, shahrazad. But i digress. Ultimately, Windfall, offers the caster a great advantage over the other players. It is usefill for a wide varriety of decks, fills all players hands after emptying them, and will warp the entire format.
Knowledge Compulsion
1R
Sorcery
Draw three cards then discard two cards at random.
Flashback UR, discard your hand. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Next I'd like to see a tutor that is balanced for under 4 mana.
:1mana::symw::symu::symb:
Creature-Wizard
2/4
When Zur's chosen enters the battlefield search your library for an enchantment card and put that card into your hand. Then shuffle your library.
Next :symb::symb::symb::symw::symw::symu:
:4mana::symw::symrg:
Sorcery
Destroy all creatures all opponents control. If green was used to play Strike of the Nayan Gods destroy all enchantments opponents control. If red was used to play Strike of the Nayan Gods destroy all artifacts opponents control.
Next: 2BUU
:symrg::symrg::symrg::symrg:
Instant
Blistering Boon deals 3 damage to target opponent. Then put three 1/1 sapproling tokens into play.
Next 2BB
:sym2g::sym2b::symgb:
Enchantment -Aura
When Golgari Fields enters the battle field choose a player. All creature cards in that player's graveyard now have dredge 5.
Next: 2(2/R)(2/U)
Sorcery
Boggart fires deals 10 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Next :xmana::symw::symu::symb::symr::symg:
:xmana::2mana::symw::symw:
Sorcery
Choose and remove X target creatures from the game untill end of turn. Then Destroy all creatures.
Next
:symb::symb::symg::symg:
Enchantment
:symw::symw::symg:: Target player gains 3 life and creatures target player control gain indestructable until end of turn. Play this ability anytime you can play a sorcery.
Next :symw::symw::symu::symu::symb::symb::symr::symr::symg::symg:
:4mana::symb::symr::symg::symw:
Target opponent discards his or her hand.
Target creature or player is delt 5 damage.
Target creature gets +5/+0 and trample Until end of turn.
Target player gains 5 life.
Next :symu::symu::symb::symb::symr::symr:
Enchantment-Aura
Enchant target creature. When simic growth enters the battle field put X +1/+1 counters on target creature. Target creature gains graft 1 and defender.
Suspend (X)-Rather than play this card from your hand, pay :xmana::symgu:, X can not be 0, and remove it from the game with X time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
Next :symu::symu::symb::symb::symr::symr:
Infintry
4 Esper stormblade
4 Naya hushblade
4 jund hackblade
4 bant sureblade
4 grixis grimblade
2 bloodraid elf
2 captured sunlight
2 bituminous blast
2 deny reality
2 stormcaller's boon
1 jund sojourners
1 naya sojourners
1 bant sojourners
1 grixis sojourners
1 fieldmist borderpost
1 veinfire borderpost
1 mistvein borderpost
1 wildfield borderpost
1 firewild borderpost
4 island
4 forest
4 mountain
4 plain