Jam Attack: Oh man, I took a full minute trying to figure out how this was related to urban warfare before realizing it was meant for the previous challenge. I like it, though.
Eustace Street Barricade: I guess this is supposed to represent throwing trash at the cops? (Is this a reference to something during the Troubles in Ireland?) There's a good idea here, but I'm not sure I get the flavor of it getting stronger with artifacts on the battlefield but pinging by exiling from the graveyard.
Street Fight: Punilicious and very strong! I'm not sure "target land becomes a 3/3" for 1RR is in color pie, but I like this card a lot.
Knife Fight: This is great. Really captures the flavor of pulling out a knife and going for someone. I'm not sure it counts as "warfare" but I like it.
Surveillance Drone: This is flavorful but probably not very fun.
Winner: It was a tossup between Knife Fight and Street Fight, but I'll give it to BluesEclipse. HM to seismic lawns.
Next: A legendary creature with CMC=0, and with a color identity consisting of one or more colors.
Geralf's Gourmet3U
Creature - Zombie {U}
Exile target creature card from a graveyard: Geralf's Gourmet gets +1/-1 until end of turn. The stitcher found the "gourmet" significantly reduced cleanup, and questions from next of kin.
2/4
Into the Blind2
Sorcery
Remove any number of cards in your library from the game, then shuffle your library. It was, then it was not. Then it was no longer not. It simply never was.
Yes, I mean remove from the game and not exile. For Wishes.dec.
Split Spark5WUBRG
Sorcery {MR}
Exile any number of cards from the top of your library. Create another player under your control with a starting life total of 20. That player cannot win the game. Put the exiled cards on the top of that player's library. That player draws a hand of seven cards and takes turns after you.
Conformity6GW
Enchantment {MR}
When Conformity enters the battlefield, you may turn up to six target permanents face down. When Conformity leaves the battlefield, players may turn any number of face-down creatures face up. "Conformity can elevate the pitiful, and bring the mighty low. Incidentally, it also makes the perfect disguise – until the moment you are ready to strike." -Pia Nalaar
IIW: A new, flavorful take on poisons. (Not necessarily the poison mechanic.)
Synch the EmpoweredUU
Legendary Creature - Human Warrior
At the beginning of your upkeep, you may pay UU. If you do, Synch the Empowered gains the abilities of target creature and becomes every color until end of turn.
1/3
Finger on the Scales4UB
Enchantment {R}
At the beginning of your end step, if your life total is even, draw a card. Otherwise, each player sacrifices two permanents. W, Discard a card: Gain 1 life. "Justice, wisdom, love – these words are defined not by God, but by the rich." -Sydri
Trickster Glade 3GU
Land – Forest {R} (T: Add G to your mana pool.)
Imbue (You may play this card as a land or cast it as a spell anytime you could cast a sorcery. When it enters the battlefield, if it was cast, it enters the battlefield with an incarnation counter on it.)
Trickster Glade enters the battlefield tapped.
If you cast Trickster Glade, you may have it enter the battlefield as a copy of any creature on the battlefield, except it's also a forest. Llanowar had once again grown thick and verdant – but also even more treacherous and suspicious of outsiders.
Master of Masks
This is a creative idea, but I think the cost is unique enough that it could exile the creature and copy it permanently (with some costs adjusted, of course).
The Condemned
This is also a very cool concept, but the second ability doesn’t work the way you think it does. Because it’s a replacement effect, it will regenerate the creature after it’s back on the battlefield, meaning the SECOND time the creature would die, it gets regenerated. This is basically why R&D doesn’t use regeneration anymore.
Flayed Skinshifter
I love this. The ability should be sorcery-speed to prevent shenanigans.
Syncopated Rhythm 3GU
Enchantment {R}
When Syncopated Rhythm enters the battlefield, untap all lands your opponents control.
Players untap permanents they control at the beginning of their end steps instead of during their untap steps. "And two, and four!"
Amber Moon2
Enchantment {R}
Whenever a creature attacks or blocks, tap it and put a nostalgia counter on it.
Creatures with nostalgia counters on them don't untap during their controllers' untap steps. "Tomorrow was another day… The morning found me miles away… With still a million things to say…"
Lone Wolf3W
Creature – Human Soldier {R}
Lone Wolf enters the battlefield with four +1/+1 counters on it.
When Lone Wolf enters the battlefield, create a 1/1 human creature token with first strike and vigilance named Cub.
At the beginning of your upkeep, move a +1/+1 counter from Lone Wolf to target Cub you control.
0/0
(The third ability is templated this way so that if someone kills the Cub, the ability will fizzle due to lack of targets and your Lone Wolf will stay big.)
Eustace Street Barricade: I guess this is supposed to represent throwing trash at the cops? (Is this a reference to something during the Troubles in Ireland?) There's a good idea here, but I'm not sure I get the flavor of it getting stronger with artifacts on the battlefield but pinging by exiling from the graveyard.
Street Fight: Punilicious and very strong! I'm not sure "target land becomes a 3/3" for 1RR is in color pie, but I like this card a lot.
Knife Fight: This is great. Really captures the flavor of pulling out a knife and going for someone. I'm not sure it counts as "warfare" but I like it.
Surveillance Drone: This is flavorful but probably not very fun.
Winner: It was a tossup between Knife Fight and Street Fight, but I'll give it to BluesEclipse. HM to seismic lawns.
Next: A legendary creature with CMC=0, and with a color identity consisting of one or more colors.
Creature - Zombie {U}
Exile target creature card from a graveyard: Geralf's Gourmet gets +1/-1 until end of turn.
The stitcher found the "gourmet" significantly reduced cleanup, and questions from next of kin.
2/4
IIW: Urban warfare
Sorcery
Remove any number of cards in your library from the game, then shuffle your library.
It was, then it was not. Then it was no longer not. It simply never was.
Yes, I mean remove from the game and not exile. For Wishes.dec.
IIW: Goats!
Sorcery {MR}
Exile any number of cards from the top of your library. Create another player under your control with a starting life total of 20. That player cannot win the game. Put the exiled cards on the top of that player's library. That player draws a hand of seven cards and takes turns after you.
IIW: A new kind of counters.
Enchantment {MR}
When Conformity enters the battlefield, you may turn up to six target permanents face down. When Conformity leaves the battlefield, players may turn any number of face-down creatures face up.
"Conformity can elevate the pitiful, and bring the mighty low. Incidentally, it also makes the perfect disguise – until the moment you are ready to strike." -Pia Nalaar
IIW: A new, flavorful take on poisons. (Not necessarily the poison mechanic.)
Legendary Creature - Human Warrior
At the beginning of your upkeep, you may pay UU. If you do, Synch the Empowered gains the abilities of target creature and becomes every color until end of turn.
1/3
IIW: Deserts
Enchantment {R}
At the beginning of your end step, if your life total is even, draw a card. Otherwise, each player sacrifices two permanents.
W, Discard a card: Gain 1 life.
"Justice, wisdom, love – these words are defined not by God, but by the rich." -Sydri
IIW: A planeswalker with no mana cost.
Land – Forest {R}
(T: Add G to your mana pool.)
Imbue (You may play this card as a land or cast it as a spell anytime you could cast a sorcery. When it enters the battlefield, if it was cast, it enters the battlefield with an incarnation counter on it.)
Trickster Glade enters the battlefield tapped.
If you cast Trickster Glade, you may have it enter the battlefield as a copy of any creature on the battlefield, except it's also a forest.
Llanowar had once again grown thick and verdant – but also even more treacherous and suspicious of outsiders.
IIW: Goblin Cupcake Party
This is a creative idea, but I think the cost is unique enough that it could exile the creature and copy it permanently (with some costs adjusted, of course).
The Condemned
This is also a very cool concept, but the second ability doesn’t work the way you think it does. Because it’s a replacement effect, it will regenerate the creature after it’s back on the battlefield, meaning the SECOND time the creature would die, it gets regenerated. This is basically why R&D doesn’t use regeneration anymore.
Flayed Skinshifter
I love this. The ability should be sorcery-speed to prevent shenanigans.
Bamboo Beauty Peel
I know my wife feels like a legend whenever she has a face mask on. Particularly the weird ones I bring her from Japan… http://blog.dejapan.com/2017/03/27/japanese-beauty-face-masks/
Inept Beautician
I don’t care about the color pie, this should be a goblin for the art alone. A cool and fun silver-border card.
Thank you, everyone, for the creative submissions!
Winner: Flayed Skinshifter
Next challenge: Two-color shapeshifters
Enchantment {R}
When Syncopated Rhythm enters the battlefield, untap all lands your opponents control.
Players untap permanents they control at the beginning of their end steps instead of during their untap steps.
"And two, and four!"
IIW: Flavor text -- "Try peeling off your face."
Artifact Creature – Thopter {U}
Flying
Madness 0
Echo – Discard a card.
2/2
IIW: An IOU: "I own you."
Enchantment {R}
Whenever a creature attacks or blocks, tap it and put a nostalgia counter on it.
Creatures with nostalgia counters on them don't untap during their controllers' untap steps.
"Tomorrow was another day… The morning found me miles away… With still a million things to say…"
https://www.youtube.com/watch?v=9HtHEgINHO0
IIW: Kung fu tournament
Creature – Human Soldier {R}
Lone Wolf enters the battlefield with four +1/+1 counters on it.
When Lone Wolf enters the battlefield, create a 1/1 human creature token with first strike and vigilance named Cub.
At the beginning of your upkeep, move a +1/+1 counter from Lone Wolf to target Cub you control.
0/0
(The third ability is templated this way so that if someone kills the Cub, the ability will fizzle due to lack of targets and your Lone Wolf will stay big.)
IIW: Be careful what you wish for