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    posted a message on Time Walk
    Radiant fountain is ok. But i don't want too many colourless land with Mikokoro (a must have!) and Gigadrowse! But at the same time i really want to try a couple in my deck.

    Anyone tried Ancestral Vision seriously? I have 4 already cause i play Shardless Bug in Legacy, I still like Serum Vision... I wnat feedback

    I did top4 of a 16players modern event last saturday. My 2 lost were against Burn. I got roll over the first time. And the second in the top 4 i killed his Eidolon with a Redirect on Bolt but lost over the next Eidolon! :p Sideboard was very untuned and old. Last time i played the deck was before eldrazi winter and twin was legal... Ugh! Wipe Away is not very good atm XD



    I want more fast counter in SB => Dispel / Negate... and i want to test the 1-2 Engulf the Shore in SB
    Posted in: Modern Archives - Established
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    posted a message on Time Walk
    As long as you hit lands drop you don't need to be hasty with this deck. I Sb out a couple of Cryptic more often than i would like to admit (vs control for exemple) protecting your combo with a 4 mana counter is not great. Sometime I still keep one post SB. You can also use it a semi-gain turn. Pass turn with 6-7 mana up and cryptic and Gigadrowse in hand. Its basicly gain turn. Post SB, you'r not suppose to touch the core of you deck. You can upgrade your Counterspell, Remand for exemple is bad in control matchup. Its really good VS midrange. Remand a Tramogoyf/Kalithas is like to gain a turn! So Negate/Dispel and cie... Instead of slow semi-counter. You just upgrade your cards. Control is really an easy mathc up if you can resolve howling mine effect. Howling mine effect are the most important thing in this matchup. Good players will try to attack those cards. Bad player will try to counter Time Warp. You need 1.5 mine-effect in play to win. That means that 1 in not enough, 2 is more than enough at 3 its almost overkill. Beware of discarting when you try to play fast during the combo. Worst matchup is RDW Affinity Infect Boggle... (Fast combo/aggro). Midrange and Control are easy as ****! Back in the days, twin was one of my favorite matchup. Look at this deck like a scapeshift deck. Except the scapeshift need 5min to resolve.
    Posted in: Modern Archives - Established
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    posted a message on [PRIMER] R/W Aggro
    For Tip #2, how isn't hushwing gryff invincible to doomwake giant? Isn't that the purpose of the gryff?


    The ability Constellation trigger from a "legendary enchantment artifact"(named Whip of Erebos) even with a Hushwing Gryff in play because the ability of the Gryff only affect creatures. (Creatures entering the battlefield don't cause abilities to trigger.) If they don't have a Whip of Erebos in play and they play a Doomwake Giant in front a Hushwing Gryff already in play... don't play a 2nd or a 3rd Hordling Outburst or a second Gryff except if its for lethal or something. Its still a really good card against the rest of the deck­. Sidisi, Brood Tyrant, is a lot more managable as a 3/3 only, so are Satyr Wayfinder, Doomwake Giant, Wingmate Roc, Siege Rhino and Hornet Queen. It won't always happen, just be aware that it exists!
    Posted in: Standard Archives
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    posted a message on Best way to sell or trade a cube.
    the thing is... people don't want your creativity or klug's creativity. it worth less because its a "lot" and people think a "lot of cards" = discount. You will clearly get more as singles but it will take more time for sure. Half of the fun of building a cube is spending 50$ each week to build/pimp it and building your own list. i wouldn't pay 2k for a edh deck or a cube... but i would gladly build one overtime that worth that much.

    P.S. : find other cubers that would want the foil cards to pimp thier own cube.
    Posted in: Market Street Café
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