Cantrips are powerful and fun. "Mystery Box" ones are merely reasonable, but we do have some of those in the form of cycling cards. Ones that let you choose the card, like ponder, are extremely dangerous. In general though, we've kept most of the card draw in our auction block at moderate power level - or require jumping through hoops (like Ordeal of Thassa). This is because we like to mostly have control over the auction, so that each player has a chance to buy the game-winning cards. With a lot of card draw, you get fun surprises that can feel awesome - but you lose control over the skill-based experience.
That said, we love the card draw effects and always try to snap them up. It just depends on the experience you're looking for. I have a hunch we'll be making a second auction block that plays very differently from the one in the article too.
As for going to 0, yes - it's super dangerous. You can afford to do it when bidding on a creature (because the auction ends after a creature is purchased and you'll get 3 gold at the start of the next turn, before the next auction) but if you do it while it's not your turn and bidding on a non-creature, your opponent can pick free cards off the top of the deck. If you do it while it's your turn, they only have to pay 1 gold per card (because they still have to raise your bid of zero). It's an added layer of risk/reward strategy.
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May 6, 2015Stairc posted a message on High Stakes Magic - A New Way to Play15% means that answers are rather rare. You usually only get 1 or 2 each game. Our auction block is built around that, with few creatures being must-kill targets. If you run a higher power block, or just one with higher variance of power (more must-kill creatures compared to the other ones in the block), 25% could absolutely be the correct number.Posted in: Articles
Also, yes, if you run out of cards in the auction block you shuffle both graveyards in and use them as the new pile. -
May 6, 2015Stairc posted a message on High Stakes Magic - A New Way to PlayWhy don'y you give it a try and let us know how it goes? I'd be interested to find out.Posted in: Articles
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May 5, 2015Stairc posted a message on High Stakes Magic - A New Way to PlayYou're correct. I'll see if I can get an editor to change it.Posted in: Articles
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May 4, 2015Stairc posted a message on High Stakes Magic - A New Way to PlayAbsolutely, there are lots of great things to discuss here.Posted in: Articles
The situation where all players have 0 gold while the auction is continuing has not ever showed up in testing but it does need an answer. The reason it almost never happens is because when one player is at 0 gold, the other player only has to spend 1 gold to buy each card that shows up. The auction is probably going to end before one player runs out of gold.
The current rules about neither player bidding, which say to auction again, are designed as a safety valve so that if a designer includes a useless card in his block - players have an inbuilt way to say "let's not play with this card". However, it does create problems when both players have 0 gold. I'd either suggest either immediately ending the auction if both players are at 0 gold, or change the rules so that bidding "0" is a legitimate first bid - and that if no one raises the bid the player that bid "0" gold gets the card for free. Both would solve the problem, though the second is more elegant (since it just tweaks an existing rule rather than adds a brand new rule).
For constructing an auction block, there are no limits whatsoever. You can build a block however you like. You can build it singleton, like Commander, or you can put in 10 copies of a card you like. You can also shuffle several booster packs together and try playing with their contents. The only limits are what you think will make the best experience for your players. - To post a comment, please login or register a new account.
However, I think it's too limited a definition to be useful because it ignores what those tax dollars are being spent on. In short, it ignores the consequence of those taxes. This is like saying, "surgery means you're being cut so it's a net negative in personal health, but sometimes is necessary for other reasons". However, the surgery itself is supposed to cause a much larger gain in personal health than the cut cost you. It's misleading to say that taxes are a reduction in personal freedom without looking at what opportunities the tax expenditures protect or create.
Things look different if we define personal freedom closer to a core dictionary definition; the power to act, speak and think as one wants. It's very easy to come up with scenarios in which taxes create government programs that expand and defend those options overall. Government programs can protect people from private citizens and businesses that would stifle their pursuit of happiness far more than a tax does.
Gotta disagree there in at least some contexts. A lot of vital services wouldn't exist, or wouldn't be available to many people, if taxes weren't a thing. It's pretty easy to come up with scenarios in which a certain tax for a certain goal increases most peoples' ability to live life how they choose.
To get around this, you have to do what a lot of libertarians do: narrow the definition of freedom until it means "no one who works for an official government organization can tell me what to do". In that definition, absolutely taxes limit personal freedom. So does a law banning murder, or a building code that reduces the chance of the building collapsing and killing everyone during an earthquake. When these issues are pointed out, libertarians tend to start brainstorming ways that groups of citizens could come together in order to economically punish dangerous businesses or imprison/execute murderers. Of course we'd need to ensure it's fair through some sort of clear process and codified rules, because otherwise no one would know if what they're doing is going to get them killed... And we'll need to figure out how to agree on which of these things will become 'laws'... But it's totally not a government.
Making an non-serious, ignorant incompetent the voice of an issue usually doesn't do a good job to communicate how serious the issue is.
Question Was: "What did John Oliver get wrong about your plan to cancel student debt."
Context: John Oliver took her argument to cancel student debt through quantitative easing, and pointed out that the president has no power to do it and that she doesn't seem to even know what it is. She just keeps calling it a "magic trick". It's not. It's introduction of new money into the money supply by the central bank. Basically you say, "Hey, we can't pay for this. Let's print more money!" Obviously this has HUGE repercussions on the economy, as any econ 101 student can tell you with regard to inflation. There are gigantic historical parallels. He was right to call it as absurd as Trump's plan to stop illegal immigration by building a giant wall. It's the same kind of child logic. How do we stop people coming into our country? Build a big wall! Like really big! How do we pay for something? Print more money! Like a trillion more money!
Stein's answer:
1) We bailed out the banks, let's bail out the students! (Irrelevant response to his criticism)
2) Quantitative easing is "controversial" but it works. It's a magic trick (Don't need to explain why this is a non-response and ignorant/duplicitous).
3) There's lots of other ways to pay for it! Maybe we just don't make a bunch more nuclear weapons (irrelevant to her ignorance on quantitative easing which she's pushed hugely).
4) It's not fair. John Olvier never makes fun of Clinton (yes he does, he makes fun of her a lot more than he does Stein. Also irrelevant to his criticism).
This is absurd. It was just the FIRST question.
EDIT - The very next question was a follow-up asking for details on Stein's plan and her response: "Details aren't important, what's important is that we want to do it."
*facepalm* Hello Mrs. Trump.
These are just baseless statements. Stein doesn't even understand her own policy proposals, she has no idea what the significance of any of Clinton's geopolitical positions are. When she gives specifics, she always embarasses herself. That's why she normally doesn't. She can't even see Russia from her house. The democrats have also embraced campaign finance reform as their major party platform and pledged to make it happen as their top legislative priority. Do you know the best way to sabotage that? Not supporting them. Prove that it's smarter to stick with the corporations, because they always deliver the money.
I'd like to rip into the Trump-Clinton comparison more directly, but this is a thread about Stein. It's not about comparing the merits of one of the moste qualified candidates ever with a mad clown with no experience who can't go a week in a campaign without sticking his foot in his mouth becoming a country's chief diplomat and military commander.
Stein has built her career off of getting attention with hopeless causes. She's not a serious candidate, she just tries to position herself as the saintly alternative "they" only oppose because "they" are scared of just how wonderful she is. In reality, she doesn't have any idea what she's talking about and has no appreciable political experience. She likely never will.
The bible isn't intended as fiction, whether it's correct or not.
It's like saying getting into the Olympics is a significant milestone for a country. This is true, but it doesn't make it feasible that you're going to win a gold medal. It just means that you have to get in before you can even compete.
Johnson has faced almost no scrutiny because the media doesn't take him seriously. He gets almost no attention or airtime. Despite that, he's already got multiple gaffes on record. This implies that if he actually got the attention he wants, we'd see a lot more of these "Aleppo moments".
When Sarah Palin has a better resume'... That's astonishing to me. Naturally this is still more experience than Trump, but I doubt many people are waffling between Trump and Stein.
Stein's not a great or effective candidate. She just has nothing to lose.
Submit Your Decks by Friday 7pm CEST (PM me). We run them for you against all other decks and report the results. You don't have to show up.
Format Rules
1) Your deck must have exactly 60 cards in it.
2) Pick 3 cards. Your deck can contain only those cards and basic lands. The 4 card limit does not apply.
3) Your deck cannot be capable of winning before each player has taken 1 full turn against an opponent that has a deck full of 60 grizzly bears.
4) All Wishes are banned.
Tournament Rules:
1) All decks are played against all other decks. They are ranked according to their overall win record.
2) Decks will be played going first and second against each opponent. If your deck wins one of the two games, the decks will be rematched until one deck wins both games or until 20 total games are played. If 20 games are played this way (10 chances to win 2 games in a row), the match is considered a draw.
This is what I call a "deckbuilder's format". Winners are basically deterministic based on deckbuilding choices, so you get the fun of deckbuilding and outhinking the expected meta in pure form, and can see how your deck does without having to dedicate time from your schedule to participate in the tournament.
Why the grizzly bear test? Because otherwise some decks would kill themselves to force you to 'win' and break this rule. If we had no rule like this, the format would end up being way too much about 7x Chancellor of the Dross and similar turn 0 kills.
Flavor wise, this is fine. Flavor is rarely a problem with the right implementation, but you generally don't want the gameplay to go against black's nature. This fits black's sadistic and ambitious 'cheating' philosophy in feel. Seems fine.
Balance wise, giving black this tool doesn't remove any of their weaknesses or give them anything meaningfully new.
The ability is acceptable in black. Black can do it. Now WOTC might feel it's better if these kind of combat manipulations stay in other colors to give them their unique flavor of 'removal' but black can do it. Colors can do a lot of things that set designers still chose not to make cards for. But that's up to the set designer/developer.