Probably on planes that they'll never visit in the game of Magic. Magic cards thrive on backgrounds with conflict, so any planes we see will necessarily have some big issues going on.
I use it when I have Realmwright out naming Mountain and a couple Valakuts on the table to blow people up. The lands get into the grave through a variety of methods that should be obvious upon looking at the list.
It's also just a really good white(/blue) ramp piece. If you land an early land tax and end up discarding basics and then play this it's much more of a one-sided effect and the ramp is tremendous.
You can also use the Research side of Research // Development to put extra copies into your deck from outside the game. You still have to have a house ruled sideboard, but it's closer to working under normal rules than the un-set cards.
Heck, you can hold priority, cast a kill spell, and still see Kalitas get killed in response and generate no value. (Gotta sandbag that removal.)
What does this mean?
He's saying that, to guarantee a valuable trigger from Kalitas, you use your removal spell in response to their removal spell targeting Kalitas, or after they are tapped out.
With that black enchantment that's speculated, the smothering Eldrazi can see play.
I suspect it's good even without. It's sweet alongside Scions, Merciless Executioner/Fleshbag Marauder, Liliana, Defiant Necromancer, etc., all while making a fairly convincing Dragon impression. What's the worst case scenario? It eats itself and gives us back a card for our trouble.
No, the worst case scenario is your opponent responding to the sac trigger by using removal on the eldrazi. Then you lose two creatures and draw none.
On the topic of budget caps, how often do you check the prices? What happens when your deck runs Scapeshift and then someone comes up with a deck using Valakut, the Molten Pinnacle? Are you suddenly not allowed to use the card because it puts you over the price budget, even though you bought it when it was a 25 cent rare?
Notable omissions:
Elspeth 1.0 and Sorin, Lord of Innistrad Even on a +1 these guys just make tokens. In EDH, what is a single 1/1 a turn really going to protect you against? What threats realistically won't have flying, trample, or some other kind of evasion? Their ults are pretty underwhelming (compared to others that just say "win the game"), so they're not even building toward anything. Bitterblossom better at doing what these guys do.
Elspeth 2.0 and Sorin, Solemn Visitor Same as the above, only worse, because you lose loyalty doing it. In Elspeth's case, 3 1/1s are going to save you exactly two more tramply damage (woo?), and as for Sorin, though his 2/2 has flying, there's no reason to play the card just for that (see the above re: Bitterblossom). Since you'll have to offset their token-making with +1s that do absolutely nothing, these two are unplayable, plain and simple. Ob Nixilis of the Black Oath The token he makes is fearsome but unfortunately it's on a -2 and his +1 really doesn't provide enough benefit to make him worth a slot over any other 'walker.
As a general rule we like Planeswalkers that are able to protect themselves, but simply making 1/1s is not a reason to include a walker. Use those slots to play more efficient protective cards and then you can feel more justified using planeswalkers with high-impact abilities that don't make chumps.
I have had more than a few concessions occur when my elspeth 1 ulted. Admittedly, this wasn't in a walker-centric deck and they are definitely less able to make use of it. The tokens are, or at least can be, important for skullclamp draws and other sacrifice effects.
That's the problem with Oblation, it's only really good when it's your last resort. If you just need a piece of removal to get rid of their Propaganda so that you can keep putting damage in, it's a very poor option.
It's great in very specific circumstances, like if they have a Wurmcoil Engine on the table that you don't want to StP because they're dead on the table if they don't gain the six life.
But uh...then again Path would be better there too.
I use it when I have Realmwright out naming Mountain and a couple Valakuts on the table to blow people up. The lands get into the grave through a variety of methods that should be obvious upon looking at the list.
It's also just a really good white(/blue) ramp piece. If you land an early land tax and end up discarding basics and then play this it's much more of a one-sided effect and the ramp is tremendous.
I guess this isn't related to the topic at hand, but Celestial Colonnade is by far the more popular and expensive of that cycle.
Pretty sure that confirms it as real.
No, the worst case scenario is your opponent responding to the sac trigger by using removal on the eldrazi. Then you lose two creatures and draw none.
It's great in very specific circumstances, like if they have a Wurmcoil Engine on the table that you don't want to StP because they're dead on the table if they don't gain the six life.
But uh...then again Path would be better there too.
Sapling of Colfenor has a focus on creatures attacking, stuff like Explorer's Scope Druids' Repository and Necropolis Regent. It's harder to find easy include cards without red, but it encourages the use of cards that don't see too much play.
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Similarly, Numot, the Devastator is a lands-matter deck, without green. Gush, Realmwright, Trade Routes are the kinds of cards that are all-stars in it, and you don't see that very often.