mayb borderland ranger as a 27th land? i use it and when i get it its great. if u dont like him, then 27 without a doubt. also, what about -1 dragonskull summit +1 lavaclaw reaches? that way ull get more value of ur lands.
i found i never used lavaclaw, i was always using raging. so leave the skull. it's not worth another cipt land.
Why does everyone in this thread have an obsession with cutting Volcanic Fallout?
i noticed that too and it's sort of odd. uncounterable guaranteed 2 damage versus 3 that could get dealt with TONS of different ways. some people never learn =/
take out ajani's or path. taking out ajani's will lower your curve, and you probably take your land count down to like 22-24 instead of the more common 25ish.
as mentioned above about how we dont really need to worry about wrath effects, thus why cloud was in the deck really. thinking to maybe load up on rangers of eos, or reveillarks MD.
same cost bracket, either thin our deck to slam more threats down or we're not afraid to have creatures die, because they'll come back anyhow.
I really think Harms Way needs to be in here. Red is going to be dropping lightning bolts all over the place, and saving a creature and shocking them to boot is such a great 2 for 1. The problem is, what to take out for it?
silence > harm's
redirect 1 bolt. or stop them from casting ANYTHING for an ENTIRE TURN.
You're not going to be able to play enough G to get Birds down first turn very often and cascading into a birds is about as lame as you can get. And they don't work well with Fallout. In other words, birds have no place in this deck at all whatsoever. Replace them with Figures.
I thought about that. But cascading into a figure is just as lame. I'd rather have a chance to have turn 3 BBE. Or turn 4 BL for 10 because of might? sure why not.
So with the coming of M10, is anyone else looking to include ball lightning in here? just wondering what everyone else is thinking. Card is bananas IMO.
posted in the BBE thread. It's more of a RDW with green splash.
Thinking to run something along those lines. Might remove the Fallouts in favour of something else since the 3 slot is clogged. Maybe pyoclasm or single removal like magma sprays.
I suggest you look at another thread with this kind of creature base because those creatures are all burn spells.
Maybe RDW or RG Aggro?
Not Jund Cascade.
I'm still thinking about it though. could change the bog rams to putrid leech and leave maelstrom pulse in there. i'm still mulling in over
Someone asked how this deck will fare after M10 with the loss of Treetop Village.... I think it will be just fine, it will either become 5c or run a slightly more aggressive tempo with more of a stress on the Red part. I cannot image how this deck will avoid running Ball Lightning as a possible Bloodbraid flop... Just a thought.... Tower Above + Ball Lightning... lol.
i'm actually looking at a creature list something along the lines of:
maybe even fit spellbreaker behemoth somewhere in there. ball lightnings that will always come down? sure. or just BBE'ing into any of your other creatures? yes plz
when and where in the world did the confirm *** is gone, i know people have been thinking it was gone but i thought so far it hadnt been confirmed yet. can someone give me some proof on this?
Planar Cleansing
:3mana::symw::symw::symw: Sorcery Destroy all nonland permanents.
They're not reprinting ***
as for harm's way. I think silence is the better route to by time for us to deliver the kill. do we prevent a couple damage from 1 spell? or stop ALL their spells on their turn? i'd rather dot he latter.
i found i never used lavaclaw, i was always using raging. so leave the skull. it's not worth another cipt land.
DOJ, meet bloodghast
bloodghast, meet doj
i noticed that too and it's sort of odd. uncounterable guaranteed 2 damage versus 3 that could get dealt with TONS of different ways. some people never learn =/
same cost bracket, either thin our deck to slam more threats down or we're not afraid to have creatures die, because they'll come back anyhow.
silence > harm's
redirect 1 bolt. or stop them from casting ANYTHING for an ENTIRE TURN.
I thought about that. But cascading into a figure is just as lame. I'd rather have a chance to have turn 3 BBE. Or turn 4 BL for 10 because of might? sure why not.
posted in the BBE thread. It's more of a RDW with green splash.
Creatures 24:
04x Birds of Paradise
04x Hellspark Elemental
04x Ball Lightning
04x Hell's Thunder
04x Boggart Ram-Gang
04x Bloodbraid Elf
Spells 12:
04x Lightning Bolt
04x Colossal Might
04x Volcanic Fallout
Lands 24:
24x Land
Thinking to run something along those lines. Might remove the Fallouts in favour of something else since the 3 slot is clogged. Maybe pyoclasm or single removal like magma sprays.
Still mullin' in over!
I'm still thinking about it though. could change the bog rams to putrid leech and leave maelstrom pulse in there. i'm still mulling in over
i'm actually looking at a creature list something along the lines of:
04x Ball Lightning
04x Boggart Ram-Gang
04x Bloodbraid Elf
04x Hellspark Elemental
04x Hell's Thunder
maybe even fit spellbreaker behemoth somewhere in there. ball lightnings that will always come down? sure. or just BBE'ing into any of your other creatures? yes plz
Planar Cleansing
:3mana::symw::symw::symw: Sorcery Destroy all nonland permanents.
They're not reprinting ***
as for harm's way. I think silence is the better route to by time for us to deliver the kill. do we prevent a couple damage from 1 spell? or stop ALL their spells on their turn? i'd rather dot he latter.