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  • posted a message on [MH1][CUBE] Seasoned Pyromancer
    I'm always happy to see red creatures that arent all in on aggro. I will play this for sure. Sure it's not as explosive as other red 3 drops but it fits in almost any deck.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Colorless Eldrazi Stompy
    The problem is that grabbing a hate card with Karn is too slow. By turn 5 most decks have already executed their plan and hate is not very effective. The best use I got out of him was grabbing Spyglass to turn off Chandra vs Skred.

    I played
    1 Lattice
    1 Damping Sphere
    2 Spyglass
    3 Ratchet Bomb
    4 Relic
    3 Spatial Contortion
    1 Gut Shot

    I could have played another Karn target in place of a Ratchet Bomb, but I dont think it would have changed anything. Can't use too many slots for Karn since the deck has to do a lot of sideboarding when Chalice is bad in the matchup.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    Well, I'm officially off Karn for now. He disappointed me yet again at FNM this week. All together, there was maybe one game that Karn won me that I otherwise would have lost. I was never able to lock anyone with Lattice and I only came close to doing it once. Even against decks that Karn should be alright against, I continuously found myself scrying him away or hoping I wouldn't draw him.

    These are the problems I've had:

    He's too hard to protect. Our deck want to be attacking and leaving back dorks to protect Karn goes against this plan. Too often Karn was a bad Diabolic Tutor because giving up pressure to protect him wasn't worth it.

    He fits awkwardly in the curve. There are so many other things I'd rather be doing on Turn 4 than casting a card that doesn't affect the board against most decks. And late game I'd rather use my mana for Manlands or Blast Zones. It's hard to find the right timing to get Karn on board.

    This deck can't get to the lock fast enough. We don't have the ability to immediately lock the game like Tron and Amulet decks do and getting to six mana is not a guaranteed thing with this deck either. This give opponents plenty of time to answer Karn.

    Karn is a dead card against every aggro and fast combo deck of which there are plenty in Modern. More often then not, Karn is coming out so why bother running him. He feels like a sideboard card but you can't run Karn in the sideboard because of his unique abilities.

    All in all, I don't think Colorless can utilize Karn very well compared to other archetypes. I will concede that there are some decks that lose to Karn that are very difficult for us without him (mostly prison decks). But I don't think these deck are a big enough part of the meta to justify running Karn, especially since it already appears that other decks that use Karn better have already pushed out prison decks. Funnily enough, I do think Karn actually is a boon for Colorless overall as we can easily kill Karns that are played against us and his presence in other decks is going to suppress a few of our worst match-ups. I might re-consider Karn if Modern Horizons adds something to the plan, but for now I recommend that anyone who wants to play Karn and Eldrazi together should play E Tron instead.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    I tried Karn again at FNM last week and still wasnt impressed. I think I'll give him one or two more chances but its not looking good. Right now it feels like there are too many matchups where Karn does absolutely nothing.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    Quote from jokerstyle00 »

    What's your manabase looking like now? I'm having a difficult time trying to figure out the optimal split between man lands, Caverns, Void, and now Blast Zone.


    This is what I want to try:

    23 lands

    4 Temples
    2 Wastes
    2 Caverns
    5 Manlands
    3 Ghost Quarter
    4 Zhalfrin Void
    2 Blast Zone
    1 Scavenger Grounds

    I think the 4th Void could be another copy of any of the utility lands. If the London mulligan rule happens I'll prob cut down to 2-3 Voids.

    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    Quote from jokerstyle00 »
    I have two right now and blowing up Blood Moon/Bridge have been hilarious to see,


    Someone please correct me if I'm wrong, but I dont think Blast Zone does anything to stop Blood Moon. By the time it's in play, Blast Zone is a Mountain

    If you want to fit Blast Zone in the red version from the Mythic Championship, I would drop the aweful Blood Moon plan and cut two wastes for two Blast Zones.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    I tried out a list with two new Karns and one Blast Zone (wanted more but couldnt find any) at my LGS. Unfortunately, my opponents had the nuts two rounds and I got a bye, but here's my first impressions.

    Karn did not feel good. I sided it out most of the time and never drew it but I also never wanted to. I kept it in againt affinity but that deck was way too fast for Karn to matter anyways. Meh.

    Blast Zone single-handedly won me a game against humans. Was able to nab 4 (!) 1 drops with it. Would recommend.
    Posted in: Deck Creation (Modern)
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Am I the only one excited about the Red Eldrazi deck Mark Jacobson piloted? I think there is a lot of potential to tune and polish that deck (not a fan of the Blood Moon plan personally).
    Posted in: Modern Archives
  • posted a message on Colorless Eldrazi Stompy
    Doesn't Batterskull count as generic target? Seems like a good card in matchups where Karn is relevant to me. If you want an actual artifact creature, I think Walking Balista or Hangerback Walker are the best ones to choose from in Modern.

    Unfortunately, most of the artifacts that are playable in modern are either hate cards or narrow archetype specific cards. I'm crossing my fingers that Modern Horizons gives Karn some new toys.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    Relic's synergy with Eternal Scourge is too good to pass up, imo. I'd only run Leylines in a meta with a lot of Dredge. Plus getting stuck with Leylines in hand feels real bad.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    He's testing the new Karn, so he put Greaves in the sideboard as a tool to grab with Karn.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    Yes, Zhalfrin Void has replace Sea Gate Wreckage. I've been playing it as a 4-of since Dominaria came out. Frankly, Sea Gate Wreckage was never very good for me and I wanted to drop it before Zhalfrin Void was printed.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    Why no Zhalfrin Voids, Wicked? They are dirt cheap and are much better than random Tron lands. For your budget build, I would cut all the Tron lands and add in Zhalfrin Void + one more Scavenger Grounds.

    The best advice on how to play the deck can be found in the Modern Nexus articles by the OP.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    This is my plan right now

    4x Eldrazi Temple
    4x Zhalfrin Void
    2x Wastes
    3x Ghost Quarter
    1x Scavenger Grounds
    1x Explosion Zone
    2x Mutavault
    4x Blinkmoth Nexus
    2x gemstone caverns

    Right now I think the only flex slots are 1 manland and the Scavenger Grounds, but I'd rather not go down on either.
    Posted in: Deck Creation (Modern)
  • posted a message on Colorless Eldrazi Stompy
    Someone on Reddit claimed it was an auto four-of in the deck....I'm not so sure about that. I like the card a lot, but it's also kinda slow and does nothing against some decks.

    Right now I'm thinking of going down to one Scavenger Grounds to play a copy and maaaaybe cut a manaland to play a second one (I'm already only running two Caverns and three Ghost Quarters).
    Posted in: Deck Creation (Modern)
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