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  • posted a message on World Warp & Red Cap
    Thanks I got the shutdown working just wanted to make sure I got to name seismic assault before it was actually in play.
    Posted in: Magic Rulings Archives
  • posted a message on World Warp & Red Cap
    So needles would stop a Swans/Seismic Player then? theoretically allowing me to name seismic assault before it was in.
    Posted in: Magic Rulings Archives
  • posted a message on World Warp & Red Cap
    What about pithing needle and other effects will there come into play effects resolve before enchantments come in?
    Posted in: Magic Rulings Archives
  • posted a message on "Warp World Revolution" tops at Illinois PTQ
    Just wondering if someone can tell me. Do come into play effects from the first bunch of effects go on the stack first? Aka against Swans if you warp and get a needle can you lock out seismic before it comes in?
    Posted in: Standard Archives
  • posted a message on [Official Thread] Faeries
    Hey there,

    I really liked the look of your deck... I am just wondering if mb you could explain the sideboarding strats so I can test it a little bit more.
    Posted in: Standard Archives
  • posted a message on Bloodbraid Assault (BGRU)
    Well that sounds good to me.... too much midrange and a T5 kill seems pretty strong. Is anyone using the build with Ad Nauseum or is that version just worse?
    Posted in: Standard Archives
  • posted a message on Bloodbraid Assault (BGRU)
    So assuming I can get the mana to work do you find yourself consistently either Cascading into the swans or casting them and an assault or is the randomness a little much? I just worry that this deck would have trouble winning a whole PTQ.
    Posted in: Standard Archives
  • posted a message on Bloodbraid Assault (BGRU)
    Does anyone have a breakdown of how fast this deck actually gets the kill off? Is it normally a turn 5 goldfish?
    Posted in: Standard Archives
  • posted a message on Just Add Water! (U/W Turbofog)
    This is exactly what I have been looking for... Just wow.... I do have a question though. Lets flesh out our gameplan against 5CC as I think I need a better understanding of the matchups.. I am playing this on Saturday for sure.. Pretty much cant lose to the entire top 8 of both PTQ's listed. How is our matchup against Lark? Glen Elendra kinda owns us eh?
    Posted in: Standard Archives
  • posted a message on Alara Reborn redemption
    Hey guys I was hoping someone could tell me when Alara Reborn becomes available for redemption!

    Thanks
    Chris
    Posted in: Other Formats
  • posted a message on FALLOUT 3- (Wr[b] Control)
    Reminds me of another deck I was working on pride but its nice to see you made it much much better. Have you thought about MB the Aneth's in the main deck. They will pretty much kill 5CC on there own.
    Posted in: Standard Archives
  • posted a message on TurboFog
    Whats your answer to Ajani V and Nicol Bolas?

    I really like this deck idea so dont take that as a negative. Also you could consider springjack pasture and mistveil plains. The springjack makes white goats that lets you activate mistveil even if your opponent is trying to deck you with denial on your white permanents.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Sanity Grinding
    I think I would probably cut the vivids down if you think that is too many taplands.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Sanity Grinding
    This is my list that I have been testing online.

    8 Island
    4 Vivid Creek
    4 Mystic Gate
    4 Adarkar Waste
    4 Shelldock Island
    4 Ponder
    4 Boomerang
    4 Twincast
    4 Sanity Grinding
    4 Cryptic Command
    4 Evacuation
    4 Plumeveil
    4 Howling Mine
    4 Jace Belaren

    SB
    4 Burrenton Forge-Tenders
    4 Vedalken Outlander
    3 Negate
    4 Remove Soul

    I figure that this list has an amazing matchup against most of the field and I might be able to get to 50/50 against blightning/RDW. I really like the howling mines strictly because against Bant, Kith, Boat Brew and other aggro or mid range they really help you chain out your fogs. The other board style I was considering was a turbo combo board which cut boomerang ponder and howling mine for 12 UUUUU Spells that would allow us to race mono red.
    Posted in: Standard Archives
  • posted a message on MWC v2.0
    I played this list at my local Saturday magic.

    9 Plains
    4 Battlefield Forge
    4 Rugged Prarie
    2 Mistveil Plains
    2 Mutavault
    1 Mountain
    3 Springjack Pasture
    4 Wrath
    3 Coup
    4 Path
    4 Ajani Vengeant
    2 Elspeth
    4 Kitchen Finks
    4 Knight of the White Orchid
    3 Battlegrace Angel
    3 O-Ring
    3 Wall of Reverence
    1 Banefire

    SB
    1 O-Ring
    2 Banefire
    4 Runed Halo
    2 Scepter of Dominance
    1 Story Circle
    3 Celestial Purge
    1 Wispmare
    1 Elspeth

    Quick tournament breakdown here

    Round 1 Kithkin 1880 Total rating player

    G1: He comes out quick but 2 Wraths and a Martial Coup are too much for him.

    G2: Wrath.. Cloudgoat... Wrath... Cloudgoat..... Coup Cloudgoat Procession Windbrisk Ajani GG

    G3: He mulls to 5 and is never even in it. 2 Walls of Reverence put me at a ridiculous life total prompting him to overcommit to where martial kills him.

    1-0

    Round 2 Chapin aggro 1868 Total Rating Player

    G1: Turn 4 Wrath on the play kills all his non pain mana production and he kills himself before recovering.

    G2: He doesnt draw any hand disruption until T5 which is too late as Wrath and Ajani V go the distance

    2-0

    Round 3 5CC Not sure on rating but hes 15-0 with the deck this month at constructed tournies

    G1: He gets the worst mana screw ever. He has orchards so I have to not play my springjack pastures as my mutavault goes the distance.

    G2: Long drawn out game involving me casting Ajani 7 times and having 2 Scepters in play downing his reflecting pools. Ajani eventually goes Ultimate and I win.

    The deck is really solid but if I played it again the list would look like this.

    10 Plains
    4 Battlefield Forge
    4 Rugged Prarie
    2 Mistveil Plains
    2 Mutavault
    3 Springjack Pasture
    4 Wrath
    4 Coup
    4 Path
    3 O-Ring
    4 Ajani Vengeant
    3 Wall of Reverence
    3 Battlegrace Angel
    4 Plumeveil
    4 Kitchen Finks
    SB
    2 Banefire
    4 Runed Halo
    1 O-Ring
    4 Scepter of Dominance
    4 Story Circle
    Posted in: Standard Archives
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