Aha, yeah, the Chromatic Lantern could work indeed.. I like having the option to sacrifice.. but I get why Chromatic Lantern is in most cases just better..
Changed my deck a bit again, felt like the flash > rector didn't realy do much quite often.. Especialy when I drew one but not the other..
Took those out and added Windfall and Dovin Baan (more draw, and slight lifegain)
Also took out a land for Chrome Mox..
Played a few more games.. 1 I could have probably won, but didn't wanna go the Time Warp + Archaeomancer infinite route, this costed me the game eventually, cause an opponent thought I could win out of nowhere if I drew Time Warp, the irony here is real..
Another game I won from going - Tezzeret + Aminatou + The Chain Veil + Mana Vault + Karn (planes walker).. Got the chain to like 4+ and got the Teferi Oath out... Could have won easier if I didn't forget I had Clever Impersonator in my hand...
I had Emeria Shepherd in play as wel... so yeah.. ironic that I kinda went way out there with a difficult way to combo, when an easier one was right there..
The win was through scoop though, having to reset the board with me having - Ashen Rider, 2 lands and Rune-Scarred Demon in play after the reset... (They said also Karn would come into play, re-reading it, it doesn't state it wil come in play in the new game if it's still got loyalty counters... This was not my mistake if it was misplayed btw.. but they scooped before the reset anyways..)
Like the deck, but mine has a pretty hard time to combo-off.. I think I made it to complex sometimes, but I kinda like that.. If it's to easy people wil complain again and I try to avoid that.. Also why I didn't cheese the win with the Time Warp infinite that one game..
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Sep 16, 2018dachivale posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)Posted in: Multiplayer Commander Decklists
Sep 14, 2018Doom Whisperer is awesome... like the Thoughtbound Phantasm as wel, not so much the sphinx though... But yeah, good cards for surveil.. hope we get some more cool stoof.. So far hyped..Posted in: The Rumor Mill
Sep 14, 2018dachivale posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)Okay, thanks for the feedback and suggestions.. I should have a Godless Shrine, just can't find it.. Otherwise wil have to trade one maybe... ABU lands are out of my budget.. I know they are pretty much must have for top tier decks, just don't have the money for it and rather not give up alot of my cards to just get one... I do get that they wil make the deck that much better though...Posted in: Multiplayer Commander Decklists
Other cards when I get the chance I wil try and get them.. Specialy the cheaper ones..
The specter I guess should have taken out.. wanted a discard outlet outside of Kaya, but think indeed this might be a bit narrow in it's implementation and prolly should replace with something better... ^^
Don't have Oath of Jace, thus why the Mulldrifter.. It's not as good.. but can be decent I feel..
Sea Gate I wil take out.. prolly replace with City of Brass or something alike... or if I can find the Godless Shrine..
Prolly wil wait till the new set comes out, Godless Shrine is in that set..
Reasoning: more stable mana base and less into play tapped lands.. also Gambit for Draw + Proliferate, seeing as the specter discard is not great as mentioned above... Might as wel add something that does more than just draw... This was already on my short list of cards I felt I should add.. ^^
Sep 14, 2018dachivale posted a message on [C18 1/4] Aminatou, the Fateshifter - The 8-year-old Planeswalker (Super Friends -OR- Reanimation)Okay, here goed. My decklist.. I would say probably it's nowhere near optimized.. I don't own quite a few powerful cards, no ABU duals, or anything like that either.. Some lands I couldn't find either.. Might have them.. But wil have to go look through my stuff, which right now I can't do.. Cause my stepmom is over and don't have time or space to really sort through it much...Posted in: Multiplayer Commander Decklists
Figured I would still post the list and maybe get some feedback or tips on what to add, change or maybe even take out.. Do I need more draw, more mana ramp/mana fixing, more/less lands, etc.. Tips like that would be greatly appreciated. I toned down my Planeswalkers to mostly what I feel are the essential/best ones from my options.. Though maybe I missed some that might be better?
I would say I have a lot more land options, Pain lands, creature lands, City of Brass, etc.. Some of those are in my other deck though (Wasteland, Strip Mine.. and only own one of almost every land.. ) Also not many fetch in here, cause all my others are in my 'Land Matters' deck.. Just to inform on why I have so few in here... ^^
Some Maybeboard Cards I took out or might want to add (have many more, but kept it to these few for now):
- Gilded Lotus
- Mystic Remora
- Swan Song
- Tezzeret's Gambit
- Plunge into Darkness
- Mental Misstep
- Mind Stone
Instead of Mind Stone any other 2 mana artifact could also work there, I like Mind Stone, cause it can draw if you don't need the mana!
Also I messed up, thought I traded an Entreat the Angels, it was a Decree of Justice.. Gah...
- Gilded Lotus
Sep 13, 2018Indeed, that card might be alright.. I was somewhat looking into that card as wel, due to top of deck manipulation, that alongside removal is not all that bad... ^^Posted in: Multiplayer Commander Decklists
4 Mana is still quite steep I would think.. but the upside alongside potential 2 mana removal vs commanders and such is definitely there.. I personally would not cut Swords to plowshares or for that matter Path to Exile, they are cheap and they EXILE.. this is important vs some creatures that are indestructible and also so they don't go to opponents graveyard.. (all caps on the exile, cause that is an important factor) ^^
Maybe remove some other cards for this, I have no real clue at this point what though.. Am even reworking my own version a bit when I get some time..
@ time warp - I also think you can never go wrong with it's inclusion, just getting those faces from people... You know.. the 'Oh, he did the Extra turn thing again...'. This has been partially why I try to avoid certain cards in my decks also...
Sep 13, 2018Hehe, I don't run Mental Misstep, thinking I might add it actually..Posted in: Multiplayer Commander Decklists
You made a good point in the cards it can stop. Not sure if in my meta it's the right call, cause in some games people run a lot of 1 mana cards but in others I see almost none.. Or not important cards in my opinion at least.. Guess being able to just counter opponents Sol Ring might still be good enough.. Though I don't like trading 1v1 with cards and not getting something out of it...
In 4 player or more games I feel trading 1v1 on cards is bad, cause it leads to you and the one player you are stopping to getting behind the other 2, while they can still advance their board, etc.. Though I get why some cards like that might be needed at times..
Not everyone here has the top versions of cards either, so some don't run things like swords to plowshares, but a 2 mana equivalent for example.. This makes it also a bit harder to adres problematic cards with something like Mental Misstep..
Btw. What where the thoughts on adding Time Warp to be able to go infinite/alot of turns with Archaeomancer? Or maybe that is to much of 'been there, done that'.
Sep 12, 2018I like both.. The tutor is definitely not on the level of Demonic or Vampiric, but never expect them to make something on that power level again when it comes to tutors.. It's instant speed and still quite good though.. Maybe in Meren(Commander) it might be good.. Seeing as that deck likes to have a lot of creatures in the graveyard anyways.. Also there are cards that can make all your cards black if I am not mistaken (Painter's Servant)...Posted in: The Rumor Mill
Sep 12, 2018Posted in: The Rumor MillQuote from Yandere Sliver »If I would draw a Guildmage's Forum instead of a shock, I would be so pissed.
This is the definition of a feel bad rare.
Haha.. yeah.. you go to the rare and see it's a land.. and be like oh yeah I got a shock.. check again.. Dang it's Guildmage's Forum..
Though the lands don't really look alike so won't happen that easily to think it was a shock...
With old sets sometimes I find it fun when I see some pack opening, someone sees the 4th card a bit and goes all excited only to later find out it was a crap rare.. (Old sets had the rare as the 4th card, depending on what set btw...)
Sep 12, 2018Hehe yeah, I was just throwing some ideas and suggestions at you for potential answers.. I don't think they are mostly all that great in my own honest opinion.. I think like I said before, that just nuking their lands is overall a better answer.. Don't make them able to get to nuclear status.. Generally if you play this deck and at least get a decent amount of lands and acceleration you should be ahead of other players in the earlier stage of the game and be able to pressure them a bit or even go for game.. ^^Posted in: Multiplayer Commander Decklists
But all kinda depends on meta I think.. It's quite difficult to know what exactly works or not, even with complete deck lists it wil be difficult.. It also depends on their play style and overall where you lie in the group as a whole.. For example in my group I am pretty much target nummero uno, meaning in most cases I am considered the top threat to deal with.. Even though I play in my opinion overall pretty fair decks.. ^^
Funny thing, I like to use creatures over non-creature versions a lot of times as wel.. For mostly the same reason.. Guess great minds think alike.. ^^
I had Zuran Orb in mine btw, but I took it out... Somewhat for how it played in the deck.. and to not over-extend in sacrificing lands and going for all out strategies every game.. When you draw for example Titania, have Anger in the grave, sac 10+ lands and gain a bunch of life to then destroy players.. It can be fun of course, but it definitely is not what you/we want to do every game I feel... Thus took out Zuran Orb, do still have Squandered Resources, it just fits wel in the deck, alongside Windgrace giving lands back to play anyways... ^^
Strip Mine and Wasteland indeed are not cheap, but they really are great lands in the long run to be able to answer some annoying lands also.. In our meta Glacial Chasm has become played more and so are cards like Maze of Ith or other such annoying/good lands.. ^^
I actualy don't run life gain outside of the single Courser of Kruphix, but that card is just imo to good to pass up.. ^^
Sep 12, 2018I like Molder Hulk, as mostly a Commander player I can see it's implementation in something like a Lord Windgrace deck or something like Titania or other land matters themes... Not sure how good it wil be in a vacuum, but it definitely has some potential..Posted in: The Rumor Mill
Molder Hulk and Windgrace together getting lands back after a Jokulhaups might be pretty good...
The land, not a fan of it.. I think it should have been uncommon as some others have stated I believe...
Sep 12, 2018Hmmm.. I thought like others it was an actual Banneret, as the Frogtosser.. Which it's not.. Still it has at least some potential.. Also in Goblins with Pump Lords it might survive having to attack.. Idk.. not bad, but not exciting either imo...Posted in: The Rumor Mill
Sep 12, 2018For hate on search there is: Stranglehold, otherwise Ob Nixilis, Unshackled is a pretty good hate card, a bit high end though...Posted in: Multiplayer Commander Decklists
Was gonna suggest Glacial Chasm, but it only prevents damage, not life loss.. What helps though is just destroying their lands to keep their mana down.. With Lord Windgrace, Strip Mine, Wasteland, Tectonic Edge and such I think you can blow up a few lands per turn with just that if you wanted.. There are obviously more cards that can help this strategy...
A few things I could find that might help vs the life loss:
Zuran Orb is a thing... Although not always the best card it can give you massive life at times.. If you save up mana to do stuff and maybe get the lands back from Reclamation..
Platinum Emperion can make you not lose life... Not sure if it would be a good fit, imo it is not really something you want in a deck like this...
Maybe Miren, the Moaning Well, it gives you life and can be used to sacrifice creatures.. Also it's a land.. ^^
Atarka's Command has multiple uses for the deck, might be a nice inclusion that can work in more than one situation...
Plunge into Darkness - its instant, can gain you life, but also gives you somewhat search lets say...
Eternity Vessel - with landfall keep getting you back to the life you had when you played it.. idk...
Jaddi Offshoot - Landfall gain 1 life, or Grazing Gladehart, Retreat to Kazandu landfall gain 2 life.. Retreat to Hagra - landfall opponents lose life and you gain life
Sep 11, 2018Yeah... Ehmm... No... This doesn't cut it... My first impression... Thinking about it some more.. in a deck that can get tons of creatures in the graveyard she is actually not that bad.. I mean Siege-Gang Commander is a card that is played quite often in commander, she is arguably better albeit 1 mana more to cast (which you probably won't do, reanimation is cheaper)... Also imo Draw + life gain is better a lot of times than the damage I think at least..Posted in: The Rumor Mill
Sep 11, 2018I think it's a pretty good/neat card, gives quite a bit of options, definitely not that bad.. If you have no board state it can just nuke opposing weenies, if you do and others don't then just lifelink your creatures for some 'massive' swing in life difference.. if you have bigger guys and others don't use both... A lot of options for just 3 mana I feel.. Shame it's sorcery, but think instant speed would have been to good.. ^^Posted in: The Rumor Mill
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