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  • posted a message on Solar FLARE!
    Quote from bone_doc
    What about Swords to Plowshares instead of Mortify?

    Also, I would still run just 1 Angel. Can help in niche situations.

    I just thought of it, but Timely Reinforcements could help against those aggro swarms.


    Nah, I like Mortify here a little more simply for the utility of it. StP is awesome, but using Mortify allows me to not have allocate a slot for Enchantment removal, whilst still allowing me to have a 1 for 1 Creature removal, if need be.

    Options, I like em.

    As far as Angel of Despair goes, I generally tend to shy away from 1 of's simply because I value consistency. So it's either use all or none, and as Blut said, if I'm just using it to nuke lands it's kind of counter-productive.

    Quote from Discard1119
    What about this list?


    I like rotting rats a lot because he gives you a blocker as well as a discard outlet in the early game (so in some situations, a turn 4/5 bomb is realistic).

    I changed the bomb package around a bit, but still kept it relatively budget.

    Angel of Despair: Still necessary as a 1 of because it's an incredibly effective universal answer.

    Sheoldred: I like her. She's solid. 'Nuff said.

    Stormtide Leviathan: You said you've been having some success with him, and that makes sense. He's quite solid in an aggro-heavy meta....he's pretty much a big Moat.

    SotSW: Amazingly powerful. Just really good against a green/red deck, and not bad otherwise.

    Inkwell Leviathan: Probably the best wincon for the control mirror. Three turn kill on a shrouded, unblockable body seems pretty good to me.


    I also went with the refuges for budget, but this deck really needs Drowned Catacombs and Glacial Fortresses, imho.


    Rotting Rats are so meh. I get where your coming from with them, but unless I have some fat in my hand, I'm more than likely to grip it than play it.

    In my meta there are a lot of mono decks so Persecute really goes the distance and provides immense CA.

    After that Compulsive Research, Forbidden Alchemy, and Turn Aside have already been discussed and already have been cut.

    Finally I know the deck needs Drowned Catacombs and Glacial Fortress, but until I acquire them, the Refuges will have to do.

    Quote from Fio
    Divine Reckoning can save a leviathan. I'd use a couple of them, like a 2/2/2 split ***/DoJ/DR. Flashback is a nice bonus too.


    EDIT: Keep Angel of Despair. It is not a Solar Flare without them.


    Lol, yeah Divine Reckoning would save a fatty, but it does nothing when I absolutely NEED that single Raging Goblin off the field Facepalm (Seriously I wasn't joking.)

    Quote from Raver
    Thoughts on your land base

    I think painlands aren't a bad idea, they fuel your early counters to aggressive creatures and taper off once you hit your basics. With that said, you should run more lands that provide U and W as that is nesscesary early game to get compulsive research, FoF, Forbidden Alchemy going and to spot remove creatures

    Here's what I would use


    I'd experiment with this, I feel it might help you out. If you can afford fetches, I'd say go for them because they really help you out


    Sorry man I have to disagree, the pain lands are just terrible here, I take WAY TOO MUCH damage off of them. I think I'm only ever gonna use them in so combo decks or something. In a long drawn out control game, it's kind of like using your own hand as a silencer for a pistol.

    Quote from Blutsau
    I'd still ditch a Signet for a land, you don't have much to accel into, unless it's crucial to clear the board t3. On that note, the W/B mana Signet should be should do better than the other two, cuz you only have W/B mana CC costs (other than Counterspell and ridic. high ones) and your lands are already a tad in favour of :symu:. That's nitpicking tho.


    Fair enough, as stated before your will be done.

    Quote from Blutsau
    If it's just nuking unimportant lands, then yeah, that's an easy cut.


    Agreed.

    Quote from Blutsau

    This looks good. Non-basic hate appears to be a non-issue.


    Thanks, and no non-basic hate is a complete and utter dead end. No one runs it so I can get away with it.


    Quote from Blutsau

    The Signet thing. And when I said 'cut a Wrath', I ment 'cut a white 4cmc nuke all critters spell', with DoJ being the worse - that'd be a DoJ. There's also the fringe bonus of a 3:2 split (***: DoJ) against Cranial Extraction et alii.
    I would play different fat (Sphinx over Stormtide, maybe a Iona [if Persecute works, Iona should too] but the meta where I could play this tends to opt for multicolour lists, so pro'ly not), but that's about it.


    Oh I knew what you meant, but given the choice between the 2 I cut the wrath because I can use it elsewhere. I have 15 Day of Judgements and only 2 Wrath of Gods. Tis the only reason I cut a DoJ.

    Quote from Blutsau
    Good point, but without more cards that somehow interact/improve the tokens (f.e. Elesh or an equipment), I found it to be a tad lacking against agro that lacks reach, where it helps you to get back to a safe life total, or is really fast, where I'd rather play cheaper removal.


    Agreed.

    Quote from Blutsau
    Looks more fragile than Lili's list, less card quality & CA. TA will often be a dead draw. I don't like the Rats (personal opinion).


    Awez, thanks. and I agree about the Rotting Rats, seriously it would sit in my hand and congest it.

    Quote from BlackVise
    With four Fact or Fiction and four Thirst for Knowledge in there it could be worth trying one or two Deep Analysis, the flashback cost is incredibly cheap and makes it a very efficient draw spell with those two cards.

    Really solid looking deck though. Smile

    I hope that helps! Smile


    That's a very interesting concept. Listen you figure out what to cut, I'll throw'em in, lol.

    (Personal : W00t! 2,000th Post!)
    Posted in: Casual & Multiplayer Formats
  • posted a message on Solar FLARE!
    Quote from Blutsau
    Of those three, given your other comments, I would go for Duress ( Inquisition of Kozilek depending on yoru meta), unless you opt for switching to TfK, then I'd favour Signet for the artifact count. What I wouldn't do, unless adding artifact fat.


    Yeah pretty sure I'm adding Signets and Thirst for Knowledge, as well as switching the basics to Artifact lands. Though I suppose I might be able to dig up a few Inkwell Leviathans at some point...... (Yeah that's right I'm looking at you Rez deck).

    Quote from Blutsau
    (On that note: I've no clue what Graveborn precons sell for, but it has Sphinx & Entomb.)


    Like $30 - $40 a piece.

    Quote from Blutsau
    A wrath & a counter. You can't cut threats or land and shouldn't cut straight CA. That said, Alchemy is not CA unless you go the full distance, and in here certainly is underperforming 'cuz you have not enough cards that atleast don't mind to hit the yard (8, 5 of which are passive fatties). So it would be my cut for FoF. ("I just have one question, what should I add that will allow me to discard?")


    Hmmmmm, I suppose I could cut 1 of each, I'm not in love with the idea, but I'll try anything twice (The Emergency Room doctors around here say it's my most redeeming quality)

    I understood from the beginning that Forbidden Alchemy was not CA, I was running it because it seemed like it would be amazing in this deck. After playing it last night, I pretty well agree with you, and it gets deep 6'ed for the much more potent Fact or Fiction.

    Quote from Blutsau
    I keep telling you. Teach Rolleyes


    Triple :facepalm:, Frick. I've been enlightened, of that you can be assured.

    Quote from Blutsau
    Flare is a classic control deck. You want to, have to hit your land drops 'til late game. Going below 24 land will do less good than having too much land in your hands.


    Yeah I know the drill but it just seems excessive in this deck, with all the card filtering, and with the advent of the Signets, I really feel like if I add 4 Signets I could cut the lands down to 23 and be fine.

    I'm not trying to argue your word or go against the "Conventional Standard", just playing through the deck a couple times, it was just too much. when my curve tops out at 4 (Virtually anyway) after I hit 6 lands, they become far less exciting. (4 from a Wrath on my turn, leaving 2 open for a counter or at least a descent bluff)

    Quote from Blutsau
    (considering you just put it together yesterday: Did you shuffle the deck enough?).


    Def. Pile Shuffled, then Riffle Shuffled a couple times each. Same process I go through with every new deck I make. Plus a played it a few times and shuffled in between the games.

    Quote from Blutsau
    Between Filter lands, M10/Inn duals and Zen Refugees & manlands there should be something relative cost efficient that also does well.


    Yeah I got enough Refuges, and a playset of Celestial Colonnade, I'll give them a shot and try to get some Creeping Tarpits in the mean time.

    Quote from Blutsau
    Manlands also help to improve threat density & against the feeling that your lands are useless. If your landbase can stomache the lack of colour Nephalia Drownyard might also be an option (the other two fitting lands of the cycle need unfortunately creature heavy decks), or with the same restriction in regards to their etbt-ness cycling lands.


    You may be on to something, like I said I'll try for some Creeping Tarpits, in the meantime I'll checkout Celestial Colonnade to see how that idea flows.

    Quote from Blutsau

    By today's standards it is sub-par, still it has the unique property of being literally Vindidacte on a stick. If you don't need that, cut it.


    It usually comes down and nukes some sort of non-basic. It's nice having 5 in the air, but seriously Stormtide Leviathan is fun, and protects me, so long as I can protect it. Add to that me kicking around the idea of Inkwell Leviathan and it seems like the Angel should kick it to the 'board.

    Quote from Blutsau
    I would try Counterspell with the new lands first. It's a lot better than Turn Aside.


    Sure I could give it a shot. I suppose your right because it stops non-targeted removal too.....

    Quote from Blutsau
    What would your deck look like? Currently you have 'eight', and I'm using quotation marks, 'cuz as I said above, Alchemy is not really a draw spell, unless you also use its flashback or dump something that you can cast from your grave. On its own it's filter like Impulse (not that I recommend to play that here).


    I'm glad you asked Grin



    Hows that look?

    EDIT :

    Quote from bone_doc
    Oh sorry. I don't usually count Alchemy as a draw spell, but as a dig/filter spell.


    Aye, nor I, but it's what I can best describe it as in this deck because it's not Fat, Accel, Counter, or Removal.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Help for a Friend! (enter any deck here)
    So why not some sort of Selensyna Jank, with Seedborn Muse / Quest for Renewal / + Glare of Subdual + Tokens
    Posted in: Casual & Multiplayer Formats
  • posted a message on Help for a Friend! (enter any deck here)
    Ok when you say "he gets to do something every turn" what do you mean?

    What kinda deck is it so we can get the flavour he seeks, also can you provide an approximate deck list (since youve played against it so many times) so we can get the feel of what he's looking for?)
    Posted in: Casual & Multiplayer Formats
  • posted a message on Solar FLARE!
    Quote from bone_doc
    If you play FoF and Alchemy alongside Thirst, I would drop Compulsive.


    I was assuming that I was replacing Compulsive Research with Thirst for Knowledge.
    4*3 = 12

    So is that too much do you think?
    Posted in: Casual & Multiplayer Formats
  • posted a message on Which Jace for a Mill deck.
    Quote from oceanic815
    So with what got this started is Jace, Memory Adept the best jace for milling?


    Yes it is, it's fairly obvious. Assuming you play Jace Beleren turn 3....... and can protect him, your looking at milling at the earliest Turn 7, all the while helping your Opps. to draw into answers.

    By then you could have played Jace, Memory Adept and milled 20 cards, coincidentally the exact amount that Jace Beleren would have milled 2 turns later, if you popped his Ultimate.

    So the choice is fairly clear in my eyes.

    You've got Crabs? -

    Using Hedron Crab is amazing, pairing it with Oboro, Palace in the Sky is sick, but if you want to go over the top, Green is required.

    Azuza, Lost but Seeking allows you to play Oboro, Place in the Sky, tap it to bounce it's self and replay it again the same turn.

    Oh and don't forget YE' Olde Flash + Protein Hulk = 4 Hedron Crab + 1 Sakura-Tribe Elder + 4 Dryad Arbor = I just milled you on turn 2. (Or turn 1 with a stupid good draw and Gemstone Caverns in your opening hand)

    Of course there is also Scapeshift...............
    Posted in: Casual & Multiplayer Formats
  • posted a message on Eldrazi Echoes
    So wait are you thinking of going a goblin route now instead of a Spawn route?
    Posted in: Casual & Multiplayer Formats
  • posted a message on B/W/R spirit, mind control, and combust
    Quote from bone_doc
    Lingering Souls is an amazing card across the formats. Should definitely find a home here.


    You forgot Midnight Haunting in all it's instant speed goodness.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Curse of the Nightly Hunt deck
    Just throwing it out there because it's awesome, within the acceptable format you set, locks the game up, and is dirt cheap :

    Knowledge Pool
    Posted in: Casual & Multiplayer Formats
  • posted a message on Solar FLARE!
    Quote from NotStiffler
    If you are having trouble with your mana base, you can use some "cheap" solutions like Tendo Ice Bridge, Gemstone Mine, Vivid Lands, City of Brass as some fill ins until you can iron it out. Or maybe just sprinkle some of those in.


    On Vivids and the lot : I might as well take the slow trip for a turn and have a perm. mana fix. (Invasion. Coldsnap, & Refuges)

    And with City of Brass, I never liked the fact that I couldn't tap it with colorless.

    Quote from NotStiffler
    If you have some Reflecting Pools, you would be pretty good to go.


    That's a big ass IF. I wish I did.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Mindcrank
    HA! Excellent, thank you.

    Alright so lets dig into this. I really think I like the core of this deck.

    First I have to ask, why is there Red in here? Seems to me like you can just go straight Black and it wouldn't change a thing but the consistency of the mana base. (and you'd get to use those Rare lands in a much more suited deck.)

    Let's look at the Red cards in the deck :

    Staggershock - My assumption is it's in here pretty much to enable the Ascension, am I correct? After Ascension is online it can be used to nerf a creature or just throw it at someone's dome.....

    Volcanic Fallout - Keeps weenies in check whilst enabling Ascension.

    Earthquake - I am assuming the same as fallout?

    Replacements in Mono Black base :

    Evincar's Justice - Same as Fallout but it's slow and counterable, but it comes with buyback Tongue

    Exsanguinate - It doesn't hit creatures, but it nets you life back.

    Syphon Soul / Viscous Hunger / Brush with Death / Bump in the Night / Sign in Blood / Syphon Life - All will meet the requirement of Ascension with little to no commitment on your behalf.

    Super Secret Tech :

    Maddening Imp seems good , but have you ever considered Angel's Trumpet?

    Lastly, maybe you can clarify, does Ascension Trigger separately for EACH opp. that lost 2 or more life during the turn or does it just check to see if an Opp. did?


    Posted in: Casual & Multiplayer Formats
  • posted a message on Solar FLARE!
    Quote from bone_doc
    Why don't you try adding in fatties that you don't mind hardcasting? (I.E. Sun Titan).

    As for discard outlets, Compulsive Research seems like the best one for the deck. If you add some artifacts/artifact creatures you can also try Thirst for Knowledge.

    These are some other personal favorites: Attunement, Careful Consideration, Sphinx of Lost Truths.


    Yes Thirst for Knowledge, I want to add Signets any way, to accelerate, fix mana, and not clog my hand with land. On the back end of it, I could replace some of the basic lands with artifact lands, to help it a little more.

    But wouldn't running 12 draw spells be a little heavy on this deck?
    Posted in: Casual & Multiplayer Formats
  • posted a message on Solar FLARE!
    Let me start off by saying I played a few games with this last night and was so frustrated that I wanted to scream.

    My mana base is a wreak. I think it's the first thing that needs work. For now I'm going to replace the Pain Lands, with Citp Tapped lands (yeah I know it's enter the battlefield now, but the terminology pisses me off).

    I won about 1/3 of the games I played with it, which is just unacceptable in my eyes.

    There was a time when I was so low on life due to the Pain lands (Sits back and waits for Blut to pop up and laugh in my face with an "I keep telling you") and early pressure, I had to Wrath of God a lone Raging Goblin. I was one of the most sad things I've done as a MtG player.

    I've hit an all time low, lol

    Further more, My hands were a wreak, there are just too many lands in the deck for the draw components, there was a point were I ripped 3 lands off the top of my library off of a Forbidden Alchemy. Trust me that's not doing anyone any good.

    Also top decking land after land after land, got redundant and annoying real quick, I hate having to grip a handful of land, it just pisses me off to no end.

    Lastly Angel of Despair was almost always under whelming. I want to rip it out, but I hate the prospect of ripping the decks namesake card out.

    I experimented with Stormtide Leviathan a little to great success (yeah I know that sounds absurd) so I might just add a few of him and change my counter suite.

    Speacking of which as good as Counterspell and Mana Leak are, they are not the best for this deck. I stuggled with the UU cost of Counterspell, and the games go longer than Mana Leak's effectiveness.

    I'm going to test Negate and Turn Aside, because those are the only things I was using my counters for, to protect my investments.

    On the Counterspell vs. Negate debate does this deck really need another way to deal with creatures? There is no reason why I should ever be countering anything but non-creatures, because I have so many ways to deal with them already, it's just burning a card outta my hand.

    Quote from Discard1119
    I would say that a few more bombs could do you some good. I would suggest something with lifelink, as you stated your meta is rather aggro heavy.


    Yes a few more creatures (like 2-3) might just do me good.
    Quote from Shaharazad
    I would put in a Sphinx of the steel wind. It's in your colors, is a fantastic target to reanimate, and has will help recover against aggro.


    Sphinx of the Steel Wind is amazing, dadly I didn't buy / trade much back during Alara so I don't have a cache of them lying around, and until I can fix the mana base I'm not about to drop the cash on some.

    Though if I can get the mana base fleshed out I will def start hunting some down.

    Thanks for that suggestion.

    Quote from bone_doc
    This deck wants Fact or Fiction so badly. Do you know how awkward Unburial Rites makes FoF piles?


    Fact of Fiction you say? YES! I def am adding that over over Compulsive Reseach, like nowish.

    Good call bone_doc. I just have one question, what should I add that will allow me to discard? I mean the idea is to never pay for fat, so what if I draw one in my draw step? kind of hard to rez a creature out of your hand. Facepalm

    Quote from NOISIΛ
    TAIYOKEN!

    Also, as previously mentioned, Fact or Fiction, Gifts Ungiven, Entomb, etc. stuff to just straight derp cards into the grave.

    And SotSW is powwwwwwerful.


    Gift's Ungiven and Entomb are both amazing cards, but much like Sphinx of the Steel Wind, I have no intention on dropping straight cash into this before I can optimise the mana base. Plus with all the draw -> discard I think Entomb would just waste a spot in the deck, personally.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Want a smooth combo deck
    Knowledge Pool + Teferi, Mage of Zalhfir - Hard locks all your opps, out of the game unless they have an activated ability, or some weird ass morph creature already on the board.

    Also accomplished with Arcane Labratory, Rule of Law, or Curse of Exhaustion. Though Teferi is probably the best of the lot (for multiplayer)
    Posted in: Casual & Multiplayer Formats
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