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  • posted a message on Blue's the Bee's Knees
    I think a lot of you guys are underestimating blues power late game. Card draw is insane, archaeomancer is insane, and essence scatter is insane.
    Posted in: Limited Archives
  • posted a message on for those who have drafted m13
    Great format. You can actually durdle in a core set, something which Core Sets after M10 weren't capable of!

    Tons of card advantage and sweet combos.
    Posted in: Limited Archives
  • posted a message on Sealed 2HG
    2HG is typically much slower than normal sealed unless your opponents get some seriously busted draws.

    Generally the amount of playables increase because some mediocre/terrible cards in normal sealed become insane while bears become much less.

    My general tips:
    1. Mill is very powerful. Milling someone out is much easier than killing from 30 life.
    2. Landwalkers are insane. Harbor serpent, Volcanic strength are mediocre at best in normal sealed, but 5+ power unblockable dudes end games really quickly even from 30 life.
    3. Because 2HG is best of 1, try to maindeck some enchantment/artifact removal.
    4. Have a plan for both decks, and try to have some sort of sweet repeatable combo in one of the decks to break stalls.
    Posted in: Limited Archives
  • posted a message on [Deck] CounterTop Variants
    Deed does not go well with counterbalance.
    Posted in: Developing (Legacy)
  • posted a message on [Deck] CounterTop Variants
    Your list is similar to the baseruption lists from two years ago (think Ugwb good stuff with trygons, confidants, etc. from GP chicago that nassif won).

    While it is a powerful list, the reason why it dropped in popularity (especially after zendikar) was the insane clock Zoo lists could bring. I do REALLY like your list though in the current meta.
    GO FOR THE THROAT instead of smother is a possible upgrade. Also, why 3 Tops instead of 4, and how are the pulses working for you?
    Posted in: Developing (Legacy)
  • posted a message on [Deck]Zoo
    Quote from Morbid-
    It's Big Zoo. StP makes sense in that deck, as you are shifting your role to control instead of an aggro-control tempo strategy. There is absolutely nothing wrong with the list and I watched it in action a few games. I made "miscuts" for my list (Fast Zoo) and it didn't work out great for me. The Planeswalkers and 4 GSZ definitely gave him a late-game against a lot of decks, and allowed him to grind out the wins to get there.


    This. The goal of the deck isn't the win on turn 4, although it has more than enough tools to do so. The deck wants to grind out a victory, often simply playing dudes that are bigger than whatever you opponent plays.
    Posted in: Aggro & Tempo
  • posted a message on [COMPLETED] Best general in each color by show of hands.
    I've seen nath but i've also seen him wipe everyones hands, everyone realizes how much pain he can inflict, they'll wrath, and make sure nath doesn't last on the board for more than a second.


    This kind of revelation makes these kinds of polls pointless. I can bring any of the aforementioned best generals to any group game, get immediately hated on and never do well. So what ends up happening is that everyone just votes on which general has the coolest abilities. For instance, when I vote I generally only vote for 1v1 EDH because there are actual tiers.

    Anyways, my vote goes to Glissa. Gets down early, is impossible to block and provides recursion on powerful artifacts.
    Posted in: Commander (EDH)
  • posted a message on [COMPLETED] Best general in each color by show of hands.
    Kraj is 100000X cooler than vig.

    However my vote goes to vig because people like building around him more than kraj.
    Posted in: Commander (EDH)
  • posted a message on [EDH]Glissa Oppression
    Your deck's reliance on forbidden orchard reminds me of oath of druids in vintage. You might consider running crop rotation to get that land out.

    Also, engineered explosives seems pretty good as well. Its an early artifact sweeper that deal with troublesome early accelerators from your opponents.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Competitive 1v1 Thraximundar (Legacy Tournament List Update)
    I think bitterblossom would still be worth running, maybe cut the city of brass for academy ruins? (I'm a sucker for recurring EE).
    Posted in: 1 vs 1 Commander
  • posted a message on [Poll] Gifts Ungiven
    I voted no. Its the fact that tutoring for two things that makes it so broken. Otherwise it would be fine.
    Posted in: Commander (EDH)
  • posted a message on Competitive 1v1 Thraximundar (Legacy Tournament List Update)
    I think bitterblossom is a must. With the sheer amount of counterspells you have, a turn 2 bitterblossom is like resolving a turn 2 bitterblossom in the faeries mirror. You just feel dirty doing it.
    Posted in: 1 vs 1 Commander
  • posted a message on Why People Hate Blue - An Article on EDH Colors

    I'm just sick of this great divide. You're either playing HARRRRDDDD COORRRRRRRE Magic, or you're just casting Grizzly Bears and having a mental breakdown if he gets countered or destroyed. It's just stupid, because i know no one plays at those extremes- it's always in the middle, but everyone exaggerates.


    I like this comparison. You can't just assume that if someone shows up to the table with Arcanis it means they are playing omgwtfbbq combolol.

    However, it does ultimately come down to how your playgroup views the games. If your playgroup hates on you for playing monoblue (a good friend of mine convinces everyone to gang up on me whenever I play Azami), so be it. You just have to soldier through said hate. If they outright reject you, well then go find yourself a playgroup who accepts your combolol ways or change. EDH is a social format, and as such what you play should be determined by not only what you think is fun, but also what your friends think are within the bounds of acceptable magic. Although it shouldn't be too hard to convince people your deck is fine so long as its not a 20 minute masturbation session.

    Haters gonna hate, ballers gonna ball Wink
    Posted in: Commander (EDH)
  • posted a message on [Deck(s)]Ugb and Ugbw Landstill
    Survival is nearly a bye with this deck. You have a ton of permission to make sure survival doesn't stick, board sweepers to get rid of survival once it does, and if you are running wishboard extirpate to get rid of vengevines.

    You just need to make sure you play around stifle+wasteland.
    Posted in: Legacy Archives
  • posted a message on EDH Deckboxes
    I agree with the general consensus for fat-pack type boxes. They are fairly easy to transport, can hold a large number of decks, and you might be buying fat packs anyways.
    Posted in: Commander (EDH)
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