If you cut a lot of archetypes and narrower interaction, don't you end up with more good stuff midrange decks?
More creature stand offs and a lot more generic decks?
What is the advantage for the new owners to shut it down and keep as an archive? Why not just let it continue somewhere else if it doesn't fit your business model? There is no value in having this up in archive mode only for the new owners...
Maybe the new owners just need the right arguments to let us make a start somewhere else?
I am a bit unsure about your calculations about Krenko. The fact that the tokens do not attack right away is a big disadvantage. Especially as Rabblemaster (and Krenko will end up eating removal pretty quickly in a lot of games. Calculating the goldfish damage value over six turns is a metric, but it is not the most realistic metric I think.
To me Krenko's big advantage i the fact that he has synergies with a lot of power boosting cards. But does that offset the fact that he is quite a bit slower in most games ( where you never get 4 , 5 or 6 hits with him and his buddies.
Mishra's Helix was pretty good in the beginning of our cube, back in 2009. Tinker will be less of a Tier 1 card, but it will be a good toolbox card, with a occasional I woin effect, instead of the other way round.
We do get overlap with Aristocrats and stuff like Black-Green Aggro, Black-blue aggresive midrange, and the occasional Pox or land destroyer. The main problem are powerfull cards like Hymn, Smallpox, Stinkhole, Necro, Pox and other double (or triple) black cards that really push you in a certain mold. The same thing goes for zombie tribal. These can end up being very narrow decks to draft.
I would still put Wolfir on 4. But that might depend on the cube. Wolfir tends to hit incredibly hard in green aggresive midrange builds. Add in some double strike or flying or hasters for double the fun.
The two cards are hard to compare though as they play quite differently.
Cursed Scroll is an easy card to underestimate. It keeps doing what it has always done here. Being awesome in some situations, being mediocre in others. But it is a 1CC card that can sometimes take over the game. This is pretty rare. It's main roll here is the long game reach for aggro and also a part of our Burn achetype.
I have doubted Scroll multiple times these last years, but then I put it in a deck and it just wins me games.
The thing you have to remember is that it costs 1 mana to play! Is it the best token produceder around?No, but it only cost one mana to cast!
And the mix of abilities means it does a lot more in practice then just pumping out 1/1's . It protects them from control magic effects, it makes a flying army in a stalemate, it stops lifelink,...
More creature stand offs and a lot more generic decks?
I think you missed the 'July' part and read 'June'. I know I did at first
Maybe the new owners just need the right arguments to let us make a start somewhere else?
To me Krenko's big advantage i the fact that he has synergies with a lot of power boosting cards. But does that offset the fact that he is quite a bit slower in most games ( where you never get 4 , 5 or 6 hits with him and his buddies.
I would still put Wolfir on 4. But that might depend on the cube. Wolfir tends to hit incredibly hard in green aggresive midrange builds. Add in some double strike or flying or hasters for double the fun.
The two cards are hard to compare though as they play quite differently.
I have doubted Scroll multiple times these last years, but then I put it in a deck and it just wins me games.
It is definetely not for every deck, but decks with Rofellos or other key cards can use this.
And the mix of abilities means it does a lot more in practice then just pumping out 1/1's . It protects them from control magic effects, it makes a flying army in a stalemate, it stops lifelink,...