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  • posted a message on [KHM] [CUBE] Koma, Cosmos Serpent
    Hard pass.
    Would need to have hexproof at the very minimum. Preferably trample as well and make a 3/3 when it hits. It is a multi colour card and costs 7 mana with 4 coloured symbols.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][M21] Ghostly Pilferer
    We tried it but it felt a bit too durdly to be competitive in blue.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Hullbreacher
    HAd a great first show yesterday against me. I am a reanimator deck and have Dack Fayden in play. He responds to my +1 with Hullbreacher... On top of that my fatties were Consacrated Sphinx and Combustible Gearhul (a slighytly unususal fatty that keep performing for us).

    He seems to shut down a lot of cards. Very promising start here.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Popular Cube Card that Under Performed. Discussion Thread 2021
    Quote from Breathe1234 »


    I feel is missing in the cube forum is discussions about the subpar cards like Deep Analysis, Mirari's Wake, Liliana of the Veil or Land Tax that are in the cube mostly because they been in the cube for so long and 1-2 people in your cube group loves it but you think its time has passed. There aren't really any SCD discussions really talking about them - People kinda just assumed they are staples that are never coming out.


    This is what rubs people the wrong way. You don't say these cards don't work any more in our group, no you say 'these cards are subpar' and cube owners that still run these only do it because they are conservative, nostaligic. Have some fate, other cube owners are not dumb. They might actually still like these cards because they are good cards (for their environment)! People with different oppinions on cards are not always wrong.

    Sure I get your drift. Power creep is a thing and cards do get pushed out over time because other more powerfull cards are printed. And we all are guilty of holding on to certain cards a bit too long at times. But cubes are so different and power level has evolved to a level where 'it depends on the enviroment' is not a way to kill discussions any more, but is just true a lot of times.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Popular Cube Card that Under Performed. Discussion Thread 2021
    I think it is better to question the value of cards in their specific threads. The value of the discussion is much higher thanin a general thread like this.

    For example, OP said he think Acidic Slime is not cutting it anymore. To me this is ridiculous as the card is still a very high pick in our cube (high power cube,500ish,competitive Spike players). In a specific thread you can go into details (which archetypes, how much anti-artifact, anti-land does green need,...)

    In a thread like this things will either get lost in the discussion or end up with replies like 'Are you crazy! We still run it because it has been stellar for us'. Which helps nobody.

    I think Wtwfl came off a bit haughty, even if he ment well. A bit like the old Wtfl did but with a different take Wink We still need brutal card evaluation just as we did before. But Wtfwl has as point that the cube universe has grown tremendiously from when a lot of us 'old timers' started this niche Magic hobby. Back in 2009 or 2012 there were a lot clearer power levels. So working from the assumption that Cube managers want the most powerfull cards and the most powerfull archeytpes (allready we are losing a lot of cubes with these axioms), we could have a lot of good discussions about card X is better then card Y in those days.
    Nowadays, things are a lot muddier. People run a lot of different archetypes and packages. The number of cards that are powerfull enough to get into a 'Power cube' has grown tremendiously. We have a 500 cube, but there are at least 250+cards that are good enough to be played at that size. Back in 2010 there were clear power levels: a 360 card, a 450 card, a 650 card, and the hopefull (or insulting) 'I would play that in a 850 cube, maybe' remark.

    I for one am still open to discussing cards, but this format is unhelpfull. Before this meta discussion started, I had actually immediately decided to ignore this thread, because there was nothing to be learned here. As others have said on a psychological level this rubs a lot of people the wrong way. And a lot of people will ignore good remarks if you include what they consider staples in your list.'If he is dumb enough not to see hte value of card X, why listen to his reasoning about card A,B or C?'
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][CMR] Court of Ire
    Anybody got plays in with this card? Interested to see how it does in real life.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on P1P1 Discussion: Post your packs!
    I would pick Restoration Angel. Good solid card and if picked early you can get a blink deck going (if supported).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SCD] Squee, Goblin Nabob
    Quote from steve_man »
    Decks that can use Squee really don't need it. Same idea with how I cut Purphoros: he needs tokens, but tokens doesn't need him. Squee needs discard outlets like Survival of the Fittest, but Survival doesn't need Squee at all.



    I don't agree with this. Porforus is still busted for us. Tokens are great, but Purphoris is the best card in a token deck. And Squee is still broken with Survival, Fauna Shaman and random stuff like Skullclamp.

    I do think it depends on how you draft and how big your cube is. The smaller your cube is the better and the more cards you see more during the draft the better. In a 720 Cube Squee might just end up being a recurrable 1/1 for 2R, which is very crappy. In our cube (8 player Rochester) he is always part of some broken combo (or ends up in a sideboard). We don't see it as a red card, but as a 0CC colourless card.

    Sq
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO][CUBE] Lutri, the Spellchaser
    Quote from allred1234 »
    I could be wrong without testing, but unless this card is better than the moxes, lotus, or library, I won't have a problem playing this in my cube. My gut says It will be about the same power level as mind twist / balance. Completely capable of winning a game on its own, Too strong for most non-powered cubes, but requires other cards to set up a complete blowout. I think it is a little weaker than either of these cards, but has the consistency of always being in your hand. I also think that this card is secretly a red card that you can happen to play in some blue decks.



    The main draw of the card is the companionship, not the fork effect. Don't get me wrong, a 3/2 flash forker is nice, but it definetely not insanely powerfull like Balance of Mind Twist. Can it be? Yes sure when the suns align and you fork that Fiery Confluence.


    The brokenness of the card is not in its power, it is in the fact that is a card that is always in your hand and never takes a spot in your deck. How to evaluate this will take some time to figure our.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [IKO][CUBE] Lutri, the Spellchaser
    I think Companion is quite broken in Cube. Every half decent card with companion is cubable. A Grizzly Bear that is always in my hand? A four mana Counterspell? A vanilla 6/6 for 5GG? Any direct damage spell? All of these would be shoe ins in almost any deck that could play them.

    Question is how goofd is quite broken compared to other broken cube cards? Good enough to be included in 360? Yes sure. Good enough to be banned by some cube builders? Possibly.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ELD][CUBE] Stonecoil Serpant
    Might be a surprise to a lot of people, but it often ended up being a 3/3 or a 4/4. The dream scenario of playing it as a late game finisher happens a lot less. But the aggresive 3/3 or 4/4 play might be slightlt sub par on paper, but in practice it feels ok. Mind you, not super duper great, but decent.

    It might be a slightly bit better in powered but not much. Because realistically you will only get the perfect artifact.dec once in a while.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ELD][CUBE] Stonecoil Serpant
    Thsi card has seen quite a bit of play in our cube. It is quite versatile and all its abilities are relevant at times. Being an X costed artifact has its disadvantages, but decks that want to Tinker or do graveyard shenenigans have other creatures to pick up.

    Not a must play, but a very decent performer if you just put it in decks.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [THB][CUBE]: Nightmare Shepherd
    Quote from LucidVision »
    This card is tough for me to evaluate. It's definitely a solid card and extremely fun, but my intuition tells me it's a miss for small and mid-sized cubes.

    There are some very powerful interactions (IE Goblin bombardment, sneak attack) and it provides an interesting form of protection for your other creatures. It's also a 4/4 flyer which is a solid base rate.

    However, it's a 4 mana creature that the vast majority of the time, gets no value through all forms of removal.. It also needs support from other cards to be great. A 4 mana creature that has these two properties, needs to be completely busted to be worth playing.

    That being said, It's a very fun card.. worth including if it's close.


    It is a 4/4 flyer for 2BB. This is a pretty reasonable floor, especially for black.

    I am all for the old Terminate test, but on a 4 drop with good stats like this, it feels acceptable to fail.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on End of an Era
    Can this be unstickied?
    Posted in: The Cube Forum
  • posted a message on [ELD][CUBE] - Rimrock Knight
    Quote from noshadowkick »

    I wish this guy had 4 toughness, but it's not a deal breaker. We run several X/1 aggro dudes at 2 mana.


    4 toughness? A 3/4 for 1R? With a nice adventure bonus?
    Posted in: Cube Card and Archetype Discussion
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