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  • posted a message on The Great M10 Rules Change Discussion Thread (Rules, Not Opinion)
    How does a card like General Jarkeld work?:D He swithches the blocking creatures of two attacking creatures, but this would then mess up the order. Hard to see who would decide a new order (if at all).

    I think that cards like this might make a comeback. You could have a card that switches the order of blocking creatures for example, something which did not exist untill now.
    Posted in: Magic Rulings Archives
  • posted a message on Cube PM Draft, first pack is out
    In, if not too late.
    Posted in: The Cube Forum
  • posted a message on 2009 Official Cube Power Rankings Results Thread
    Quote from calibretto
    i disagree. i even went back to take a second look at the voting results and the ony cards affected by the M10 rules changes that made the top twenty are all in the bottom five or so on their respective lists. the M10 rules do not change where i rated any particular card, and i suspect that the vast majority here feel the same way.

    calibretto


    You were right. (Being persuaded on the Intenet, imagine that;)) I went over all the cards and in the top 20's you were indeed right. Not many get weaker.

    Quick list:

    - Morphling
    - Chameleon Colossus
    - Sakura-Tribe Elder
    - Siege Gang
    - Mother of Runes
    - Umezawa Jitte
    - Psychatog

    There are a lot of cards that get worse but they did not seem to make to the top lists.
    Posted in: Archive
  • posted a message on Core Set Changes
    Didn't they try dumbing Magic down before? That was called Portal. Maybe they are trying to make Magic more like Portal, because they couldn't sell two games next to eachother?
    Posted in: News
  • posted a message on 2009 Official Cube Power Rankings Results Thread
    Sad thing is that the M10 changes will mean that these Top 20s will be outdated very soon:(

    Quite a number of creatures will fall out of the lists...
    Posted in: Archive
  • posted a message on What cube cards does M10 kill?
    I am thinking of ignoring these rules when playing my cube with my regular 'old scool' gaming buddies.
    I wonder if I am the only one thinking about ignoring their huge change for casual, play in closed circle. I will of course learn to play with the new changes for when I play outside my group.
    Main point is that this change kills so many old favorites in a cube. I mean part of the fun of cubing is the change to play your good old cards again. Like back in the day! But what fun is it playing a card if it doesn't play at all like it used to?

    Most of the changes for M10 are positive or make no real difference, but nerfing hundred of cards does.
    Posted in: The Cube Forum
  • posted a message on What cards are ruined / obsolete because of the rules change?
    What cards are actually made better by this change? I am sure that a lot of cards get better too.

    Any ideas?
    Posted in: Magic General
  • posted a message on What cube cards does M10 kill?
    This is a serious comeback for Icatian Javaliners against Mogg Fanatic.

    I was in the final steps of finishing my cube, this crap means I have to start over again.:mad:
    Posted in: The Cube Forum
  • posted a message on 8 way draft sub forum
    You can count me in, even though it doesn't exist yet:D
    Posted in: The Cube Forum
  • posted a message on Why so many heavy cards in most cubes?
    Sorry if my OP seemed a bit negative, especially from a new poster here. It could be that my relative inexperience with Cubing shone through though.

    As some posters have alluded to allready, I think that low casting cost stuff makes the other low casting cost cards better. So even if some bomby dragon might be a better card by itself, it could be that a simple 2/2 first striking Knight could make for better decks. Could it be that a lot of cubes accept ramping up to high mana as a supportive strategy more then overwhelming with 'simple' creatures and blast? I mean aggro cards need more aggro cards to make them shine, but high CC cards need other stuff (mana accelaration, stalling cards,...)

    Because the naked power level of the high CC cards seems higher, people might be more focussed on this when building a cube, then in having the endresult be the strongest decks.

    Or it could be that I should just stop building my Cube and actually play more;)
    Posted in: The Cube Forum
  • posted a message on Why so many heavy cards in most cubes?
    I was wondering why so many cubes seem to have so much high costing cost stuff. Clearly these cards are powerfull, but are quick aggro creatures, blast and so on not better?

    Are a lot of cubes build with 'fun' in mind, more then power? Or do people compare power more card by card, then as a part of a deck? I mean sure some random fatty is more powerfull then some small creatures for a weenie/ponza style deck, but a deck full of small stuff should be in a cube too,no?

    I have a feeling that people make their cubes so blast and aggro are less powerfull then they could/should. Am I right or is this just a typical Cube beginner mistake?

    What would a cube look like that had the goal of building the most powerfull decks instead of the most powerfull cards taken together?
    Posted in: The Cube Forum
  • posted a message on What counterspells make the cut?
    What do you guys think about Arcane Denial? I am building my cube right now and my main playing buddy hates this card. I have fond memories of it, but i might accept that there are better counters on the market now. I still like the casting cost though, quite splashable.
    Posted in: The Cube Forum
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