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  • posted a message on [M2010] 11th edition is Magic 2010...yearly core sets, more info.
    I am excited about the changes - it will certainly make for an exciting spoiler season around the Core Set, which is something of a novelty. I rate all three of the new cards 10/10 for flavour.
    Posted in: Rumor Mill Archive
  • posted a message on [375][Semi-Powered] Goodking's Cube List (Primarily Winston Draft) - M15 changes and draft report
    Absolutely, feel free to suggest some replacements :p

    There are a fair few leftfield choices that I really like in there and wouldn't remove, but equally plenty that I would happily take out.

    So critique away Grin

    EDIT: Liege of the Pit --> Silent Specter. I love the Liege, as my girlfriend regulates destroys me with him in a B?W tokens deck. Alas, he is not cut out for Cube.
    Posted in: Cube Lists
  • posted a message on [375][Semi-Powered] Goodking's Cube List (Primarily Winston Draft) - M15 changes and draft report
    Welcome to my slimline 360 (with a 15 card Conspiracy and draft card package) Cube list!
    Here's a summary of my cube details:

    Number of cards: 360 (375)

    Average CMC: 2.6

    Powered: Yes
    Portal: No
    Lowest Curve: Black (2.4)
    Highest Curve: Blue (2.9)


    Cube breakdown:

    W White: White offers a balance of aggro and control. Many of these cards fit into midrange strategies, most often sharing with G. White represents the most balanced colour in terms of offering something to every possible theater, and being able to deal with any problem permanents. W/B is commonly seen in both aggro and control forms, owing to the lifegain of white being able to offset black's life expenditure. WB aggro and WR are the fastest draftable decks in the cube.

    U Blue: I wanted a very traditional appearance to my blue section; the aggro focus in R, W and B is counterbalanced by a heavy control lean in blue. Nonetheless, many of the best blue spells are as good or even better in aggro frames, leading to common splashes for blue in aggro decks like UW or BRu. UG midrange is a popular combination, providing a ramp deck that doesn't run out of either fatties or land ramp. The artifact deck and ramp packages are natural buddies so U/G decks with high mana artifact creatures can be tough to beat.

    B Black: In smaller cubes like this, black seems tailor-made for aggro - as many 2 power one drops as the other colours combined, excellent disruption and discard, and insane card advantage from the likes of Dark Confidant and Bitterblossom. The latter cause you to lose life, which suits aggro just fine. BW or BG aggro are commonly drafted to cover black's glaring weakness to enchantments and artifice. Black's disruption, sweepers and removal suite also ensure it sees its fair share of play in control builds, and it has probably the most potent monocolour finisher available in Grave Titan. Splashes for black's reanimation and kill spells are also common for a variety of midrange archetypes, like WBG Rock. However, black's focus is primarily on aggro, giving it the lowest converted mana cost of any colour section.

    R Red: Red is traditionally accepted as the best or second best aggro colour in the majority of cubes, and it has been historically the most aggressive colour in Magic. However, its one and two-drops are fairly limited in scope compared to those of the other aggro colours, with the exception of gems like Goblin Guide or Grim Lavamancer. For this reason, red sees the majority of play as a splash or shared colour for its best aggro creatures and burn, as well as bombs like Sulfuric Vortex. Some of the weaker aggro creatures, which are often included as part of a critical mass, begin to become outclassed at this level; instead, a range of more midrange and control support with higher card quality is available to ensure a lot of variety in red's game plan. It was also remarked by players that red decks often rely a lot on equipment in order to ensure that their creatures, which usually lack evasion or quality, can compete in the later game. With that in mind, many red cards were selected to work well with burn and equipment, and future card selection will favour first and double strikers in particular.

    G Green: Green has its own archetype in magic as the one able to ramp, play extra lands and get creatures out ahead of the curve. This can lead to a very insular nature for green in the cube, where its cards are not sought after by other archetypes, resulting in linear builds of primarily green decks splashing for other colours. Green aggro support is a popular solution to this problem, providing a subset of more versatile cards. Many of these cards are in tough competition at the smallest cube sizes, however, with only a few being able to compete with the W and B one drops. In designing this cube, we went somewhere in between the two philosophies; we kept the best and more splashable green aggro critters, and kept the mot played ramp support. In all, the most versatile and splashable green creatures were prioritized, as well as engine cards like Life from the Loam and Survival of the Fittest, that can perform roles in other decks. With this approach, ramp decks are still draftable whilst allowing green to mesh with aggro and midrange builds in other colours. The addition of resilient creatures to green's roster, which defy removal for no or little extra investment (such as Thrun and Vorapede), has strengthened the colour massively against removal and particuarly sweepers, which used to GG against green. Lastly, Green has extremely powerful Planeswalkers in Garruk (and recently in M15 Nissa) and give green a long-term game plan that it has never had before.

    WUBRG Gold: Given their inherent lack of flexibility, gold cards are a good opportunity to provide some fun and powerful archetype support to various decks. We don't necessarily want players to have to splash for the gold cards, but they should be strongly considered in most decks running their colours. In G/W, we're currently running one less card in each of those colours, and two additional hybrids in the pair. That has spared us from cutting some really fun and strong gold cards.


    My cube can now be found at cubetutor and drafted there:


    http://cubetutor.com/viewcube/11299


    Happy cubing!
    Posted in: Cube Lists
  • posted a message on Worst Card *Art* - On break until Scars (SEE RULES FIRST POST)
    Sandals of Abdallah.

    A huge WTF on every level, from flavour to art and mechanics.

    HM: Brass Man. Look at that face!
    Posted in: Opinions & Polls
  • posted a message on [DvD] Luminous Angel
    Spectacular art on both cards. I doubt Luminous Angel will have a place in my decks or Cube, but it is stunning and flavourful and should be a blast to play with in the Duel Deck.
    Posted in: The Rumor Mill
  • posted a message on Breyfunk's Power Cube
    I actually actively avoided damn near all LD when I built my Cube for some reason. I need to go about putting it back in. Wtwlf123 is absolutely right.

    I already have Avalanche Riders and Mwonvuli Acid-Moss, but will add Rancid Earth, Pillage, Befoul, Molten Rain, Creeping Mold, Dust Bowl and Wasteland, and see how that goes.
    Posted in: Cube Lists
  • posted a message on Manlands in M2010
    As big a shake-up of the colour pie as it would be, I admittedly can see Damnation being reprinted. The problem lies with the fact that both *** and Damnation can be justified flavor-wise and mechanically. However with the stellar spot removal that W has recently had, particularly with Conflux, I think if Damnation were ever to see the light of day in a Core Set, it would probably be this one.

    However as Charlequin pointed out, there is little evidence (Martial Coup in Conflux) that White will lose this share of the pie.

    I for one would be happy to see Damnation in black, whilst White gets alternate (Hallowed Burial), flashy (Marshal Coup) or more global (Akroma's Vengeance) effects.
    Posted in: Speculation
  • posted a message on Greetings
    Hi all,

    I have been playing MTG since about Stronghold. I live in the UK and have recently decided to FINALLY join these forums after reading them for only about 6 years Kekeke

    My favourite format is currently Cube, which I hope to post in full soon. I used to attend pre-releases pretty regularly but had a bad experience at Coldsnap with some A-hole which put me off for a while.

    These forums are a great read and I hope to contribute some of my wisdom and maybe even hook up for some trades - If only to get rid of that Foil Chimney Imp; i'm sure someone on here collects them or something!
    Posted in: Introduce Yourself
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