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  • posted a message on [ELD] Harmonious Archon
    @KMAYER: I suppose Craterhoof's a pretty good analogy. Utterly game-ending in some board states but very mediocre in others. Since I don't like Craterhoof at all, I'm happy to skip on Archon. I think Archon is too likely to backfire and may actively work against you when staring down a good board or first strikers. I think Sun Titan is a fairly high end six drop, but the six slot isn't deep in White beyond it (and big Elspeth/Catastrophe in the non-creature world), so YMMV.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ELD][CUBE] Gadwick, the Wizened
    Quote from LucidVision »
    I like this card a lot with a devotion support package... As it's still "ok" without being mono blue devotion.
    Card is pretty solid imo, but it's certainly narrow and it's in the most competitive color.
    Don't think I'd test this in my powered cube, but If I make a modern cube with a devotion package, I definitely would there.

    The floor of X=0 is surprisingly good, considering how awsome it is when you are in a board state to cast it for 5.

    With both a UUU and a BBB card spoiled, and we are confirmed going back to theros, I think devotion is near certain to return. Revisiting that mechanic for cube may be something to worth paying attention to if the payoffs in new theros are there.


    Agreed, and the heavy mana cost hybrid cards also seem to point to the Theros return of Devotion. I like the mechanic and would be pleased to see some payoffs.

    As it stands I think this competes slightly poorly with Cavalier of Gales and the other CCC stuff, but I certainly wouldn't fault anyone for trying it. Halfway decent X scaleable creatures have precedent for being pretty good in cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ELD] Charming Prince
    I am pretty sure we'll end up playing this. It's good early, late, ahead or behind. I'm very pleased to see that in a two-land hand, in particular. More incidental blink is always welcome too.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ELD] {CUBE} Murderous Rider
    Seems like a staple. I'll probably cut Never//Return for it, but I think it's likely better than Hero's Downfall too - Being a Hero's Downfall that cantrips into a 2/3 lifelink for the low cost of two life. I don't expect it will come up frequently but for the control vs. aggro matchup the option of a 2/3 lifelinker is valid too, in the case the control deck is low on life.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] [ELD] Embercleave
    Quote from DryOats »
    the closest thing we get to a cubeable combat trick

    Preach. Combat tricks are a staple of traditional limited sets, and the fact that we don't have a single cubeable one bothers me. Unfortunately, I don't think this card even comes close to cutting it. If only the mana cost was much lower. Something like 4R and Equip 2 would have made me want to test it, but alas this is just too expensive.

    Maybe some day.


    Mutagenic Growth is really good. It's a free spell for the Young Pyromancer/Monastery Mentor/Kykar decks too.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [M20] [CUBE] Includes and Testing Thread
    Voracious Hydra is really flexible, easiest include here.

    Rotting Regisaur is definitely worth testing since I like discard outlets and massive creatures. Mandatory repeated discard may be too much though.

    Mu Yanling is fun but don't think I have space.

    Kytar is probably better than Soulfire Grand Master so will be making that swap.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [M20][CUBE] Voracious Hydra
    So the modes are:

    GG: 0/1
    1GG: 1/2 + Fight OR 2/3
    2GG: 2/3 + Fight OR 4/5
    3GG: 3/4 + Fight OR 6/7
    4GG: 4/5 + Fight OR 8/9
    5GG: 5/6 + Fight OR 10/11

    and so on.


    This looks good to me. I like versatile removal and the stats get quite above curve at 5 mana and up if you go that route. Will test this out.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Includes and Testing Results
    That is a lot of cards!

    Interested to hear how Shenanigans and Force of Virtue play out.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [FALSE ALARM] MTGSalvation Closing July 8th + How the Cube Community Will Move Forward
    Just cross posting here from the other thread:

    Well that sucks. Been posting here since the early days of cube. Although less so recently, I've still been checking for spoiler reactions. Thanks to all the regulars and not-so-regulars for years of enjoyment.

    Please everyone let us know where are folks migrating to, will miss a friendly cube community.

    Can folks provide or pm me the discord link, i don't have twitter so will be out of the loop!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on End of an Era
    Well that sucks. Been posting here since the early days of cube. Although less so recently, I've still been checking for spoiler reactions. Thanks to all the regulars and not-so-regulars for years of enjoyment.

    Please everyone let us know where are folks migrating to, will miss a friendly cube community.
    Posted in: The Cube Forum
  • posted a message on [CUBE][MH1] Shenanigans
    I like Release the Gremlins as red's 'non creature' artifact removal spell, but this might be worth a look instead. Definitely nice to be able to topdeck a Shatter when needed. In powered cubes artifact removal is very rarely dead.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Yawgmoth, Thran Physician
    In what way does it warp draft or cube construction?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Winds of Abandon
    This circumvents hexproof/shroud/indestructible in its overload state, so seems like a very powerful one-sided sweeper combined with a Declaration in Stone/PtE alt-mode. I may try this out.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Plague Engineer
    This is great value as a reactive creature. Elf, Human or a number of token types could be carnage against some board states. Even as a 2/2 deathtouch that snipes an x/1, that's an ok deal for 3 mana. Like a better Dark Salvation.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Goblin Engineer
    Quote from wtwlf123 »
    The activated ability is far more narrow than Goblin Welder's, but the built-in artifact Entomb is pretty spicy. I'll have to think on this one for a bit. Might be a worthwhile card.

    This is more of a utility effect chainer than a bomb enabler, right? Welder can drop Battlespheres and Wormcoils into play if you can bin them whereas this guy seems better suited for flipping Winter Orbs and Tangle Wires and Powder Kegs and stuff in and out of play; and he's a lot better at it because he can "tutor" for one of the pieces you're trying to chain.

    Not to mention that it can just drop a Sword of Fire and Ice into the 'yard and swap out a mox or something for it. Or even be used as a "discard outlet" in reanimator decks where I can just Entomb a fat reanimation artifact target from my graveyard and set up reanimation on the next turn. Especially sweet with a follow-up Recurring Nightmare.

    I might test this, it looks interesting.


    Pretty much my thoughts too. He's a value engine and he also fetches his own fuel. Seems like a very high ceiling even if he turns out a bit too cute.
    Posted in: Cube Card and Archetype Discussion
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