Quote from serrasin »So I guess my question is, where do you see the deck belonging along the competitive slope? In my experience Sharuum doesn't keep up with a lot of other competitive decks.
Quote from Stefouch »@Jostin123
Thanks for sharing your thoughts and your updated list.
I was hesitating to include Smothering Tithe because it wasn't artifact, but now you convinced me.
Why the removal of Bazaar? It's a choice I don't understand.
and What are your thoughts about including the new revealed Karn the Great Creator?
I see it as an interesting recursion (getting back exiled combo pieces) and even a combo piece himself with Mycosynth Lattice (my playgroup even allows 10-cards wishboard, but maybe that exception will not last with this new Karn).
Quote from DirkGently »Personally I wouldn't classify cradle as a utility land since it only generates mana
Quote from DirkGently »And while it might be a little asinine, I don't think I'd reeeaaally consider manaless lands like bazaar a utility land either
Quote from DirkGently »I find it somewhat contradictory that you acknowledge that very few, if any, commander decks are truly perfected, yet argue that perfection gets more clear the closer you get. To which I argue - hell no it doesn't.
Quote from DirkGently »Crop rotation is a fine card and I've considered it in the deck as well, although I think you're misunderstanding the deck that you think ambushing people with lands is particularly valuable for the deck (With the possible exception of scavenger grounds). Kor haven? I'd rather have it out already to send the attack elsewhere.
Quote from DirkGently »
I think it's pretty unrealistic to expect a utility land to be as powerful as a spell doing a similar thing. They are free, after all, and usually pull double duty as a mana producer (minus maze of ith, tabernacle, etc). Strip mine and cradle are aberrations, but I don't think that winding canyons is remotely in the same category. Not that it's a bad card, but I would only consider it in a small number of decks, and it's certainly less powerful than the spell equivalent (vedalken orrery, for one). Not that I wouldn't still play it over orrery in some decks, because it fits into that land slot, but if what you want is flashing in creatures then Orrery is definitely better at that particular job.
Quote from DirkGently »But I'd totally include yavimaya hollow as being quite strong, and not having a very direct spell equivalent. Maybe broken fall, but that's clearly much worse in almost any scenario. If I'm in green and playing very many creatures, that's a utility land I'd be very likely to include. And Thawing Glaciers is very slow, but it's pretty efficient at what it does if you can afford the tempo hit. Plus it does hilarious stuff with land untappers, especially stone-seeder hierophant. Not something I play in many decks, but a far cry from what I'd consider a bad utility land. I would have gone with something like, idk, blighted gorge that belongs in very few decks. Or something like maze of shadows that belongs in no decks at all.
Quote from DirkGently »
It's fairly obvious to say that some utility lands are better in some decks than others, but I don't think it's a clear black-and-white between good enough for the deck and not. There are enough potentially playable utility lands out there that most decks can't run more than a handful unless they're very heavy on lands or monocolor, so things do generally get whittled down to just the very best. But there's always going to be a fuzzy line somewhere in the manabase where it's hard to say whether a utility land is better than a fixer or vice versa.