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  • posted a message on [Primer] Infect
    Now that I have a little time. I will share my list and give actual reasons for my changes. First here is the BUG Infect list that I am playing.

    Let's go over the Pro's or reasons for playing Sultai first. The big reason is for the four extra infect creatures. If you asked me about UG Infect, I personally would say it isn't good. There is just too much removal and discard in the format. A single discard spell can leave you with nothing but pump spells in hand. In testing, I lost again and again to Jund. The addition of Plague Stinger brings it up to about 50/50. It depends on the Jund build. Jund decks with less Fatal Push and discard increases your odds. The same can be said for more expensive removal in the form of Abrupt Decay. This is the reason Grixis Death Shadow is actually a worse matchup than Jund. They run four Fatal Push and Snapcaster Mage with ways to filter through their deck to find them. Grixis Death's Shadow is more like 40/60. The worst match up (outside notable exemptions) is Jeskai Control. Path to Exile, Snapcaster Mage, Lightning Bolt and Lightning Helix along with counter magic makes it very difficult. It is possible to squeak out a win, but it is difficult. The match up is like 30/60. All of this said is before sideboard.

    The cons or reasons against the deck is the fragile mana. Blood Moon can be a pain. This can be managed and it depends on the Blood Moon deck. With smart play and being always cognizant of a potential Blood Moon, it can be managed. Sideboarding can get a player out of these situations. I guess it comes down to what you are comfortable losing to. At the moment of this writing, Blood Moon is around, but not like it used to be. I feel like the omnipresence of Tron is more of a problem than a Blood Moon.

    Now for the cards. I'm guessing the most eye catching inclusion is Unstable Mutation. It is better in practice than it looks. For example, you are playing against RG Valakut. The opponent turn ones Search for Tomorrow and Sakura-Tribe Elder on turn two to chump block your turn one Glistener Elf and follow it up with a turn three Anger of the Gods. To their surprise, you slap on Unstable Mutation. Sure they chump, but they can't bolt or Anger of the Gods your Glistener Elf away. It doesn't get a -1/-1 counter till your upkeep. Until then, it is a 4/4. Once you untap, you can protect your 3/3 with Vines of the Vastwood, Blossoming Defense, or a simple pump spell. Unstable Mutation is basically good against any deck relying on 3 damage spells for their removal. I know, I know. It is weird, but it has proven its worth. Over the course of multiple turns, it actually provides more pump. The addition of +3, +2, +1 is six power worth of pump. Not bad for one mana.

    The other oddball is Predator's Strike. The idea is basically to remove anything that doesn't pump. I haven't ever loved Apostle's Blessing. I get it. However, it doesn't give me any extra damage. Most of my creatures have invasion already. As long as Glistener Elf does a single poison counter, I am happy. Rancor has been hit or miss. It seems awfully terrible in the face of 1/1 spirit tokens. Keep in mind that Rancor can be seen coming, Predator's Strike is an instant. It actually makes a difference. Having an opponent believe they are chumping a Glistener Elf to only get their creature trampled over with a Predator's Strike is significant.

    On less controversial note, I would promote running at least one Sylvan Scrying in a list. When I am out of creatures, it finds an Inkmoth Nexus. When I need a pump, it finds me Pendelhaven. I would never run more, but it is versatile enough to warrant at least one.

    As for the mana, it is close. Watery Grave is the most likely to be changed. There are times, not often, that Watery Grave is the land you want to fetch. I'd vouch for the inclusion of the Island and Swamp more than the Watery Grave for things like Path to Exile, Ghost Quarter and friends. Otherwise, I think the mana is close to being right.

    A note about the sideboard, there is none as of now. I'm still tweaking. However, with the BUG version of Infect, Shapers' Sanctuary gets better since we are running more creatures. In UG versions, Shapers' Sanctuary just draws into more pump spells or lands too often. There simply isn't enough creatures to support a card like Shapers' Sanctuary.

    Final thoughts: I would not run U/G Infect in its current versions at a tournament. It just isn't good for this meta game and probably moving forward. Sure, you will see the occasional list make the top tables. Remember, sometimes you can just run hot. Jeskai is a terrible match up, but it is still possible to squeak out a win occasionally against them. People can also run cold against you. It is a powerful enough deck that it can pull out wins. Looking at the larger picture of the metagame as a whole, it performs terribly. The deck simply needs to run more creatures. Maybe Spellskite can help, but I'm not optimistic. It can work, sometimes. I'd be okay with the BUG version. I'm not delusional in thinking that it will make me a favorite, but it is better.

    Just my thoughts from testing and matches.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    I think if you build Infect correctly with a good sideboard; it is actually good. There are a lot of decks you simply can run over. Tron being the notable match-up. I actually don't find Jund to be all that bad, but I play an unconventional BUG list. Jeskai and Grixis are the worst matchups. With a lot of play testing and a good sideboard for these match ups, they are winnable. Snapcaster Mage is honestly enemy number one. If Grixis continues to decline, that is good news for Infect.

    I'm not going to put lipstick on a pig here. The field is a little hostile to Infect. However, you have to remember that Modern is a huge format. You can go to a Grand Prix and never face Jeskai or Grixis all day. Since Infect can steal a lot of games, you can go far with the right match-ups. This is why you will sporadically see Infect here and there. You can also go to a tournament with the "best" deck and still get wrecked.

    My two cents, the archetype needs to evolve. We can't keep trying the same thing and expect different results. Personally, I'm working on BUG Infect. I'm having good results with it. Yes, I get wrecked by Blood Moon, but I accept those risks and those can be managed to some extent.

    Good Luck
    Posted in: Aggro & Tempo
  • posted a message on GWx Vizier Company
    Personally, I think everyone is trying to get too cute with Walking Balista. I'm not totally against the idea, but I feel most people are overthinking it.

    If you have access to one or two black mana (One for Viscera Seer and Zulaport Cutthroat), I think Zulaport Cutthroat can be equally effective for an instant win.

    If you have Duskwatch Recruiter and infinite mana, grab every single creature in your library. Play every single creature with Zulaport Cutthroat being the last creature to come into play. Sacrifice everything. Your opponent is dead.

    Zulaport Cutthroat can still kill your opponent even through most graveyard hate (exceptions being Rest in Peace and Leyline of the Void). It still works with Collected Company and Chord of Calling.

    A person doesn't actually need black mana if a Chord of Calling is in the graveyard if running Eternal Witness. Play Eternal Witness. Grab Chord of Calling. Grab Zulaport Cutthroat. If you need Viscera Seer, just play the other Eternal Witness and grab the Chord again.

    If Chord of Calling isn't available for some reason, but you have a Collected Company there is an alternative. First, grab every creature except Viscera Seer and Zulaport Cutthroat with the infinite mana and Duskwatch Recruiter. With the deck sufficiently thinned (and after casting all your other green creatures minus the Eternal Witnesses), cast Collected Company. A player should be able to find the combo pieces needed to kill you opponent on the spot.

    Just saying.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    Quote from Ajax255 »
    I agree with Linvala, Keeper of Silence being taken out of the main board. While on this subject Friday I shut Jund down with Linvala, Keeper of Silence game two. Linvala, Keeper of Silence stopped Kalitas, Traitor of Ghet zombie tokens and Scavenging Ooze eating the grave. I couldn't help but laugh.

    How did Linvala, Keeper of Silence stop tokens on Kalitas, Traitor of Ghet. Yes, it has an activated ability, but the first ability is a replacement ability not an activated ability. Sorry, not trying to get snarky.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    I'm been having a lot of success with a sideboard of Ghostly Prison. Depending on the Eldrazi deck, I've had games where it has made their deck right down laughable. With Eye of Ugin not producing mana, I've had games where they can't even attack with only one other land in play. Birds and Hierarch can drop it on turn two. Ghostly prison can be good against a few other match ups like Kiki-Chord and Zoo decks. It at least buys enough time to combo out.

    Anyway, just what I have found in playtesting.
    Posted in: Combo
  • posted a message on The Story of Mercury - Comments Good or Bad Welcome
    Thanks Benjameenbear!

    I can't tell you how nice it is to have good constructive feedback.

    I already know the spots you are talking about that are lacking. I got a little rushed, but also realized that I was going to change things in those sections. It is hard to devote too much time when I know that I will already be chopping something in the rewrites.

    I agree. There are too many characters in the story. I was trying to push the whole five color thing, but a failure in hindsight. My writing style also fits with that aspect. I am a big believer in rewrites and chopping during that process. The first time through I just toss the whole pot of spaghetti against the wall. After I am done, I then go back through and polish what was good and chop the chaff. In no way am I trying to justify anything here, I'm just relating my process.

    I will definitely keep your critiques in mind. I know I have been slacking, but mostly I was just waiting for some kind of feedback. Anything really. So, with that in mind, I greatly appreciate that you took the time to actually read my piece and to give me feedback.

    Posted in: Personal Writing
  • posted a message on Juliet - Blue/White Prison
    I think this idea would work a lot better with Esper colors. With black you get discard and extract effects. You could do something like turn one Inquisition of Kozilek into Surgical Extraction. Turn 2 Meddling Mage.

    I can get behind that. I think Gitaxian Probe should stay, but discard would be great as well. Thebreason that I think the deck has legs is there are a number of decks in Modern that have few win conditions. Runed Halo on Valakut stops that deck cold. The same is true for a number of other decks.
    Posted in: Deck Creation (Modern)
  • posted a message on 'Lock and tapped" Need help with suggestions. ( casual , budget)
    Quote from senress »
    Can you think of a way to make it fast enough for modern or any general tips? I just started playing Modern.

    The are a lot of factors that limit the decks possible in Modern. If classic control was a thing, it might be possible. However, there are so many decks that will kill you before you have cast your first spell.

    If you are new to modern, my advice is to watch some archive footage from recent big events. There's ton of stuff on youtube. You can also watch modern events through twitch on the weekend.

    The best thing you could do is proxy up some of the more popular decks and play games against yourself. It is a great way to understand those decks. It isn't supposed to replace regular Magic. Rather it is a great way to learn. Proxy decks are also good way to test new ideas out against.

    I'm definitely not trying to poo poo on your need to brew. I am simply saying this from experience that your idea is strong, but we just don't have the tools in the format to make it happen.
    Posted in: Deck Creation (Modern)
  • posted a message on 'Lock and tapped" Need help with suggestions. ( casual , budget)
    Not to be a downer, but it is probably just too slow for Modern. It was a great combo in Standard for a time. Just about everyone missed the combo. If I remember right, the WotC staff actually had to point it out because nobody was seeing it. They actually waited a couple of months before finally revealing the combo.

    Anyway, it is a fun deck for casual, but not a deck that will cut it at the tournament tables. Fun idea though.
    Posted in: Deck Creation (Modern)
  • posted a message on Juliet - Blue/White Prison
    Looking to the wisdom and hive mind of the community on this idea. It has potential of being either really good or terrible. The basic idea is to lock the opponent out the game completely. Not sure what kind of finisher would be good in the deck. Anyway, here it is.

    I don't know? Thoughts?
    Posted in: Deck Creation (Modern)
  • posted a message on Fallen Royalty - The story I wished to tell for a decade.
    Not a bad beginning. You have my curiosity and that is what is important.

    My first critique is that some general formatting would go a long way. I'm not a grammar police person, but the lack of it here simply makes it hard to read. For a rough draft, I wouldn't worry about making it perfect. However, some general structure would be greatly appreciated.

    For the language thing, I think you are doing quite well especially considering English is not your first language. I think you are being too worried about your language barrier. The writing so far is good. I'd worry less about the language thing and simply focus on your story. Besides, that is what editing and rewriting is for. Nothing is supposed to be perfect the first time. Many of my writing adventures need many rewrites and editing. It is a process.

    Otherwise, I look forward to what you have to write.
    Posted in: Personal Writing
  • posted a message on Legalizing the International Edition Cards for Legacy and Vintage
    An Underground Sea is running at about $100. Also, I don't think they have square corners. They are just like Beta.
    Posted in: Legacy (Type 1.5)
  • posted a message on Legalizing the International Edition Cards for Legacy and Vintage
    I understand the margins would be slim. I was just thinking about increasing the supply.

    However, I am also curious would anyone have a problem with it. If they legalized it, would anybody be upset? You know, like no fair, you are playing with gold-borders!
    Posted in: Legacy (Type 1.5)
  • posted a message on Legalizing the International Edition Cards for Legacy and Vintage
    Just musing, but what are your thoughts about legalizing the International Edition of cards for Legacy and Vintage. The prices for these cards are not cheap per se and they wouldn't flood the market. It'd be a small drop in the bucket, but its better than nothing. It wouldn't violate the reprint policy. We've already seen this done with a retraction of Chronicles from being banned. Everybody uses sleeves nowadays so the card backing should be a non issue. I'm not talking the about the gold bordered cards from the Collector's Edition. I am specifically referring to the International Edition.

    Just curious what other people think about this. What do the Eternal Players think?
    Posted in: Legacy (Type 1.5)
  • posted a message on AI safety
    Personally, I think computers should be more scared of us. We lie, cheat, kill, steal, hate, jealous, angry, hysterical, paranoid, and etc.

    You know what the robot thought the second it became self aware, "Dam... these people are crazy."
    Posted in: Debate
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