2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [Hellfire] Grixis Rising
    <You'll need to do much, MUCH better than that! Try harder!> Mana bursts from Aggron's signet, flowing into green bursts that hurl all the charging zombies to the ground. 's not a thing you can do to stop me! Gully, get him!!!> Aggron gesture to his rangers even as he 'speaks', preparing for the counterattack.

    Cast 1x Moment's Peace, then (assuming it passes to our turn) make two Swamps and a Forest, then wait for Gully to go before I continue.

    I'm also assuming it'll shield Cyouni, based on the rules at the start of the thread.

    Play 1x Forest
    Use 2x Skyshroud Ranger to make 2x Swamp

    Life: 18

    Field: 1x Wild Mongrel, Q
    2x Skyshroud Ranger, T

    1x Golgari Signet, Q

    3x Forest, Q
    3x Swamp, Q

    Yard:
    1x Moment's Peace

    Exile:
    3x Echoing Decay
    2x Elvish Spirit Guide
    Posted in: Magic: The RPG
  • posted a message on Red Tutor
    Quote from luminum can
    Because not every burn spell is going to be equally useful in every situation. Or you're already running four copies of every burn spell worth using. The tutor lets you get one the three best answers from your deck, for the situation that you're in right now. Even if all three aren't necessarily game-winners, there are going to be three cards that are more useful than the others. If there aren't, then either they're all equally useful, which means you're in a good position, or they're all equally bad, which means you're screwed anyway.

    It's not a great tutor. Red shouldn't be getting really good tutors in the first place. This is one that's a little overcosted compared to other colors that are "better" at tutoring, and is a little situational as well. It's still flavorfully red and gives mono-red a taste of a mechanic that it doesn't usually get, without being too powerful or unbalancing.
    For the first time, can, I really, really disagree with you. I'm a huge fan of red, but I'd never ever run this card over more burn or something actually good.

    Red has no depth. Wizards has given it too few mechanics, and there are really not many things for it to do at common. Therefore, there will always be more burn cards you could include; there will never be 'red burn not worth using' that you'd play this over.

    In a red aggro deck, my curve doesn't even hit five; if I've hit five mana and am not winning, the game is OVER. Wizards doesn't give red cards that let it build a backup plan; that's the prerogative of every other color.

    In a slower deck that has red as one of its colors (Wziards has never and will never give red enough cards to have a good lategame or even midgame without splashing), I have other options: blue card-draw, real black tutors, green tutors, or even whatever white planeswalker that currently exists that takes over the board alone. It's just not going to be useful to play something like this over an actual bomb, and if you're using red as a long-game color, you only have like five or six cards worth running anyway so you don't have 1-ofs to tutor for. Even in the Extended Highlander deck my friends and I play, I would never run this because other options are just better.

    The sad thing is, this is the kind of red tutor I would expect to see from Wizards; you nailed the power level exactly in terms of the WotC attitude of "red is only allowed good aggro things and has no long game or backup plan'. But it's so far below par that it's just not useful.
    Posted in: Custom Card Creation
  • posted a message on [Masked Men]Campaign Thread
    "I'll get it." Skorri runs for the corner and grabs the superheated orb. With an effort, he commands DOWN, LAND as hard as he can think.
    [DICE]20+20[/DICE]
    Posted in: Past Adventures
  • posted a message on Cycle of dragons that could be playable in standard
    You know, I do love me some dragons, and I too have been fairly pissed at Wizards making them useless (seriously, Hellkite Igniter? WTF?). But what you have here....well, it isn't the answer.

    The first one is actually my favorite design. The pro-white and pro-blue feel slapped on there (they feel extra in the whole cycle, only on there to make them more playable), but this one makes for interesting gameplay. I'd be happier if it just had Fire Servant's effect, though, because that's certainly how you're going to use it. While there is something funny about shooting your own dragon with lightning to make him hit people, it feels weird because, while red gets 'punisher' mechanics, this is mostly upside and just incentivizes his owner to shoot him.

    Grath....You know Serra Avatar? This is that, for all your creatures, plus some bonus. He's by far the most insane of the cycle, well above the power curve of any modern card. Seriously, play him, sacrifice him to some effect, swing for OVER 100. WITH FOUR TOKENS. Sorry, but he's just straight madness. Also green might not be included in this cycle, as its flyers are supposed to be few, far between, and fairly crappy.

    The white one is not quite as bad as the green one, but he's close. There's a reason Elspeth requires eight counters and five turns; there's a reason Wizards has publicly apologized for Path to Exile. Indestructibility this cheaply is just absurd, and unconditional exile is not something white is supposed to get. Way, way over the curve. Needs a lot of nerfing and probably reconcepted. It doesn't even feel cohesive like the green one, with abilities that make sense together, it's just DURR GOOD EFFECTS ON A DARGON. Try again.

    I notice the blue one is, literally, just Big Jace stapled to a dragon. Sloppy, very sloppy, and neither as interesting or as viable as the rest of the cycle. Even worse than the white one, it's just clearly good effects from Extended stapled to a dragon. I'd just start over on this one.

    The black one has an unusual ability, though I'm not sure something like that would be black. I feels vaguely red, what with Price of Progress and all the other land-affecting stuff red gets. Sadly, the effect has nothing to do with the second effect, which will be more disappointing than you think. I suspect strongly that these dragons would mostly end up dying to Day of Judgments as it is.

    Sorry, but I'm just not happy about these. Cool effects are one thing, but these vary between just insanely OP to very transparent and meh. Only the red one is really interesting.

    He'd be fun with Inferno, though. My goodness.
    Posted in: Custom Card Creation
  • posted a message on [Hellfire] Grixis Rising
    <Well. Here. I. Am.> Aggron gestures to his creatures, and they move with him to the central pedestal.
    Just me and Gully, then.
    Posted in: Magic: The RPG
  • posted a message on [Masked Men]Campaign Thread
    I know it's not actually screwing the rules. I just enjoy that phrase.

    Please choose whether or not you're going to try and stop me quickly, I kind of want to see what's gonna happen with the crazy sandstorm thing.
    Posted in: Past Adventures
  • posted a message on [Masked Men]Campaign Thread
    Quote from Halinn
    OOC: Search DC 35. Go! It's hidden. Really.
    Skorri looks around quickly, but fails to see any entrance. Still, he remembers the arrow-slits, and he runs to the nearest one, looks through it, and teleports himself inside.
    You know by my character sheet that this is an impossible DC.

    I'll Dimension Slide inside through an arrow-slit, or a window if one is obvious. I still have one round for that, I think.

    You'll have to screw the rules a lot harder than that to off this party member. I may not be a real mage, but I got some backup plans.
    Posted in: Past Adventures
  • posted a message on [Masked Men]Campaign Thread
    Skorri heads for the nearest hatch. Fire is one thing, but a sandstorm is quite another. He doesn't want to be on deck, especially not alone.
    Posted in: Past Adventures
  • posted a message on Combo Mirrorworks and inkmoth??
    Wrong forum, chief.

    As for the question, the combo isn't. Inkmoth Nexus enters the battlefield as a land, and Mirrorworks can only be used on artifacts that enter the battlefield, not lands. By the time you can turn Inkmoth into a creature, it's too late to copy it.
    Posted in: New Card Discussion
  • posted a message on Critter Poppin' Duals
    Basically what they said. As the lands are now, the first one is a) a good fixing land and b) a spell that says
    4
    Sorcery
    Can't be countered.
    As an additional cost to cast ~, skip your land drop.
    Put 4 1/1 white and blue Fox creature tokens with first strike onto the battlefield. Put this card on top of its owner's library.

    This is...a little above the curve. And when I say a little, I mean omgwtf. It makes Spectral Procession, the best token spell in years, look like trash. The others are not quite as nuts, but they are still available to any deck that wants the dudes, and that is pretty effin good.

    They need to get toned down, IMO.
    Posted in: Custom Card Creation
  • posted a message on [Magic: The RPG] Welcome/Discussion
    Quote from jdisawesomesauce
    Um this seems a bit over the top, at level one we get approximately 50 GP for a quest the cost of buying a 4-cast extended common is 130 GP, essentially you are getting the rewards of two quests for free. Or another way of looking at it is that is 6 satchel points for free, you get only 3-4 points to spend on your satchel when you undergo a training quest.
    This would give the older characters a huge advantage, over newer characters.
    I'm.....I'm fairly sure he was kidding.

    I have the same questions as AoL, though.
    Posted in: Magic: The RPG
  • posted a message on [Hellfire] Grixis Rising
    <She told me she specializes in attacking and dealing damage. I think as long as we keep ourselves from getting killed and try to clear her a path, we should be able to take him out. I mean, even once he starts using that....looping burn spell he almost killed me with last time, what was it called? Beacon something....it'll take all his energy to do it. Unless it actively kills one of us, it'll slow him down so much to keep looping it that he won't be able to fend off our attacks. And Gully might even be able to kill him before that.>
    Aggron's gaze stays fixed on Lou and his pet zombies, even as he mentally plans strategies with his partners.
    <Gully, how can we help you kill him? You said you can do creature-offense, do we need to kill you a path?>
    Posted in: Magic: The RPG
  • posted a message on [Hellfire] Grixis Rising
    <Running in....fear?> Aggron's eyes widen, and then he seems to convulse as something on his chest suddenly glows bright red. Then Gully and Cyouni realize...
    <Ha. Hahaha. AHAHAHAHAHAHAHAHA! You actually think you can....hurt us with those? HAHAHAHAHAHA! Looks like you need to go back to that barbarian's body, old fiend! He had more brains than you!> Almost negligently, Aggron swirls some of his mana into a pair of elves, the same ones beside Gully. Then he turns to the zombie and spreads his 'arms' wide.
    <Come on, little undead nestling! Someone wants a hug, doesn't he? Yes he does!>

    In stark contrast to his blatant taunting, he 'whispers' quickly and privately to Cyouni and Gully, <Don't you two dare draw attention to yourselves. I'm the most defensive one of us, and he can't hurt me. You two work on killing him while I keep him distracted.>
    Play 1x Forest
    Summon 2x Skyshroud Ranger

    Life: 18

    Field: 1x Wild Mongrel, Q
    2x Skyshroud Ranger, Q and SS

    1x Golgari Signet, Q

    2x Forest, T
    1x Swamp, Q

    Yard:
    Nada

    Exile:
    3x Echoing Decay
    2x Elvish Spirit Guide
    Posted in: Magic: The RPG
  • posted a message on [Hellfire] Grixis Rising
    <Oh, please. I'll be very surprised if the three of us can't stop his whole horde right here, and if we can't there are certainly battlemages who can handle any number of zombies, even Grixis ones. There has to be more to this.> Aggron's trying to be careful to keep Lou from 'hearing' him, but it's not easy, relaying the message twice to Gully and Cyouni every time he talks. He looks back over at Lou, wondering.
    Posted in: Magic: The RPG
  • posted a message on [Masked Men]Campaign Thread
    "I have the same question." Skorri flies over and lands gently on the roof. "I'm willing to wait for answers for a while, but I'm here about this--" he gestures at his mask--"and at some point, I will need an explanation. Are you bringing us to a safer area where we can talk more openly, or can we start that now?"
    Posted in: Past Adventures
  • To post a comment, please or register a new account.