ok so I know this is a very situational scenario but you can make this work with pretty much anything. Honestly I think because of scenario's like this, he is amazing.
Most early games (minus walls) they dont want to lose there creatures so they will most likely not want to block and then usually they are not able to block when you land the hero, so in my opinion this card is pretty good.
Originally Posted by vatechguy
That explains why the PT Avatar sells for like $18..... ??? (I'd like one)
Umm no, because it doesn't. It goes for $2-3. However Ajani being somewhat playable will probably stay more around $5.
Hey I was looking to pick up some PT Avatar's and I was wondering where you find them for about $2-3 since everywhere seems to be selling them for at least $15?
I had a couple of questions concerning the cards in the title.
First off, lets say your opponent has a phylactery lich out in play, if you cast a clone cloning the lich and you have no artifacts for the counter does your copy automatically get sacrificed?
Secondly if you cast clone and clone a creature with a come into play ability (such as any of the titan's) does the come into play ability activate? In addition if you clone a creature with a "when you cast this card" ability (such as the Eldrazi) does that ability activate?
Can redirect switch the target of any spell, as in your opponent giant growth's there creature can redirect it to your creature? Is there anything you can not redirect?
Secondly if you opponent casts a doomblade can you redirect it towards a black creature or do you have to point it at another none black creature?
Finally if there are no other legal targets on the field can can you redirect the spell away from you? Lets say you are the only one with a creature and your opponent tries to unsummon your creature can you redirect the unsummon?
the only problem is the fact that both sites only use the same picture, so until I see something more reliable I dont think I can believe it...at least not yet.
ok so me and my friends got into a speculation on this and I was wondering if someone out there might be able to give me some clarification.
Lets say you play your Realm Razer with an extra white mana floating, with Realm Razer's ability on the stack could you Path to Exile him and have all the lands be permanently gone, or what exactly would happen?
First off, do Man Lands (specifically the ones from worldwake) have summoning sickness or can you activate them and attack the turn you put them into play?
Secondly, can you activate a man land at instant speed and sacrifice it to Xathrid Demon?
Thirdly, I am pretty sure I know the answer to this question but anyway. If you have two Xathrid Demon's out in play do there abilities stack so you have to sacrifice two creatures?
Finally, if you have Xathrid Demon out on the field and during your upkeep you target a creature can your opponent in response exile that creature (say with a path to exile) and if they can what happens? Does Xathrid Demon become tap and deal 7 damage to his owner or does it just not deal damage to your opponent?
Thank you for all your help.
You need card tags in future posts. Read the Forum Guidelines. -Carsten
I really dont see that much of a need for Mana ramp. The deck works fine, I will admit it is a little slow but mana ramp just makes for more dead draws and more dead cascades.
In addition what is not amazing about gaining four life and O-ringing an Elspeth or a Baneslayer? Playing a bloodbraid into a naya charm tapping all there creatures and swinging in for a lot of damage? No matter what you will always cascade into something useful. Oh while you have a baneslayer staring at your face and you play a captured sunlight going into a birds of paradise...woot you got jack ☺☺☺☺ out of that.
The point of the deck is not to be fast but to be able to have a large presence on the board and still able to control your opponents side of the field.
The deck uses cheap yet very strong creatures to intimidate/beat your opponent. While you have bloodbraid elf, Captured Sunlight to get at your control spells if you have none in hand. Soul's Majesty is only to be used late game when you have no cards in hand and with all the creatures out that are in the deck you will be getting at least 3 cards if not 5.
Overall I have been playing with the deck and it is a blast to play with. It goes a little slowly but once you get up to four mana you are sitting pretty.
This is just a general fun deck idea that I had. I bet it needs a lot of work and I really have not play tested it to much but I was hoping I might be able to get some advice or help on what to do with the deck.
I do not know what to put in my sideboard but at the same time I dont think I really care to much. Finally I believe that Silence would be a pretty good card to throw in here but I dont know what I could take out to put it in.
So please give my deck a read and help me out with some ideas for what I can do to make it a little better.
I would almost say try throwing in a titanic ultimatum or two in addition to Garruk. Titanic makes all your big scary double strikers even bigger and scarier (you also gain a ☺☺☺☺ ton of life just in case you do not win for some odd reason) and then garruk un-taps two lands and then can give your double strikers +3/+3 and trample so that also hurts a lot.
I was messing around with mono white control I realized that my biggest problem was that I never had enough beaters to be smacking my opponents face and they always seemed boe exiling my Baneslayer Angel's so I could not bring them back with Emeria, the Sky Ruin. With this thought in mind I wanted to throw in another strong beater that would leave the opponent scared and what would be better than deck thinning. Thinking about these two things I came up with Knight of the Reliquary he becomes big and takes another removal spell away from the baneslayer angel's in addition to thinning the deck. Now you may say that he is almost impossible to play with only one green mana in the deck but with Armillary Sphere and terramorphic Expanse I have almost never run into the situation of not getting the green mana needed.
Now I have not exactly tested the Behemoth Sledge as much as I would like but in theory it is a great card since it turns all of my creatures into threats even the 1/1 soldiers created by Elspeth, Knight-Errant.
Sideboard:
Devout Lightcaster: Has turned out to be great tech against vampires and there seem to be an annoying amount of vampires being played at my FNM.
Celestial Purge: Once again great against vampires and also red deck wins.
Journey to Nowhere: Amazing against fast aggro decks putting there creatures out of commission with one less mana really helps.
Luminarch Ascension: Great for "mirror" match ups and it does a great job against other types of control as well since they do not do much damage early in the game.
The only thing that I have really seen this deck lose a vast amount of the time are the decks that get rid of your graveyard. Thankfully I don't see to many cards being used around here that do that.
Overall this is a really fun deck to play and if you have any opinions or suggestions I would love to hear them.
Lets say you have ten permanents out and then you Warp World in to three Ob Nixilis, the Fallen and seven lands. Does the legendary rule kill them automatically or does there landfall ability hit first then the legendary rule applies? If they do not die automatically which I believe would there abilities stack dealing a total of 63 points of damage instead of just 21?
I was play testing it and I liked it but I also thought to myself that it need a little bit more work and I was hoping you guys would be able to assist me. I always seemed to be low on Mana so I had to decide if I wanted to play a creature this turn or did I want to wait and try and counter whatever "might" come out next turn. I believe that I need more Mana in the deck but I don't know exactly where the best place to take out for Mana would be.
This deck is made so you are able to keep drawing cards while you control there creature output. You put down the Meddling Mage andGlen Elendra Archmage to protect yourself from those annoying spell like Volcanic Fallout. While you use Sower of Temptation and Mind Control to gain control of there creatures and hit your opponent with their own creatures. While you use Essence Scatter to counter the big creatures with shroud.
The nice touch is Reveillark, your opponent does not know what to do either get hit with four damage each turn or bring back two of the earlier creatures.
Overall the deck is fun and it is fun to hit your opponent with there own creatures but it needs a little tweaking especially the sideboard, so please help me out and leave some good feedback and I hope you guys like my fun deck idea.
This deck is made so you are able to keep drawing cards while you control there creature output. You put down the Meddling Mage andGlen Elendra Archmage to protect yourself from those annoying spell like Volcanic Fallout. While you use Sower of Temptation and Mind Control to gain control of there creatures and hit your opponent with their own creatures. While you use Essence Scatter to counter the big creatures with shroud.
The nice touch is Reveillark, your opponent does not know what to do either get hit with four damage each turn or bring back two of the earlier creatures.
Overall the deck is fun and it is fun to hit your opponent with there own creatures but it needs a little tweaking especially the sideboard, so please help me out and leave some good feedback and I hope you guys like my fun deck idea.
turn 1: Goblin Guide (Swing for 2)
Turn 2: Plated geopede (Swing for 2)
Turn 3: land, Plated geopede (Swing for 5)
Turn 4: fetch, land, Hero of Oxid Ridge (Swing for game) (or dont fetch and still swing for game)
Most early games (minus walls) they dont want to lose there creatures so they will most likely not want to block and then usually they are not able to block when you land the hero, so in my opinion this card is pretty good.
Hey I was looking to pick up some PT Avatar's and I was wondering where you find them for about $2-3 since everywhere seems to be selling them for at least $15?
First off, lets say your opponent has a phylactery lich out in play, if you cast a clone cloning the lich and you have no artifacts for the counter does your copy automatically get sacrificed?
Secondly if you cast clone and clone a creature with a come into play ability (such as any of the titan's) does the come into play ability activate? In addition if you clone a creature with a "when you cast this card" ability (such as the Eldrazi) does that ability activate?
Now I had a couple of questions about redirect
Can redirect switch the target of any spell, as in your opponent giant growth's there creature can redirect it to your creature? Is there anything you can not redirect?
Secondly if you opponent casts a doomblade can you redirect it towards a black creature or do you have to point it at another none black creature?
Finally if there are no other legal targets on the field can can you redirect the spell away from you? Lets say you are the only one with a creature and your opponent tries to unsummon your creature can you redirect the unsummon?
Thank you in advance for all your help.
Path to Exile
ok so me and my friends got into a speculation on this and I was wondering if someone out there might be able to give me some clarification.
Lets say you play your Realm Razer with an extra white mana floating, with Realm Razer's ability on the stack could you Path to Exile him and have all the lands be permanently gone, or what exactly would happen?
Thank you for all your help.
First off, do Man Lands (specifically the ones from worldwake) have summoning sickness or can you activate them and attack the turn you put them into play?
Secondly, can you activate a man land at instant speed and sacrifice it to Xathrid Demon?
Thirdly, I am pretty sure I know the answer to this question but anyway. If you have two Xathrid Demon's out in play do there abilities stack so you have to sacrifice two creatures?
Finally, if you have Xathrid Demon out on the field and during your upkeep you target a creature can your opponent in response exile that creature (say with a path to exile) and if they can what happens? Does Xathrid Demon become tap and deal 7 damage to his owner or does it just not deal damage to your opponent?
Thank you for all your help.
You need card tags in future posts. Read the Forum Guidelines. -Carsten
In addition what is not amazing about gaining four life and O-ringing an Elspeth or a Baneslayer? Playing a bloodbraid into a naya charm tapping all there creatures and swinging in for a lot of damage? No matter what you will always cascade into something useful. Oh while you have a baneslayer staring at your face and you play a captured sunlight going into a birds of paradise...woot you got jack ☺☺☺☺ out of that.
The point of the deck is not to be fast but to be able to have a large presence on the board and still able to control your opponents side of the field.
Trevor B I really do like the idea of Drumhunter instead of the Soul's Majesty.
The point is to have a bunch of big beasties to beat your opponents face with while controlling there side of the field.
4x Baneslayer Angel
4x Spellbreaker Behemoth
4x Mycoid Shepherd
4x Bloodbraid Elf
2x Uril, the Miststalker
Spells:
4x Captured Sunlight
4x Oblivion Ring
4x Path to Exile
4x Naya Charm
2x Soul's Majesty
4x Jungle Shrine
3x Rootbound Crag
2x Sunpetal Grove
3x Arid Mesa
5x Forest
4x Plains
3x Mountains
4x Volcanic Fallout
4x Naturalize
4x Celestial Purge
2x Iona, Shield of Emeria
1x Lich's Mirror
The deck uses cheap yet very strong creatures to intimidate/beat your opponent. While you have bloodbraid elf, Captured Sunlight to get at your control spells if you have none in hand. Soul's Majesty is only to be used late game when you have no cards in hand and with all the creatures out that are in the deck you will be getting at least 3 cards if not 5.
Overall I have been playing with the deck and it is a blast to play with. It goes a little slowly but once you get up to four mana you are sitting pretty.
4x Meddling Mage
4x Tidehollow Sculler
4x Ethersworn Canonist
3x Sen Triplets
2x Ethersworn Adjudicator
2x Sphinx of the Steel Wind
4x Duress
4x Path to Exile
4x Esper Charm
Planeswalkers:
2x Sorin Markov
3x Jace Beleren
Lands:
3x Exotic Orchard
3x Arcane Sanctum
3x Glacial Fortress
2x Drowned Catacomb
3x Marsh Flats
4x Swamp
3x Plains
3x Island
This is just a general fun deck idea that I had. I bet it needs a lot of work and I really have not play tested it to much but I was hoping I might be able to get some advice or help on what to do with the deck.
The idea is to control there hand with Duress, Tidehollow Sculler, Meddling Mage, and Esper Charm early game and then play Sen Triplets and Sorin Markov to control there turn/cards late game. Finally we have Path to Exile and Ethersworn Adjudicator to deal with stuff if/when it gets out. Sphinx of the Steel Wind is in here for one it kills jund which is seeing a lot of play and secondly it is a pretty good creature late game. Then finally Jace Beleren is in here for card draw which usually seems to come in handy.
I do not know what to put in my sideboard but at the same time I dont think I really care to much. Finally I believe that Silence would be a pretty good card to throw in here but I dont know what I could take out to put it in.
So please give my deck a read and help me out with some ideas for what I can do to make it a little better.
4x Marisi's Twinclaws
4x Viashino Slaughtermaster
4x Wolly Thoctar
4x Birds of Paradise
Planeswalkers:
2x Elspeth, Knight-Errant
2x Sarkhan Vol
2x Ajani Goldmane
2x Garruk Wildspeaker
Other Spells:
4x Colossal Might
3x Vines of Vastwood
2x Soul's Majesty
4x Path to Exile
2x Titanic Ultimatum
3x Rootbound Crag
3x Sunpetal Grove
3x Jungle Shrine
4x Mountain
6x Forest
4x Plains
4x Volcanic Fallout
1x Vines of Vastwood
1x Banefire
3x Naya Charm
3x Ajani Vengeant
3x Great Sable Stag
This is just a general fun deck idea that I think could work quite well feel free to add on or change it however you think it would work best.
3x Knight of the Reliquary
4x Baneslayer Angel
4x Knight of the White Orchid
1x Iona, Shield of Emeria
1x Knight-Captain of Eos
1x Captain of the Watch
Spells:
4x Path to Exile
3x Oblivion Ring
3x Martial Coup
4x Day of Judgment
3x Elspeth, Knight-Errant
3x Armillary Sphere
1x Behemoth Sledge
3x Emeria, the Sky Ruin
4x terramorphic Expanse
1x Forest
17x Plains
4x Devout Lightcaster
4x Celestial Purge
3x Journey to Nowhere
4x Luminarch Ascension
I was messing around with mono white control I realized that my biggest problem was that I never had enough beaters to be smacking my opponents face and they always seemed boe exiling my Baneslayer Angel's so I could not bring them back with Emeria, the Sky Ruin. With this thought in mind I wanted to throw in another strong beater that would leave the opponent scared and what would be better than deck thinning. Thinking about these two things I came up with Knight of the Reliquary he becomes big and takes another removal spell away from the baneslayer angel's in addition to thinning the deck. Now you may say that he is almost impossible to play with only one green mana in the deck but with Armillary Sphere and terramorphic Expanse I have almost never run into the situation of not getting the green mana needed.
Finally with Knight of the Reliquary I am able to go and get Emeria, the Sky Ruin whenever I need it. Also a reoccurring 10/10 always seems good to me especially if I am able to equip Behemoth Sledge to him.
Now I have not exactly tested the Behemoth Sledge as much as I would like but in theory it is a great card since it turns all of my creatures into threats even the 1/1 soldiers created by Elspeth, Knight-Errant.
Sideboard:
Devout Lightcaster: Has turned out to be great tech against vampires and there seem to be an annoying amount of vampires being played at my FNM.
Celestial Purge: Once again great against vampires and also red deck wins.
Journey to Nowhere: Amazing against fast aggro decks putting there creatures out of commission with one less mana really helps.
Luminarch Ascension: Great for "mirror" match ups and it does a great job against other types of control as well since they do not do much damage early in the game.
The only thing that I have really seen this deck lose a vast amount of the time are the decks that get rid of your graveyard. Thankfully I don't see to many cards being used around here that do that.
Overall this is a really fun deck to play and if you have any opinions or suggestions I would love to hear them.
4x Mystic Gate
4x Glacial Fortress
10x Island
5x Plains
Creatures:
4x Meddling Mage
4x Glen Elendra Archmage
4x Reveillark
4x Mulldrifter
4x Sower of Temptation
4x Cryptic Command
4x Mind Control
4x Essence Scatter
2x Negate
Planeswalker:
3x Jace Beleren
4x White Knight
2x Negate
2x Planer Cleansing
4x Ethersworn Canonist
3x Flashfreeze
This deck is made so you are able to keep drawing cards while you control there creature output. You put down the Meddling Mage andGlen Elendra Archmage to protect yourself from those annoying spell like Volcanic Fallout. While you use Sower of Temptation and Mind Control to gain control of there creatures and hit your opponent with their own creatures. While you use Essence Scatter to counter the big creatures with shroud.
The nice touch is Reveillark, your opponent does not know what to do either get hit with four damage each turn or bring back two of the earlier creatures.
Overall the deck is fun and it is fun to hit your opponent with there own creatures but it needs a little tweaking especially the sideboard, so please help me out and leave some good feedback and I hope you guys like my fun deck idea.
4x Mystic Gate
4x Glacial Fortress
10x Island
5x Plains
Creatures:
4x Meddling Mage
4x Glen Elendra Archmage
4x Reveillark
4x Mulldrifter
4x Sower of Temptation
4x Cryptic Command
4x Mind Control
4x Essence Scatter
2x Negate
Planeswalker:
3x Jace Beleren
4x White Knight
2x Negate
2x Planer Cleansing
4x Ethersworn Canonist
3x Flashfreeze
This deck is made so you are able to keep drawing cards while you control there creature output. You put down the Meddling Mage andGlen Elendra Archmage to protect yourself from those annoying spell like Volcanic Fallout. While you use Sower of Temptation and Mind Control to gain control of there creatures and hit your opponent with their own creatures. While you use Essence Scatter to counter the big creatures with shroud.
The nice touch is Reveillark, your opponent does not know what to do either get hit with four damage each turn or bring back two of the earlier creatures.
Overall the deck is fun and it is fun to hit your opponent with there own creatures but it needs a little tweaking especially the sideboard, so please help me out and leave some good feedback and I hope you guys like my fun deck idea.