i was trying to make it with the cards that wont rotate out the wall for life gain and to block the flyers and another target for removal to try to keed my permeeint alive and as far as elsepeth that is just too expensive to buy i would really like to make a strong ww deck so any help will be great
ok this is my deck to steal turns basicly play sojourners with transmuter sac to foundery untap transmuter play hegemon and keep cycling it pumping glaze fiend till you also using tokens for time sieve to steal turns dont know how well it would work any thoughts
did not read carefully i guess so no demigod did not know rite was not legal so those are coming out but the sparks i thought would make good early damage
thats what cream of the crop and flamekin harbinger are for so you know what is on top i thought about taking raid out but i cant figure out a way to speed his up wothput it
also wanted to know if i sac flamekin harbinger for nova chaser at the end of turn when nova dies and flamekin comes back would i be able to search for another elemental
kinda play tested this and it acually seem pretty fun to play what are your guys thoughts
3 Veteran Armorsmith
4 Captain of the Watch
4 Elite Vangard
4 Preeminent Captain
3 wall of reverance
4 path to exile
2 Martial Coup
4 Honor of the Pure
2 Ajani Goldmane
this is my version what do you think
- 4 Soul Warden
- 3 Veteran Armorsmith
- 4 Captain of the Watch
- 3 Hearthfire Hobgoblin
- 4 Elite Vangard
- 3 Dauntless Escort
- spells
- 4 harms way
- 3 Behemoth Sledge
- 4 path to exile
- 2 Martial Coup
- 4 Honor of the Pure
- land
- 4 Sunpetal Grove
- 11 plains
- 7 forest
my newest revision what do you think3 Veteran Armorsmith
3 Preeminent Captain
4 Captain of the Watch
4 birds of paradise
2 knight captain of eos
2 ranger of eos
4 path to exile
2 Martial Coup
2 garruk
4 Honor of the Pure
4 Sunpetal Grove
4 Wooded Bastion
6 plains
4 forest
4 Elite Vanguard
3 Veteran Armorsmith
4 Preeminent Captain
4 Captain of the Watch
4 Soul Warden
2 garruk wildspeaker
2 Behemoth Sledge
4 path to exile
4 trace of abundance
2 Martial Coup
4 Wooded Bastion
9 plains
6 forest
4 Etherium Sculpter
3 Thopter Foundry
4 Time Sieve
3 Mistvein Borderpost
3 Fieldmist Borderpost
3 Esper Sojourners
2 Tezzeret the Seeker
2 Sharuum the Hegemon
3 howling mine
3 glaze fiend
2 time warp
4 Ornithopter
1 scourglass
10 islands
6 swamps
4 plains
ok this is my deck to steal turns basicly play sojourners with transmuter sac to foundery untap transmuter play hegemon and keep cycling it pumping glaze fiend till you also using tokens for time sieve to steal turns dont know how well it would work any thoughts
4 flamekin harbinger
4 smokebraider
4 Incandescent Soulstoke
4 nova chaser
2 spritebellows
4 incinerate
4 doublecleave
4 flame javelin
2 wild ricochet
4 souls fire
4 spark elemental
4 demigod of revenge
4 Flamekin Harbinger
4 impromtu raid
4 cream of the crop
4 nova chaser
2 banefire
4 incinerate 4 rite of flame
2 Volcanic Fallout
4 mana cylix
4 Fire-Lit Thicket
also wanted to know if i sac flamekin harbinger for nova chaser at the end of turn when nova dies and flamekin comes back would i be able to search for another elemental