Kronal quirked an eyebrow at Rythos before turning to the Merfolk leader. "I have, as you can see," removing his hand from his stomach, "a wound that needs to be attended to. I earned it in battle with a fell giant in the swamps, but it is unlike any other battle wound I have experienced. Hence... I seek aid to cure the affliction."
::EDIT::It appears Murphy is no longer modding for the MtG RPG.
Hi; I've got a quick question concerning the Spirit Guides. Is there any reason a R/X mage couldn't exile 8 spirit guides, cast some ramp spells (like Seething Song) and Blaze FTW in Arena matches? Even in PvE, there's a spell that costs the same as Blaze but lets you distribute damage as you would between any number of targets (can't remember the name offhand, but it was in one of the Archenemy decks). Are Spirit Guides only usable once each turn or something? Or would a 5-color mage have access to 20+ colored mana on their first turn (the mage in question would be level 12+, but still)?
Kronal glanced down again at his virulent wound and murmured "I'd rather not chance an unfriendly encounter... but neither would I delay treatment. I'd risk the isles. Rythos?"
"The people of the Mer?" Kronal mused. He'd heard of them, but as a desert-dweller knew little more than that they lived in the seas in groups. Nevertheless, given Rythos' reaction, perhaps some wariness would not be amiss. He moved his hand to his satchel.
Kronal mumbled something incoherent, unsure of how to proceed. He glanced at the green maro-sorceror, hoping that he might know more of this foul place.
::EDIT::It appears Murphy is no longer modding for the MtG RPG.
OOC: I wonder what the effects of cramming white mana in my gut for a couple of days or whatever the travel time are going to be...
OOC: I can gather lands out of combat, right?
He coughed slightly and glanced at his bloody hand, then at his stomach. Was the giant's curse spreading?