|DeckMagic OnlineOCTGN2ApprenticeBuy These Cards|
3x Blood Crypt
4x Bloodstained Mire
2x Ghost Quarter
1x Godless Shrine
1x Needle Spires
3x Sacred Foundry
3x Shambling Vent
2x Windswept Heath
1x Wooded Foothills
4x Inquisition of Kozilek
4x Lingering Souls
2x Painful Truths
4x Lightning Bolt
3x Lightning Helix
4x Path to Exile
2x Liliana of the Veil
4x Nahiri, the Harbinger
1x Emrakul, the Aeons Torn
2x Kalitas, Traitor of Ghet
2x Anger of the Gods
1x Blood Baron of Vizkopa
1x Celestial Purge
1x Crackling Doom
2x Crumble to Dust
3x Leyline of Sanctity
1x Rest in Peace
1x Slaughter Games
2x Stony Silence
Round 1: Blue Tron (2-1) - (1-0)
G1 - Saw a turn 1 Tower followed by at turn 2 Island and immediately switched to the Burn plan. Managed to get him to single digit life while killing off his annoying Treasure Mages and Thoughtseizing his Sundering Titan, but I was stuck on 3 lands for a while and couldn't cast Kalitas or Nahiri. Saw no Ghost Quarter for his Academy Ruins and eventually lost to a Slaver lock.
G2 - IN: 2x Stony Silence, 1x Slaughter Games, 1x Hide//Seek, 2x Crumble to Dust. Out: 4x Path to Exile, 1x Terminate, 1x Damnation. Turn 1 Inquisition to take a Squelch, followed by Turn 2 Seek to take his Sundering Titan. Lots of Burn and Lingering Souls got me there while he flooded out on Islands and never found natural Tron.
G3 - Early Ghost Quarter on a Tron piece followed by a turn 5 Crumble on Tower sealed it while I pumped out 3x Lingering Souls.
Round 2: Grixis Delver (1-2) - (1-1)
G1 - Answered his threats 1 for 1 with removal for a while, then he stuck a Young Pyromancer with counter backup to protect it. Lingering Souls protected Lili for a few turns, but he kept pace with Pyro tokens. I found a 4th land and stuck Nahiri to help dig for more removal, but he stuck a Tasigur to deal with Nahiri followed by a second Tasigur when I pathed the first. A desperate play of Painful Truths for 3 to try to draw into more removal put me into lethal range of an alpha strike of tokens and Tasigur.
G2 - IN: 2x Anger of the Gods, 1x Blood Baron, 1x Celestial Purge. OUT: 1 Dreadbore, 2x Thoughtseize, 1x Damnation. I was able to answer his creatures with removal long enough to stick and protect a Nahiri. My lingering Souls were met with Forked Bolts repeatedly and didn't do much. Emrakul and Shambling Vent swung in for near-lethal with Helix to finish the job.
G3 - Once again, my removal kills off his Delvers while his Forked Bolts kill off my Souls. I stick Liliana and start discarding more Souls for value. The Spirits get most of the way there, pushing him to 4 while his Tasigur got me down to 7 and some snapcaster shenanigans kill off Lili. With 6 land in play, and a Painful Truths in hand, I have the choice to keep mana up for Shambling Vents as a blocker along with my single untapped spirit token, or cast the Truths to try to find removal for his threat and possibly some additional gas in case he finds an answer to my token swarm. I chose to Truths, putting me at 4 with a spirit token to block. Truths finds lands, and I've already made my drop for the turn, so no Shambling for me. He finds a Terminate to nuke my Spirit blocker and swings in for exactly lethal.
Round 3: GB Elves (0-2) - (1-2)
G1 - He goes wide and pumps out more dudes than I can spot remove. I never find Damnation before he swarms me.
G2 - IN: 2x Anger of the Gods. OUT: 2x Thoughtseize. I keep an opener with Bolt, Anger, and Souls. He plays smart and only drops 2-3 dudes on the table at a time. I spot remove what I can and keep souls up as blockers hoping to Planswalker my way through the long game. I'm able to wipe the board twice, but he rebuilds and drops Elf Gary (can't remember it's name) to shoot me with 3 life loss each time. I stablilize with man-lands at 5 life, ready to Anger away his board and start swinging in with Vents, but he has Company and chord in hand. Company hits the Gray Merchant elf and the elf that brings a token with him, shooting me for exactly lethal.
Round 4: Affinity (2-1) - (2-2)
G1 - Turn 1 Inquisition lets me take his ravager, leaving him with 2x Overseer and the Vault Skirge he played. My two Bolts deal with Overseers as they land, my Souls take down Skirge and Signal Pest, and a Toughtseize on turn 4 takes his Etched Champion before he can find the 3rd mana to cast it. Empty hand and board, he scoops.
G2 - IN: 2x Stony Silence, 2x Anger of the Gods. OUT: 2x Thoughtseize, 1x Dreadbore, 1x Terminate. He gets a much faster start but I keep it held down with spot removal. He sticks a plating and I'm out of kill spells. An Inkmoth with double plating eventually gets through.
G3 - IN: 1x Celestial Purge, 1x Crackling doom. OUT: 2x Liliana. Turn 1 Path his Signal Pest, Turn 2 Stony, Turn 3 Anger to wipe his board leaves him with a useless Mox and an Island. He starts finding Inkmoths faster than I can find removal for them, but Kalitas gets in doing work for me. A couple of Ghost Quarters then a Crackling Doom take down his Inkmoths and let Kalitas finish the job.
All in all, not terrible. I can't really blame the deck for my losses. I definitely had some misplays during the Delver match, and I feel like I chose some incorrect lines against the Elf player. I do feel like the sideboard needs work. I'm also considering whether adding Ajani Vengeant, Gideon, or Elspeth to the list could be helpful for more finishers. If anything, I feel like the deck controls well, but is too light on ways to close the game.