Thanks for the reply, and the kind words! Sorry about the long delay, I just saw the comment now.
As far as artifacts and lands to avoid, there's not much. I mean, as long as you guys have fun with the cards and the cube is an enjoyable experience, you're doing it right. I would caution against overdoing lands that enter the battlefield tapped though, if you want aggressive decks to be playable in more than one color.
Cheers, and happy cubing!
- wtwlf123
- Registered User
-
Member for 15 years, 2 months, and 8 days
Last active Fri, Apr, 19 2024 17:39:23
- 18 Followers
- 44,366 Total Posts
- 5883 Thanks
-
Jan 25, 2019wtwlf123 posted a message on Cube Design PhilosophyIt's always good to get comments on 9-year-old articles! Glad you enjoyed it.Posted in: Articles
Land is not included when determining your ACMC. But other cards, like Force of Will, might beb considered a 5 if you use their printed costs, but are actually a 0 in practice. Make sure you adjust your CMCs to what their expected costs are when calculating things. And all cards that are truly variable can get factored in as true X's, which neither help nor hurt your curve.
Cheers, and happy cubing! - To post a comment, please login or register a new account.
OG Rabblemaster does pump out a haste creature. And it presents the fastest clock of any 3cc creature in the cube.
I assume Fable of the Mirror-Breaker is already in in some other capacity? Otherwise it would be pretty high on this list...
Tidehollow Sculler if you have specific combos to break up, otherwise Gerrard's Verdict for value.
I'm also testing them out over all but the top-tier manlands to see how they do. I expect them to perform better in a lot of situations too.
Either way, I'll explain why I elected to make my changes, and that's all I can do.
You're welcome! Glad you enjoy them.
Looks like a fine card, but white 3cc creatures are super competitive, and the combination of limitations feels like it'll wind up being quite narrow. Certainly on the radar though.
I don't think I'd play them under 630 in size, personally. Especially not now that there's a better version out there.
You're most welcome!
The surveil lands are great, but entering tapped is a huge cost. I can look past that drawback when it fixes 3+ colors of mana or can double as a win condition, but it's hard to ignore that drawback just for added utility. These are better than Temples by a lot. But not being fetchable wasn't the problem with Temples ...it was entering the battlefield tapped. I expect them to play out great as 1-of lands in older 60+ card formats where they can be fetched for surveil value when the tempo loss doesn't hurt, but I really struggle with the idea of playing them over an untapped guild land where I have a choice. Just my $0.02.
Edit: FWIW, I am testing the surveil duals for a while in place of other ETB tapped lands to see how they perform. I'm crossing my fingers that they play well.
Well, this one is low impact, but they're not all that way.
Thanks for commenting!
You're welcome!
Analyst could be good with a big self mill theme if you support something like Valakut combo too. But at face value, it seems pretty meh to me.
Ya, this one was nice on the ol' wallet at least.
Who doesn't like a good Evolving Wilds variant?
The supplemental sets (CLU, MKC) had a few decent hits for cubes of smaller sizes, but ya... not an impressive main set for cubes.
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/articles-podcasts-and-guides/831476-set-p-review-my-top-20-lost-murders-at-karlov